A method is like a blueprint or template for all the objects within a class.
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Q14: The same message to two different objects
Q15: An object represents a real person,place,event,or transaction.
Q16: The strongest relationship among objects is called
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Q18: Use cases cannot interact with other use
Q20: Some objects might have a few attributes;others
Q21: A black box wants and needs outside
Q22: A(n)_ is a specific member of a
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Q24: Systems analysts can create diagrams that appear
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