Deck 8: Social Entertainment

ملء الشاشة (f)
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سؤال
Which of the following best defines a mode?

A)A form of technology that enables the overlay of digital images and information over a real (physical)environment.
B)The hardware systems on which the game is played.
C)An interactive,electronic device used to display video games.
D)A two-dimensional barcode that can be read using a webcam or mobile device equipped with a code reader.
E)The way the game world is experienced.
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سؤال
Which type of game is distinguished by high barriers to entry,including long playing times and demand for advanced skills for ongoing play?

A)Hardcore game.
B)Core game.
C)Social game.
D)Casual game.
E)Game console.
سؤال
How is social publishing most akin to traditional media?

A)Anyone can publish content in online channels.
B)News organizations can publish content in online channels.
C)Individuals can publish content in online channels.
D)Brands can publish content in online channels.
E)All of these.
سؤال
Which of the following is not included in the social entertainment zone?

A)Social music.
B)Social television and film.
C)Social games.
D)Social storefronts.
E)Alternate reality games.
سؤال
Which type of game is distinguished by low barriers to entry,is easy to learn,and requires a small amount of time per game?

A)Hardcore game.
B)Core game.
C)Social game.
D)Casual game.
E)Game console.
سؤال
Which of the following best defines a platform?

A)A form of technology that enables the overlay of digital images and information over a real (physical)environment.
B)The hardware systems on which the game is played.
C)An interactive,electronic device used to display video games.
D)A two-dimensional barcode that can be read using a webcam or mobile device equipped with a code reader.
E)The way the game world is experienced.
سؤال
Which of the following characteristics is not associated with a social game?

A)Multi-player.
B)Competitive.
C)Dedicated.
D)Community-oriented.
E)Solitary.
سؤال
Which of the following completes the sentence,'Broadly,______ encompasses the digital and social forms of media that are otherwise addressed by the entertainment industry'?

A)social commerce
B)social entertainment
C)social publishing
D)social participation
E)social community
سؤال
Which of the following completes the sentence,'______ gamers value realism in the game's contextual clues and challenge in the game's activities,while ______ gamers value ease of use and immediate gratification'?

A)Hardcore;core
B)Core;social
C)Social;casual
D)Casual;core
E)None of these
سؤال
Which form of entertainment gives brands the ability to use the social entertainment zone without the expenses of paid media space or content production?

A)Curated.
B)Owned.
C)Branded.
D)Bought.
E)Published.
سؤال
Someone who wants to play Pet Rescue Saga can just hop online and start matching gemstones for whatever brief time he or she has available.What gaming segment would this game fall in?

A)Core.
B)Casual.
C)Hardcore.
D)Challenging.
E)Demanding.
سؤال
What are the content marketing aspects of social publishing focused on?

A)Performing.
B)Entertainment.
C)Informing.
D)Researching.
E)Experiences.
سؤال
With this type of media,marketers can buy advertising space in and around the source of entertainment?

A)Social media.
B)Paid media.
C)Product placement.
D)Owned media.
E)Traditional media.
سؤال
What are the content marketing aspects of social entertainment focused on?

A)Performing.
B)Entertainment.
C)Informing.
D)Researching.
E)Experiences.
سؤال
Which subset of content marketing encourages the audience to interact with the content and is thought to generate word-of-mouth communication about the respective brand?

A)Branded information.
B)UGC.
C)Social branded entertainment.
D)Social games.
E)None of these.
سؤال
Which subset of content marketing seeks to capture and retain attention for a prolonged period of time by entertaining the audience?

A)Branded entertainment.
B)Social media marketing.
C)Social branded entertainment.
D)Social games.
E)None of these.
سؤال
Which of the following completes the following sentence,'Play as ______ provides symbolic benefits to the participant in that the form of entertainment is self-expressive,reveals affinities and interests,and provides for a sense of affiliation'?

A)power
B)frivolity
C)fun
D)identity
E)fantasy
سؤال
Which of the following best represents the characteristics of social entertainment?

A)Digitally connected,participatory,and shareable.
B)Digitally connected,engaging,and shareable.
C)Digitally connected,segmented,and shareable.
D)Digitally connected,participatory,and likeable.
E)Digitally connected,engaging,and likeable.
سؤال
Brands can create owned vehicles of social entertainment by creating which type of content?

