Slice imaging is the most complex of all three-dimensional imaging.
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Q13: Virtual endoscopy allows the viewer to "fly
Q14: The zero point is also called the:
A)cartesian
Q14: All of the following are shading algorithms
Q15: Volume rendering produces three-dimensional images that have
Q16: The creation of the simulated three-dimensional image
Q17: Voxel-based processing makes determinations about each voxel
Q19: The development of computed tomographic angiography and
Q21: Algorithms for sliding thin slabs include all
Q22: Limitations of maximum intensity projections include:
I.
Q23: Three-dimensional rendering algorithms include:
I. virtual rendering
II.
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