Deck 10: Digital Marketing and Social Networking
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Deck 10: Digital Marketing and Social Networking
1
Explain how digital marketing can help increase the efficiency of a company's distribution process.
The role of distribution is to make products available at the right time, at the right place, and in the right quantities. Digital marketing can be viewed as a new distribution channel that helps businesses increase efficiency. The ability to process orders electronically and increase the speed of communications via the Internet reduces inefficiencies, costs, and redundancies while increasing speed throughout the marketing channel. Shipping times and costs have become an important consideration in attracting consumers, prompting many companies to offer consumers low shipping costs or next-day delivery.
2
How have digital media and social networking changed the consumer's buying behavior?
Today's social networks offer a multitude of consumer benefits, including music downloads, apps, forums, and games. Marketers are thereby using these sites and their popularity with consumers to promote products, handle questions and complaints, and provide information to assist customers in buying decisions. Consumers now have a greater ability to regulate the information that they view as well as the rate and sequence of their exposure to that information. The Internet is sometimes referred to as a pull medium because users determine which websites they are going to view; the marketer has only limited ability to control the content to which users are exposed, and in what sequence. Today, blogs, wikis, podcasts, and ratings are used to publicize, praise, or challenge companies. Digital media require marketers to approach their jobs differently compared to traditional marketing. However, most companies in the United States do not routinely monitor consumers' postings to online social networking sites. In many cases, this represents a missed opportunity to gather information.
On the other hand, some companies are using the power of the consumer to their advantage. While negative ratings and reviews are damaging to a company, positive customer feedback is free publicity that often helps the company more than corporate messages do. Because consumer-generated content appears more authentic than corporate messages, it can go far in increasing a company's credibility. Additionally, while consumers can use digital media to access more information, marketers can also use the same sites to get information on the consumer-often more information than could be garnered through traditional marketing venues. They can examine how consumers are using the Internet to target marketing messages to their audience. Finally, marketers are also using the Internet to track the success of their online marketing campaigns, creating an entirely new way of gathering marketing research.
On the other hand, some companies are using the power of the consumer to their advantage. While negative ratings and reviews are damaging to a company, positive customer feedback is free publicity that often helps the company more than corporate messages do. Because consumer-generated content appears more authentic than corporate messages, it can go far in increasing a company's credibility. Additionally, while consumers can use digital media to access more information, marketers can also use the same sites to get information on the consumer-often more information than could be garnered through traditional marketing venues. They can examine how consumers are using the Internet to target marketing messages to their audience. Finally, marketers are also using the Internet to track the success of their online marketing campaigns, creating an entirely new way of gathering marketing research.
3
Consumers are changing ____ and consumption behaviors to fit with emerging technologies and trends.
A) their eating habits
B) their spending money
C) their disposable income
D) their shopping partners
E) their information searches
A) their eating habits
B) their spending money
C) their disposable income
D) their shopping partners
E) their information searches
E
4
In what ways can a company use YouTube to its advantage?
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5
Which of the following characteristics distinguish online media from traditional marketing?
A) Experience, networking, and personal contact
B) Social networking, personal contacts, control, and salesmanship
C) Addressability, interactivity, accessibility, connectivity, and control
D) Environment, responsiveness, customization, and affordability
E) Dynamic responsiveness, control, friendliness, and attention-getting
A) Experience, networking, and personal contact
B) Social networking, personal contacts, control, and salesmanship
C) Addressability, interactivity, accessibility, connectivity, and control
D) Environment, responsiveness, customization, and affordability
E) Dynamic responsiveness, control, friendliness, and attention-getting
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6
Explain how consumer-generated content on digital media can be useful to marketers.
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7
Explain the ethical issues associated with digital media.
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8
Which of the following refers to the strategic process of distributing, promoting, and pricing products, and discovering the desires of customers using digital media and digital marketing?
A) Digital orientation
B) Digital media
C) Electronic marketing
D) Digital electronics
E) Electronic processing
A) Digital orientation
B) Digital media
C) Electronic marketing
D) Digital electronics
E) Electronic processing
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9
Describe the seven segments included in the Social Technographics Profile.
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10
____ allows customers to express their needs and wants directly to a company in response to its marketing communications.
A) Sociability
B) Addressability
C) Interactivity
D) Accessibility
E) Control
A) Sociability
B) Addressability
C) Interactivity
D) Accessibility
E) Control
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11
Define the characteristics that distinguish e-marketing from traditional marketing.
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12
Electronic media that function using digital codes are called
A) digital marketing.
B) digital media.
C) electronic marketing.
D) digital electronics.
E) e-marketing.
A) digital marketing.
B) digital media.
C) electronic marketing.
D) digital electronics.
E) e-marketing.
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13
The ability of a marketer to identify customers before they make a purchase is called
A) connectivity.
B) addressability.
C) interactivity.
D) accessibility.
E) control.
A) connectivity.
B) addressability.
C) interactivity.
D) accessibility.
E) control.
