Deck 9: Evaluation Techniques, User Interface Design, and Internationalization

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Question
What are the things needed for cognitive walkthrough?

A)prototype of the system
B)description of the task
C)both a and b
D)none of the above
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Question
----------------- is the prediction of the outcome of an experiment

A)hypothesis
B)variables
C)participants
D)field studies
Question
In which evaluation method "usability criteria" is identified?

A)review based evaluation
B)model based evaluation
C)heuristics evaluation
D)experimental evaluation
Question
The goals of evaluation

A)to assess the extent and accessibility of the system's functionality
B)to assess users' experience of the interaction
C)to identify any specific problems with the system
D)all the above
Question
In cognitive walkthrough, problem report should indicate

A)date
B)evaluators
C)severity of the problem
D)all of the above
Question
Which of the following is golden rule for interface design?

A)strive for consistency
B)offer error prevention and simple error handling
C)reduce short-term memory load
D)all of the mentioned
Question
Educational software provides guidance and background information when the student makes an inappropriate response is an example of --------

A)flexibility in use
B)perceptible information
C)tolerance for error
D)none of these
Question
Which of the following is NOT a principle of universal design?

A)sustainabilit y
B)tolerance of error
C)low physical effort
D)equitable use
Question
What is the major technology used to capture handwriting?

A)go-pen point computer
B)digitizing tablet
C)apple newton
D)pen-based computer
Question
Which of the following is false about earcons?

A)motives combine to produce rich information
B)usage of analytic sounds to convey information
C)easily grouped and refined
D)structured approach to designing
Question
Minimizing the impact and damage caused by mistakes or unintended behaviour is a principle related to ______________  _

A)tolerance
B)flexibility
C)equity
D)perceptible
Question
What is the principal interaction mode for a Microsoft Kinect?

A)haptic interface
B)mouse pointer
C)exploring and browsing
D)gesture and body movements
Question
The process of making software suitable for different languages and cultures is called ---------------

A)internationali zation
B)interpolation
C)competition
D)cooperation
Question
The following describes the Iterative Design process:

A)design-code- launch
B)design- prototype- launch
C)design-prototype- evaluate
D)design- evaluate-code
Question
Observe the image below and select the best corresponding option:

A)this is good design because the keyboard is compact
B)this is bad design because it easy to press the power off switch while trying to increase the volume
C)this is good design because the logos are aesthetically appealing
D)this is bad design because the buttons are too small
Question
Observe the image below and select the best corresponding option

A)this is good design because this arrangement is aesthetically appealing
B)this is bad design because the buttons are too big
C)this is good design because the placement of otis improves the functionality
D)this is bad design because it is unintuitive and confusing
Question
Observe the image below and select the best corresponding option

A)this is good design because the layout is original and new
B)this is bad design because the direction keys are unaligned
C)this is good design because the arrangement makes the keyboard compact
D)this is bad design because it is aethetically unappealing
Question
"Good Design is just cool graphics".
Question
The distinction between a process- and structure-oriented design rationale resides in what information the design rationale misses to capture
Question
In grouping, If things are not logically together, then we should normally physically group them together
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Deck 9: Evaluation Techniques, User Interface Design, and Internationalization
1
What are the things needed for cognitive walkthrough?

A)prototype of the system
B)description of the task
C)both a and b
D)none of the above
both a and b
2
----------------- is the prediction of the outcome of an experiment

A)hypothesis
B)variables
C)participants
D)field studies
hypothesis
3
In which evaluation method "usability criteria" is identified?

A)review based evaluation
B)model based evaluation
C)heuristics evaluation
D)experimental evaluation
heuristics evaluation
4
The goals of evaluation

A)to assess the extent and accessibility of the system's functionality
B)to assess users' experience of the interaction
C)to identify any specific problems with the system
D)all the above
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k this deck
5
In cognitive walkthrough, problem report should indicate

A)date
B)evaluators
C)severity of the problem
D)all of the above
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Unlock Deck
k this deck
6
Which of the following is golden rule for interface design?

A)strive for consistency
B)offer error prevention and simple error handling
C)reduce short-term memory load
D)all of the mentioned
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Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
7
Educational software provides guidance and background information when the student makes an inappropriate response is an example of --------

A)flexibility in use
B)perceptible information
C)tolerance for error
D)none of these
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Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
8
Which of the following is NOT a principle of universal design?

A)sustainabilit y
B)tolerance of error
C)low physical effort
D)equitable use
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Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
9
What is the major technology used to capture handwriting?

A)go-pen point computer
B)digitizing tablet
C)apple newton
D)pen-based computer
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Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
10
Which of the following is false about earcons?

A)motives combine to produce rich information
B)usage of analytic sounds to convey information
C)easily grouped and refined
D)structured approach to designing
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Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
11
Minimizing the impact and damage caused by mistakes or unintended behaviour is a principle related to ______________  _

A)tolerance
B)flexibility
C)equity
D)perceptible
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Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
12
What is the principal interaction mode for a Microsoft Kinect?

A)haptic interface
B)mouse pointer
C)exploring and browsing
D)gesture and body movements
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Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
13
The process of making software suitable for different languages and cultures is called ---------------

A)internationali zation
B)interpolation
C)competition
D)cooperation
Unlock Deck
Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
14
The following describes the Iterative Design process:

A)design-code- launch
B)design- prototype- launch
C)design-prototype- evaluate
D)design- evaluate-code
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Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
15
Observe the image below and select the best corresponding option:

A)this is good design because the keyboard is compact
B)this is bad design because it easy to press the power off switch while trying to increase the volume
C)this is good design because the logos are aesthetically appealing
D)this is bad design because the buttons are too small
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Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
16
Observe the image below and select the best corresponding option

A)this is good design because this arrangement is aesthetically appealing
B)this is bad design because the buttons are too big
C)this is good design because the placement of otis improves the functionality
D)this is bad design because it is unintuitive and confusing
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Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
17
Observe the image below and select the best corresponding option

A)this is good design because the layout is original and new
B)this is bad design because the direction keys are unaligned
C)this is good design because the arrangement makes the keyboard compact
D)this is bad design because it is aethetically unappealing
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Unlock for access to all 20 flashcards in this deck.
Unlock Deck
k this deck
18
"Good Design is just cool graphics".
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19
The distinction between a process- and structure-oriented design rationale resides in what information the design rationale misses to capture
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20
In grouping, If things are not logically together, then we should normally physically group them together
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