Deck 8: “Silly Human …”

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Question
Before game engines existed, how were games written?

A) With pre-packed software
B) Generically for all platforms
C) By musicians
D) By programmers from scratch
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Question
How does a game engine keep track of all those jillions of assets it has to deal with?

A) It has some of the most complex applications written, featuring finely tuned subsystems
B) It does not use subsystems and so is able to keep the application simple
C) The elimination of subsystems ensures precise control and consistency
D) Its design is simple and less focused
Question
A typical 3D game engine can usually import and arrange pictures and 3D graphic models. What does this include?

A) A place where 3D graphic models are edited
B) A place where 3D graphic models and 2D images are assembled together and their relationships defined
C) The how and when the sound is used in the game interactively, not the specific sounds used
D) Viewing and modifying in terms of texture shape, or size
Question
A typical 3D game engine can usually import and arrange sound files. What does this entail?

A) A place where 3D graphic models are edited
B) A place where 3D graphic models and 2D images are assembled together and their relationships defined
C) The how and when the sound is used in the game interactively, not the specific sounds used
D) Viewing and modifying in terms of texture shape, or size
Question
A typical 3D game engine can usually render light or edit objects. What does this entail?

A) A place where 3D graphic models are edited
B) A place where 3D graphic models and 2D images are assembled together and their relationships defined
C) The how and when the sound is used in the game interactively, not the specific sounds used
D) Viewing and modifying in terms of texture shape, or size
Question
A typical 3D game engine can usually determine the function of physics in the game. What does this entail?

A) Governs how realistically an element or asset in the game will perform
B) A place where 3D graphic models and 2D images are assembled together and their relationships defined
C) The how and when the sound is used in the game interactively, not the specific sounds used
D) Viewing and modifying in terms of texture shape, or size
Question
To what does gravity refer in terms of physics in games?

A) Control of the angle of an object based on physical laws
B) The game engine's way of knowing when a physical object has touched or passed through another object
C) Dictates how objects obey physical laws as well as laws of acceleration and momentum
D) Determines when objects run into each other
Question
To what does rotation refer in terms of physics in games?

A) Control of the angle of an object based on physical laws
B) The game engine's way of knowing when a physical object has touched or passed through another object
C) Dictates how objects obey physical laws as well as laws of acceleration and momentum
D) Determines when objects run into each other
Question
To what does collision detection refer in terms of physics in games?

A) Control of the angle of an object based on physical laws
B) The game engine's way of knowing when a physical object has touched or passed through another object
C) Dictates how objects obey physical laws as well as laws of acceleration and momentum
D) Determines when objects run into each other
Question
A typical 3D game engine can usually animate objects. What does this entail?

A) Refers to the way in which objects "think" and react to stimuli provided by the player
B) The concept of physics
C) This is akin to the glue that holds everything together in a game
D) Keeping track of all the items in a game, whether they are textures, 3D models, sounds, surfaces, etc.
Question
A typical 3D game engine can usually use artificial intelligence (AI). What does this entail?

A) Refers to the way in which objects "think" and react to stimuli provided by the player
B) The concept of physics
C) This is akin to the glue that holds everything together in a game
D) Keeping track of all the items in a game, whether they are textures, 3D models, sounds, surfaces, etc.
Question
A typical 3D game engine can usually use scripting. What does this entail?

A) Refers to the way in which objects "think" and react to stimuli provided by the player
B) The concept of physics
C) This is akin to the glue that holds everything together in a game
D) Keeping track of all the items in a game, whether they are textures, 3D models, sounds, surfaces, etc.
Question
A typical 3D game engine can usually use asset control. What does this entail?

A) Refers to the way in which objects "think" and react to stimuli provided by the player
B) The concept of physics
C) This is akin to the glue that holds everything together in a game
D) Keeping track of all the items in a game, whether they are textures, 3D models, sounds, surfaces, etc.
Question
What does version control mean?

A) Occurs in situations where a section of a game is perhaps updated while others are not
B) The concept of physics
C) This is akin to the glue that holds everything together in a game
D) Keeping track of all the items in a game, whether they are textures, 3D models, sounds, surfaces, etc.
Question
What is the Unreal Engine?

A) A well-constructed 2D game engine with a clean interface and helpful visual programming/scripting setup
B) Free and open source development engine for iOS devices
C) Bred for extremely high FPS gaming performance on PC and console platforms
D) Contains a combination of a well-seasoned development toolset and a visual scripting interface
Question
What is the Stencyl Engine?

A) A well-constructed 2D game engine with a clean interface and helpful visual programming/scripting setup
B) Bred for extremely high FPS gaming performance on PC and console platforms
C) Free and open source development engine for iOS devices
D) Contains a combination of a well-seasoned development toolset and a visual scripting interface
Question
What is the CryEngine?