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14
____ uses the Internet, mobile, and interactive channels to develop communication and exchanges with customers.
A) Digital marketing
B) Digital media
C) Electronic marketing
D) Digital electronics
E) E-marketing
A) Digital marketing
B) Digital media
C) Electronic marketing
D) Digital electronics
E) E-marketing
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15
As digital communication technologies have advanced, it is possible for marketers to
A) have more control over their product's positioning.
B) have more control over the processing of information.
C) have more control over people's perceptions of their business.
D) more carefully choose what news is released about their company.
E) reach markets that were previously inaccessible.
A) have more control over their product's positioning.
B) have more control over the processing of information.
C) have more control over people's perceptions of their business.
D) more carefully choose what news is released about their company.
E) reach markets that were previously inaccessible.
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16
List the various types of digital media and technologies that are available for the marketer to use in reaching consumers.
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17
Sam's Club has developed a website that allows employees to create a profile and connect with coworkers for the purpose of getting acquainted and building a work-related network. This is an example of a
A) virtual reality.
B) podcast.
C) recruiting tool.
D) social network.
E) employment opportunity.
A) virtual reality.
B) podcast.
C) recruiting tool.
D) social network.
E) employment opportunity.
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18
Digital media have created opportunities for companies to
A) gain more control over what the consumer sees.
B) target specific markets.
C) offer the same kind of experience as a brick and mortar store.
D) manage information that is disseminated through the Web.
E) stimulate all five senses during the online shopping experience.
A) gain more control over what the consumer sees.
B) target specific markets.
C) offer the same kind of experience as a brick and mortar store.
D) manage information that is disseminated through the Web.
E) stimulate all five senses during the online shopping experience.
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19
Describe the opportunities that have evolved in marketing due to the use of digital media.
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20
Explain the concept push-pull when referring to digital marketing as a new distribution channel.
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21
Walgreens has set up a website that enables customers to converse with the company and communicate their needs and wants. This is an example of a(n) ____ website.
A) accessible
B) controlled
C) linked
D) addressable
E) interactive
A) accessible
B) controlled
C) linked
D) addressable
E) interactive
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22
____ involves the use of digital networks to provide linkages between information providers and users.
A) Accessibility
B) Addressability
C) Interactivity
D) Connectivity
E) Control
A) Accessibility
B) Addressability
C) Interactivity
D) Connectivity
E) Control
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23
One trend that has caused consumer-generated information to gain importance is
A) the recession.
B) the globalization of companies.
C) the increase in store brands.
D) the increase of consumers using digital media to publicize their own product reviews.
E) the increase in consumer buying power.
A) the recession.
B) the globalization of companies.
C) the increase in store brands.
D) the increase of consumers using digital media to publicize their own product reviews.
E) the increase in consumer buying power.
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24
The Internet can be referred to as a ____ medium because users determine which websites they are going to view.
A) selective
B) discriminating
C) pull
D) push
E) monopolistic
A) selective
B) discriminating
C) pull
D) push
E) monopolistic
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25
Verizon encourages customers to post reviews on its company website or Facebook page in the hopes of increasing the company's
A) target market.
B) credibility.
C) market share.
D) reach.
E) image.
A) target market.
B) credibility.
C) market share.
D) reach.
E) image.
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26
Milton Bradley/Parker Brothers are producers of many board games, such as Monopoly, Battleship, Yahtzee, and Clue. The company has posted online cash rewards for consumer reviews of their games. In doing so, Milton Bradley/Parker Brothers is striving to utilize
A) electronic media.
B) a test market.
C) consumer-generated marketing.
D) new concept viewing.
E) Fan Pages.
A) electronic media.
B) a test market.
C) consumer-generated marketing.
D) new concept viewing.
E) Fan Pages.
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27
The ability to obtain digital information is referred to as
A) accessibility.
B) addressability.
C) interactivity.
D) connectivity.
E) control.
A) accessibility.
B) addressability.
C) interactivity.
D) connectivity.
E) control.
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28
Home Depot has an iPhone icon that allows users to match colors in photographs with the store's selection of carpets. This is an example of a(n)
A) application (app).
B) keypad function.
C) voice-activated system.
D) digital system.
E) interactivity.
A) application (app).
B) keypad function.
C) voice-activated system.
D) digital system.
E) interactivity.
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29
Hobby Lobby encourages customers to visit their website and "like" their Facebook page. It also enlists customers to post feedback on their company, refer articles of interest to other Hobby Lobby customers, and offer suggestions for future electronic communication. Hobby Lobby is using a positive marketing strategy for its Facebook page and company website because customer-generated content appears
A) more authentic than company-generated content.
B) more interesting than company-generated content.
C) more approving than company-generated content.
D) more current than company-generated content.
E) more flattering than company-generated content.
A) more authentic than company-generated content.
B) more interesting than company-generated content.
C) more approving than company-generated content.
D) more current than company-generated content.
E) more flattering than company-generated content.
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30
____ are more consumer-driven than traditional media.
A) Television commercials
B) Radio spots
C) Print ads
D) Digital media
E) Billboard advertisements
A) Television commercials
B) Radio spots
C) Print ads
D) Digital media
E) Billboard advertisements
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31
Two trends that have caused consumer-generated information to gain importance are
A) the recession and a reduction of advertising expenditures.
