Deck 9: Unify My World
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Deck 9: Unify My World
1
In 2010, the number of registered developers using 3D was 250,000. How many registered developers are currently using the redesigned version of Unity 3D?
A) 500,000
B) Two million
C) Hundreds of thousands
D) None because the resign did not work well
A) 500,000
B) Two million
C) Hundreds of thousands
D) None because the resign did not work well
B
2
Which is the uncompressed audio support format for Unity?
A) WAV and AIFF, the two most common audio formats in use today
B) Unity supports both import and playback of MP3 and Ogg Vorbis files
C) Unity supports four formats of files which offer incredibly compressed file sizes and are actually MIDI files
D) Unity can encode uncompressed audio into Ogg Vorbis for desktop applications
A) WAV and AIFF, the two most common audio formats in use today
B) Unity supports both import and playback of MP3 and Ogg Vorbis files
C) Unity supports four formats of files which offer incredibly compressed file sizes and are actually MIDI files
D) Unity can encode uncompressed audio into Ogg Vorbis for desktop applications
A
3
Which is the audio encoding format for Unity?
A) WAV and AIFF, the two most common audio formats in use today
B) Unity supports both import and playback of MP3 and Ogg Vorbis files
C) Unity supports four formats of files which offer incredibly compressed file sizes and are actually MIDI files
D) Unity can encode uncompressed audio into Ogg Vorbis for desktop applications
A) WAV and AIFF, the two most common audio formats in use today
B) Unity supports both import and playback of MP3 and Ogg Vorbis files
C) Unity supports four formats of files which offer incredibly compressed file sizes and are actually MIDI files
D) Unity can encode uncompressed audio into Ogg Vorbis for desktop applications
D
4
Which is the Modtracker support format for Unity?
A) WAV and AIFF, the two most common audio formats in use today
B) Unity supports both import and playback of MP3 and Ogg Vorbis files
C) Unity supports four formats of files which offer incredibly compressed file sizes and are actually MIDI files
D) Unity can encode uncompressed audio into Ogg Vorbis for desktop applications
A) WAV and AIFF, the two most common audio formats in use today
B) Unity supports both import and playback of MP3 and Ogg Vorbis files
C) Unity supports four formats of files which offer incredibly compressed file sizes and are actually MIDI files
D) Unity can encode uncompressed audio into Ogg Vorbis for desktop applications
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5
Which is the compressed audio support format for Unity?
A) WAV and AIFF, the two most common audio formats in use today
B) Unity supports both import and playback of MP3 and Ogg Vorbis files
C) Unity supports four formats of files which offer incredibly compressed file sizes and are actually MIDI files
D) Unity can encode uncompressed audio into Ogg Vorbis for desktop applications
A) WAV and AIFF, the two most common audio formats in use today
B) Unity supports both import and playback of MP3 and Ogg Vorbis files
C) Unity supports four formats of files which offer incredibly compressed file sizes and are actually MIDI files
D) Unity can encode uncompressed audio into Ogg Vorbis for desktop applications
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6
The FMOD's features are only supported in the Pro version and include all but which of the following?
A) Low Pass Filter
B) Echo Filter
C) Distortion Filter
D) Minimal Filter
A) Low Pass Filter
B) Echo Filter
C) Distortion Filter
D) Minimal Filter
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7
What is true about the Audio Listener Component in Unity?
A) Can be customized to a wide varie3ty of settings based on the distance AUDIO SOURCE
B) Can be initiated by a number of conditions, but only a very few can be configured using no coding or scripting expertise
C) Can be set up to play D or 3D sounds in a variety of ways such as a simple ambient background that loops
D) Usually attached to a first- or a third-person controller combined with a camera
A) Can be customized to a wide varie3ty of settings based on the distance AUDIO SOURCE
B) Can be initiated by a number of conditions, but only a very few can be configured using no coding or scripting expertise
C) Can be set up to play D or 3D sounds in a variety of ways such as a simple ambient background that loops
D) Usually attached to a first- or a third-person controller combined with a camera
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8
What is true about the Audio Source Component in Unity?
A) Necessary only if the sound functions within a 3D environment
B) Can be initiated by a number of conditions, but only a very few can be configured using no coding or scripting expertise
C) Can be set up to play D or 3D sounds in a variety of ways such as a simple ambient background that loops
D) Usually attached to a first- or a third-person controller combined with a camera
A) Necessary only if the sound functions within a 3D environment
B) Can be initiated by a number of conditions, but only a very few can be configured using no coding or scripting expertise
C) Can be set up to play D or 3D sounds in a variety of ways such as a simple ambient background that loops
D) Usually attached to a first- or a third-person controller combined with a camera
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9
What is true about triggering an Audio Source in Unity?
A) Can be customized to a wide varie3ty of settings based on the distance AUDIO SOURCE
B) Can be initiated by a number of conditions, but only a very few can be configured using no coding or scripting expertise
C) Can be set up to play D or 3D sounds in a variety of ways such as a simple ambient background that loops
D) Usually attached to a first- or a third-person controller combined with a camera
A) Can be customized to a wide varie3ty of settings based on the distance AUDIO SOURCE
B) Can be initiated by a number of conditions, but only a very few can be configured using no coding or scripting expertise
C) Can be set up to play D or 3D sounds in a variety of ways such as a simple ambient background that loops
D) Usually attached to a first- or a third-person controller combined with a camera
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10
All the following are true about Unity's Project, except?
A) The largest file structure available in Unity
B) All tangible game assets are stored in a master folder
C) Basically the whole game
D) Doesn't require a backup
A) The largest file structure available in Unity
B) All tangible game assets are stored in a master folder
C) Basically the whole game
D) Doesn't require a backup
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11
What is true about the Assets folder within Unity's Project?
A) Visual organization of the contents of a project
B) The virtual building block of a Scene that can be physically visible or invisible inside the game space
C) Contains all tangible things like 3D models, textures, scripts and sound files
D) Governs every object's position
A) Visual organization of the contents of a project
B) The virtual building block of a Scene that can be physically visible or invisible inside the game space
C) Contains all tangible things like 3D models, textures, scripts and sound files
D) Governs every object's position
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12
What is true about Views within Unity's Project?
A) Visual organization of the contents of a project
B) The virtual building block of a Scene that can be physically visible or invisible inside the game space
C) Contains all tangible things like 3D models, textures, scripts and sound files
D) Governs every object's position
A) Visual organization of the contents of a project
B) The virtual building block of a Scene that can be physically visible or invisible inside the game space
C) Contains all tangible things like 3D models, textures, scripts and sound files
D) Governs every object's position
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13
What is true about the Scene file within Unity's Project?
A) Visual organization of the contents of a project
B) The virtual building block of a Scene that can be physically visible or invisible inside the game space
C) Governs every object's position
D) Contains the less tangible things that take place in a game
A) Visual organization of the contents of a project
B) The virtual building block of a Scene that can be physically visible or invisible inside the game space
C) Governs every object's position
D) Contains the less tangible things that take place in a game
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14
What is the Game Object within Unity's Project?
A) The virtual building block of a Scene that can be physically visible or invisible inside the game space
B) Visual organization of the contents of a project
C) Contains all tangible things like 3D models, textures, scripts and sound files
D) Governs every object's position
A) The virtual building block of a Scene that can be physically visible or invisible inside the game space
B) Visual organization of the contents of a project
C) Contains all tangible things like 3D models, textures, scripts and sound files
D) Governs every object's position
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Unlock for access to all 14 flashcards in this deck.
Unlock Deck
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