A)Curated.
B)Owned.
C)Branded.
D)Bought.
E)Published.
سؤال
Which of the following completes the sentence,'Play as ______ encourages participants to engage in imaginative experiences'?

A)power
B)frivolity
C)fun
D)identity
E)fantasy
سؤال
Which of the following describes the visual nature of the game,such as fantasy,horror and retro?

A)Milieu.
B)Tactic.
C)Mode.
D)Theme.
E)Genre.
سؤال
In the movie I Am Sam,Starbucks plays a prominent role as the employer of the lead character throughout the film.This is an example of which of the following?

A)Plot placement.
B)Gold farming.
C)Transactional advertising.
D)Augmented reality.
E)Dark marketing.
سؤال
When you play FIFA and see all the soccer players wearing bright yellow Adidas brand cleats,this is an example of which of the following?

A)Display ad.
B)Achievement badge.
C)Dark ad.
D)Transactional ad.
E)Product placement.
سؤال
ClickZ defined which of the following as 'technology that supports communication and social interaction in either the context of watching television,or related to TV content'?

A)Social music.
B)Social celebrity.
C)Social games.
D)Social TV.
E)None of these.
سؤال
Which one of the following is not a key characteristic of games?

A)Gamers are open to advertising content in games.
B)Brands benefit when they associate with a successful game.
C)Players identify with the brands their characters use,and this increases their brand involvement.
D)Branding within a game's story is an unobtrusive way to share a brand's core message.
E)Marketers cannot measure a game's promotional value.
سؤال
When a gamer thinks about all the reasons why the advertising message on the screen does not apply to them,they are engaging in which of the following?

A)Counterarguing.
B)Internalization.
C)Rubbernecking.
D)Transference.
E)Augmented reality.
سؤال
Why should marketers consider social music sites as possible ad vehicles?

A)These social sites offer targeting and reach capabilities.
B)Advertisers can target using age,gender,preferred music genre,and location.
C)Ad impressions are charged on a CPM basis.
D)Production may be provided by the site.
E)All of these.
سؤال
Which of the following is considered to be in the realm of social music?

A)iTunes.
B)Google Play.
C)Pandora.
D)Amazon Music.
E)All of these.
سؤال
When players love a game,some of these positive feelings rub off on the brands they encounter within it.This spillover is referred to as which of the following?

A)The transference effect.
B)Augmented reality.
C)Counterarguing.
D)Immersive fiction.
E)Internalization.
سؤال
Taylor gets lost in playing FIFA to the point that he has now developed a strong love for Adidas brand clothing,which is prominently advertised and used by characters in the game.Which of the following provides an explanation for this development?

A)Narrative transportation theory.
B)Steganography.
C)Immersive fiction.
D)Value realism.
E)Counterarguing.
سؤال
A billboard for Under Armor appears in the game you are playing.This is an example of which of the following?

A)Display ad.
B)Achievement badge.
C)Dark ad.
D)Transactional ad.
E)Product placement.
سؤال
Which of the following is not true regarding alternate reality games (ARGs)?

A)The story typically unfolds in a linear fashion.
B)ARGs are organic.
C)ARG players rely on the Internet as the hub of communication.
D)ARG players desire to share information with each other.
E)The ARG story is often followed by observers.
سؤال
The tactic of hiding messages within another medium,such that the message is undetectable for those who do not know to look for it,is known as which of the following?

A)Dark marketing.
B)Steganography.
C)Immersive fiction.
D)Gold farming.
E)Plot placement.
سؤال
Epic Goal,a live action soccer game,falls into which of the following game genres?

A)Simulation.
B)First-person shooter.
C)Role-playing.
D)Strategy.
E)Action.
سؤال
Which of the following means that there are way too many games out there that compete for players' attention?

A)Game placement.
B)Game internalization.
C)Game transference.
D)Game steganography.
E)Game clutter.
سؤال
In the Japanese version of Metal Gear Solid,Peace Walker,the character,could drink Mountain Dew,eat Doritos,and spray himself with Axe to recover or develop additional strength for game play.This is an example of which of the following?

