Some researchers have noted that adolescents who spend a lot of time playing video or computer games are at greater risk for depression and violence. This is an example of:
A) a valid conclusion, because more time yields more aggression is a positive association.
B) an observational study with lurking variables that may explain the association.
C) a single-blind experiment, because the subjects knew they were playing games.
D) a paired data experiment, because we are studying both aggression and game playing.
Correct Answer:
Verified
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