Deck 1: An Overview of Computers and Proramming

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Question
Alan Turing is often regarded as the first programmer.
Use Space or
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to flip the card.
Question
____ errors are relatively easy to locate and correct because the compiler or interpreter you use highlights every error.

A) Logic
B) Syntax
C) Input
D) Process
Question
Software can be classified into two broad types: application software and programming software.
Question
____ data items may involve organizing or sorting them, checking them for accuracy, or performing calculations with them.

A) Processing
B) Inputting
C) Outputting
D) Converting
Question
Before a programmer plans the logic of the program, he or she must ____.

A) understand the problem
B) write the program code
C) test the program
D) maintain the program
Question
The process of walking through a program's logic on paper before you actually write the program is called ____.

A) desk-checking
B) flowcharting
C) pseudocoding
D) testing
Question
Typically, a programmer develops a program's logic, writes the code, and ____ the program, receiving a list of syntax errors.

A) runs
B) compiles
C) executes
D) tests
Question
After a programmer plans the logic of a program, the next step is ____.

A) understanding the problem
B) testing the program
C) translating the program
D) coding the program
Question
Programmers can use either procedural programming or object-oriented programming to develop programs.
Question
Once a program is completely coded, it is ready for a company or organization to use.
Question
Computer programmers often refer to memory addresses using ____ notation.

A) binary
B) indirect
C) mathematical
D) hexadecimal
Question
A ____ error results when you use a syntactically correct statement but use the wrong one for the current context.

A) syntax
B) logical
C) semantic
D) programming
Question
The process of finding and correcting program errors is called ____.

A) desk-checking
B) syntax-checking
C) error correcting
D) debugging
Question
Professional computer programmers write programs to satisfy their own needs.
Question
An infinite loop is a flow of program logic that repeats and never ends.
Question
The heart of the programming process lies in planning the program's logic.
Question
Every programming language has rules governing its word usage and punctuation.
Question
A flowchart is an English-like representation of the logical steps necessary to solve a problem.
Question
Besides the popular, comprehensive programming languages such as Java and C++, many programmers use scripting languages such as Python, Lua, Perl, and PHP.
Question
A(n) ____ is a named memory location whose value can vary.

A) input
B) variable
C) output
D) logic
Question
The ____ is the standard terminal symbol for a flowchart.

A) circle
B) lozenge
C) diamond
D) square
Question
A(n) ____ is a location on your computer screen where you type text entries to communicate with the computer's operating system.

A) input line
B) communication line
C) command line
D) GCI
Question
A(n) ____ is a software package that provides an editor, a compiler, and other programming tools.

A) GUI
B) CGI
C) GDE
D) IDE
Question
To enter the program into a computer so you can translate and execute it, you usually use a keyboard to type program statements into a(n)____.

A) command line
B) input screen
C) editor
D) word processor
Question
A preselected value that stops the execution of a program is often called a(n) ____________________ value because it does not represent real data.
Question
When instructions are carried out, a program runs, or ____________________.
Question
In a flowchart, the ____ is used to represent processing.

A) circle
B) diamond
C) triangle
D) rectangle
Question
When you draw a flowchart, you use a(n) ____________________ to represent the input symbol, which indicates an input operation.
Question
A ____ allows users to interact with a program in a graphical environment.

A) GCI
B) CGI
C) command line
D) GUI
Question
The ____ is used to represent output in a flowchart.

A) square
B) circle
C) parallelogram
D) triangle
Question
A(n) ____ is a repeating flow of logic with no end.

A) nonterminated condition
B) infinite loop
C) variable
D) decision symbol
Question
Many programming languages use the term ____ to refer to the marker that is used to automatically recognize the end of data in a file.

A) data_end
B) end_data
C) eof
D) eod
Question
After programs are put into production, making necessary changes is called ____.

A) debugging
B) conversion
C) maintenance
D) testing
Question
Using ____ involves writing down all the steps you will use in a program.

A) a compiler
B) an interpreter
C) a flowchart
D) pseudocode
Question
The repetition of a series of steps is called a(n) ____.

A) repeat flow
B) loop
C) flow
D) infinite loop
Question
A(n) ____________________ is the sequence of steps necessary to solve any problem.
Question
The major difference between the two main programming styles in use today is the ____.