A)A screen placement.
B)A script placement.
C)A display ad.
D)A transactional ad.
E)An achievement badge.
سؤال
Which of the following proposes that mental stimulation through storytelling encourages players to become lost in the story?

A)Dark marketing.
B)Steganography.
C)The meaning transfer model.
D)The narrative transportation theory.
E)The transference effect.
سؤال
Chipotle developed a mobile social game called Scarecrow that allowed players who achieved average to high marks in the game to earn coupons that could be redeemed at Chipotle locations.This is an example of which of the following?

A)Plot placement.
B)Game clutter.
C)Transactional advertising.
D)Gold farming.
E)Advergame.
سؤال
Which of the following completes the sentence,'______ follow the game but do not actively participate,whereas ______ participate in forums but do not actively play'?

A)Casual gamers
B)Lurkers
C)Rubberneckers
D)B then A
E)B then C
سؤال
Which of the following refers to the method of play?

A)QR code.
B)Platform.
C)Mode.
D)Milieu.
E)Genre.
سؤال
What type of game has the player adopt the identity of a character with the goal of completing some mission often tied to the milieu of fantasy?

A)Simulation games.
B)Action games.
C)Role-playing games.
D)Strategy games.
E)None of these.
سؤال
Which of the following best describes the gender differences in preferred types of social games?

A)The gender mix of casual social gamers no longer skews male.
B)Women tend to show a preference for puzzle and trivia games.
C)Historically,casual gamers trend older and female whereas hardcore gamers skew younger and male.
D)B & C.
E)All of these.
سؤال
The organic development of Twitter communities around programming like The Walking Dead has allowed people to converse about shows in real time.This is an example of how marketers are using which of the following to share brand messaging?

A)Social TV.
B)Social games.
C)Social music.
D)Social celebrity.
E)None of these.
سؤال
Influencers are trusted above many other information sources because of their perceived ______ and ______.

A)Authenticity.
B)Transparency.
C)Expertise.
D)A & B.
E)A & C.
سؤال
For social TV to be considered social media marketing,it must meet which of the following objectives?

A)Should be designed to meet marketing objectives.
B)Must be shareable.
C)Must be participatory.
D)All of these.
E)None of these.
سؤال
According to Play Theory,what are the four motivations for individuals to participate relevant to the social entertainment zone?

A)Fantasy,identity,power,belonging.
B)Frivolity,identity,belonging,power.
C)Belonging,power,fantasy,frivolity.
D)Power,identity,fantasy,frivolity.
E)None of these.
سؤال
Which of the following best completes the sentence,'Social games have relatively low ______,but overall games exhibit a high degree of ______.'?

A)Stickiness,reach.
B)Reach,stickiness.
C)Stickiness,addiction.
D)Reach,addiction.
E)None of these.
سؤال
Why do brands turn to social entertainment?

A)Social entertainment can reach audiences where and when they are spending time,in a context that enables frequent engagement with the brand message.
B)While traditional advertising is sometimes thought of as irritating,people find value in brand integrations with entertainment.
C)All forms of social entertainment,whether branded or not,provide for a more immersive and longer-lasting experience with the brand.
D)All of these.
E)None of these.
سؤال
Social music promotions include which of the following?

A)Audio ads.
B)Display ads.
C)Homepage takeovers.
D)Branded playlists.
E)All of these.
سؤال
Which of the following describes the 'Let's Play' video format in the original digital video gaming category?

A)Helps gamers improve their skills.
B)Video coverage of a gamer in gameplay with commentary.
C)Emotional responses to gaming experiences.
D)Video of a creator completing a challenge dare.
E)None of these.
سؤال
Which of the following completes the sentence,'Play as ______ provides participants with a competitive task.'?

A)power
B)frivolity
C)fun
D)identity
E)fantasy
سؤال
Coca-Cola's Placelists campaign provides a good example of how marketers are using which of the following to share brand messaging?

A)Social TV.
B)Social games.
C)Social music.
D)Social celebrity.
E)None of these.
سؤال
Which of the following completes the sentence,'Play as ______ provides for fun and goals are relaxing rather than challenging.'?

A)power
B)frivolity
C)fun
D)identity
E)fantasy
سؤال
What type of game is performative in that the player chooses an action that the game then executes?

