Which of the following is not a design principle for effective e-learning materials?
A) Select a realistic problem
B) Focus on only 1 of the senses to avoid confusing learners
C) Provide the simplest possible instructions
D) Try to incorporate both flexible and structured lessons.
Correct Answer:
Verified
Q41: Role plays are most effective when they
Q42: The physical environment of a training program:
A)
Q44: Outdoor training includes:
A)Low ropes courses
B)High ropes activities
C)Wilderness
Q46: Blended learning combines what types of instruction?
A)
Q48: An effective discussion needs:
A)A skilled facilitator
B)Sufficient time
Q51: Experiential learning is:
A)Active learning - it engages
Q52: What is true about Outdoor training?
A) Results
Q53: Kaizen is:
A)The Japanese philosophy of continuous improvement
B)The
Q57: A common example of self-paced training is:
A)Listening
Q59: The case study approach is often criticized
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