A) use of flowcharts versus pseudocode
B) testing procedure used by the programmer
C) programmer's focus during the earliest planning stages of a project
D) programming language used
Question
A(n) ____ is a program that you use to create simple text files.

A) text editor
B) IDE
C) GUI
D) GDE
Question
A(n) ____________________ programmer would approach a problem by dividing the process into manageable subtasks.
Question
You represent a decision in a flowchart by drawing a decision symbol, which is shaped like a ____.

A) parallelogram
B) square
C) diamond
D) circle
Question
Match between columns
Used to show the correct sequence of statements
hardware
Used to show the correct sequence of statements
software
Used to show the correct sequence of statements
volatile memory
Used to show the correct sequence of statements
machine language
Used to show the correct sequence of statements
syntax error
Used to show the correct sequence of statements
documentation
Used to show the correct sequence of statements
flowchart
Used to show the correct sequence of statements
pseudocode
Used to show the correct sequence of statements
flowlines
Used to show the correct sequence of statements
sentinel
Preselected value that stops the execution of a program
hardware
Preselected value that stops the execution of a program
software
Preselected value that stops the execution of a program
volatile memory
Preselected value that stops the execution of a program
machine language
Preselected value that stops the execution of a program
syntax error
Preselected value that stops the execution of a program
documentation
Preselected value that stops the execution of a program
flowchart
Preselected value that stops the execution of a program
pseudocode
Preselected value that stops the execution of a program
flowlines
Preselected value that stops the execution of a program
sentinel
Pictorial representation of the logical steps it takes to solve a problem
hardware
Pictorial representation of the logical steps it takes to solve a problem
software
Pictorial representation of the logical steps it takes to solve a problem
volatile memory
Pictorial representation of the logical steps it takes to solve a problem
machine language
Pictorial representation of the logical steps it takes to solve a problem
syntax error
Pictorial representation of the logical steps it takes to solve a problem
documentation
Pictorial representation of the logical steps it takes to solve a problem
flowchart
Pictorial representation of the logical steps it takes to solve a problem
pseudocode
Pictorial representation of the logical steps it takes to solve a problem
flowlines
Pictorial representation of the logical steps it takes to solve a problem
sentinel
Equipment, or the physical devices, associated with a computer
hardware
Equipment, or the physical devices, associated with a computer
software
Equipment, or the physical devices, associated with a computer
volatile memory
Equipment, or the physical devices, associated with a computer
machine language
Equipment, or the physical devices, associated with a computer
syntax error
Equipment, or the physical devices, associated with a computer
documentation
Equipment, or the physical devices, associated with a computer
flowchart
Equipment, or the physical devices, associated with a computer
pseudocode
Equipment, or the physical devices, associated with a computer
flowlines
Equipment, or the physical devices, associated with a computer
sentinel
Incorrectly spelled words, or reversing the proper order of two words in a computer program
hardware
Incorrectly spelled words, or reversing the proper order of two words in a computer program
software
Incorrectly spelled words, or reversing the proper order of two words in a computer program
volatile memory
Incorrectly spelled words, or reversing the proper order of two words in a computer program
machine language
Incorrectly spelled words, or reversing the proper order of two words in a computer program
syntax error
Incorrectly spelled words, or reversing the proper order of two words in a computer program
documentation
Incorrectly spelled words, or reversing the proper order of two words in a computer program
flowchart
Incorrectly spelled words, or reversing the proper order of two words in a computer program
pseudocode
Incorrectly spelled words, or reversing the proper order of two words in a computer program
flowlines
Incorrectly spelled words, or reversing the proper order of two words in a computer program
sentinel
All the supporting paperwork for a program
hardware
All the supporting paperwork for a program
software
All the supporting paperwork for a program
volatile memory
All the supporting paperwork for a program
machine language
All the supporting paperwork for a program
syntax error
All the supporting paperwork for a program
documentation
All the supporting paperwork for a program
flowchart
All the supporting paperwork for a program
pseudocode
All the supporting paperwork for a program
flowlines
All the supporting paperwork for a program
sentinel
English-like representation of the logical steps it takes to solve a problem
hardware
English-like representation of the logical steps it takes to solve a problem
software
English-like representation of the logical steps it takes to solve a problem
volatile memory
English-like representation of the logical steps it takes to solve a problem
machine language
English-like representation of the logical steps it takes to solve a problem
syntax error
English-like representation of the logical steps it takes to solve a problem
documentation
English-like representation of the logical steps it takes to solve a problem
flowchart
English-like representation of the logical steps it takes to solve a problem
pseudocode
English-like representation of the logical steps it takes to solve a problem
flowlines
English-like representation of the logical steps it takes to solve a problem
sentinel
Represent(s) the millions of on/off circuits within the computer
hardware
Represent(s) the millions of on/off circuits within the computer
software
Represent(s) the millions of on/off circuits within the computer
volatile memory
Represent(s) the millions of on/off circuits within the computer
machine language
Represent(s) the millions of on/off circuits within the computer
syntax error
Represent(s) the millions of on/off circuits within the computer
documentation
Represent(s) the millions of on/off circuits within the computer
flowchart
Represent(s) the millions of on/off circuits within the computer
pseudocode
Represent(s) the millions of on/off circuits within the computer
flowlines
Represent(s) the millions of on/off circuits within the computer
sentinel
Contents are lost when the computer is turned off or loses power
hardware
Contents are lost when the computer is turned off or loses power
software
Contents are lost when the computer is turned off or loses power
volatile memory
Contents are lost when the computer is turned off or loses power
machine language
Contents are lost when the computer is turned off or loses power
syntax error
Contents are lost when the computer is turned off or loses power
documentation
Contents are lost when the computer is turned off or loses power
flowchart
Contents are lost when the computer is turned off or loses power
pseudocode
Contents are lost when the computer is turned off or loses power
flowlines
Contents are lost when the computer is turned off or loses power
sentinel
Instructions that tell the computer what to do
hardware
Instructions that tell the computer what to do
software
Instructions that tell the computer what to do
volatile memory
Instructions that tell the computer what to do
machine language
Instructions that tell the computer what to do
syntax error
Instructions that tell the computer what to do
documentation
Instructions that tell the computer what to do
flowchart
Instructions that tell the computer what to do
pseudocode
Instructions that tell the computer what to do
flowlines
Instructions that tell the computer what to do
sentinel
Question
What are some of the features provided by modern programming languages that were not available in older programming languages?
Question
What is a variable and how is it used in a program?
Question
Describe internal and permanent storage.
Question
What is involved in putting a program into production?
Question
List the features that are commonly included with an IDE editor.
Question
How is a decision represented in a flowchart?
Question
How does a program recognize the end of an input file?
Question
Describe the function of a compiler and an interpreter.
Question
Discuss two ways that you can enter a program into a computer.
Question
Currently, there are two major techniques used to develop programs and their procedures. Name and describe them.
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Deck 1: An Overview of Computers and Proramming
1
Alan Turing is often regarded as the first programmer.
False
2
____ errors are relatively easy to locate and correct because the compiler or interpreter you use highlights every error.

