Deck 6: Agile Modeling, prototyping, and Scrum

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Question
Making all product release deadlines imminent:

A)creates too much programmer stress and should be avoided if at all possible.
B)pushes a realistic expectation for completion to the fore.
C)usually results in minimally functional software.
D)actually slows down project development because of numerous avoidable errors.
Use Space or
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to flip the card.
Question
Which of the following is a core practice of the agile approach?

A)A 40-hour work week.
B)Outsource all complex modules.
C)Stick to the plan,even if it is behind schedule.
D)Programmers should be assigned individual programs based upon their ability.
Question
Which two words below sum up the users' role in prototyping?

A)honest prototyping
B)honest management
C)honest involvement
D)honest development
Question
Which of these is not a guideline for developing a prototype?

A)Build the system slowly and carefully.
B)Modify the prototype.
C)Stress the user interface.
D)Work in manageable modules.
Question
Which prototype includes only some,but not all,of the components of the final system?

A)first-of-a-series prototype
B)selected features prototype
C)nonworking scale model
D)patched-up prototype
Question
Which kind of prototyping is most similar to what engineers call "bread boarding"?

A)first full-scale model
B)model bearing some essential features
C)nonworking scale model
D)patched-up prototype
Question
A system that has all necessary features but is inefficient is an example of a ________ prototype.

A)patched-up
B)nonoperational
C)first-of-series
D)selected features
Question
In agile development ________ are on spoken interaction between developers and users,not on written communication.

A)user design
B)end-user documentation
C)user feedback
D)user stories
Question
Which of the following is not a basic activity of agile development?

A)coding
B)listening
C)documenting
D)designing
Question
When doing pair programming,which person(s)chooses a partner programmer?

A)the programmers
B)management
C)the project leaders
D)the project team
Question
Which of the following can be used to communicate ideas that would otherwise remain fuzzy or unshaped?

A)testing
B)documenting
C)scope
D)coding
Question
Which of the following statements is not a principle of agile modeling?

A)"Travel light."
B)"Model with a purpose."
C)"Code for tomorrow."
D)"Software is your primary goal."
Question
The agile approach is based on:

A)values.
B)principles.
C)practices.
D)All of the above.
Question
A patched-up prototype is likely to be:

A)controversial.
B)inefficient.
C)nonworking.
D)standardized.
Question
Based on their study of a group of programmers,the best programmers are ________ times more productive than the worst ones.

A)one to two
B)three to five
C)four to eight
D)five to ten
Question
Which of the following is not one of the four values of agile modeling?

A)communication
B)technical skill
C)simplicity
D)courage
Question
It has been noted that dividing up groups and setting up barriers often introduces:

A)scrum.
B)dysfunctional pair-programming teams.
C)errors.
D)redundant code for modules.
Question
Building a ________ of information systems is a useful technique for quickly gathering information requirements.

A)prototype
B)system design
C)lifecycle
D)maintenance agreement
Question
Systems that require constant updating and technical design are prone to which kind of error?

A)miscommunication
B)design
C)coding
D)documentation
Question
Which of the following is not a component of the Scrum methodology?

A)product backlog
B)daily scrum meetings
C)spring cleaning reviews
D)burndown charts
Question
Projects that are subject to constant updating are prone to miscommunication.
Question
In the agile approach,________ is determined by listening to customers and getting them to write down their stories.

A)scope
B)perspective
C)whiteboarding
D)feedback
Question
User reactions to prototyping can be gathered through observation,interviews,and questionnaires.
Question
An example of ________ prototyping is building a full-scale model of an automobile that is used in wind tunnel tests.

A)first-of-a-series
B)patched-up
C)nonoperational
D)selected features
Question
When prototyping,it is essential that analysts work in ________ modules.

A)manageable
B)small
C)large
D)global
Question
Prototypes that are full-scaled and installed at one location with the intention of later implementation at other locations are referred to as "selected features prototypes."
Question
Agile projects should begin with the simplest possible tasks.
Question
A prototype that works but is inefficient is referred to as a "first-of-a-series prototype."
Question
An example of ________ prototyping is building the first airplane of a series and then seeing if it flies before building a second.

A)first-of-a-series
B)patched-up
C)nonoperational
D)selected features
Question
Users' roles in prototyping can be summed up in two words: honest:

A)engagement.
B)interaction.
C)involvement.
D)exchange.
Question
Essential to agile programming are stated ________ and principles that create the context for collaboration among programmers and customers.

A)scopes
B)values
C)prototypes
D)feedback
Question
Some prototypes are nonworking models.
Question
It is the responsibility of the ________ to translate suggestions and innovations into workable systems.

A)user
B)analyst
C)facilitator
D)manager
Question
A regional blood inventory system that is instituted in one regional hospital with plans to install the system in the remaining hospitals is an example of a ________ prototype.

A)first-of-a-series
B)patched-up
C)nonoperational
D)selected features
Question
An example of ________ prototyping is programming a working model that has all the necessary features but is inefficient.