A)Simulation games.
B)Action games.
C)Role-playing games.
D)Strategy games.
E)None of these.
سؤال
Which of the following does not represent a key element in social games?

A)Leaderboards.
B)Achievement badges.
C)Friend lists.
D)Meetups.
E)None of these.
سؤال
What type of game attempts to depict real world situations as accurately as possible?

A)Simulation games.
B)Action games.
C)Role-playing games.
D)Strategy games.
E)None of these.
سؤال
More than 20 of the top 100 YouTube channels with the most subscribers worldwide are ______ related.

A)Music.
B)TV.
C)Review.
D)Gaming.
E)None of these.
سؤال
Which of the following best completes the sentence,'The distinction between the zones of social publishing and social entertainment is the orientation: ______-sharing versus ______-sharing.'?

A)Entertainment,knowledge.
B)Knowledge,entertainment.
C)Brand,entertainment.
D)Entertainment,brand.
E)None of these.
سؤال
Which of the following terms refers to a multiplayer,competitive,goal-oriented activity with defined rules of engagement and online connectivity enabling conversation among a community?

A)Social community.
B)Social forum.
C)Social entertainment.
D)Social music.
E)Social game.
سؤال
Which of the following encompasses events,performances,and activities,which are experienced and shared using social media,and designed to provide the audience with pleasure and enjoyment?

A)Social community zone.
B)Social publishing zone.
C)Social entertainment zone.
D)Social commerce zone.
E)None of these.
سؤال
Marketers can choose from among four general methods for around and in-game advertising.Which type of ads are hard-coded into the game and ensure that all players view the advertising?

A)Display ads.
B)Static ads.
C)Game ads.
D)Dynamic ads.
E)None of these.
سؤال
When a player answers a survey in-between game levels and receives points or other game currency as a reward,this is referred to as which of the following?

A)A value-exchange offer.
B)Transactional advertising.
C)Transference.
D)A & B.
E)All of these.
سؤال
Which of the following terms best completes the sentence,'In-game ads are often connected to ______,which are perceived as a form of currency among game players.'?

A)Display ads.
B)Dynamic ads.
C)Value-exchange offers.
D)Promotional codes.
E)None of these.
سؤال
Marketers can choose from among four general methods for around and in-game advertising.Which type of ads are integrated into a game's environment as billboards,movie posters,and storefronts (depending of course on the game's context),or simply as ad space within the game screen?

A)Display ads.
B)Static ads.
C)Game ads.
D)Dynamic ads.
E)None of these.
سؤال
Which of the following refers to 'a cross-media genre of interactive fiction using multiple delivery and communications media,including television,radio,newspapers,Internet,email,SMS,telephone,voicemail,and postal service'?

A)RPGs.
B)MMORPGs.
C)Dark RPGs.
D)ARGs.
E)None of these.
سؤال
What is a game that delivers a branded message?

A)Advergame.
B)Freemium game.
C)In-game advertising.
D)Dynamic game.
E)None of these.
سؤال
Which of the following includes verbal mentions of brand names and attributes in the plot of a game?

A)Screen placement.
B)Script placement.
C)Narrative placement.
D)Brand placement.
E)None of these.
سؤال
Although an ARG benefits from a sponsor's deep pockets,many of the games do not identify who is behind the effort.Instead,players play until the mystery is solved (or the sponsorship is inadvertently discovered and leaked to the community)and the brand sponsor is revealed.What type of ARG does this describe?

A)Secret ARGs.
B)Massively multiplayer ARGs.
C)Dark RPGs.
D)Dark play ARGs.
E)None of these.
سؤال
Marketers can choose from among four general methods for around and in-game advertising.Which type of ad launches a branded mini-game within a game?

A)Display ads.
B)Static ads.
C)Game ads.
D)Dynamic ads.
E)None of these.
سؤال
What type of game may involve contextualizing information available from secondary sources outside the game itself,including previous experience with game play?

A)Simulation games.
B)Action games.
C)Role-playing games.
D)Strategy games.
E)None of these.
سؤال
Which of the following visually incorporates the brand into the scenery and are the most common form of product placement?

A)Screen placement.
B)Script placement.
C)Narrative placement.
D)Brand placement.
E)None of these.
سؤال
Marketers can choose from among four general methods for around and in-game advertising.Which type of ads are variable and change based on specified criteria?