A) Logic
B) Syntax
C) Input
D) Process
B
3
Software can be classified into two broad types: application software and programming software.
False
4
____ data items may involve organizing or sorting them, checking them for accuracy, or performing calculations with them.

A) Processing
B) Inputting
C) Outputting
D) Converting
Unlock Deck
Unlock for access to all 51 flashcards in this deck.
Unlock Deck
k this deck
5
Before a programmer plans the logic of the program, he or she must ____.

A) understand the problem
B) write the program code
C) test the program
D) maintain the program
Unlock Deck
Unlock for access to all 51 flashcards in this deck.
Unlock Deck
k this deck
6
The process of walking through a program's logic on paper before you actually write the program is called ____.

A) desk-checking
B) flowcharting
C) pseudocoding
D) testing
Unlock Deck
Unlock for access to all 51 flashcards in this deck.
Unlock Deck
k this deck
7
Typically, a programmer develops a program's logic, writes the code, and ____ the program, receiving a list of syntax errors.

A) runs
B) compiles
C) executes
D) tests
Unlock Deck
Unlock for access to all 51 flashcards in this deck.
Unlock Deck
k this deck
8
After a programmer plans the logic of a program, the next step is ____.

A) understanding the problem
B) testing the program
C) translating the program
D) coding the program
Unlock Deck
Unlock for access to all 51 flashcards in this deck.
Unlock Deck
k this deck
9
Programmers can use either procedural programming or object-oriented programming to develop programs.
Unlock Deck
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Unlock Deck
k this deck
10
Once a program is completely coded, it is ready for a company or organization to use.
Unlock Deck
Unlock for access to all 51 flashcards in this deck.
Unlock Deck
k this deck
11
Computer programmers often refer to memory addresses using ____ notation.

