Deck 12: Computer Programming

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Question
The procedural approach and procedural languages tend to produce programs that run quickly and use system resources efficiently.
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Assembly language is an example of a third-generation language.
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  The above figure shows an example of structured English.<div style=padding-top: 35px> The above figure shows an example of structured English.
Question
Pseudocode is more formalized than structured English.
Question
The unknown information in a problem statement is the information that you supply to the computer to help it solve a problem.
Question
A function is also called a goroutine.
Question
Syntax errors are very easy to make, but are typically difficult to detect and correct.
Question
  The above figure displays an example of a section of a flowchart.<div style=padding-top: 35px> The above figure displays an example of a section of a flowchart.
Question
Systems analyst is a synonym for software engineer.
Question
Algorithms are typically written in a format that is specific to a particular programming language.
Question
A selection control structure is also called a decision structure or branch.
Question
Logic errors are usually more difficult to identify than syntax errors.
Question
  The figure shown above displays a sample program written in a high-level language.<div style=padding-top: 35px> The figure shown above displays a sample program written in a high-level language.
Question
A high-level language is useful when a programmer needs to directly manipulate what happens at the hardware level.
Question
Remarks should be added to the sections of a program in which the purpose of the code is not immediately clear.
Question
A programming paradigm refers to a way of conceptualizing and structuring the tasks a computer performs.
Question
The BASIC programming language does not have procedural characteristics.
Question
In an OO paradigm, a public attribute is available for use by any routine in the program.
Question
The object-oriented paradigm is based on the idea that the solution for a problem can be visualized in terms of objects that interact with each other.
Question
A repetition control structure directs the computer to repeat one or more instructions until a certain condition is met.
Question
The procedural paradigm focuses on describing the problem.
Question
When coding programs in a procedural language, the order of program instructions is not really important.
Question
The process of finding a value for a variable is referred to as instantiation .
Question
Many declarative languages use a collection of facts and steps to describe a problem.
Question
All the first programming languages were declarative .
Question
A(n) run-time error occurs when a line of code does not follow the grammar rules for a programming language.
Question
The declarative paradigm emphasizes the evaluation of expressions, called "functions," rather than the execution of commands.
Question
Buffer overflows cannot be prevented.
Question
In the code: shapeof(pizza,round) , the words outside of the parentheses are called arguments.
Question
Before finalizing the algorithm for a computer program, you should perform a(n) problem assessment to verify that your algorithm works.
Question
Polymorphism allows a programmer to define different getArea() methods for each subclass.
Question
During indexed execution, the computer performs each instruction in the order it appears.
Question
Protected code is a software program that identifies its source and carries a digital certificate attesting to its authenticity.
Question
A(n) first-generation language allows programmers to use abbreviated command words, called op codes, such as LDA for load, rather than the 1s and 0s used in machine languages.
Question
Defensive programming is an approach to software development in which programmers anticipate what might go wrong as their programs run, and take steps to smoothly handle those situations.
Question
In the Prolog fact, likes (dog,biscuits) ..."likes" is called the argument .
Question
A repetition control structure is sometimes referred to as a(n) loop .
Question
Codification is a notational system for algorithms that has been described as a mixture of English and your favorite programming language.
Question
Keywords and parameters are combined with punctuation according to a series of rules called syntax .
Question
The process of passing certain characteristics from one class to other classes is referred to as inheritance .
Question
Typically programmers use assembly languages to write ____.

A) system software
B) interactive tutorials
C) event-driven programs
D) None of the above
Question
____ refers to entering the list of commands that become a computer program.

A) Specification
B) Coding
C) Verification
D) Assessment
Question
A(n) ____ language is a low-level language in which instructions are represented by 1s and 0s that the microprocessor can execute directly.

A) assembly
B) syntactical
C) instruction-based
D) machine
Question
In the context of programming, a problem ____ defines certain elements that must be manipulated to achieve a result or goal.

A) pseudocode
B) algorithm
C) statement
D) matrix
Question
A(n) ____ language allows a programmer to use instructions that resemble human language.

A) low-level
B) high-level
C) assembly
D) machine
Question
A syntax error can be caused by ____.

A) using incorrect punctuation
B) misspelling a command word
C) omitting a command word
D) all of the above
Question
Programmers typically use a ____ to code computer programs.

A) generic text editor
B) program editor
C) VDE
D) all of the above
Question
A good problem statement for a computer program has which of the following characteristics?

A) It specifies any assumptions that define the problem's scope
B) It clearly specifies the known information
C) It specifies when the problem has been solved
D) All of the above
Question
____ English is a subset of the English language with a limited selection of sentence structures that reflect processing activities.

A) Indexed
B) Pseudo
C) Structured
D) Flowchart
Question
A(n) ____ error shows up, for example, from instructions that the computer cannot execute.

