Deck 2: Human-Computer Interaction HCI: Part B
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Deck 2: Human-Computer Interaction HCI: Part B
1
A technique that organizes data into groups to form non-redundant, stable, flexible, and adaptive entities is:
A)optimization
B)normalization
C)randomization
D)requirements analysis
A)optimization
B)normalization
C)randomization
D)requirements analysis
normalization
2
Which of the following is not a factor in the failure of the systems developments projects?
A)size of the company
B)failure of systems integration
C)inadequate user involvement
D)continuation of a project that should have been cancelled
A)size of the company
B)failure of systems integration
C)inadequate user involvement
D)continuation of a project that should have been cancelled
size of the company
3
A software might allow a user to interact via
A)keyboard commands
B)mouse movement
C)voice recognition commands
D)all of the mentioned
A)keyboard commands
B)mouse movement
C)voice recognition commands
D)all of the mentioned
all of the mentioned
4
____________helps meet psychological and cognitive processing needs, increases human confidence.
A)attitude
B)feedback
C)visual analysis
D)interaction design
A)attitude
B)feedback
C)visual analysis
D)interaction design
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5
What is the fundamental insight underlying the "cognitive walk through" method of evaluation?
A)processes are the most important aspect of the user experience
B)the idea that users can sometimes be left out of the evaluation
C)the idea that users earn by exploring an interface text should be legible and distinguishable from its background under different lighting conditions
D)the idea that experts need to work hand in hand with useers to develop an optimal user experience
A)processes are the most important aspect of the user experience
B)the idea that users can sometimes be left out of the evaluation
C)the idea that users earn by exploring an interface text should be legible and distinguishable from its background under different lighting conditions
D)the idea that experts need to work hand in hand with useers to develop an optimal user experience
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6
Which of the following is a design implication of our understanding of human attention?
A)the same kinds of distinctions that a person would feel in the world
B)information than is needed at the present moment for the user
C)sounds should be audible and distinguishable in the user
A)the same kinds of distinctions that a person would feel in the world
B)information than is needed at the present moment for the user
C)sounds should be audible and distinguishable in the user
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7
"An informal narrative description of human activities or tasks in a story that allows exploration and discussion of contexts, needs, and requirements" describes which of the following?
A)storyboard
B)scenario
C)use case
D)uml case
A)storyboard
B)scenario
C)use case
D)uml case
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8
Mental model is a/ an____________of a device or a system
A)summary of the characteristics of users
B)estimate of mental level of users
C)human representation of the conceptual structure
D)investigation results about mental characteristics of users
A)summary of the characteristics of users
B)estimate of mental level of users
C)human representation of the conceptual structure
D)investigation results about mental characteristics of users
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9
What is the most important property that prototype should have?
A)should allow the key concepts to be tested with users
B)should support a wide range of user tests
C)should look like the final product
D)should be easy to throw away
A)should allow the key concepts to be tested with users
B)should support a wide range of user tests
C)should look like the final product
D)should be easy to throw away
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10
Metaphor is a cognitive process in which an experience is related to:
A)an already familiar concept
B)a newly created concept
C)an expert rule
D)an organizational rule
A)an already familiar concept
B)a newly created concept
C)an expert rule
D)an organizational rule
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11
A simplified model of Human Information Processign include human resources such as:
A)memory
B)strength
C)energy
D)head
A)memory
B)strength
C)energy
D)head
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12
The design of a keyboard layout reflects the____________concern in HCI
A)cognitive
B)physical
C)usefulness
D)usability
A)cognitive
B)physical
C)usefulness
D)usability
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13
Define life cycle model in HCI.
A)none of the mentioned
B)star, usability engineering
C)usability engineering, iterative design
D)star, iterative design
A)none of the mentioned
B)star, usability engineering
C)usability engineering, iterative design
D)star, iterative design
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14
Process oriented Main elementIssue, position and argumentsWhich design rationale suite the characteristic above?
A)issue-based information system
B)design space analysis
C)psychological design rationale
D)graphical design rationale
A)issue-based information system
B)design space analysis
C)psychological design rationale
D)graphical design rationale
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15
Which rule in Schneiderman Golden Rule suite the statement below "For every user action, to simplify new system sign up process, error correction system must be provided to facilitate user"
A)strive for consistency
B)offer informative feedback
C)disign dialogues to yield closure
D)offer error prevention and simple error handling
A)strive for consistency
B)offer informative feedback
C)disign dialogues to yield closure
D)offer error prevention and simple error handling
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16
Choose THREE (3) senses in Multi-modal Technology
i. Touch
ii. Smel
Liii. Sound
A)i, ii and iii
B)i, iii and iv
C)i, ii and iv
D)ii, iii and iv
i. Touch
ii. Smel
Liii. Sound
A)i, ii and iii
B)i, iii and iv
C)i, ii and iv
D)ii, iii and iv
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17
Which of the following is the handwriting recognition device?
A)tablet pc
B)lcd monitor
C)keyboard
D)monochrome monitor
A)tablet pc
B)lcd monitor
C)keyboard
D)monochrome monitor
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18
How many principle in universal design?
A)six
B)seven
C)eight
D)ten
A)six
B)seven
C)eight
D)ten
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19
Given a scenario where you have a very small user base, which evaluationstrategy would you select:
A)between groups
B)within groups, fixed order tasks
C)within groups, randomised tasks
D)within groups, a combination of fixed and random tasks
A)between groups
B)within groups, fixed order tasks
C)within groups, randomised tasks
D)within groups, a combination of fixed and random tasks
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20
Which of the following is/are false about Within-group study design?
A)there are two groups of test users
B)there is one group of test users
C)there is a learning effect
D)every test user uses both systems
A)there are two groups of test users
B)there is one group of test users
C)there is a learning effect
D)every test user uses both systems
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21
In user experiments, we have a Control Group to:
A)deal with extra people
B)establish a baseline
C)evaluate the default behaviour of people
D)distract people
A)deal with extra people
B)establish a baseline
C)evaluate the default behaviour of people
D)distract people
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22
Suppose you have designed two versions of your application and you show themto a set of 10 users one by one for a user study. Which of the following studydesigns does this signify?
A)within-group
B)between-group
C)control-group
D)none of the above
A)within-group
B)between-group
C)control-group
D)none of the above
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23
Which of the following is true about good design?
A)good design is just cool graphics
B)good design is just common sense
C)good design comes from an iterative process with the user in loop
D)good design can come from fixing the ui at the end
A)good design is just cool graphics
B)good design is just common sense
C)good design comes from an iterative process with the user in loop
D)good design can come from fixing the ui at the end
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24
HCI design standards include recommendations based on
A)human physical,
B)cognitive
C)affective characteristics
D)all of the above
A)human physical,
B)cognitive
C)affective characteristics
D)all of the above
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25
Which of the following is golden rule for interface design?
A)place the user in control
B)reduce the user's memory load
C)make the interface consistent
D)all of the mentioned
A)place the user in control
B)reduce the user's memory load
C)make the interface consistent
D)all of the mentioned
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