A) binary
B) indirect
C) mathematical
D) hexadecimal
Unlock Deck
Unlock for access to all 51 flashcards in this deck.
Unlock Deck
k this deck
12
A ____ error results when you use a syntactically correct statement but use the wrong one for the current context.

A) syntax
B) logical
C) semantic
D) programming
Unlock Deck
Unlock for access to all 51 flashcards in this deck.
Unlock Deck
k this deck
13
The process of finding and correcting program errors is called ____.

A) desk-checking
B) syntax-checking
C) error correcting
D) debugging
Unlock Deck
Unlock for access to all 51 flashcards in this deck.
Unlock Deck
k this deck
14
Professional computer programmers write programs to satisfy their own needs.
Unlock Deck
Unlock for access to all 51 flashcards in this deck.
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k this deck
15
An infinite loop is a flow of program logic that repeats and never ends.
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k this deck
16
The heart of the programming process lies in planning the program's logic.
Unlock Deck
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k this deck
17
Every programming language has rules governing its word usage and punctuation.
Unlock Deck
Unlock for access to all 51 flashcards in this deck.
Unlock Deck
k this deck
18
A flowchart is an English-like representation of the logical steps necessary to solve a problem.
Unlock Deck
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k this deck
19
Besides the popular, comprehensive programming languages such as Java and C++, many programmers use scripting languages such as Python, Lua, Perl, and PHP.
Unlock Deck
Unlock for access to all 51 flashcards in this deck.
Unlock Deck
k this deck
20
A(n) ____ is a named memory location whose value can vary.

A) input
B) variable
C) output
D) logic
Unlock Deck
Unlock for access to all 51 flashcards in this deck.
Unlock Deck
k this deck
21
The ____ is the standard terminal symbol for a flowchart.

A) circle
B) lozenge
C) diamond
D) square
Unlock Deck
Unlock for access to all 51 flashcards in this deck.
Unlock Deck
k this deck
22
A(n) ____ is a location on your computer screen where you type text entries to communicate with the computer's operating system.

A) input line
B) communication line
C) command line
D) GCI
Unlock Deck
Unlock for access to all 51 flashcards in this deck.
Unlock Deck
k this deck
23
A(n) ____ is a software package that provides an editor, a compiler, and other programming tools.

A) GUI
B) CGI
C) GDE
D) IDE
Unlock Deck
Unlock for access to all 51 flashcards in this deck.
Unlock Deck
k this deck
24
To enter the program into a computer so you can translate and execute it, you usually use a keyboard to type program statements into a(n)____.

A) command line
B) input screen
C) editor
D) word processor
Unlock Deck
Unlock for access to all 51 flashcards in this deck.
Unlock Deck
k this deck
25
A preselected value that stops the execution of a program is often called a(n) ____________________ value because it does not represent real data.
Unlock Deck
Unlock for access to all 51 flashcards in this deck.
Unlock Deck
k this deck
26
When instructions are carried out, a program runs, or ____________________.
Unlock Deck
Unlock for access to all 51 flashcards in this deck.
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k this deck
27
In a flowchart, the ____ is used to represent processing.

A) circle
B) diamond
C) triangle
D) rectangle
Unlock Deck
Unlock for access to all 51 flashcards in this deck.
Unlock Deck
k this deck
28
When you draw a flowchart, you use a(n) ____________________ to represent the input symbol, which indicates an input operation.
Unlock Deck
Unlock for access to all 51 flashcards in this deck.
Unlock Deck
k this deck
29
A ____ allows users to interact with a program in a graphical environment.

A) GCI
B) CGI
C) command line
D) GUI
Unlock Deck
Unlock for access to all 51 flashcards in this deck.
Unlock Deck
k this deck
30
The ____ is used to represent output in a flowchart.

A) square
B) circle
C) parallelogram
D) triangle
Unlock Deck
Unlock for access to all 51 flashcards in this deck.
Unlock Deck
k this deck
31
A(n) ____ is a repeating flow of logic with no end.

A) nonterminated condition
B) infinite loop
C) variable
D) decision symbol
Unlock Deck
Unlock for access to all 51 flashcards in this deck.
Unlock Deck
k this deck
32
Many programming languages use the term ____ to refer to the marker that is used to automatically recognize the end of data in a file.