B) globalization and the cultural trend of consumers being influenced by the "village."
C) the increase of consumers sharing their opinions through digital media and the consumer's mistrust of information from corporations.
D) an increase in mobile digital technology and store brands.
E) an increase in children's influence over the purchasing decision and the fact that adults other than parents influence children.
A) the recession and a reduction of advertising expenditures.
B) globalization and the cultural trend of consumers being influenced by the "village."
C) the increase of consumers sharing their opinions through digital media and the consumer's mistrust of information from corporations.
D) an increase in mobile digital technology and store brands.
E) an increase in children's influence over the purchasing decision and the fact that adults other than parents influence children.
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32
Smartphones contain ____ that help consumers access more information about businesses.
A) treatments
B) digits
C) modulars
D) actions
E) applications
A) treatments
B) digits
C) modulars
D) actions
E) applications
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33
Kyle is a new marketing manager for Anthropologie. He believes that if Anthropologie wants to grow and connect with its customers that there is no better way than to use Facebook. What do most marketing strategists think about Facebook?
A) Marketers should establish a Facebook page.
B) Marketers should avoid recommendations from customers via Facebook.
C) Marketers should ignore the advice of customers on Facebook.
D) Marketers need to use multiple Facebook pages.
E) Marketers should maintain strict control of consumers' comments on Facebook.
A) Marketers should establish a Facebook page.
B) Marketers should avoid recommendations from customers via Facebook.
C) Marketers should ignore the advice of customers on Facebook.
D) Marketers need to use multiple Facebook pages.
E) Marketers should maintain strict control of consumers' comments on Facebook.
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34
Coca-Cola entices consumers to their website through contests and games, but they cannot force people to visit their website due to the ____ characteristic of online media.
A) accessibility
B) control
C) interactivity
D) addressability
E) connectivity
A) accessibility
B) control
C) interactivity
D) addressability
E) connectivity
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35
Digital media such as blogs allow marketers to interact with prospective customers in
A) person.
B) an assertive manner.
C) a nonthreatening environment.
D) real time.
E) friendly environment.
A) person.
B) an assertive manner.
C) a nonthreatening environment.
D) real time.
E) friendly environment.
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36
Sonic communicates with its customers through ____, which is the most popular social networking site in the world.
A) Flickr
B) Twitter
C) Instagram
D) Facebook
E) Pinterest
A) Flickr
B) Twitter
C) Instagram
D) Facebook
E) Pinterest
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37
____ connects customers with marketers as well as other customers.
A) Accessibility
B) Addressability
C) Interactivity
D) Connectivity
E) Control
A) Accessibility
B) Addressability
C) Interactivity
D) Connectivity
E) Control
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38
____ are free online publicity that helps the company.
A) Negative customer reviews
B) Company websites
C) Anti-company wikis
D) Positive customer reviews
E) Social technographics
A) Negative customer reviews
B) Company websites
C) Anti-company wikis
D) Positive customer reviews
E) Social technographics
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39
____ refers to customers' ability to regulate the information they view and the rate and sequence of their exposure to that information.
A) Accessibility
B) Addressability
C) Interactivity
D) Connectivity
E) Control
A) Accessibility
B) Addressability
C) Interactivity
D) Connectivity
E) Control
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40
One of the fastest-growing areas in mobile technology is the creation of ____ that help consumers to access more information about businesses.
A) applications (apps)
B) widgets
C) cookies
D) speed dials
E) texts
A) applications (apps)
B) widgets
C) cookies
D) speed dials
E) texts
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41
As a result of the increasing usage of digital media, some of the marketer's control over dispensing product information has been placed
A) in danger.
B) under the authority of the government.
C) in the hands of the company's competitors.
D) in the hands of the consumer.
E) in the hands of the stockholders.
A) in danger.
B) under the authority of the government.
C) in the hands of the company's competitors.
D) in the hands of the consumer.
E) in the hands of the stockholders.
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42
Dion is a marketing communications consultant who specializes in the strategic use of social networking sites. Which of the following statements would most likely describe the companies that can use Dion's services?
A) Any sized company
B) Only large to medium sized companies
C) Only companies with a specialized target market
D) Only companies with a unique product
E) Only companies whose target customer is mainly women
A) Any sized company
B) Only large to medium sized companies
C) Only companies with a specialized target market
D) Only companies with a unique product
E) Only companies whose target customer is mainly women
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43
Some companies use ____ as internal tools for teams working on a project requiring lots of documentation.
A) Facebook
B) fan pages
C) widgets
D) wikis
E) notebook pages
A) Facebook
B) fan pages
C) widgets
D) wikis
E) notebook pages
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44
Redbox has established outlets in the simulated environment of Second Life. Your ____ is able to rent a movie from a Redbox.
A) clone
B) avatar
C) pet
D) Q
E) dynasty
A) clone
B) avatar
C) pet
D) Q
E) dynasty
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45
Crate and Barrel uses ____ to market themselves visually by displaying snapshots of company events, staff, and products.