A) analysis
B) runtime
C) syntax
D) all of the above
Question
Programming languages are categorized by ____.

A) level
B) generation
C) paradigm
D) all of the above
Question
Software ____ refers to a program development process in which mathematical, engineering, and management techniques are applied to reduce the cost and complexity of a computer program while increasing its reliability and modifiability.

A) programming
B) engineering
C) coding
D) analysis
Question
The ____ paradigm emphasizes linear, step-by-step algorithms that provide the computer with instructions on how to solve a problem or carry out a task.

A) procedural
B) object-oriented
C) functional
D) declarative
Question
In a problem statement, a(n) ____ is something that you accept as true in order to proceed with program planning.

A) assumption
B) cardinal rule
C) validation
D) algorithm
Question
In a flowchart, a calculation is indicated by a ____.

A) diamond shape
B) rectangle
C) rhombus
D) black dot
Question
In a flowchart, a connector is indicated by a ____.

A) diamond shape
B) rectangle
C) rhombus
D) black dot
Question
Research has shown that, on average, a programmer can write, test, and document only ____ lines of code per day.

A) 20
B) 120
C) 250
D) 550
Question
Fourth-generation languages, such as SQL, are typically used for ____.

A) interactive tutorials
B) database applications
C) system software
D) event-driven programs
Question
A(n) ____ error is an error in the design of the program.

A) run-time
B) analysis
C) logic
D) syntax
Question
____ is a notational system for algorithms that has been described as a mix of English and your favorite programming language.

A) Structured English
B) Flowcharting
C) Codification
D) Pseudocode
Question
A class ____ visually presents the relationships between superclasses and subclasses.

A) network
B) grid
C) roster
D) hierarchy
Question
Unless you specify otherwise, ____ execution is the normal pattern of program execution.

A) repetition
B) sequential
C) selection
D) indexed
Question
Most programming languages provide ____ types of control structures.

A) two
B) three
C) five
D) eleven
Question
A ____ attribute can be accessed only from the routine in which it is defined.

A) global
B) public
C) private
D) located
Question
The names of methods usually end in a set of ____.

A) parentheses
B) braces
C) brackets
D) quotation marks
Question
A simple example of a selection control structure is the ____ command.

A) GO...TO
B) IF...THEN...ELSE
C) IF...WHEN
D) FOR...THEN
Question
A(n) ____ is an unit of data that represents an abstract or a real-world entity.

A) method
B) class
C) message
D) object
Question
In BASIC, lines that begin with ____ contain comments that explain each section of the program.

A) Comm
B) Comment
C) Note
D) Rem
Question
Objects can be grouped into a(n) _________.

A) class
B) aggregate
C) cluster
D) assembly
Question
Executing a ____ command directs the computer to a different section of the program.

A) NEWSECT
B) THEN
C) MOVE
D) GOSUB
Question
A class can produce any number of unique ____.

A) indices
B) methods
C) paradigms
D) objects
Question
Functions are sometimes referred to as ____.

A) indices
B) schemas
C) algorithms
D) procedures
Question
<strong>  OO programmers often use ____ diagrams, as shown in the figure above, to plan the classes for a program.</strong> A) Java B) UML C) DFD D) flowchart <div style=padding-top: 35px> OO programmers often use ____ diagrams, as shown in the figure above, to plan the classes for a program.

A) Java
B) UML
C) DFD
D) flowchart
Question
In a flowchart, a start (or end) is indicated by a ____.

A) rounded rectangle
B) black dot
C) circle
D) diamond shape
Question
A ____ attribute is available for use by any routine in a program.

A) private
B) public
C) local
D) basic
Question
The data types used to define class attributes are similar to the data types for defining database ____.

A) fields
B) records
C) tables
D) relationships
Question
A(n) ____ is used to manipulate an object.

A) action
B) method
C) activity
D) attribute
Question
A(n) ____ control structure changes the order in which instructions are executed by directing the computer to execute an instruction elsewhere in the program.

A) order
B) indexed
C) sequence
D) iterative
Question
Which of the following is a repetition command?

A) FOR...NEXT
B) DO...WHILE
C) DO...UNTIL
D) all of the above
Question
In a flowchart, a decision is indicated by a ____.

