Deck 14: Mobile and Casual Change the Game

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Question
Which of the following is not a common characteristic of a casual game?

A) Easy to learn, with relatively few rules
B) Simple gameplay (often requiring just one finger)
C) Can be played in short bursts of time
D) Targeted towards a narrow audience
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Question
Considered the first smartphone, with features like an address book, appointment scheduler, calculator, calendar, notepad, and world time clock:

A) Psion Organiser
B) IBM Simon
C) PalmPilot
D) BlackBerry 850
Question
Helped lead the mass adoption of the first smartphones in Japan with its subscription-based online gaming platform called i-mode in 1999:

A) NTT DoCoMo
B) KDDI
C) Softbank
D) Hagenuk Corporation
Question
Aside from ports of Tetris, this game programmed by Finnish developer Taneli Armanto for the Nokia 6110 was one of the first mainstream mobile games:

A) Bejeweled
B) Sorcery
C) Snake
D) Void Raider
Question
The original Nokia N-Gage featured a game card slot that was located:

A) On the top of the device, near the speaker
B) Inside of its pop-out video screen
C) Beneath its battery compartment
D) None of the above
Question
Which of the following was not true of the Tiger Telematics Gizmondo?

A) Featured a slot for a SIM card
B) Supported WAP, GPRS, and SMS/MMS
C) Was a technically superior game machine to N-Gage
D) Sold more than 50,000 units worldwide
Question
Pioneered the smartphone revolution with its multimedia features and App Store:

A) Apple iPhone
B) Samsung Galaxy
C) Windows Phone
D) None of the above
Question
The first mobile service provider used by Apple for the iPhone:

A) AT&T XE "AT&T" (then Cingular Wireless XE "Cingular Wireless" \t "See AT&T" )
B) Sprint
C) T-Mobile
D) Verizon
Question
A common monetization method used by modern mobile games:

A) Pay once/non-freemium
B) Free with ad support, a.k.a. Free-to-play (F2P)
C) Freemium
D) All of the above
Question
Popularized the tile-matching genre on mobile, often called "match three" games:

A) Candy Crush Saga
B) Clash of Clans
C) Fruit Ninja
D) Words With Friends
Question
Which of the following titles is not an "endless runner" style of game?

A) Alto's Adventure
B) Jetpack Joyride
C) Laura Croft GO
D) Super Mario Run
Question
By this year, high end smartphones began to be released with 2,560×1,440 "Quad HD" resolutions and there were more than double the number of Android users compared to iOS users:

A) 2010
B) 2012
C) 2014
D) None of the above
Question
One of the biggest mobile releases of 2016, bringing augmented reality (AR) to mainstream audiences and its social element led to a phenomenon of players going for walks together and/or meeting other players in the physical world:

A) Clash Royale
B) Mini Metro
C) Pokémon GO
D) Super Mario Run
Question
In 2017, Sony introduced a series of __________ titles (such as Hidden Agenda by Supermassive Games) allowing players to use iOS or Android devices as controllers.

A) PlayLink
B) PlayMobile
C) Kickstarter
D) RedTooth
Question
Today, Android commands more than __________ of the mobile OS market share across the globe, with just below a 60 percent market share in the U.S.

A) 40 percent
B) 50 percent
C) 70 percent
D) 80 percent
Question
Early mobile games used the primitive Wireless Application Protocol (WAP) as the standard technology for connecting to the Internet.
Question
The N-Gage Platform (also called "N-Gage 2.0") was a flip phone version of the original, dedicated N-Gage gaming phone.
Question
In the mobile gaming world, "fragmentation" is the result of different platforms using different operating systems, which results in more work for developers to port games.
Question
The first generation of iPhones did not include Multimedia Messaging Service (MMS) support for sending or receiving multimedia messages.
Question
A common trend with early mobile games was to develop games first on Android and then port them over to iOS after the bugs were worked ouT
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Deck 14: Mobile and Casual Change the Game
1
Which of the following is not a common characteristic of a casual game?