A) wikis
B) blogs
C) YouTube
D) Flickr
E) Twitter
A) wikis
B) blogs
C) YouTube
D) Flickr
E) Twitter
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46
____ is a popular mobile photo-sharing site.
A) YouTube
B) Facebook
C) Tumblr
D) Twitter
E) Instagram
A) YouTube
B) Facebook
C) Tumblr
D) Twitter
E) Instagram
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47
Toys-R-Us is almost finished building a new store and will soon be having a grand opening celebration. Management wants to build excitement and anticipation for the event. Which social networking site would Toys-R-Us use to post multiple updates each day on the store's progress?
A) Pinterest
B) Twitter
C) Tumblr
D) Google+
E) Instagram
A) Pinterest
B) Twitter
C) Tumblr
D) Google+
E) Instagram
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48
Red Bull has started introducing new products and information to bloggers in the hope that they will pass the information on to their online followers. In this case, the bloggers are
A) collectors.
B) spectators.
C) joiners.
D) creators.
E) critics.
A) collectors.
B) spectators.
C) joiners.
D) creators.
E) critics.
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k this deck
49
A ____ is a type of software that creates an interface that enables users to add or edit the content of some types of websites.
A) widget
B) digital diary
C) blog
D) podcasting
E) wiki
A) widget
B) digital diary
C) blog
D) podcasting
E) wiki
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k this deck
50
Lady Gaga is on a concert tour and has decided to hold a contest for tonight's event. The first 10 people to answer a riddle by calling a local phone number will receive free tickets to the show and backstage passes. Which social networking site would be the best for Lady Gaga to broadcast information about this contest?
A) Flickr
B) Facebook
C) Google+
D) Twitter
E) Skyrocket
A) Flickr
B) Facebook
C) Google+
D) Twitter
E) Skyrocket
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k this deck
51
____ are people who gather information and organize content generated by critics and creators.
A) Collectors
B) Spectators
C) Joiners
D) Creators
E) Critics
A) Collectors
B) Spectators
C) Joiners
D) Creators
E) Critics
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k this deck
52
____ are those consumers who construct their own media outlets, such as blogs, podcasts, consumer-generated videos, and wikis.
A) Creators
B) Critics
C) Collectors
D) Joiners
E) Spectators
A) Creators
B) Critics
C) Collectors
D) Joiners
E) Spectators
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k this deck
53
Consumers who act as ____ are becoming increasingly important to online marketers as a conduit for addressing consumers directly.
A) creators
B) critics
C) collectors
D) joiners
E) spectators
A) creators
B) critics
C) collectors
D) joiners
E) spectators
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k this deck
54
Telluride Ski Resort in Telluride, Colorado, is a world-class ski destination. Taylor is a newly-hired manager of digital media and electronic marketing for Telluride. Taylor remembers reading about a new trend in video marketing, using _________ to engage and create a community of customers.
A) blogs
B) amateur filmmakers
C) Twitter announcements
D) advertising firms to develop videos
E) virtual realities
A) blogs
B) amateur filmmakers
C) Twitter announcements
D) advertising firms to develop videos
E) virtual realities
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k this deck
55
Due to increasing consumer demand, many television networks are creating ____ of their shows.
A) podcasts
B) wikis
C) virtual realities
D) digital characters
E) imitations
A) podcasts
B) wikis
C) virtual realities
D) digital characters
E) imitations
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k this deck
56
____ are web-based journals in which writers can editorialize and interact with other Internet users.
A) Widgets
B) Apps
C) Blogs
D) Podcasts
E) Wikis
A) Widgets
B) Apps
C) Blogs
D) Podcasts
E) Wikis
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k this deck
57
Those who use Zipcar's services share a car in order to save money and keep the environment green. Zipcar encourages its users to go to a blog and make comments or post ratings and reviews. These people would be called ____ with reference to the blog.
A) collectors
B) spectators
C) joiners
D) creators
E) critics
A) collectors
B) spectators
C) joiners
D) creators
E) critics
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k this deck
58
____ are audio or video files that can be downloaded from the Internet with a subscription that automatically delivers new content to listening devices or personal computers.
A) Wikis
B) Blogs
C) Podcasts
D) Virtual realities
E) RSS feeds
A) Wikis
B) Blogs
C) Podcasts
D) Virtual realities
E) RSS feeds
فتح الحزمة
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k this deck
59
____ are computer-based online simulated environments that involve participants.
A) Wikis
B) Virtual realities
C) Podcasts
D) Blogs
E) RSS feeds
A) Wikis
B) Virtual realities
C) Podcasts
D) Blogs
E) RSS feeds
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k this deck
60
The attrition rate for digital media channels is
A) nonexistent.
B) diminutive.
C) low.
D) about the same as traditional businesses.
E) very high.
A) nonexistent.
B) diminutive.
C) low.
D) about the same as traditional businesses.
E) very high.
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k this deck
61
Julie likes to read the blog connected to the fashion editors at Vogue magazine. While Julie likes to read the blog, she does not actually create any content herself. Julie would be called a(n)____ with regard to the Vogue blog.
A) collector
B) spectator
C) inactive
D) creator
E) critic
A) collector
B) spectator
C) inactive
D) creator
E) critic
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k this deck
62
Anyone who becomes a member of Twitter, Facebook, or other social networking sites is a
A) collector.
