Case Study 2:
1. def liveALittle(self) :
2. self.__breedTick = self.__breedTick + 1
3. ??????
4. self.tryToBreed()
5.
6. self.tryToEat()
7.
8. if self.__starveTick == 10:
9. self.__world.delThing(self)
10. else:
11. ??????
-Refer to the session in the accompanying Case Study 2, which shows the liveALittle method for the Bear class. What belongs on line 11?
A) world.delete()
B) fish.tryToEscape()
C) self.tryToMove()
D) world.tryToMove()
Correct Answer:
Verified
Q8: Case Study 1:
1. class Fish:
2. def _init_(self):
3.
Q9: Case Study 1:
1. class Fish:
2. def _init_(self):
3.
Q10: Consider the bears and fish simulation presented
Q11: What built-in function asks if an object
Q12: Case Study 2:
1. def liveALittle(self):
2. self._breedTick =
Q14: Case Study 3:
1. def mainSimulation():
2. numberOfBears =
Q15: As you consider the implementation for the
Q16: The complexity of a computer simulation is
Q17: In the simulation of bears and fish
Q18: When creating objects, the list of things
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