Deck 4: Health Communication Practice Strategies and Theories

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سؤال
"The process of purposely designing and implementing a media message both entertain and educate in order to increase audience members' knowledge about an educational issue, create favorable attitudes, and change overt behavior" is a definition of which of the following:

A) Practice strategy
B) Telenovelas
C) Entertainment education
D) Media channel selection
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سؤال
Which are two variables often used in the decision-making process?

A) Cognitive and affective
B) Cognitive and random chance
C) Affective and disposition
D) Character and cognitive
سؤال
Which approach is considered to offer few individual benefits but might yield collective population value?

A) Social marketing
B) Policy approaches
C) Health communication
D) Community-based prevention marketing
سؤال
Self-efficacy is described as:

A) a sense of personal capability.
B) how your thoughts and your actions align.
C) beliefs about being at risk of a disease.
D) your ability to influence others to action.
سؤال
Which theory is about beliefs and attitudes pertaining to susceptibility, severity, effectiveness, self-efficacy, and cost?

A) Shared decision making
B) Extended parallel process model (EPPM)
C) Transtheoretical model
D) Health belief model
سؤال
Which theory hypothesizes the individual behavior is the result of constant interaction between the external environment and internal psychosocial characteristics and perceptions?

A) Health belief model
B) Integrative model
C) Social cognitive theory
D) Transtheoretical model
سؤال
Which of the following is not considered an important richness factor in the media richness theory (MRT)?

A) Interactivity/ feedback
B) Language variety
C) Tailoring
D) Grade-level readability
سؤال
Which theory focuses on change in a group?

A) Inoculation theory
B) Diffusion of innovation
C) Intervention mapping
D) Uses and gratification theory
سؤال
The uses and gratifications theory (UGT) considers why and how beliefs lead to the formation of attitudes.
سؤال
__________ is used to teach people incremental behavior skills through role modeling.
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Deck 4: Health Communication Practice Strategies and Theories
1
"The process of purposely designing and implementing a media message both entertain and educate in order to increase audience members' knowledge about an educational issue, create favorable attitudes, and change overt behavior" is a definition of which of the following:

A) Practice strategy
B) Telenovelas
C) Entertainment education
D) Media channel selection
C
2
Which are two variables often used in the decision-making process?

A) Cognitive and affective
B) Cognitive and random chance
C) Affective and disposition
D) Character and cognitive
A
3
Which approach is considered to offer few individual benefits but might yield collective population value?

A) Social marketing
B) Policy approaches
C) Health communication
D) Community-based prevention marketing
B
4
Self-efficacy is described as:

A) a sense of personal capability.
B) how your thoughts and your actions align.
C) beliefs about being at risk of a disease.
D) your ability to influence others to action.
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افتح القفل للوصول البطاقات البالغ عددها 10 في هذه المجموعة.
فتح الحزمة
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5
Which theory is about beliefs and attitudes pertaining to susceptibility, severity, effectiveness, self-efficacy, and cost?

A) Shared decision making
B) Extended parallel process model (EPPM)
C) Transtheoretical model
D) Health belief model
فتح الحزمة
افتح القفل للوصول البطاقات البالغ عددها 10 في هذه المجموعة.
فتح الحزمة
k this deck
6
Which theory hypothesizes the individual behavior is the result of constant interaction between the external environment and internal psychosocial characteristics and perceptions?

A) Health belief model
B) Integrative model
C) Social cognitive theory
D) Transtheoretical model
فتح الحزمة
افتح القفل للوصول البطاقات البالغ عددها 10 في هذه المجموعة.
فتح الحزمة
k this deck
7
Which of the following is not considered an important richness factor in the media richness theory (MRT)?

A) Interactivity/ feedback
B) Language variety
C) Tailoring
D) Grade-level readability
فتح الحزمة
افتح القفل للوصول البطاقات البالغ عددها 10 في هذه المجموعة.
فتح الحزمة
k this deck
8
Which theory focuses on change in a group?

A) Inoculation theory
B) Diffusion of innovation
C) Intervention mapping
D) Uses and gratification theory
فتح الحزمة
افتح القفل للوصول البطاقات البالغ عددها 10 في هذه المجموعة.
فتح الحزمة
k this deck
9
The uses and gratifications theory (UGT) considers why and how beliefs lead to the formation of attitudes.
فتح الحزمة
افتح القفل للوصول البطاقات البالغ عددها 10 في هذه المجموعة.
فتح الحزمة
k this deck
10
__________ is used to teach people incremental behavior skills through role modeling.
فتح الحزمة
افتح القفل للوصول البطاقات البالغ عددها 10 في هذه المجموعة.
فتح الحزمة
k this deck
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فتح الحزمة
افتح القفل للوصول البطاقات البالغ عددها 10 في هذه المجموعة.