Deck 4: Do It Yourself Designing Designing Interfaces
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Deck 4: Do It Yourself Designing Designing Interfaces
1
It's a good programming practice to test a procedure after you have coded it.
True
2
The programmer uses an object's location to refer to the object in code.
False
3
An identifying label should be from one to three words only, with the entire label appearing on one line.
True
4
The ____ key allows the user to select a menu using the Alt key in combination with a letter or number.
A) access
C) modify
B) perform
D) execute
A) access
C) modify
B) perform
D) execute
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5
To assign an access key to a text box control, you include the ____ in the Text property of the control's identifying label.
A) exclamation mark
C) asterisk
B) ampersand
D) caret
A) exclamation mark
C) asterisk
B) ampersand
D) caret
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6
The tab order is determined by the number stored in each control's ____ property.
A) TabStop
C) TabIndex
B) Tab
D) TabOrder
A) TabStop
C) TabIndex
B) Tab
D) TabOrder
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7
____ perform their tasks only when the user clicks them.
A) Labels
C) Buttons
B) Names
D) Controls
A) Labels
C) Buttons
B) Names
D) Controls
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8
In most interfaces, output items appear in label controls, because users should not be able to edit the value of an output item while an application is running.
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9
____ case refers to the fact that the uppercase letters appear as "humps" in the name because they are taller than the lowercase letters.
A) Hill
C) Bump
B) Hump
D) Camel
A) Hill
C) Bump
B) Hump
D) Camel
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10
The rules of the Visual Basic language are called its ____.
A) parts
C) token
B) order
D) syntax
A) parts
C) token
B) order
D) syntax
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11
When using the Tab Order option, you need to set the TabIndex values in numerical order, beginning with the number 1.
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12
Every interface needs a control that allows the user to end the application.
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13
You should assign a ____ name to each of the controls in a program, because doing so will help you keep track of the various objects included in the interface.
A) meaningful
C) long
B) common
D) short
A) meaningful
C) long
B) common
D) short
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14
With sentence capitalization, you capitalize the first letter in each word, except for articles, conjunctions, and prepositions that do not occur at either the beginning or the end of the caption.
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15
When an interface is first created, the TabIndex values reflect the order in which each control was added to the form.
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16
The name of an object must begin with a letter and can contain only letters, numbers, and the underscore character.
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17
It is customary to enter identifying labels using ____, which means capitalizing only the first letter in the first word and in any words that are customarily capitalized.
A) camel capitalization
C) sentence capitalization
B) book title capitalization
D) camel case
A) camel capitalization
C) sentence capitalization
B) book title capitalization
D) camel case
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18
When designing an interface for a problem, you should only examine its output items.
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19
You can include punctuation characters or spaces in the name of an object.
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20
Actions such as clicking and double-clicking are called commands.
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21
The ____ tab displays the most commonly used items.
A) Common
C) All
B) Tools
D) Use
A) Common
C) All
B) Tools
D) Use
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22
A(n) ____ is a word that has a special meaning in a programming language.
A) keyword
C) object
B) token
D) handler
A) keyword
C) object
B) token
D) handler
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23
A ____ is a block of code that performs a specific task.
A) sub code
C) sub procedure
B) sub section
D) sub method
A) sub code
C) sub procedure
B) sub section
D) sub method
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24
The ____ keyword indicates that the procedure can be used only within the current Code Editor window.
A) Public
C) Friend
B) Private
D) Hidden
A) Public
C) Friend
B) Private
D) Hidden
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25
A ____ is a predefined procedure that you can call (or invoke) when needed.
A) sub section
C) sub procedure
B) sub code
D) method
A) sub section
C) sub procedure
B) sub code
D) method
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