B) spectator.
C) joiner.
D) creator.
E) critic.
A) collector.
B) spectator.
C) joiner.
D) creator.
E) critic.
فتح الحزمة
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k this deck
63
Scenario 10.2 Use the following to answer the questions.
Regardless of their age, income, or gender, an increasing number of people are turning to the Internet to search for information, products, people, news, maps, entertainment, and whatever else you can think of. At the forefront of this massive search is Google; accompanying Google are social media sites such as Facebook, Twitter, and Pinterest. Google has developed methods for making information useful to all types of Internet users. Some users want to critique the information, some just want to read the information, and some want to be the information writers. Facebook, originally used as a social networking application, is now picked up by retailers, brands, celebrities, churches, political campaigns, and nonprofit agencies. Twitter is a more real-time site and, as is Pinterest, a more personally-affiliated medium.
Refer to Scenario 10.2. Political parties are also utilizing social media to connect with voters and to keep individuals informed about the up-to-the-minute activities in the political campaigns. If the politicians wanted to involve the potential voters in the campaign, they could utilize _______, a new trend in video marketing, and create input for their Facebook pages.
A) spectators
B) avatars
C) virtual realities
D) amateur filmmakers
E) specialized video producers
Regardless of their age, income, or gender, an increasing number of people are turning to the Internet to search for information, products, people, news, maps, entertainment, and whatever else you can think of. At the forefront of this massive search is Google; accompanying Google are social media sites such as Facebook, Twitter, and Pinterest. Google has developed methods for making information useful to all types of Internet users. Some users want to critique the information, some just want to read the information, and some want to be the information writers. Facebook, originally used as a social networking application, is now picked up by retailers, brands, celebrities, churches, political campaigns, and nonprofit agencies. Twitter is a more real-time site and, as is Pinterest, a more personally-affiliated medium.
Refer to Scenario 10.2. Political parties are also utilizing social media to connect with voters and to keep individuals informed about the up-to-the-minute activities in the political campaigns. If the politicians wanted to involve the potential voters in the campaign, they could utilize _______, a new trend in video marketing, and create input for their Facebook pages.
A) spectators
B) avatars
C) virtual realities
D) amateur filmmakers
E) specialized video producers
فتح الحزمة
افتح القفل للوصول البطاقات البالغ عددها 175 في هذه المجموعة.
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k this deck
64
Scenario 10.2 Use the following to answer the questions.
Regardless of their age, income, or gender, an increasing number of people are turning to the Internet to search for information, products, people, news, maps, entertainment, and whatever else you can think of. At the forefront of this massive search is Google; accompanying Google are social media sites such as Facebook, Twitter, and Pinterest. Google has developed methods for making information useful to all types of Internet users. Some users want to critique the information, some just want to read the information, and some want to be the information writers. Facebook, originally used as a social networking application, is now picked up by retailers, brands, celebrities, churches, political campaigns, and nonprofit agencies. Twitter is a more real-time site and, as is Pinterest, a more personally-affiliated medium.
Refer to Scenario 10.2. Google can give instructions on how to construct almost anything, from a house to a science experiment. As for online applications, you can learn anything from developing your own website to starring in a video. Google's "how to" features would most likely appeal to
A) creators.
B) critics.
C) collectors.
D) joiners.
E) spectators.
Regardless of their age, income, or gender, an increasing number of people are turning to the Internet to search for information, products, people, news, maps, entertainment, and whatever else you can think of. At the forefront of this massive search is Google; accompanying Google are social media sites such as Facebook, Twitter, and Pinterest. Google has developed methods for making information useful to all types of Internet users. Some users want to critique the information, some just want to read the information, and some want to be the information writers. Facebook, originally used as a social networking application, is now picked up by retailers, brands, celebrities, churches, political campaigns, and nonprofit agencies. Twitter is a more real-time site and, as is Pinterest, a more personally-affiliated medium.
Refer to Scenario 10.2. Google can give instructions on how to construct almost anything, from a house to a science experiment. As for online applications, you can learn anything from developing your own website to starring in a video. Google's "how to" features would most likely appeal to
A) creators.
B) critics.
C) collectors.
D) joiners.
E) spectators.
فتح الحزمة
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k this deck
65
____ usually constitute a smaller part of the online population than the other groups.
A) Collectors
B) Spectators
C) Joiners
D) Creators
E) Critics
A) Collectors
B) Spectators
C) Joiners
D) Creators
E) Critics
فتح الحزمة
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k this deck
66
Of the online user segments in the Social Technographics Profile, the largest group in most countries is
A) creators.
B) critics.
C) collectors.
D) joiners.
E) spectators.
A) creators.
B) critics.
C) collectors.
D) joiners.
E) spectators.
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k this deck
67
____ relates to perceptions of value and is the most flexible element of the marketing mix.
A) Distribution
B) Pricing
C) Store location
D) Product mix
E) Promotion
A) Distribution
B) Pricing
C) Store location
D) Product mix
E) Promotion
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k this deck
68
Scenario 10.1 Use the following to answer the questions.