A)first-of-a-series
B)patched-up
C)nonoperational
D)selected features
Question
Prototyping is best applied late in the systems development life cycle.
Question
A system for which only input and output are prototyped is called a:

A)first-of-a-series.
B)patched-up.
C)nonoperational.
D)selected features.
Question
Prototyping may be used as a replacement for the systems development life cycle.
Question
Feedback gives the analyst the strength to be able to throw out code and rethink solutions.
Question
Prototyping is very useful for eliciting user suggestions about changing the prototyped system.
Question
Agile methods are a collection of innovative,user-centered approaches to systems development.
Question
In agile development,on-site customers write stories and communicate to team members.
Question
One of the lessons learned from agile development is that short releases allow systems to communicate.
Question
The agile approach is based on values,principles and practices.
Question
The agile philosophy suggests that system developers create a series of deadlines for many releases of the system.
Question
A risk to the adoption of agile methodologies for organizations is the cost involved in education and training of systems analysts and programmers in the new approach.
Question
A great example of a first-of-a-series prototype would be constructing a full-scale model of a new type of car to be used for testing in a wind tunnel.
Question
Values can be used to communicate ideas that would otherwise remain fuzzy or unshaped.
Question
Analysts can best reflect all of the four values of agile modeling through an attitude of assertiveness.
Question
Pair programming means that ownership of the design or software itself is shared as in a partnership.
Question
Timeboxing is used in agile methodologies to encourage completion of activities in shorter periods.
Question
Analysts can best reflect all of the four values of agile modeling through an attitude of humility.
Question
DevOps is one way to decrease the deployment time for newly developed applications and maximize profit by rapidly addressing market opportunities and getting customer feedback in a timely manner.
Question
The adoption of agile methodologies carries with it the risk that systems created with them will not be successful or will not adequately interface with legacy systems.
Question
Feedback occurs when customers create functional tests for all of the stories that the programmers have subsequently implemented.
Question
A 60-hour work week improves effectiveness.
Question
Pair programming means that you work with another programmer assigned by management or the team leader.
Question
The word agile in agile modeling implies maneuverability.
Question
Scrum is an agile approach based on rugby.
Question
User stories in agile development are on spoken interaction between developers and users,not on written communication.
Question
What are the four values of agile modeling?
Question
List and describe three of the nine advantages of using SCRUM.
Question
Which type of prototyping would you recommend for an organization with multiple locations around the world,each with similar needs? Why would you choose this method?
Question
What are the four basic activities of agile development?
Question
What are the four kinds of prototyping?
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Deck 6: Agile Modeling, prototyping, and Scrum
1
Making all product release deadlines imminent:

A)creates too much programmer stress and should be avoided if at all possible.
B)pushes a realistic expectation for completion to the fore.
C)usually results in minimally functional software.
D)actually slows down project development because of numerous avoidable errors.
B
2
Which of the following is a core practice of the agile approach?

A)A 40-hour work week.
B)Outsource all complex modules.
C)Stick to the plan,even if it is behind schedule.
D)Programmers should be assigned individual programs based upon their ability.
A
3
Which two words below sum up the users' role in prototyping?

A)honest prototyping
B)honest management
C)honest involvement
D)honest development
C
4
Which of these is not a guideline for developing a prototype?

A)Build the system slowly and carefully.
B)Modify the prototype.
C)Stress the user interface.
D)Work in manageable modules.
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
5
Which prototype includes only some,but not all,of the components of the final system?

A)first-of-a-series prototype
B)selected features prototype
C)nonworking scale model
D)patched-up prototype
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
6
Which kind of prototyping is most similar to what engineers call "bread boarding"?

A)first full-scale model
B)model bearing some essential features
C)nonworking scale model
D)patched-up prototype
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
7
A system that has all necessary features but is inefficient is an example of a ________ prototype.

A)patched-up
B)nonoperational
C)first-of-series
D)selected features
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
8
In agile development ________ are on spoken interaction between developers and users,not on written communication.

A)user design
B)end-user documentation
C)user feedback
D)user stories
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
9
Which of the following is not a basic activity of agile development?

A)coding
B)listening
C)documenting
D)designing
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
10
When doing pair programming,which person(s)chooses a partner programmer?

A)the programmers
B)management
C)the project leaders
D)the project team
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
11
Which of the following can be used to communicate ideas that would otherwise remain fuzzy or unshaped?

A)testing
B)documenting
C)scope
D)coding
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
12
Which of the following statements is not a principle of agile modeling?

A)"Travel light."
B)"Model with a purpose."
C)"Code for tomorrow."
D)"Software is your primary goal."
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
13
The agile approach is based on:

A)values.
B)principles.
C)practices.
D)All of the above.
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
14
A patched-up prototype is likely to be:

A)controversial.
B)inefficient.
C)nonworking.
D)standardized.
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
15
Based on their study of a group of programmers,the best programmers are ________ times more productive than the worst ones.

A)one to two
B)three to five
C)four to eight
D)five to ten
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
16
Which of the following is not one of the four values of agile modeling?