A)Display ads.
B)Static ads.
C)Game ads.
D)Dynamic ads.
E)None of these.
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Deck 8: Social Entertainment
1
Which of the following best defines a mode?

A)A form of technology that enables the overlay of digital images and information over a real (physical)environment.
B)The hardware systems on which the game is played.
C)An interactive,electronic device used to display video games.
D)A two-dimensional barcode that can be read using a webcam or mobile device equipped with a code reader.
E)The way the game world is experienced.
E
2
Which type of game is distinguished by high barriers to entry,including long playing times and demand for advanced skills for ongoing play?

A)Hardcore game.
B)Core game.
C)Social game.
D)Casual game.
E)Game console.
B
3
How is social publishing most akin to traditional media?

A)Anyone can publish content in online channels.
B)News organizations can publish content in online channels.
C)Individuals can publish content in online channels.
D)Brands can publish content in online channels.
E)All of these.
E
4
Which of the following is not included in the social entertainment zone?

A)Social music.
B)Social television and film.
C)Social games.
D)Social storefronts.
E)Alternate reality games.
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5
Which type of game is distinguished by low barriers to entry,is easy to learn,and requires a small amount of time per game?

A)Hardcore game.
B)Core game.
C)Social game.
D)Casual game.
E)Game console.
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6
Which of the following best defines a platform?

A)A form of technology that enables the overlay of digital images and information over a real (physical)environment.
B)The hardware systems on which the game is played.
C)An interactive,electronic device used to display video games.
D)A two-dimensional barcode that can be read using a webcam or mobile device equipped with a code reader.
E)The way the game world is experienced.
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7
Which of the following characteristics is not associated with a social game?

A)Multi-player.
B)Competitive.
C)Dedicated.
D)Community-oriented.
E)Solitary.
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8
Which of the following completes the sentence,'Broadly,______ encompasses the digital and social forms of media that are otherwise addressed by the entertainment industry'?

A)social commerce
B)social entertainment
C)social publishing
D)social participation
E)social community
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9
Which of the following completes the sentence,'______ gamers value realism in the game's contextual clues and challenge in the game's activities,while ______ gamers value ease of use and immediate gratification'?

A)Hardcore;core
B)Core;social
C)Social;casual
D)Casual;core
E)None of these
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10
Which form of entertainment gives brands the ability to use the social entertainment zone without the expenses of paid media space or content production?

A)Curated.
B)Owned.
C)Branded.
D)Bought.
E)Published.
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11
Someone who wants to play Pet Rescue Saga can just hop online and start matching gemstones for whatever brief time he or she has available.What gaming segment would this game fall in?

A)Core.
B)Casual.
C)Hardcore.
D)Challenging.
E)Demanding.
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12
What are the content marketing aspects of social publishing focused on?

A)Performing.
B)Entertainment.
C)Informing.
D)Researching.
E)Experiences.
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13
With this type of media,marketers can buy advertising space in and around the source of entertainment?

A)Social media.
B)Paid media.
C)Product placement.
D)Owned media.
E)Traditional media.
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14
What are the content marketing aspects of social entertainment focused on?

A)Performing.
B)Entertainment.
C)Informing.
D)Researching.
E)Experiences.
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15
Which subset of content marketing encourages the audience to interact with the content and is thought to generate word-of-mouth communication about the respective brand?

A)Branded information.
B)UGC.
C)Social branded entertainment.
D)Social games.
E)None of these.
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16
Which subset of content marketing seeks to capture and retain attention for a prolonged period of time by entertaining the audience?

A)Branded entertainment.
B)Social media marketing.
C)Social branded entertainment.
D)Social games.
E)None of these.
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17
Which of the following completes the following sentence,'Play as ______ provides symbolic benefits to the participant in that the form of entertainment is self-expressive,reveals affinities and interests,and provides for a sense of affiliation'?

A)power
B)frivolity
C)fun
D)identity
E)fantasy
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18
Which of the following best represents the characteristics of social entertainment?

A)Digitally connected,participatory,and shareable.
B)Digitally connected,engaging,and shareable.
C)Digitally connected,segmented,and shareable.
D)Digitally connected,participatory,and likeable.
E)Digitally connected,engaging,and likeable.
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19
Brands can create owned vehicles of social entertainment by creating which type of content?