A) diamond shape
B) rectangle
C) rhombus
D) black dot
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Deck 12: Computer Programming
1
The procedural approach and procedural languages tend to produce programs that run quickly and use system resources efficiently.
True
2
Assembly language is an example of a third-generation language.
False
3
  The above figure shows an example of structured English. The above figure shows an example of structured English.
False
4
Pseudocode is more formalized than structured English.
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5
The unknown information in a problem statement is the information that you supply to the computer to help it solve a problem.
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6
A function is also called a goroutine.
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7
Syntax errors are very easy to make, but are typically difficult to detect and correct.
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8
  The above figure displays an example of a section of a flowchart. The above figure displays an example of a section of a flowchart.
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9
Systems analyst is a synonym for software engineer.
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10
Algorithms are typically written in a format that is specific to a particular programming language.
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11
A selection control structure is also called a decision structure or branch.
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12
Logic errors are usually more difficult to identify than syntax errors.
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13
  The figure shown above displays a sample program written in a high-level language. The figure shown above displays a sample program written in a high-level language.
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14
A high-level language is useful when a programmer needs to directly manipulate what happens at the hardware level.
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15
Remarks should be added to the sections of a program in which the purpose of the code is not immediately clear.
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16
A programming paradigm refers to a way of conceptualizing and structuring the tasks a computer performs.
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17
The BASIC programming language does not have procedural characteristics.
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18
In an OO paradigm, a public attribute is available for use by any routine in the program.
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19
The object-oriented paradigm is based on the idea that the solution for a problem can be visualized in terms of objects that interact with each other.
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20
A repetition control structure directs the computer to repeat one or more instructions until a certain condition is met.
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21
The procedural paradigm focuses on describing the problem.
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22
When coding programs in a procedural language, the order of program instructions is not really important.
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23
The process of finding a value for a variable is referred to as instantiation .
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24
Many declarative languages use a collection of facts and steps to describe a problem.
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25
All the first programming languages were declarative .
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26
A(n) run-time error occurs when a line of code does not follow the grammar rules for a programming language.
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27
The declarative paradigm emphasizes the evaluation of expressions, called "functions," rather than the execution of commands.
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28
Buffer overflows cannot be prevented.
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29
In the code: shapeof(pizza,round) , the words outside of the parentheses are called arguments.
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k this deck
30
Before finalizing the algorithm for a computer program, you should perform a(n) problem assessment to verify that your algorithm works.
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31
Polymorphism allows a programmer to define different getArea() methods for each subclass.
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32
During indexed execution, the computer performs each instruction in the order it appears.
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k this deck
33
Protected code is a software program that identifies its source and carries a digital certificate attesting to its authenticity.
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k this deck
34
A(n) first-generation language allows programmers to use abbreviated command words, called op codes, such as LDA for load, rather than the 1s and 0s used in machine languages.
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k this deck
35
Defensive programming is an approach to software development in which programmers anticipate what might go wrong as their programs run, and take steps to smoothly handle those situations.
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k this deck
36
In the Prolog fact, likes (dog,biscuits) ..."likes" is called the argument .
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k this deck
37
A repetition control structure is sometimes referred to as a(n) loop .
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k this deck
38
Codification is a notational system for algorithms that has been described as a mixture of English and your favorite programming language.
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k this deck
39
Keywords and parameters are combined with punctuation according to a series of rules called syntax .
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k this deck
40
The process of passing certain characteristics from one class to other classes is referred to as inheritance .
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k this deck
41
Typically programmers use assembly languages to write ____.

A) system software
B) interactive tutorials
C) event-driven programs
D) None of the above
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k this deck
42
____ refers to entering the list of commands that become a computer program.

A) Specification
B) Coding
C) Verification
D) Assessment
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Unlock Deck
k this deck
43
A(n) ____ language is a low-level language in which instructions are represented by 1s and 0s that the microprocessor can execute directly.

A) assembly
B) syntactical
C) instruction-based
D) machine
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k this deck
44
In the context of programming, a problem ____ defines certain elements that must be manipulated to achieve a result or goal.

A) pseudocode
B) algorithm
C) statement
D) matrix
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Unlock Deck
k this deck
45
A(n) ____ language allows a programmer to use instructions that resemble human language.

A) low-level
B) high-level
C) assembly
D) machine
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Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
46
A syntax error can be caused by ____.

A) using incorrect punctuation
B) misspelling a command word
C) omitting a command word
D) all of the above
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Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
47
Programmers typically use a ____ to code computer programs.

A) generic text editor
B) program editor
C) VDE
D) all of the above
Unlock Deck
Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
48
A good problem statement for a computer program has which of the following characteristics?

A) It specifies any assumptions that define the problem's scope
B) It clearly specifies the known information
C) It specifies when the problem has been solved
D) All of the above
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Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
49
____ English is a subset of the English language with a limited selection of sentence structures that reflect processing activities.

A) Indexed
B) Pseudo
C) Structured
D) Flowchart
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Unlock Deck
k this deck
50
A(n) ____ error shows up, for example, from instructions that the computer cannot execute.

A) analysis
B) runtime
C) syntax
D) all of the above
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Unlock Deck
k this deck
51
Programming languages are categorized by ____.