A) data_end
B) end_data
C) eof
D) eod
Unlock Deck
Unlock for access to all 51 flashcards in this deck.
Unlock Deck
k this deck
33
After programs are put into production, making necessary changes is called ____.

A) debugging
B) conversion
C) maintenance
D) testing
Unlock Deck
Unlock for access to all 51 flashcards in this deck.
Unlock Deck
k this deck
34
Using ____ involves writing down all the steps you will use in a program.

A) a compiler
B) an interpreter
C) a flowchart
D) pseudocode
Unlock Deck
Unlock for access to all 51 flashcards in this deck.
Unlock Deck
k this deck
35
The repetition of a series of steps is called a(n) ____.

A) repeat flow
B) loop
C) flow
D) infinite loop
Unlock Deck
Unlock for access to all 51 flashcards in this deck.
Unlock Deck
k this deck
36
A(n) ____________________ is the sequence of steps necessary to solve any problem.
Unlock Deck
Unlock for access to all 51 flashcards in this deck.
Unlock Deck
k this deck
37
The major difference between the two main programming styles in use today is the ____.

A) use of flowcharts versus pseudocode
B) testing procedure used by the programmer
C) programmer's focus during the earliest planning stages of a project
D) programming language used
Unlock Deck
Unlock for access to all 51 flashcards in this deck.
Unlock Deck
k this deck
38
A(n) ____ is a program that you use to create simple text files.

A) text editor
B) IDE
C) GUI
D) GDE
Unlock Deck
Unlock for access to all 51 flashcards in this deck.
Unlock Deck
k this deck
39
A(n) ____________________ programmer would approach a problem by dividing the process into manageable subtasks.
Unlock Deck
Unlock for access to all 51 flashcards in this deck.
Unlock Deck
k this deck
40
You represent a decision in a flowchart by drawing a decision symbol, which is shaped like a ____.

