Deck 1: An Overview of Computers and Programming Languages

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A compiler translates the assembly language instructions into machine language.
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The most basic language of a computer is a sequence of 0s and 1s called machine language.
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A sequence of 0s and 1s is called a decimal code.
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The basic commands that a computer performs are input (get data), output (display results), storage, and performance of arithmetic and logical operations.
Question
The computers that we know today use the design rules given by John von Neumann.
Question
The Unicode character set consists of 128 characters.
Question
In assembly language, an instruction is an easy-to-remember form called an assembly code.
Question
The operating system monitors the overall activity of the computer and provides services such as memory management, input/output activities, and storage management.
Question
The devices that feed data and programs into computers are called input devices.
Question
A word processor is an example of a system program.
Question
The system program that loads first when you turn on your PC is called the application system.
Question
Main memory is part of the central processing unit (CPU).
Question
Main memory is the same as the random access memory.
Question
The ASCII character set is a superset of the Unicode character set.
Question
The first device known to carry out calculations was the Pascaline.
Question
Information stored in main memory must be transferred to some other device for permanent storage.
Question
Analog signals represent information as a sequence of 0s and 1s.
Question
The term JVM refers to Java Virtual Memory.
Question
The central processing unit (CPU) is the brain of the computer and the single most expensive piece of hardware in your personal computer.
Question
The term RAM refers to random alternate memory.
Question
All of the following are examples of secondary storage except ____.

A) hard disks
C) keyboards
B) floppy disks
D) tapes
Question
The symbol GB refers to a ____.

A) giantbyte
C) groupbyte
B) gigabyte
D) graphic bit
Question
Bytecode is the machine language for the JVM.
Question
Bytecode is the machine language for ____.

A) personal computers
C) Java Virtual Machine
B) Apple computers
D) handheld devices
Question
A source program is a program written in assembly language.
Question
When the power is switched off, everything in ____ is lost.

A) main memory
C) hard disk
B) secondary storage
D) floppy disk
Question
The devices that feed data and programs into computers are called ____.

A) output devices
C) monitors
B) input devices
D) printers
Question
The first step to the problem-solving process is to implement the algorithm in a programming language, such as Java, and verify that the algorithm works.
Question
In the structured design approach, a problem is divided into smaller subproblems, then each subproblem is solved, and the solutions of all subproblems are then combined to solve the problem.
Question
Each memory cell has a unique location in main memory, called the ____.

A) unique identifier
C) cell location
B) address
D) ID
Question
____ are continuous waveforms.

A) Analog signals
C) Digital signals
B) Application programs
D) System programs
Question
The program that loads first when you turn on your PC is called the ____.

A) central processing unit
C) operating system
B) application program
D) word processor
Question
All programs must be brought into ____ before they can be executed.

A) secondary storage
C) an output device
B) an input device
D) main memory
Question
Which of the following is a system program?

A) word processor
C) spreadsheet
B) operating system
D) Web browser
Question
The symbol MB refers to a ____.

A) megabyte
C) moving byte
B) metabyte
D) memory byte
Question
An interpreter translates each bytecode instruction into the machine language of your computer, and then executes it.
Question
An assembler ____.

A) is used to run applets
B) translates each bytecode instruction into the computer's machine language
C) translates the assembly language instructions into machine language
D) translates the assembly language instructions into machine language
Question
The arithmetic and logical operations are carried out inside the ____.

A) compiler
C) RAM
B) central processing unit
D) MM
Question
A(n) ____ translates a program written in a high-level language into the equivalent machine language.

A) compiler
C) interpreter
B) assembler
D) IDE
Question
The digit 0 or 1 is called a ____.

A) bit
C) Unicode
B) bytecode
D) hexcode
Question
To develop a program to solve a problem, you start by ____.

A) analyzing the problem
B) implementing the solution in Java
C) designing the algorithm
D) entering the solution into a computer system
Question
In a Java program, the file name must be the same as the ____ name.

A) method
C) object
B) data
D) class
Question
To run a Java ____, you use a Web browser.

A) method
C) application
B) applet
D) none of these
Question
The bytecode for a Java program is saved in the file with the ____ extension.

A) .byte
C) .class
B) .java
D) .byt
Question
A(n) ____ consists of data and the operations on those data.

A) class
C) interpreter
B) compiler
D) object
Question
The source program is written in ____.

A) assembly language
C) a high-level language
B) machine language
D) binary language
Question
To run a Java application program, a program called a(n) ____ loads the .class file into computer memory.

A) loader
C) linker
B) interpreter
D) assembler
Question
In Java, the mechanism that allows you to combine data and operations on the data into a single unit is called a(n) ____.

A) object
C) method
B) algorithm
D) class
Question
The first step in OOD is to identify the components called ____.

A) classes
C) methods
B) objects
D) data
Question
The Java ____ translates each bytecode instruction into a particular type of CPU machine language and then executes the instruction.