The Walt Disney Company is a master at incorporating all the unique characteristics of digital media into their website. They know how to appeal to all types of consumers and utilize the full potential of digital media. The Disney website immediately catches your attention with sights and sounds that come alive. Not only can you catch a glimpse of an upcoming movie, but it also connects you with your favorite characters from movies past. The website offers age-appropriate games and activities, including the ability to create a fairy-tale cottage. The Disney Parks have their own links, of course, along with Radio Disney, the Disney Store, family vacation packages, and an educator's corner. An adult or child can enjoy navigating through the electronic marketing of Disney.
Refer to Scenario 10.1. The Disney website offers users the ability to create a character or a comic. You have the option of allowing other people to view and comment on your new creation. Which characteristic of e-marketing is being utilized here?
A) Addressability
B) Interactivity
C) Accessibility
D) Connectivity
E) Control
The Walt Disney Company is a master at incorporating all the unique characteristics of digital media into their website. They know how to appeal to all types of consumers and utilize the full potential of digital media. The Disney website immediately catches your attention with sights and sounds that come alive. Not only can you catch a glimpse of an upcoming movie, but it also connects you with your favorite characters from movies past. The website offers age-appropriate games and activities, including the ability to create a fairy-tale cottage. The Disney Parks have their own links, of course, along with Radio Disney, the Disney Store, family vacation packages, and an educator's corner. An adult or child can enjoy navigating through the electronic marketing of Disney.
Refer to Scenario 10.1. The Disney website offers users the ability to create a character or a comic. You have the option of allowing other people to view and comment on your new creation. Which characteristic of e-marketing is being utilized here?
A) Addressability
B) Interactivity
C) Accessibility
D) Connectivity
E) Control
فتح الحزمة
افتح القفل للوصول البطاقات البالغ عددها 175 في هذه المجموعة.
فتح الحزمة
k this deck
69
Scenario 10.1 Use the following to answer the questions.
The Walt Disney Company is a master at incorporating all the unique characteristics of digital media into their website. They know how to appeal to all types of consumers and utilize the full potential of digital media. The Disney website immediately catches your attention with sights and sounds that come alive. Not only can you catch a glimpse of an upcoming movie, but it also connects you with your favorite characters from movies past. The website offers age-appropriate games and activities, including the ability to create a fairy-tale cottage. The Disney Parks have their own links, of course, along with Radio Disney, the Disney Store, family vacation packages, and an educator's corner. An adult or child can enjoy navigating through the electronic marketing of Disney.
Refer to Scenario 10.1. Through the Disney website, consumers can access in-depth information about Disney products, movies, theme parks, the corporation, and anything else related to Disney. This is an example of one of the characteristics that distinguishes online media from traditional marketing, namely
A) addressability.
B) interactivity.
C) accessibility.
D) connectivity.
E) control.
The Walt Disney Company is a master at incorporating all the unique characteristics of digital media into their website. They know how to appeal to all types of consumers and utilize the full potential of digital media. The Disney website immediately catches your attention with sights and sounds that come alive. Not only can you catch a glimpse of an upcoming movie, but it also connects you with your favorite characters from movies past. The website offers age-appropriate games and activities, including the ability to create a fairy-tale cottage. The Disney Parks have their own links, of course, along with Radio Disney, the Disney Store, family vacation packages, and an educator's corner. An adult or child can enjoy navigating through the electronic marketing of Disney.
Refer to Scenario 10.1. Through the Disney website, consumers can access in-depth information about Disney products, movies, theme parks, the corporation, and anything else related to Disney. This is an example of one of the characteristics that distinguishes online media from traditional marketing, namely
A) addressability.
B) interactivity.
C) accessibility.
D) connectivity.
E) control.
فتح الحزمة
افتح القفل للوصول البطاقات البالغ عددها 175 في هذه المجموعة.
فتح الحزمة
k this deck
70
Scenario 10.1 Use the following to answer the questions.
The Walt Disney Company is a master at incorporating all the unique characteristics of digital media into their website. They know how to appeal to all types of consumers and utilize the full potential of digital media. The Disney website immediately catches your attention with sights and sounds that come alive. Not only can you catch a glimpse of an upcoming movie, but it also connects you with your favorite characters from movies past. The website offers age-appropriate games and activities, including the ability to create a fairy-tale cottage. The Disney Parks have their own links, of course, along with Radio Disney, the Disney Store, family vacation packages, and an educator's corner. An adult or child can enjoy navigating through the electronic marketing of Disney.
Refer to Scenario 10.1. The Disney website has a special link for educators that allows them to download educational videos pertaining to various subjects and grade levels. Educators are asked to register online with further information about their needs. This is an example of
A) addressability.
B) interactivity.
C) accessibility.
D) connectivity.
E) control.
The Walt Disney Company is a master at incorporating all the unique characteristics of digital media into their website. They know how to appeal to all types of consumers and utilize the full potential of digital media. The Disney website immediately catches your attention with sights and sounds that come alive. Not only can you catch a glimpse of an upcoming movie, but it also connects you with your favorite characters from movies past. The website offers age-appropriate games and activities, including the ability to create a fairy-tale cottage. The Disney Parks have their own links, of course, along with Radio Disney, the Disney Store, family vacation packages, and an educator's corner. An adult or child can enjoy navigating through the electronic marketing of Disney.
