Deck 1: Introduction to Sport Consumer Behaviour

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Question
Standard micro-economic theory suggests that consumers will make _____________ decisions on what sport products they consume.

A) Impulsive
B) Anticipated
C) Rational
D) Consistent
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Question
Which of the following best represents factors that are thought to influence consumer decisions?

A) Biases, attitudes, experiences, and social forces
B) Time, ability, and location
C) Emotion and education
D) None of the above
Question
From an outsider's perspective, an individual spending $10,000 for tickets to see their favourite team is an example of:

A) Normal behaviour
B) Irrational behaviour
C) Rational behaviour
D) Antisocial behaviour
Question
Which of the following are examples of cognitive biases that can influence consumer behaviour?

A) Confirmation bias
B) Loss aversion
C) Sunk costs
D) All of the above
Question
Consumer behaviour research is primarily concerned with investigating how ___________ and ___________ factors influence decision-making to explain or predict behavioural patterns.

A) Personal / Social
B) Cognitive / Emotional
C) Individual / Environmental
D) Time / Financial
Question
The understanding of sport consumer behaviour is based on _________ psychology, which provides knowledge regarding why individuals search for, select, and use sport products.

A) Reverse
B) Emotional
C) Personal
D) Social
Question
Which three aspects are examined through the lens of sport consumer behaviour?

A) Purpose, Thoughts, Dreams
B) Actions, Intentions, and Thoughts
C) Purpose, Thoughts, and Actions
D) Purpose, Intention, and Meaning
Question
Sport consumer behaviour examines which of the following?

A) Responses before purchasing
B) Responses after purchasing
C) Responses during purchase
D) All of the above
Question
Consumers will seek out and use sport products to solve a problem and/or acquire desirable benefits that satisfy ________ and _________.

A) Needs / Wants
B) Desires / Functions
C) Experiences / Desires
D) Wants / Dreams
Question
The Sport Experience Design (SX) proposes a system with three elements. Which are they?

A) The sport user, the sport organization, and the sport context.
B) The athlete, the coach, and the general manager
C) The sport user, the athletes, the sport media
D) Sport organizations, sport media, and the sport consumer.
Question
Which of the following is NOT a sport context factor?

A) The consumer perspective
B) Usefulness
C) Temporal pressure
D) Social surrounding
Question
The experience blueprint represents a diagram of _________ encountered by consumers. Often these ____________ are arranged in a chronological sequence related to interactions that occur before, during and after buying and using a sport product.

A) Touchpoints
B) Touchdowns
C) Interactions
D) Perceptions
Question
The sport consumer ____________ represents the sport businesses and consumers that make up a pool of potential buyers and sellers of sport products.

A) Marketplace
B) Industry
C) Behaviour
D) Entertainment
Question
Which of the following is NOT a factor that influences sport consumption?

A) Personal factors
B) Contextual factors
C) Psychological factors
D) Circle-of-friends factors
Question
When sport consumers begin the process of problem and desire recognition, gathering information and identifying and evaluating alternatives, what process are they engaged in?

A) Consumer decision-making process
B) Purchase intention process
C) Sport consumer process
D) The sport management system
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Deck 1: Introduction to Sport Consumer Behaviour
1
Standard micro-economic theory suggests that consumers will make _____________ decisions on what sport products they consume.

A) Impulsive
B) Anticipated
C) Rational
D) Consistent
C
2
Which of the following best represents factors that are thought to influence consumer decisions?

A) Biases, attitudes, experiences, and social forces
B) Time, ability, and location
C) Emotion and education
D) None of the above
A
3
From an outsider's perspective, an individual spending $10,000 for tickets to see their favourite team is an example of:

A) Normal behaviour
B) Irrational behaviour
C) Rational behaviour
D) Antisocial behaviour
B
4
Which of the following are examples of cognitive biases that can influence consumer behaviour?

A) Confirmation bias
B) Loss aversion
C) Sunk costs
D) All of the above
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5
Consumer behaviour research is primarily concerned with investigating how ___________ and ___________ factors influence decision-making to explain or predict behavioural patterns.

A) Personal / Social
B) Cognitive / Emotional
C) Individual / Environmental
D) Time / Financial
Unlock Deck
Unlock for access to all 15 flashcards in this deck.
Unlock Deck
k this deck
6
The understanding of sport consumer behaviour is based on _________ psychology, which provides knowledge regarding why individuals search for, select, and use sport products.

A) Reverse
B) Emotional
C) Personal
D) Social
Unlock Deck
Unlock for access to all 15 flashcards in this deck.
Unlock Deck
k this deck
7
Which three aspects are examined through the lens of sport consumer behaviour?

A) Purpose, Thoughts, Dreams
B) Actions, Intentions, and Thoughts
C) Purpose, Thoughts, and Actions
D) Purpose, Intention, and Meaning
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Unlock for access to all 15 flashcards in this deck.
Unlock Deck
k this deck
8
Sport consumer behaviour examines which of the following?

A) Responses before purchasing
B) Responses after purchasing
C) Responses during purchase
D) All of the above
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Unlock for access to all 15 flashcards in this deck.
Unlock Deck
k this deck
9
Consumers will seek out and use sport products to solve a problem and/or acquire desirable benefits that satisfy ________ and _________.

A) Needs / Wants
B) Desires / Functions
C) Experiences / Desires
D) Wants / Dreams
Unlock Deck
Unlock for access to all 15 flashcards in this deck.
Unlock Deck
k this deck
10
The Sport Experience Design (SX) proposes a system with three elements. Which are they?

A) The sport user, the sport organization, and the sport context.
B) The athlete, the coach, and the general manager
C) The sport user, the athletes, the sport media
D) Sport organizations, sport media, and the sport consumer.
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Unlock for access to all 15 flashcards in this deck.
Unlock Deck
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11
Which of the following is NOT a sport context factor?

A) The consumer perspective
B) Usefulness
C) Temporal pressure
D) Social surrounding
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Unlock for access to all 15 flashcards in this deck.
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12
The experience blueprint represents a diagram of _________ encountered by consumers. Often these ____________ are arranged in a chronological sequence related to interactions that occur before, during and after buying and using a sport product.

A) Touchpoints
B) Touchdowns
C) Interactions
D) Perceptions
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Unlock for access to all 15 flashcards in this deck.
Unlock Deck
k this deck
13
The sport consumer ____________ represents the sport businesses and consumers that make up a pool of potential buyers and sellers of sport products.

A) Marketplace
B) Industry
C) Behaviour
D) Entertainment
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Unlock Deck
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14
Which of the following is NOT a factor that influences sport consumption?

A) Personal factors
B) Contextual factors
C) Psychological factors
D) Circle-of-friends factors
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15
When sport consumers begin the process of problem and desire recognition, gathering information and identifying and evaluating alternatives, what process are they engaged in?

A) Consumer decision-making process
B) Purchase intention process
C) Sport consumer process
D) The sport management system
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Unlock Deck
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Unlock for access to all 15 flashcards in this deck.