A) Easy to learn, with relatively few rules
B) Simple gameplay (often requiring just one finger)
C) Can be played in short bursts of time
D) Targeted towards a narrow audience
D
2
Considered the first smartphone, with features like an address book, appointment scheduler, calculator, calendar, notepad, and world time clock:

A) Psion Organiser
B) IBM Simon
C) PalmPilot
D) BlackBerry 850
B
3
Helped lead the mass adoption of the first smartphones in Japan with its subscription-based online gaming platform called i-mode in 1999:

A) NTT DoCoMo
B) KDDI
C) Softbank
D) Hagenuk Corporation
A
4
Aside from ports of Tetris, this game programmed by Finnish developer Taneli Armanto for the Nokia 6110 was one of the first mainstream mobile games:

A) Bejeweled
B) Sorcery
C) Snake
D) Void Raider
Unlock Deck
Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
5
The original Nokia N-Gage featured a game card slot that was located:

A) On the top of the device, near the speaker
B) Inside of its pop-out video screen
C) Beneath its battery compartment
D) None of the above
Unlock Deck
Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
6
Which of the following was not true of the Tiger Telematics Gizmondo?

A) Featured a slot for a SIM card
B) Supported WAP, GPRS, and SMS/MMS
C) Was a technically superior game machine to N-Gage
D) Sold more than 50,000 units worldwide
Unlock Deck
Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
7
Pioneered the smartphone revolution with its multimedia features and App Store:

A) Apple iPhone
B) Samsung Galaxy
C) Windows Phone
D) None of the above
Unlock Deck
Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
8
The first mobile service provider used by Apple for the iPhone:

A) AT&T XE "AT&T" (then Cingular Wireless XE "Cingular Wireless" \t "See AT&T" )
B) Sprint
C) T-Mobile
D) Verizon
Unlock Deck
Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
9
A common monetization method used by modern mobile games:

A) Pay once/non-freemium
B) Free with ad support, a.k.a. Free-to-play (F2P)
C) Freemium
D) All of the above
Unlock Deck
Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
10
Popularized the tile-matching genre on mobile, often called "match three" games:

A) Candy Crush Saga
B) Clash of Clans
C) Fruit Ninja
D) Words With Friends
Unlock Deck
Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
11
Which of the following titles is not an "endless runner" style of game?

A) Alto's Adventure
B) Jetpack Joyride
C) Laura Croft GO
D) Super Mario Run
Unlock Deck
Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
12
By this year, high end smartphones began to be released with 2,560×1,440 "Quad HD" resolutions and there were more than double the number of Android users compared to iOS users:

A) 2010
B) 2012
C) 2014
D) None of the above
Unlock Deck
Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
13
One of the biggest mobile releases of 2016, bringing augmented reality (AR) to mainstream audiences and its social element led to a phenomenon of players going for walks together and/or meeting other players in the physical world:

A) Clash Royale
B) Mini Metro
C) Pokémon GO
D) Super Mario Run
Unlock Deck
Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
14
In 2017, Sony introduced a series of __________ titles (such as Hidden Agenda by Supermassive Games) allowing players to use iOS or Android devices as controllers.

A) PlayLink
B) PlayMobile
C) Kickstarter
D) RedTooth
Unlock Deck
Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
15
Today, Android commands more than __________ of the mobile OS market share across the globe, with just below a 60 percent market share in the U.S.

A) 40 percent
B) 50 percent
C) 70 percent
D) 80 percent
Unlock Deck
Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
16
Early mobile games used the primitive Wireless Application Protocol (WAP) as the standard technology for connecting to the Internet.
Unlock Deck
Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
17
The N-Gage Platform (also called "N-Gage 2.0") was a flip phone version of the original, dedicated N-Gage gaming phone.
Unlock Deck
Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
18
In the mobile gaming world, "fragmentation" is the result of different platforms using different operating systems, which results in more work for developers to port games.
Unlock Deck
Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
19
The first generation of iPhones did not include Multimedia Messaging Service (MMS) support for sending or receiving multimedia messages.
Unlock Deck
Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
20
A common trend with early mobile games was to develop games first on Android and then port them over to iOS after the bugs were worked ouT
Unlock Deck
Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
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Unlock Deck
Unlock for access to all 20 flashcards in this deck.