Refer to Scenario 10.1. The Disney website has a special link for educators that allows them to download educational videos pertaining to various subjects and grade levels. Educators are asked to register online with further information about their needs. This is an example of
A) addressability.
B) interactivity.
C) accessibility.
D) connectivity.
E) control.
فتح الحزمة
افتح القفل للوصول البطاقات البالغ عددها 175 في هذه المجموعة.
فتح الحزمة
k this deck
71
Scenario 10.2 Use the following to answer the questions.
Regardless of their age, income, or gender, an increasing number of people are turning to the Internet to search for information, products, people, news, maps, entertainment, and whatever else you can think of. At the forefront of this massive search is Google; accompanying Google are social media sites such as Facebook, Twitter, and Pinterest. Google has developed methods for making information useful to all types of Internet users. Some users want to critique the information, some just want to read the information, and some want to be the information writers. Facebook, originally used as a social networking application, is now picked up by retailers, brands, celebrities, churches, political campaigns, and nonprofit agencies. Twitter is a more real-time site and, as is Pinterest, a more personally-affiliated medium.
Refer to Scenario 10.2. Which of the media below would be best for the American Red Cross to use in developing relationships with blood donors, and in soliciting funds for storm-ravaged communities as a result of floods and fires?
A) Google
B) TV
C) YouTube
D) Facebook
E) Twitter
Regardless of their age, income, or gender, an increasing number of people are turning to the Internet to search for information, products, people, news, maps, entertainment, and whatever else you can think of. At the forefront of this massive search is Google; accompanying Google are social media sites such as Facebook, Twitter, and Pinterest. Google has developed methods for making information useful to all types of Internet users. Some users want to critique the information, some just want to read the information, and some want to be the information writers. Facebook, originally used as a social networking application, is now picked up by retailers, brands, celebrities, churches, political campaigns, and nonprofit agencies. Twitter is a more real-time site and, as is Pinterest, a more personally-affiliated medium.
Refer to Scenario 10.2. Which of the media below would be best for the American Red Cross to use in developing relationships with blood donors, and in soliciting funds for storm-ravaged communities as a result of floods and fires?
A) Google
B) TV
C) YouTube
D) Facebook
E) Twitter
فتح الحزمة
افتح القفل للوصول البطاقات البالغ عددها 175 في هذه المجموعة.
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k this deck
72
KFC has restaurants in Mexico where Inactives make up the majority of the online population. To match their marketing efforts with the characteristics of the population, KFC should
A) have a contest to gather consumer-generated content.
B) ignore comments from Critics.
C) add tags to webpages or photos.
D) post its own promotional messages on blogs and websites.
E) focus more on traditional promotions rather than social networking.
A) have a contest to gather consumer-generated content.
B) ignore comments from Critics.
C) add tags to webpages or photos.
D) post its own promotional messages on blogs and websites.
E) focus more on traditional promotions rather than social networking.
فتح الحزمة
افتح القفل للوصول البطاقات البالغ عددها 175 في هذه المجموعة.
فتح الحزمة
k this deck
73
Scenario 10.1 Use the following to answer the questions.
The Walt Disney Company is a master at incorporating all the unique characteristics of digital media into their website. They know how to appeal to all types of consumers and utilize the full potential of digital media. The Disney website immediately catches your attention with sights and sounds that come alive. Not only can you catch a glimpse of an upcoming movie, but it also connects you with your favorite characters from movies past. The website offers age-appropriate games and activities, including the ability to create a fairy-tale cottage. The Disney Parks have their own links, of course, along with Radio Disney, the Disney Store, family vacation packages, and an educator's corner. An adult or child can enjoy navigating through the electronic marketing of Disney.
Refer to Scenario 10.1. Visitors to the Disney website have the ability to regulate the information they view and the activities they participate in. This is an example of
A) addressability.
B) interactivity.
C) accessibility.
D) connectivity.
E) control.
The Walt Disney Company is a master at incorporating all the unique characteristics of digital media into their website. They know how to appeal to all types of consumers and utilize the full potential of digital media. The Disney website immediately catches your attention with sights and sounds that come alive. Not only can you catch a glimpse of an upcoming movie, but it also connects you with your favorite characters from movies past. The website offers age-appropriate games and activities, including the ability to create a fairy-tale cottage. The Disney Parks have their own links, of course, along with Radio Disney, the Disney Store, family vacation packages, and an educator's corner. An adult or child can enjoy navigating through the electronic marketing of Disney.
Refer to Scenario 10.1. Visitors to the Disney website have the ability to regulate the information they view and the activities they participate in. This is an example of
A) addressability.
B) interactivity.
C) accessibility.
D) connectivity.
E) control.
فتح الحزمة
افتح القفل للوصول البطاقات البالغ عددها 175 في هذه المجموعة.