A) compiler
C) interpreter
B) assembler
D) applet
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Deck 1: An Overview of Computers and Programming Languages
1
A compiler translates the assembly language instructions into machine language.
False
2
The most basic language of a computer is a sequence of 0s and 1s called machine language.
True
3
A sequence of 0s and 1s is called a decimal code.
False
4
The basic commands that a computer performs are input (get data), output (display results), storage, and performance of arithmetic and logical operations.
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5
The computers that we know today use the design rules given by John von Neumann.
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6
The Unicode character set consists of 128 characters.
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7
In assembly language, an instruction is an easy-to-remember form called an assembly code.
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8
The operating system monitors the overall activity of the computer and provides services such as memory management, input/output activities, and storage management.
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9
The devices that feed data and programs into computers are called input devices.
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10
A word processor is an example of a system program.
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11
The system program that loads first when you turn on your PC is called the application system.
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12
Main memory is part of the central processing unit (CPU).
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13
Main memory is the same as the random access memory.
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14
The ASCII character set is a superset of the Unicode character set.
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15
The first device known to carry out calculations was the Pascaline.
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16
Information stored in main memory must be transferred to some other device for permanent storage.
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17
Analog signals represent information as a sequence of 0s and 1s.
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18
The term JVM refers to Java Virtual Memory.
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19
The central processing unit (CPU) is the brain of the computer and the single most expensive piece of hardware in your personal computer.
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20
The term RAM refers to random alternate memory.
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21
All of the following are examples of secondary storage except ____.

A) hard disks
C) keyboards
B) floppy disks
D) tapes
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22
The symbol GB refers to a ____.

A) giantbyte
C) groupbyte
B) gigabyte
D) graphic bit
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23
Bytecode is the machine language for the JVM.
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k this deck
24
Bytecode is the machine language for ____.

A) personal computers
C) Java Virtual Machine
B) Apple computers
D) handheld devices
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25
A source program is a program written in assembly language.
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26
When the power is switched off, everything in ____ is lost.

A) main memory
C) hard disk
B) secondary storage
D) floppy disk
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k this deck
27
The devices that feed data and programs into computers are called ____.

A) output devices
C) monitors
B) input devices
D) printers
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k this deck
28
The first step to the problem-solving process is to implement the algorithm in a programming language, such as Java, and verify that the algorithm works.
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k this deck
29
In the structured design approach, a problem is divided into smaller subproblems, then each subproblem is solved, and the solutions of all subproblems are then combined to solve the problem.
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k this deck
30
Each memory cell has a unique location in main memory, called the ____.

A) unique identifier
C) cell location
B) address
D) ID
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k this deck
31
____ are continuous waveforms.

A) Analog signals
C) Digital signals
B) Application programs
D) System programs
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k this deck
32
The program that loads first when you turn on your PC is called the ____.

A) central processing unit
C) operating system
B) application program
D) word processor
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k this deck
33
All programs must be brought into ____ before they can be executed.

A) secondary storage
C) an output device
B) an input device
D) main memory
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k this deck
34
Which of the following is a system program?

A) word processor
C) spreadsheet
B) operating system
D) Web browser
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k this deck
35
The symbol MB refers to a ____.

A) megabyte
C) moving byte
B) metabyte
D) memory byte
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k this deck
36
An interpreter translates each bytecode instruction into the machine language of your computer, and then executes it.
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k this deck
37
An assembler ____.

A) is used to run applets
B) translates each bytecode instruction into the computer's machine language
C) translates the assembly language instructions into machine language
D) translates the assembly language instructions into machine language
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38
The arithmetic and logical operations are carried out inside the ____.

A) compiler
C) RAM
B) central processing unit
D) MM
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k this deck
39
A(n) ____ translates a program written in a high-level language into the equivalent machine language.

A) compiler
C) interpreter
B) assembler
D) IDE
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k this deck
40
The digit 0 or 1 is called a ____.

A) bit
C) Unicode
B) bytecode
D) hexcode
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Unlock Deck
k this deck
41
To develop a program to solve a problem, you start by ____.

A) analyzing the problem
B) implementing the solution in Java
C) designing the algorithm
D) entering the solution into a computer system
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Unlock for access to all 50 flashcards in this deck.
Unlock Deck
k this deck
42
In a Java program, the file name must be the same as the ____ name.

A) method
C) object
B) data
D) class
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k this deck
43
To run a Java ____, you use a Web browser.

A) method
C) application
B) applet
D) none of these
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Unlock Deck
k this deck
44
The bytecode for a Java program is saved in the file with the ____ extension.

A) .byte
C) .class
B) .java
D) .byt
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k this deck
45
A(n) ____ consists of data and the operations on those data.

A) class
C) interpreter
B) compiler
D) object
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k this deck
46
The source program is written in ____.

A) assembly language
C) a high-level language
B) machine language
D) binary language
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Unlock Deck
k this deck
47
To run a Java application program, a program called a(n) ____ loads the .class file into computer memory.

A) loader
C) linker
B) interpreter
D) assembler
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k this deck
48
In Java, the mechanism that allows you to combine data and operations on the data into a single unit is called a(n) ____.

A) object
C) method
B) algorithm
D) class
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k this deck
49
The first step in OOD is to identify the components called ____.

A) classes
C) methods
B) objects
D) data
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k this deck
50
The Java ____ translates each bytecode instruction into a particular type of CPU machine language and then executes the instruction.

A) compiler
C) interpreter
B) assembler
D) applet
Unlock Deck
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Unlock Deck
k this deck
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