A)Curated.
B)Owned.
C)Branded.
D)Bought.
E)Published.
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20
Which of the following completes the sentence,'Play as ______ encourages participants to engage in imaginative experiences'?

A)power
B)frivolity
C)fun
D)identity
E)fantasy
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21
Which of the following describes the visual nature of the game,such as fantasy,horror and retro?

A)Milieu.
B)Tactic.
C)Mode.
D)Theme.
E)Genre.
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22
In the movie I Am Sam,Starbucks plays a prominent role as the employer of the lead character throughout the film.This is an example of which of the following?

A)Plot placement.
B)Gold farming.
C)Transactional advertising.
D)Augmented reality.
E)Dark marketing.
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23
When you play FIFA and see all the soccer players wearing bright yellow Adidas brand cleats,this is an example of which of the following?

A)Display ad.
B)Achievement badge.
C)Dark ad.
D)Transactional ad.
E)Product placement.
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24
ClickZ defined which of the following as 'technology that supports communication and social interaction in either the context of watching television,or related to TV content'?

A)Social music.
B)Social celebrity.
C)Social games.
D)Social TV.
E)None of these.
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25
Which one of the following is not a key characteristic of games?

A)Gamers are open to advertising content in games.
B)Brands benefit when they associate with a successful game.
C)Players identify with the brands their characters use,and this increases their brand involvement.
D)Branding within a game's story is an unobtrusive way to share a brand's core message.
E)Marketers cannot measure a game's promotional value.
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26
When a gamer thinks about all the reasons why the advertising message on the screen does not apply to them,they are engaging in which of the following?

A)Counterarguing.
B)Internalization.
C)Rubbernecking.
D)Transference.
E)Augmented reality.
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27
Why should marketers consider social music sites as possible ad vehicles?

A)These social sites offer targeting and reach capabilities.
B)Advertisers can target using age,gender,preferred music genre,and location.
C)Ad impressions are charged on a CPM basis.
D)Production may be provided by the site.
E)All of these.
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28
Which of the following is considered to be in the realm of social music?

A)iTunes.
B)Google Play.
C)Pandora.
D)Amazon Music.
E)All of these.
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29
When players love a game,some of these positive feelings rub off on the brands they encounter within it.This spillover is referred to as which of the following?

A)The transference effect.
B)Augmented reality.
C)Counterarguing.
D)Immersive fiction.
E)Internalization.
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30
Taylor gets lost in playing FIFA to the point that he has now developed a strong love for Adidas brand clothing,which is prominently advertised and used by characters in the game.Which of the following provides an explanation for this development?

A)Narrative transportation theory.
B)Steganography.
C)Immersive fiction.
D)Value realism.
E)Counterarguing.
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31
A billboard for Under Armor appears in the game you are playing.This is an example of which of the following?

A)Display ad.
B)Achievement badge.
C)Dark ad.
D)Transactional ad.
E)Product placement.
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32
Which of the following is not true regarding alternate reality games (ARGs)?

A)The story typically unfolds in a linear fashion.
B)ARGs are organic.
C)ARG players rely on the Internet as the hub of communication.
D)ARG players desire to share information with each other.
E)The ARG story is often followed by observers.
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33
The tactic of hiding messages within another medium,such that the message is undetectable for those who do not know to look for it,is known as which of the following?

A)Dark marketing.
B)Steganography.
C)Immersive fiction.
D)Gold farming.
E)Plot placement.
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34
Epic Goal,a live action soccer game,falls into which of the following game genres?

A)Simulation.
B)First-person shooter.
C)Role-playing.
D)Strategy.
E)Action.
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35
Which of the following means that there are way too many games out there that compete for players' attention?

A)Game placement.
B)Game internalization.
C)Game transference.
D)Game steganography.
E)Game clutter.
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36
In the Japanese version of Metal Gear Solid,Peace Walker,the character,could drink Mountain Dew,eat Doritos,and spray himself with Axe to recover or develop additional strength for game play.This is an example of which of the following?