A) parallelogram
B) square
C) diamond
D) circle
Unlock Deck
Unlock for access to all 51 flashcards in this deck.
Unlock Deck
k this deck
41
Match between columns
Used to show the correct sequence of statements
hardware
Used to show the correct sequence of statements
software
Used to show the correct sequence of statements
volatile memory
Used to show the correct sequence of statements
machine language
Used to show the correct sequence of statements
syntax error
Used to show the correct sequence of statements
documentation
Used to show the correct sequence of statements
flowchart
Used to show the correct sequence of statements
pseudocode
Used to show the correct sequence of statements
flowlines
Used to show the correct sequence of statements
sentinel
Preselected value that stops the execution of a program
hardware
Preselected value that stops the execution of a program
software
Preselected value that stops the execution of a program
volatile memory
Preselected value that stops the execution of a program
machine language
Preselected value that stops the execution of a program
syntax error
Preselected value that stops the execution of a program
documentation
Preselected value that stops the execution of a program
flowchart
Preselected value that stops the execution of a program
pseudocode
Preselected value that stops the execution of a program
flowlines
Preselected value that stops the execution of a program
sentinel
Pictorial representation of the logical steps it takes to solve a problem
hardware
Pictorial representation of the logical steps it takes to solve a problem
software
Pictorial representation of the logical steps it takes to solve a problem
volatile memory
Pictorial representation of the logical steps it takes to solve a problem
machine language
Pictorial representation of the logical steps it takes to solve a problem
syntax error
Pictorial representation of the logical steps it takes to solve a problem
documentation
Pictorial representation of the logical steps it takes to solve a problem
flowchart
Pictorial representation of the logical steps it takes to solve a problem
pseudocode
Pictorial representation of the logical steps it takes to solve a problem
flowlines
Pictorial representation of the logical steps it takes to solve a problem
sentinel
Equipment, or the physical devices, associated with a computer
hardware
Equipment, or the physical devices, associated with a computer
software
Equipment, or the physical devices, associated with a computer
volatile memory
Equipment, or the physical devices, associated with a computer
machine language
Equipment, or the physical devices, associated with a computer
syntax error
Equipment, or the physical devices, associated with a computer
documentation
Equipment, or the physical devices, associated with a computer
flowchart
Equipment, or the physical devices, associated with a computer
pseudocode
Equipment, or the physical devices, associated with a computer
flowlines
Equipment, or the physical devices, associated with a computer
sentinel
Incorrectly spelled words, or reversing the proper order of two words in a computer program
hardware
Incorrectly spelled words, or reversing the proper order of two words in a computer program
software
Incorrectly spelled words, or reversing the proper order of two words in a computer program
volatile memory
Incorrectly spelled words, or reversing the proper order of two words in a computer program
machine language
Incorrectly spelled words, or reversing the proper order of two words in a computer program
syntax error
Incorrectly spelled words, or reversing the proper order of two words in a computer program
documentation
Incorrectly spelled words, or reversing the proper order of two words in a computer program
flowchart
Incorrectly spelled words, or reversing the proper order of two words in a computer program
pseudocode
Incorrectly spelled words, or reversing the proper order of two words in a computer program
flowlines
Incorrectly spelled words, or reversing the proper order of two words in a computer program
sentinel
All the supporting paperwork for a program
hardware
All the supporting paperwork for a program
software
All the supporting paperwork for a program
volatile memory
All the supporting paperwork for a program
machine language
All the supporting paperwork for a program
syntax error
All the supporting paperwork for a program
documentation
All the supporting paperwork for a program
flowchart
All the supporting paperwork for a program
pseudocode
All the supporting paperwork for a program
flowlines
All the supporting paperwork for a program
sentinel
English-like representation of the logical steps it takes to solve a problem
hardware
English-like representation of the logical steps it takes to solve a problem
software
English-like representation of the logical steps it takes to solve a problem
volatile memory
English-like representation of the logical steps it takes to solve a problem
machine language
English-like representation of the logical steps it takes to solve a problem
syntax error
English-like representation of the logical steps it takes to solve a problem
documentation
English-like representation of the logical steps it takes to solve a problem
flowchart
English-like representation of the logical steps it takes to solve a problem
pseudocode
English-like representation of the logical steps it takes to solve a problem
flowlines
English-like representation of the logical steps it takes to solve a problem
sentinel
Represent(s) the millions of on/off circuits within the computer
hardware
Represent(s) the millions of on/off circuits within the computer
software
Represent(s) the millions of on/off circuits within the computer
volatile memory
Represent(s) the millions of on/off circuits within the computer
machine language
Represent(s) the millions of on/off circuits within the computer
syntax error
Represent(s) the millions of on/off circuits within the computer
documentation
Represent(s) the millions of on/off circuits within the computer
flowchart
Represent(s) the millions of on/off circuits within the computer
pseudocode
Represent(s) the millions of on/off circuits within the computer
flowlines
Represent(s) the millions of on/off circuits within the computer
sentinel
Contents are lost when the computer is turned off or loses power
hardware
Contents are lost when the computer is turned off or loses power
software
Contents are lost when the computer is turned off or loses power
volatile memory
Contents are lost when the computer is turned off or loses power
machine language
Contents are lost when the computer is turned off or loses power
syntax error
Contents are lost when the computer is turned off or loses power
documentation
Contents are lost when the computer is turned off or loses power
flowchart
Contents are lost when the computer is turned off or loses power
pseudocode
Contents are lost when the computer is turned off or loses power
flowlines
Contents are lost when the computer is turned off or loses power
sentinel
Instructions that tell the computer what to do
hardware
Instructions that tell the computer what to do
software
Instructions that tell the computer what to do
volatile memory
Instructions that tell the computer what to do
machine language
Instructions that tell the computer what to do
syntax error
Instructions that tell the computer what to do
documentation
Instructions that tell the computer what to do
flowchart
Instructions that tell the computer what to do
pseudocode
Instructions that tell the computer what to do
flowlines
Instructions that tell the computer what to do
sentinel
Unlock Deck
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k this deck
42
What are some of the features provided by modern programming languages that were not available in older programming languages?
Unlock Deck
Unlock for access to all 51 flashcards in this deck.
Unlock Deck
k this deck
43
What is a variable and how is it used in a program?
Unlock Deck
Unlock for access to all 51 flashcards in this deck.
Unlock Deck
k this deck
44
Describe internal and permanent storage.
Unlock Deck
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k this deck
45
What is involved in putting a program into production?
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46
List the features that are commonly included with an IDE editor.
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47
How is a decision represented in a flowchart?
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48
How does a program recognize the end of an input file?
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49
Describe the function of a compiler and an interpreter.
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50
Discuss two ways that you can enter a program into a computer.
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51
Currently, there are two major techniques used to develop programs and their procedures. Name and describe them.
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