A)communication
B)technical skill
C)simplicity
D)courage
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
17
It has been noted that dividing up groups and setting up barriers often introduces:

A)scrum.
B)dysfunctional pair-programming teams.
C)errors.
D)redundant code for modules.
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
18
Building a ________ of information systems is a useful technique for quickly gathering information requirements.

A)prototype
B)system design
C)lifecycle
D)maintenance agreement
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
19
Systems that require constant updating and technical design are prone to which kind of error?

A)miscommunication
B)design
C)coding
D)documentation
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
20
Which of the following is not a component of the Scrum methodology?

A)product backlog
B)daily scrum meetings
C)spring cleaning reviews
D)burndown charts
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
21
Projects that are subject to constant updating are prone to miscommunication.
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
22
In the agile approach,________ is determined by listening to customers and getting them to write down their stories.

A)scope
B)perspective
C)whiteboarding
D)feedback
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
23
User reactions to prototyping can be gathered through observation,interviews,and questionnaires.
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
24
An example of ________ prototyping is building a full-scale model of an automobile that is used in wind tunnel tests.

A)first-of-a-series
B)patched-up
C)nonoperational
D)selected features
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
25
When prototyping,it is essential that analysts work in ________ modules.

A)manageable
B)small
C)large
D)global
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
26
Prototypes that are full-scaled and installed at one location with the intention of later implementation at other locations are referred to as "selected features prototypes."
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
27
Agile projects should begin with the simplest possible tasks.
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
28
A prototype that works but is inefficient is referred to as a "first-of-a-series prototype."
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
29
An example of ________ prototyping is building the first airplane of a series and then seeing if it flies before building a second.

A)first-of-a-series
B)patched-up
C)nonoperational
D)selected features
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
30
Users' roles in prototyping can be summed up in two words: honest:

A)engagement.
B)interaction.
C)involvement.
D)exchange.
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
31
Essential to agile programming are stated ________ and principles that create the context for collaboration among programmers and customers.

A)scopes
B)values
C)prototypes
D)feedback
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
32
Some prototypes are nonworking models.
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
33
It is the responsibility of the ________ to translate suggestions and innovations into workable systems.

A)user
B)analyst
C)facilitator
D)manager
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
34
A regional blood inventory system that is instituted in one regional hospital with plans to install the system in the remaining hospitals is an example of a ________ prototype.

A)first-of-a-series
B)patched-up
C)nonoperational
D)selected features
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
35
An example of ________ prototyping is programming a working model that has all the necessary features but is inefficient.

A)first-of-a-series
B)patched-up
C)nonoperational
D)selected features
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
36
Prototyping is best applied late in the systems development life cycle.
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
37
A system for which only input and output are prototyped is called a:

A)first-of-a-series.
B)patched-up.
C)nonoperational.
D)selected features.
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
38
Prototyping may be used as a replacement for the systems development life cycle.
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
39
Feedback gives the analyst the strength to be able to throw out code and rethink solutions.
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
40
Prototyping is very useful for eliciting user suggestions about changing the prototyped system.
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
41
Agile methods are a collection of innovative,user-centered approaches to systems development.
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
42
In agile development,on-site customers write stories and communicate to team members.
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
43
One of the lessons learned from agile development is that short releases allow systems to communicate.
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
44
The agile approach is based on values,principles and practices.
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
45
The agile philosophy suggests that system developers create a series of deadlines for many releases of the system.
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
46
A risk to the adoption of agile methodologies for organizations is the cost involved in education and training of systems analysts and programmers in the new approach.
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
47
A great example of a first-of-a-series prototype would be constructing a full-scale model of a new type of car to be used for testing in a wind tunnel.
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
48
Values can be used to communicate ideas that would otherwise remain fuzzy or unshaped.
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
49
Analysts can best reflect all of the four values of agile modeling through an attitude of assertiveness.
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
50
Pair programming means that ownership of the design or software itself is shared as in a partnership.
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
51
Timeboxing is used in agile methodologies to encourage completion of activities in shorter periods.
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
52
Analysts can best reflect all of the four values of agile modeling through an attitude of humility.
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
53
DevOps is one way to decrease the deployment time for newly developed applications and maximize profit by rapidly addressing market opportunities and getting customer feedback in a timely manner.
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
54
The adoption of agile methodologies carries with it the risk that systems created with them will not be successful or will not adequately interface with legacy systems.
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
55
Feedback occurs when customers create functional tests for all of the stories that the programmers have subsequently implemented.
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
56
A 60-hour work week improves effectiveness.
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
57
Pair programming means that you work with another programmer assigned by management or the team leader.
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
58
The word agile in agile modeling implies maneuverability.
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
59
Scrum is an agile approach based on rugby.
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
60
User stories in agile development are on spoken interaction between developers and users,not on written communication.
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
61
What are the four values of agile modeling?
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
62
List and describe three of the nine advantages of using SCRUM.
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
63
Which type of prototyping would you recommend for an organization with multiple locations around the world,each with similar needs? Why would you choose this method?
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
64
What are the four basic activities of agile development?
Unlock Deck
Unlock for access to all 65 flashcards in this deck.
Unlock Deck
k this deck
65
What are the four kinds of prototyping?
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k this deck
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