A)A screen placement.
B)A script placement.
C)A display ad.
D)A transactional ad.
E)An achievement badge.
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37
Which of the following proposes that mental stimulation through storytelling encourages players to become lost in the story?

A)Dark marketing.
B)Steganography.
C)The meaning transfer model.
D)The narrative transportation theory.
E)The transference effect.
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38
Chipotle developed a mobile social game called Scarecrow that allowed players who achieved average to high marks in the game to earn coupons that could be redeemed at Chipotle locations.This is an example of which of the following?

A)Plot placement.
B)Game clutter.
C)Transactional advertising.
D)Gold farming.
E)Advergame.
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39
Which of the following completes the sentence,'______ follow the game but do not actively participate,whereas ______ participate in forums but do not actively play'?

A)Casual gamers
B)Lurkers
C)Rubberneckers
D)B then A
E)B then C
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40
Which of the following refers to the method of play?

A)QR code.
B)Platform.
C)Mode.
D)Milieu.
E)Genre.
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41
What type of game has the player adopt the identity of a character with the goal of completing some mission often tied to the milieu of fantasy?

A)Simulation games.
B)Action games.
C)Role-playing games.
D)Strategy games.
E)None of these.
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42
Which of the following best describes the gender differences in preferred types of social games?

A)The gender mix of casual social gamers no longer skews male.
B)Women tend to show a preference for puzzle and trivia games.
C)Historically,casual gamers trend older and female whereas hardcore gamers skew younger and male.
D)B & C.
E)All of these.
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43
The organic development of Twitter communities around programming like The Walking Dead has allowed people to converse about shows in real time.This is an example of how marketers are using which of the following to share brand messaging?

A)Social TV.
B)Social games.
C)Social music.
D)Social celebrity.
E)None of these.
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44
Influencers are trusted above many other information sources because of their perceived ______ and ______.

A)Authenticity.
B)Transparency.
C)Expertise.
D)A & B.
E)A & C.
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45
For social TV to be considered social media marketing,it must meet which of the following objectives?

A)Should be designed to meet marketing objectives.
B)Must be shareable.
C)Must be participatory.
D)All of these.
E)None of these.
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46
According to Play Theory,what are the four motivations for individuals to participate relevant to the social entertainment zone?

A)Fantasy,identity,power,belonging.
B)Frivolity,identity,belonging,power.
C)Belonging,power,fantasy,frivolity.
D)Power,identity,fantasy,frivolity.
E)None of these.
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47
Which of the following best completes the sentence,'Social games have relatively low ______,but overall games exhibit a high degree of ______.'?

A)Stickiness,reach.
B)Reach,stickiness.
C)Stickiness,addiction.
D)Reach,addiction.
E)None of these.
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48
Why do brands turn to social entertainment?

A)Social entertainment can reach audiences where and when they are spending time,in a context that enables frequent engagement with the brand message.
B)While traditional advertising is sometimes thought of as irritating,people find value in brand integrations with entertainment.
C)All forms of social entertainment,whether branded or not,provide for a more immersive and longer-lasting experience with the brand.
D)All of these.
E)None of these.
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49
Social music promotions include which of the following?

A)Audio ads.
B)Display ads.
C)Homepage takeovers.
D)Branded playlists.
E)All of these.
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50
Which of the following describes the 'Let's Play' video format in the original digital video gaming category?

A)Helps gamers improve their skills.
B)Video coverage of a gamer in gameplay with commentary.
C)Emotional responses to gaming experiences.
D)Video of a creator completing a challenge dare.
E)None of these.
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51
Which of the following completes the sentence,'Play as ______ provides participants with a competitive task.'?

A)power
B)frivolity
C)fun
D)identity
E)fantasy
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52
Coca-Cola's Placelists campaign provides a good example of how marketers are using which of the following to share brand messaging?

A)Social TV.
B)Social games.
C)Social music.
D)Social celebrity.
E)None of these.
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53
Which of the following completes the sentence,'Play as ______ provides for fun and goals are relaxing rather than challenging.'?

A)power
B)frivolity
C)fun
D)identity
E)fantasy
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54
What type of game is performative in that the player chooses an action that the game then executes?

A)Simulation games.
B)Action games.
C)Role-playing games.
D)Strategy games.
E)None of these.
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55
Which of the following does not represent a key element in social games?

