Deck 9: Database Systems

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Question
Producing a sequence of frames to fill the gap between key frames is called

A) Storyboarding
B) Morphing
C) In-betweening
D) Motion capture
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Question
Motion capture is a means of applying

A) A global lighting model
B) A local lighting model
C) Dynamics
D) Kinematics
Question
Which of the following is not associated with a parallel projection?

A) Projection plane
B) Projectors
C) Center of projection
D) All of the above
Question
Which of the following is not a way of constructing a polygonal mesh?

A) Digitizing
B) Procedural model
C) Texture mapping
D) Particle system
Question
Which of the following is not contained in a scene graph?

A) Models of the objects in the scene
B) Information about the camera
C) Information about lighting
D) The view volume
Question
A polygonal mesh consists of

A) Planer patches
B) Pixels
C) Spheres
D) Bezier curves
Question
The phenomenon of a light ray bending as it passes through materials of different density is called

A) Reflection
B) Incidence
C) Refraction
D) Ray tracing
Question
Which of the following is associated with clipping?

A) Phong shading
B) The view volume
C) Texture mapping
D) Bump mapping
Question
Which of the following is an advantage of ray tracing over the traditional rendering pipeline?

A) It is less time consuming.
B) It implements a local lighting model.
C) It can be implemented in real time.
D) It implements a global lighting model.
Question
Which of the following is not associated with scan conversion?

A) A z-buffer
B) The painter's algorithm
C) Digitizing
D) Pixel positions
Question
Which of the following is not a property of the rendering pipeline?

A) It relies on recursive ray tracing.
B) It implements a local lighting model.
C) It is often implemented in firmware.
D) Its use leads to efficient rendering systems.
Question
Another name for scan conversion is

A) Rasterization
B) Digitizing
C) Bump mapping
D) Ray tracing
Question
The shape of an object is usually represented by

A) A sphere
B) A polygonal mesh
C) A triangle
D) A texture map
Question
Which is not a feature of radiosity?

A) Objects tend to appear dull rather than shiny.
B) Moving the camera position does not require massive changes.
C) Specular light is easily simulated.
D) It is a computationally complex undertaking.
Question
The image is stored in the

A) Image window
B) Z-buffer
C) Center of projection
D) Frame buffer
Question
Hidden-surface removal is the process of

A) Discarding those objects that fall outside the view volume
B) Applying a parallel projection rather than a perspective projection
C) Identifying parts of surfaces that are in a shadow
D) Identifying surfaces that are blocked from the camera's view
Question
Which of the following is not naturally handled by a local lighting model?

A) Specular light
B) Diffuse light
C) Ambient light
D) Shadows
Question
Which of the following is the simplest shading technique?

A) Phong shading
B) Flat shading
C) Gouraud shading
D) Bump mapping
Question
The incidence angle is measured relative to

A) The line normal to the surface
B) A line parallel to the surface
C) The line followed by the reflected ray
D) None of the above
Question
Which of the following is not a step in the traditional rendering pipeline?

A) Scan conversion
B) Rasterization
C) In-betweening
D) Clipping
Question
Another name for scan conversion is ____________.
Question
A _________ is a procedural model that uses numerous small particles to simulate an object.
Question
The shading technique called __________ produces a faceted image.
Question
Design a polygonal mesh for a cube. Represent each planar patch as a list of vertices in traditional rectangular coordinates.
Question
An alternative to flat shading is ______________.
Question
The shape of an object is typically represented by means of a ____________, which represents the shape as a collection of flat surfaces.
Question
Although __________ implements a global lighting model, it is time consuming and gives undue emphasis to diffuse light.
Question
Avars are used to

A) Adjust a character's shape
B) Simulate textured surfaces
C) Locate objects in a scene graph
D) Reposition the camera
Question
Bright highlights on an object are produced by __________ light.
Question
The ________ algorithm is a simple approach to performing hidden-surface removal.
Question
The modeling process concludes with the construction of a ______________, which is a data structure containing models of all the objects in a scene as well as camera information.
Question
Compare various approaches to shading.
Question
An animation project usually starts by constructing a _________, which consists of a collection of images that represent significant points in the sequence.
Question
Producing animation frames by computing the effects of forces is an application of __________.
Question
Although __________ implements a global lighting model, it is time consuming and gives undue emphasis to specular light.
Question
The ____________ represents the portion of the projection plane that will contribute to the final image. A bit map of that image is stored in the ___________.
Question
The steps of clipping, hidden-surface removal, and shading are often referred to collectively as the _______________.
Question
Each of the images used to produce an animated sequence is called a _________.
Question
A line perpendicular to a surface is called a __________.
Question
Compare the application of dynamics and kinematics in the field of animation.
Question
Summarize the rendering pipeline.
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Deck 9: Database Systems
1
Producing a sequence of frames to fill the gap between key frames is called

A) Storyboarding
B) Morphing
C) In-betweening
D) Motion capture
C
2
Motion capture is a means of applying

A) A global lighting model
B) A local lighting model
C) Dynamics
D) Kinematics
D
3
Which of the following is not associated with a parallel projection?

A) Projection plane
B) Projectors
C) Center of projection
D) All of the above
C
4
Which of the following is not a way of constructing a polygonal mesh?

A) Digitizing
B) Procedural model
C) Texture mapping
D) Particle system
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5
Which of the following is not contained in a scene graph?