A) A well-constructed 2D game engine with a clean interface and helpful visual programming/scripting setup
B) Free and open source development engine for iOS devices
C) Bred for extremely high FPS gaming performance on PC and console platforms
D) Contains a combination of a well-seasoned development toolset and a visual scripting interface
Question
What is the Cocos2D-iPhone?

A) A well-constructed 2D game engine with a clean interface and helpful visual programming/scripting setup
B) Free and open source development engine for iOS devices
C) Bred for extremely high FPS gaming performance on PC and console platforms
D) Contains a combination of a well-seasoned development toolset and a visual scripting interface
Question
What is the Codea?

A) The very first iOS App that allows you to design, edit, and publish games to the App Store entirely on the iPad
B) Free and open source development engine for iOS devices
C) Bred for extremely high FPS gaming performance on PC and console platforms
D) Contains a combination of a well-seasoned development toolset and a visual scripting interface
Question
Which is one element design iteration does not include?

A) Continual adjustment and modification of a product design
B) Evaluate tester feedback
C) Review gameplay balance
D) Review of factors only once
Question
What do you have to consider after getting assets designed, mixed, and mastered to then getting them into the game?

A) The way a game is structured is not dependent on a computer's logic
B) A computer's logic is more important than the game structure
C) You have to work within the limitations that you are given
D) There are no limitations when designing games
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Deck 8: “Silly Human …”
1
Before game engines existed, how were games written?

A) With pre-packed software
B) Generically for all platforms
C) By musicians
D) By programmers from scratch
D
2
How does a game engine keep track of all those jillions of assets it has to deal with?

A) It has some of the most complex applications written, featuring finely tuned subsystems
B) It does not use subsystems and so is able to keep the application simple
C) The elimination of subsystems ensures precise control and consistency
D) Its design is simple and less focused
A
3
A typical 3D game engine can usually import and arrange pictures and 3D graphic models. What does this include?

A) A place where 3D graphic models are edited
B) A place where 3D graphic models and 2D images are assembled together and their relationships defined
C) The how and when the sound is used in the game interactively, not the specific sounds used
D) Viewing and modifying in terms of texture shape, or size
B
4
A typical 3D game engine can usually import and arrange sound files. What does this entail?

A) A place where 3D graphic models are edited
B) A place where 3D graphic models and 2D images are assembled together and their relationships defined
C) The how and when the sound is used in the game interactively, not the specific sounds used
D) Viewing and modifying in terms of texture shape, or size
Unlock Deck
Unlock for access to all 21 flashcards in this deck.
Unlock Deck
k this deck
5
A typical 3D game engine can usually render light or edit objects. What does this entail?

A) A place where 3D graphic models are edited
B) A place where 3D graphic models and 2D images are assembled together and their relationships defined
C) The how and when the sound is used in the game interactively, not the specific sounds used
D) Viewing and modifying in terms of texture shape, or size
Unlock Deck
Unlock for access to all 21 flashcards in this deck.
Unlock Deck
k this deck
6
A typical 3D game engine can usually determine the function of physics in the game. What does this entail?

A) Governs how realistically an element or asset in the game will perform
B) A place where 3D graphic models and 2D images are assembled together and their relationships defined
C) The how and when the sound is used in the game interactively, not the specific sounds used
D) Viewing and modifying in terms of texture shape, or size
Unlock Deck
Unlock for access to all 21 flashcards in this deck.
Unlock Deck
k this deck
7
To what does gravity refer in terms of physics in games?

A) Control of the angle of an object based on physical laws
B) The game engine's way of knowing when a physical object has touched or passed through another object
C) Dictates how objects obey physical laws as well as laws of acceleration and momentum
D) Determines when objects run into each other
Unlock Deck
Unlock for access to all 21 flashcards in this deck.
Unlock Deck
k this deck
8
To what does rotation refer in terms of physics in games?

A) Control of the angle of an object based on physical laws
B) The game engine's way of knowing when a physical object has touched or passed through another object
C) Dictates how objects obey physical laws as well as laws of acceleration and momentum
D) Determines when objects run into each other
Unlock Deck
Unlock for access to all 21 flashcards in this deck.
Unlock Deck
k this deck
9
To what does collision detection refer in terms of physics in games?

A) Control of the angle of an object based on physical laws
B) The game engine's way of knowing when a physical object has touched or passed through another object
C) Dictates how objects obey physical laws as well as laws of acceleration and momentum
D) Determines when objects run into each other
Unlock Deck
Unlock for access to all 21 flashcards in this deck.
Unlock Deck
k this deck
10
A typical 3D game engine can usually animate objects. What does this entail?