A)Leaderboards.
B)Achievement badges.
C)Friend lists.
D)Meetups.
E)None of these.
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56
What type of game attempts to depict real world situations as accurately as possible?

A)Simulation games.
B)Action games.
C)Role-playing games.
D)Strategy games.
E)None of these.
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57
More than 20 of the top 100 YouTube channels with the most subscribers worldwide are ______ related.

A)Music.
B)TV.
C)Review.
D)Gaming.
E)None of these.
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58
Which of the following best completes the sentence,'The distinction between the zones of social publishing and social entertainment is the orientation: ______-sharing versus ______-sharing.'?

A)Entertainment,knowledge.
B)Knowledge,entertainment.
C)Brand,entertainment.
D)Entertainment,brand.
E)None of these.
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59
Which of the following terms refers to a multiplayer,competitive,goal-oriented activity with defined rules of engagement and online connectivity enabling conversation among a community?

A)Social community.
B)Social forum.
C)Social entertainment.
D)Social music.
E)Social game.
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60
Which of the following encompasses events,performances,and activities,which are experienced and shared using social media,and designed to provide the audience with pleasure and enjoyment?

A)Social community zone.
B)Social publishing zone.
C)Social entertainment zone.
D)Social commerce zone.
E)None of these.
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61
Marketers can choose from among four general methods for around and in-game advertising.Which type of ads are hard-coded into the game and ensure that all players view the advertising?

A)Display ads.
B)Static ads.
C)Game ads.
D)Dynamic ads.
E)None of these.
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62
When a player answers a survey in-between game levels and receives points or other game currency as a reward,this is referred to as which of the following?

A)A value-exchange offer.
B)Transactional advertising.
C)Transference.
D)A & B.
E)All of these.
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63
Which of the following terms best completes the sentence,'In-game ads are often connected to ______,which are perceived as a form of currency among game players.'?

A)Display ads.
B)Dynamic ads.
C)Value-exchange offers.
D)Promotional codes.
E)None of these.
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64
Marketers can choose from among four general methods for around and in-game advertising.Which type of ads are integrated into a game's environment as billboards,movie posters,and storefronts (depending of course on the game's context),or simply as ad space within the game screen?

A)Display ads.
B)Static ads.
C)Game ads.
D)Dynamic ads.
E)None of these.
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65
Which of the following refers to 'a cross-media genre of interactive fiction using multiple delivery and communications media,including television,radio,newspapers,Internet,email,SMS,telephone,voicemail,and postal service'?

A)RPGs.
B)MMORPGs.
C)Dark RPGs.
D)ARGs.
E)None of these.
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66
What is a game that delivers a branded message?

A)Advergame.
B)Freemium game.
C)In-game advertising.
D)Dynamic game.
E)None of these.
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67
Which of the following includes verbal mentions of brand names and attributes in the plot of a game?

A)Screen placement.
B)Script placement.
C)Narrative placement.
D)Brand placement.
E)None of these.
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68
Although an ARG benefits from a sponsor's deep pockets,many of the games do not identify who is behind the effort.Instead,players play until the mystery is solved (or the sponsorship is inadvertently discovered and leaked to the community)and the brand sponsor is revealed.What type of ARG does this describe?

A)Secret ARGs.
B)Massively multiplayer ARGs.
C)Dark RPGs.
D)Dark play ARGs.
E)None of these.
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69
Marketers can choose from among four general methods for around and in-game advertising.Which type of ad launches a branded mini-game within a game?

A)Display ads.
B)Static ads.
C)Game ads.
D)Dynamic ads.
E)None of these.
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70
What type of game may involve contextualizing information available from secondary sources outside the game itself,including previous experience with game play?

A)Simulation games.
B)Action games.
C)Role-playing games.
D)Strategy games.
E)None of these.
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71
Which of the following visually incorporates the brand into the scenery and are the most common form of product placement?

A)Screen placement.
B)Script placement.
C)Narrative placement.
D)Brand placement.
E)None of these.
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72
Marketers can choose from among four general methods for around and in-game advertising.Which type of ads are variable and change based on specified criteria?

A)Display ads.
B)Static ads.
C)Game ads.
D)Dynamic ads.
E)None of these.
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