A) Models of the objects in the scene
B) Information about the camera
C) Information about lighting
D) The view volume
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k this deck
6
A polygonal mesh consists of

A) Planer patches
B) Pixels
C) Spheres
D) Bezier curves
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Unlock Deck
k this deck
7
The phenomenon of a light ray bending as it passes through materials of different density is called

A) Reflection
B) Incidence
C) Refraction
D) Ray tracing
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k this deck
8
Which of the following is associated with clipping?

A) Phong shading
B) The view volume
C) Texture mapping
D) Bump mapping
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k this deck
9
Which of the following is an advantage of ray tracing over the traditional rendering pipeline?

A) It is less time consuming.
B) It implements a local lighting model.
C) It can be implemented in real time.
D) It implements a global lighting model.
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Unlock Deck
k this deck
10
Which of the following is not associated with scan conversion?

A) A z-buffer
B) The painter's algorithm
C) Digitizing
D) Pixel positions
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Unlock for access to all 41 flashcards in this deck.
Unlock Deck
k this deck
11
Which of the following is not a property of the rendering pipeline?

A) It relies on recursive ray tracing.
B) It implements a local lighting model.
C) It is often implemented in firmware.
D) Its use leads to efficient rendering systems.
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Unlock for access to all 41 flashcards in this deck.
Unlock Deck
k this deck
12
Another name for scan conversion is

A) Rasterization
B) Digitizing
C) Bump mapping
D) Ray tracing
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k this deck
13
The shape of an object is usually represented by

A) A sphere
B) A polygonal mesh
C) A triangle
D) A texture map
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Unlock for access to all 41 flashcards in this deck.
Unlock Deck
k this deck
14
Which is not a feature of radiosity?

A) Objects tend to appear dull rather than shiny.
B) Moving the camera position does not require massive changes.
C) Specular light is easily simulated.
D) It is a computationally complex undertaking.
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Unlock Deck
k this deck
15
The image is stored in the

A) Image window
B) Z-buffer
C) Center of projection
D) Frame buffer
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Unlock Deck
k this deck
16
Hidden-surface removal is the process of

A) Discarding those objects that fall outside the view volume
B) Applying a parallel projection rather than a perspective projection
C) Identifying parts of surfaces that are in a shadow
D) Identifying surfaces that are blocked from the camera's view
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Unlock for access to all 41 flashcards in this deck.
Unlock Deck
k this deck
17
Which of the following is not naturally handled by a local lighting model?

A) Specular light
B) Diffuse light
C) Ambient light
D) Shadows
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Unlock Deck
k this deck
18
Which of the following is the simplest shading technique?

A) Phong shading
B) Flat shading
C) Gouraud shading
D) Bump mapping
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Unlock Deck
k this deck
19
The incidence angle is measured relative to

A) The line normal to the surface
B) A line parallel to the surface
C) The line followed by the reflected ray
D) None of the above
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Unlock Deck
k this deck
20
Which of the following is not a step in the traditional rendering pipeline?

A) Scan conversion
B) Rasterization
C) In-betweening
D) Clipping
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Unlock Deck
k this deck
21
Another name for scan conversion is ____________.
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k this deck
22
A _________ is a procedural model that uses numerous small particles to simulate an object.
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Unlock Deck
k this deck
23
The shading technique called __________ produces a faceted image.
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Unlock Deck
k this deck
24
Design a polygonal mesh for a cube. Represent each planar patch as a list of vertices in traditional rectangular coordinates.
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k this deck
25
An alternative to flat shading is ______________.
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26
The shape of an object is typically represented by means of a ____________, which represents the shape as a collection of flat surfaces.
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Unlock Deck
k this deck
27
Although __________ implements a global lighting model, it is time consuming and gives undue emphasis to diffuse light.
Unlock Deck
Unlock for access to all 41 flashcards in this deck.
Unlock Deck
k this deck
28
Avars are used to

A) Adjust a character's shape
B) Simulate textured surfaces
C) Locate objects in a scene graph
D) Reposition the camera
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Unlock for access to all 41 flashcards in this deck.
Unlock Deck
k this deck
29
Bright highlights on an object are produced by __________ light.
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k this deck
30
The ________ algorithm is a simple approach to performing hidden-surface removal.
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k this deck
31
The modeling process concludes with the construction of a ______________, which is a data structure containing models of all the objects in a scene as well as camera information.
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Unlock Deck
k this deck
32
Compare various approaches to shading.
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33
An animation project usually starts by constructing a _________, which consists of a collection of images that represent significant points in the sequence.
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Unlock Deck
k this deck
34
Producing animation frames by computing the effects of forces is an application of __________.
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Unlock Deck
k this deck
35
Although __________ implements a global lighting model, it is time consuming and gives undue emphasis to specular light.
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Unlock Deck
k this deck
36
The ____________ represents the portion of the projection plane that will contribute to the final image. A bit map of that image is stored in the ___________.
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Unlock Deck
k this deck
37
The steps of clipping, hidden-surface removal, and shading are often referred to collectively as the _______________.
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38
Each of the images used to produce an animated sequence is called a _________.
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39
A line perpendicular to a surface is called a __________.
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40
Compare the application of dynamics and kinematics in the field of animation.
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41
Summarize the rendering pipeline.
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