A) Refers to the way in which objects "think" and react to stimuli provided by the player
B) The concept of physics
C) This is akin to the glue that holds everything together in a game
D) Keeping track of all the items in a game, whether they are textures, 3D models, sounds, surfaces, etc.
Unlock Deck
Unlock for access to all 21 flashcards in this deck.
Unlock Deck
k this deck
11
A typical 3D game engine can usually use artificial intelligence (AI). What does this entail?

A) Refers to the way in which objects "think" and react to stimuli provided by the player
B) The concept of physics
C) This is akin to the glue that holds everything together in a game
D) Keeping track of all the items in a game, whether they are textures, 3D models, sounds, surfaces, etc.
Unlock Deck
Unlock for access to all 21 flashcards in this deck.
Unlock Deck
k this deck
12
A typical 3D game engine can usually use scripting. What does this entail?

A) Refers to the way in which objects "think" and react to stimuli provided by the player
B) The concept of physics
C) This is akin to the glue that holds everything together in a game
D) Keeping track of all the items in a game, whether they are textures, 3D models, sounds, surfaces, etc.
Unlock Deck
Unlock for access to all 21 flashcards in this deck.
Unlock Deck
k this deck
13
A typical 3D game engine can usually use asset control. What does this entail?

A) Refers to the way in which objects "think" and react to stimuli provided by the player
B) The concept of physics
C) This is akin to the glue that holds everything together in a game
D) Keeping track of all the items in a game, whether they are textures, 3D models, sounds, surfaces, etc.
Unlock Deck
Unlock for access to all 21 flashcards in this deck.
Unlock Deck
k this deck
14
What does version control mean?

A) Occurs in situations where a section of a game is perhaps updated while others are not
B) The concept of physics
C) This is akin to the glue that holds everything together in a game
D) Keeping track of all the items in a game, whether they are textures, 3D models, sounds, surfaces, etc.
Unlock Deck
Unlock for access to all 21 flashcards in this deck.
Unlock Deck
k this deck
15
What is the Unreal Engine?

A) A well-constructed 2D game engine with a clean interface and helpful visual programming/scripting setup
B) Free and open source development engine for iOS devices
C) Bred for extremely high FPS gaming performance on PC and console platforms
D) Contains a combination of a well-seasoned development toolset and a visual scripting interface
Unlock Deck
Unlock for access to all 21 flashcards in this deck.
Unlock Deck
k this deck
16
What is the Stencyl Engine?

A) A well-constructed 2D game engine with a clean interface and helpful visual programming/scripting setup
B) Bred for extremely high FPS gaming performance on PC and console platforms
C) Free and open source development engine for iOS devices
D) Contains a combination of a well-seasoned development toolset and a visual scripting interface
Unlock Deck
Unlock for access to all 21 flashcards in this deck.
Unlock Deck
k this deck
17
What is the CryEngine?

A) A well-constructed 2D game engine with a clean interface and helpful visual programming/scripting setup
B) Free and open source development engine for iOS devices
C) Bred for extremely high FPS gaming performance on PC and console platforms
D) Contains a combination of a well-seasoned development toolset and a visual scripting interface
Unlock Deck
Unlock for access to all 21 flashcards in this deck.
Unlock Deck
k this deck
18
What is the Cocos2D-iPhone?

A) A well-constructed 2D game engine with a clean interface and helpful visual programming/scripting setup
B) Free and open source development engine for iOS devices
C) Bred for extremely high FPS gaming performance on PC and console platforms
D) Contains a combination of a well-seasoned development toolset and a visual scripting interface
Unlock Deck
Unlock for access to all 21 flashcards in this deck.
Unlock Deck
k this deck
19
What is the Codea?

A) The very first iOS App that allows you to design, edit, and publish games to the App Store entirely on the iPad
B) Free and open source development engine for iOS devices
C) Bred for extremely high FPS gaming performance on PC and console platforms
D) Contains a combination of a well-seasoned development toolset and a visual scripting interface
Unlock Deck
Unlock for access to all 21 flashcards in this deck.
Unlock Deck
k this deck
20
Which is one element design iteration does not include?

A) Continual adjustment and modification of a product design
B) Evaluate tester feedback
C) Review gameplay balance
D) Review of factors only once
Unlock Deck
Unlock for access to all 21 flashcards in this deck.
Unlock Deck
k this deck
21
What do you have to consider after getting assets designed, mixed, and mastered to then getting them into the game?

A) The way a game is structured is not dependent on a computer's logic
B) A computer's logic is more important than the game structure
C) You have to work within the limitations that you are given
D) There are no limitations when designing games
Unlock Deck
Unlock for access to all 21 flashcards in this deck.
Unlock Deck
k this deck
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Unlock Deck
Unlock for access to all 21 flashcards in this deck.