A) level
B) generation
C) paradigm
D) all of the above
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Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
52
Software ____ refers to a program development process in which mathematical, engineering, and management techniques are applied to reduce the cost and complexity of a computer program while increasing its reliability and modifiability.

A) programming
B) engineering
C) coding
D) analysis
Unlock Deck
Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
53
The ____ paradigm emphasizes linear, step-by-step algorithms that provide the computer with instructions on how to solve a problem or carry out a task.

A) procedural
B) object-oriented
C) functional
D) declarative
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Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
54
In a problem statement, a(n) ____ is something that you accept as true in order to proceed with program planning.

A) assumption
B) cardinal rule
C) validation
D) algorithm
Unlock Deck
Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
55
In a flowchart, a calculation is indicated by a ____.

A) diamond shape
B) rectangle
C) rhombus
D) black dot
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Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
56
In a flowchart, a connector is indicated by a ____.

A) diamond shape
B) rectangle
C) rhombus
D) black dot
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Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
57
Research has shown that, on average, a programmer can write, test, and document only ____ lines of code per day.

A) 20
B) 120
C) 250
D) 550
Unlock Deck
Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
58
Fourth-generation languages, such as SQL, are typically used for ____.

A) interactive tutorials
B) database applications
C) system software
D) event-driven programs
Unlock Deck
Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
59
A(n) ____ error is an error in the design of the program.

A) run-time
B) analysis
C) logic
D) syntax
Unlock Deck
Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
60
____ is a notational system for algorithms that has been described as a mix of English and your favorite programming language.

A) Structured English
B) Flowcharting
C) Codification
D) Pseudocode
Unlock Deck
Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
61
A class ____ visually presents the relationships between superclasses and subclasses.

A) network
B) grid
C) roster
D) hierarchy
Unlock Deck
Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
62
Unless you specify otherwise, ____ execution is the normal pattern of program execution.

A) repetition
B) sequential
C) selection
D) indexed
Unlock Deck
Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
63
Most programming languages provide ____ types of control structures.

A) two
B) three
C) five
D) eleven
Unlock Deck
Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
64
A ____ attribute can be accessed only from the routine in which it is defined.

A) global
B) public
C) private
D) located
Unlock Deck
Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
65
The names of methods usually end in a set of ____.

A) parentheses
B) braces
C) brackets
D) quotation marks
Unlock Deck
Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
66
A simple example of a selection control structure is the ____ command.

A) GO...TO
B) IF...THEN...ELSE
C) IF...WHEN
D) FOR...THEN
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Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
67
A(n) ____ is an unit of data that represents an abstract or a real-world entity.

A) method
B) class
C) message
D) object
Unlock Deck
Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
68
In BASIC, lines that begin with ____ contain comments that explain each section of the program.

A) Comm
B) Comment
C) Note
D) Rem
Unlock Deck
Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
69
Objects can be grouped into a(n) _________.

A) class
B) aggregate
C) cluster
D) assembly
Unlock Deck
Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
70
Executing a ____ command directs the computer to a different section of the program.

A) NEWSECT
B) THEN
C) MOVE
D) GOSUB
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Unlock Deck
k this deck
71
A class can produce any number of unique ____.

A) indices
B) methods
C) paradigms
D) objects
Unlock Deck
Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
72
Functions are sometimes referred to as ____.

A) indices
B) schemas
C) algorithms
D) procedures
Unlock Deck
Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
73
<strong>  OO programmers often use ____ diagrams, as shown in the figure above, to plan the classes for a program.</strong> A) Java B) UML C) DFD D) flowchart OO programmers often use ____ diagrams, as shown in the figure above, to plan the classes for a program.

A) Java
B) UML
C) DFD
D) flowchart
Unlock Deck
Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
74
In a flowchart, a start (or end) is indicated by a ____.

A) rounded rectangle
B) black dot
C) circle
D) diamond shape
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Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
75
A ____ attribute is available for use by any routine in a program.

A) private
B) public
C) local
D) basic
Unlock Deck
Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
76
The data types used to define class attributes are similar to the data types for defining database ____.

A) fields
B) records
C) tables
D) relationships
Unlock Deck
Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
77
A(n) ____ is used to manipulate an object.

A) action
B) method
C) activity
D) attribute
Unlock Deck
Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
78
A(n) ____ control structure changes the order in which instructions are executed by directing the computer to execute an instruction elsewhere in the program.

A) order
B) indexed
C) sequence
D) iterative
Unlock Deck
Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
79
Which of the following is a repetition command?

A) FOR...NEXT
B) DO...WHILE
C) DO...UNTIL
D) all of the above
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Unlock Deck
k this deck
80
In a flowchart, a decision is indicated by a ____.

A) diamond shape
B) rectangle
C) rhombus
D) black dot
Unlock Deck
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Unlock Deck
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Unlock for access to all 175 flashcards in this deck.