فتح الحزمة
k this deck
74
____ includes any attempt to intentionally conduct dishonest activities online.
A) Racketeering
B) Online spam
C) Digital identity theft
D) Online fraud
E) Online bribery
A) Racketeering
B) Online spam
C) Digital identity theft
D) Online fraud
E) Online bribery
فتح الحزمة
افتح القفل للوصول البطاقات البالغ عددها 175 في هذه المجموعة.
فتح الحزمة
k this deck
75
Ralph Lauren has retail stores in China where Spectators make up the majority of the online population. The Spectators are interested in reading about the latest fashions from the Western culture but don't typically create and add their own content. Ralph Lauren wants to match its marketing efforts for its upcoming spring collection with the characteristics of the population. Which of the following should Ralph Lauren do?
A) Have a contest to gather consumer-generated content.
B) Ignore comments from Critics.
C) Add tags to webpages or photos.
D) Post its own promotional messages on blogs and websites.
E) Stick to traditional promotions rather than social networking.
A) Have a contest to gather consumer-generated content.
B) Ignore comments from Critics.
C) Add tags to webpages or photos.
D) Post its own promotional messages on blogs and websites.
E) Stick to traditional promotions rather than social networking.
فتح الحزمة
افتح القفل للوصول البطاقات البالغ عددها 175 في هذه المجموعة.
فتح الحزمة
k this deck
76
Pizza Hut has restaurants in India where Joiners make up the majority of the online population. To match their marketing efforts with the characteristics of the population, Pizza Hut should
A) have a contest to gather consumer-generated content.
B) ignore comments from Critics.
C) add tags to webpages or photos.
D) post its own promotional messages on blogs and websites.
E) stick to traditional promotions rather than social networking.
A) have a contest to gather consumer-generated content.
B) ignore comments from Critics.
C) add tags to webpages or photos.
D) post its own promotional messages on blogs and websites.
E) stick to traditional promotions rather than social networking.
فتح الحزمة
افتح القفل للوصول البطاقات البالغ عددها 175 في هذه المجموعة.
فتح الحزمة
k this deck
77
Barnes and Noble sells online through its website, while also selling through physical store locations. This type of retailing is referred to as
A) brick-and-clicks.
B) side-by-side.
C) bricks-and-mortar.
D) online-specialty.
E) web-only.
A) brick-and-clicks.
B) side-by-side.
C) bricks-and-mortar.
D) online-specialty.
E) web-only.
فتح الحزمة
افتح القفل للوصول البطاقات البالغ عددها 175 في هذه المجموعة.
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k this deck
78
Scenario 10.1 Use the following to answer the questions.
The Walt Disney Company is a master at incorporating all the unique characteristics of digital media into their website. They know how to appeal to all types of consumers and utilize the full potential of digital media. The Disney website immediately catches your attention with sights and sounds that come alive. Not only can you catch a glimpse of an upcoming movie, but it also connects you with your favorite characters from movies past. The website offers age-appropriate games and activities, including the ability to create a fairy-tale cottage. The Disney Parks have their own links, of course, along with Radio Disney, the Disney Store, family vacation packages, and an educator's corner. An adult or child can enjoy navigating through the electronic marketing of Disney.
Refer to Scenario 10.1. The Disney website is missing ____, because the website does not offer the opportunity for customers to directly communicate with Disney employees. Customers cannot express their needs and wants directly to the company.
A) addressability
B) interactivity
C) accessibility
D) connectivity
E) control
The Walt Disney Company is a master at incorporating all the unique characteristics of digital media into their website. They know how to appeal to all types of consumers and utilize the full potential of digital media. The Disney website immediately catches your attention with sights and sounds that come alive. Not only can you catch a glimpse of an upcoming movie, but it also connects you with your favorite characters from movies past. The website offers age-appropriate games and activities, including the ability to create a fairy-tale cottage. The Disney Parks have their own links, of course, along with Radio Disney, the Disney Store, family vacation packages, and an educator's corner. An adult or child can enjoy navigating through the electronic marketing of Disney.
Refer to Scenario 10.1. The Disney website is missing ____, because the website does not offer the opportunity for customers to directly communicate with Disney employees. Customers cannot express their needs and wants directly to the company.
A) addressability
B) interactivity
C) accessibility
D) connectivity
E) control
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افتح القفل للوصول البطاقات البالغ عددها 175 في هذه المجموعة.
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k this deck
79
____ are online users who do not participate in any digital online media.
A) Collectors
B) Spectators
C) Inactives
D) Creators
E) Critics
A) Collectors
B) Spectators
C) Inactives
D) Creators
E) Critics
فتح الحزمة
افتح القفل للوصول البطاقات البالغ عددها 175 في هذه المجموعة.
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k this deck
80
Johnson & Johnson learns about consumer needs by understanding the environment in which a product is used and the different applications of the product. The company uses ____ as a research tool to gain this information.
A) futurism
B) social networking
C) giveaways
D) promotional events
E) sponsorship
A) futurism
B) social networking
C) giveaways
D) promotional events
E) sponsorship
فتح الحزمة
افتح القفل للوصول البطاقات البالغ عددها 175 في هذه المجموعة.
فتح الحزمة
k this deck

