Deck 14: Influence of the Socio-Cultural Environment
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Deck 14: Influence of the Socio-Cultural Environment
1
A reference group is any person or group that serves as a point of comparison for an individual, including influencing the formation of which of the following?
A) Consumer values
B) Behaviour
C) Attitudes
D) All of the above
A) Consumer values
B) Behaviour
C) Attitudes
D) All of the above
D
2
Reference groups can take the form of symbolic groups and can include:
A) Family, friends, and sport communities
B) Athletes, coaches, friends
C) Family, teachers, advisors
D) None of the above
A) Family, friends, and sport communities
B) Athletes, coaches, friends
C) Family, teachers, advisors
D) None of the above
A
3
In Western families, because of women's increasing contributions to household incomes, many women have more ________ and ___________ in family consumer decision-making.
A) Thought / Perspective
B) Power / Influence
C) Perspective / Influence
D) Time / Effort
A) Thought / Perspective
B) Power / Influence
C) Perspective / Influence
D) Time / Effort
B
4
_________________ is the process that helps children develop their own consumption behaviour based off of the actions of parents and relatives.
A) Customer management
B) Consumer socialization
C) Social engineering
D) Consumer development
A) Customer management
B) Consumer socialization
C) Social engineering
D) Consumer development
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5
Families where the parents practiced sport as a youth have more positive attitudes towards sports than families where the parents were not active in sports.
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6
_____________ is/are one of the main problems in children's youth sports, particularly in the ages of 12 and 13.
A) High drop-out rates
B) Puberty
C) Complete lack of interest
D) Video games
A) High drop-out rates
B) Puberty
C) Complete lack of interest
D) Video games
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7
Which of the following plays a role in the development of sport fandom before reaching 12 years old?
A) Family tradition
B) Geographic location
C) Family sport history
D) All of the above
A) Family tradition
B) Geographic location
C) Family sport history
D) All of the above
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8
A generational identity influences the development of ____________.
A) Perspective of time
B) Management efforts
C) Behavioural patterns
D) Marketing efforts
A) Perspective of time
B) Management efforts
C) Behavioural patterns
D) Marketing efforts
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9
If your grandparents were born between the years of 1946-1964, which age cohort would they belong to?
A) Baby boomers
B) Generation X
C) Generation Y
D) The Silent Generation
A) Baby boomers
B) Generation X
C) Generation Y
D) The Silent Generation
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10
Community-driven, emotional consumption, wise consumption, peer pressure, and fan engagement are five issues that describe the sport consumption behaviour of which age cohort?
A) Baby boomers
B) Generation X
C) Generation Y
D) Generation Z
A) Baby boomers
B) Generation X
C) Generation Y
D) Generation Z
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11
Which age cohorts are the most likely to watch eSports rather than traditional sports?
A) Baby boomers and Millennials
B) Millennials and Generation X
C) Generation Y and Generation X
D) Generation Z and Millennials
A) Baby boomers and Millennials
B) Millennials and Generation X
C) Generation Y and Generation X
D) Generation Z and Millennials
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12
Which of the following are elements of a social class?
A) Wealth
B) Power
C) Social status
D) All of the above
A) Wealth
B) Power
C) Social status
D) All of the above
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13
In Western societies, which of the following is an optimal predictor of social class?
A) Occupation
B) Geographic location
C) Marriage status
D) Number of children
A) Occupation
B) Geographic location
C) Marriage status
D) Number of children
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14
Household income may act as a _________ for participation in sports due to the costs associated with signing up and purchasing equipment.
A) Barrier
B) Incentive
C) Facilitator
D) Bargaining chip
A) Barrier
B) Incentive
C) Facilitator
D) Bargaining chip
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15
For decades, your family has made a habit of getting together every weekend, making pizza, and watching the Liverpool FC match. This is an example of:
A) Generation
B) Culture
C) Behavioral pattern
D) Incentives
A) Generation
B) Culture
C) Behavioral pattern
D) Incentives
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16
Culture is defined by the set of values, beliefs, and traditions that are developed from childhood and transferred from ____________to ____________.
A) Neighbours
B) Classmates
C) Friends
D) Generation
A) Neighbours
B) Classmates
C) Friends
D) Generation
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