Deck 1: Overview of Electronic Commerce

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Question
Every company needs a business model describing how the company operates, how it generates sales, and how it provides value to the customers and eventually profit to its owners.
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Question
The terms e-commerce and e-business can be used interchangeably.
Question
The form EC takes depends on the degree of digitization of the product sold, the process, and the delivery method.
Question
In order for a situation to be considered as electronic commerce, the product, process, and delivery method should all be digital.
Question
Purchasing a computer from Dell's Web site is partial EC because the merchandise is physically delivered.
Question
Amazon.com can be classified as a click-and-mortar organization.
Question
A person purchasing a pair of shoes from Zappos is an example of B2B.
Question
Online publishing is an electronic commerce application.
Question
According to Mockler, over 85 percent of EC volume is B2B.
Question
Transactions conducted on Priceline.com are examples of collaborative commerce.
Question
The introduction of the World Wide Web was a major milestone in electronic commerce development.
Question
The development of new networks, protocols, and EC software is one reason for the rapid expansion of electronic commerce applications.
Question
Electronic commerce is an interdisciplinary field.
Question
Collaborative computing is an approach aimed at making the human-computer interface more natural.
Question
The structure of a social network is often very simple.
Question
Enterprise social networks are privately owned by corporations and operate inside them.
Question
Facebook is an example of an enterprise social network.
Question
Digital economy refers to an economy based on digital communication networks, computers, software, and other related information technologies that provide a global platform over which people and organizations interact, communicate, collaborate, and search for information.
Question
Many companies use a corporate portal, which is a gateway for customers, employees, and partners to reach corporate information and communicate with the company.
Question
Strong competition and increased power of consumers are two of the major market and economic pressures in today's business environment.
Question
Which of the following EC mechanisms are used by Zappos to foster its relationship with customers?

A) user-contributed videos
B) Tweets
C) discussion forums
D) All of the above are used by Zappos.
Question
The type of EC transactions used by Zappos are

A) business-to-business.
B) business-to-business-to-consumer.
C) business-to-consumer.
D) consumer-to-business.
Question
The process of buying, selling, or exchanging products, services, or information via the computer best defines

A) electronic collaboration.
B) electronic commerce.
C) Tweeting.
D) cyber sales.
Question
EC can take several forms depending on the degree of digitization of the following three dimensions:

A) the product or service sold, the process, and the delivery method.
B) the business process, the collaboration, and the transaction.
C) the payment method, the delivery method, and the production method.
D) the marketing channel, the agent, and the collaboration method.
Question
Old-economy organizations that perform their primary business offline, selling physical products by means of physical agents best defines

A) click-and-mortar organizations.
B) pure-play organizations.
C) classic commerce organizations.
D) brick-and-mortar organizations.
Question
A network that uses the Internet to link multiple intranets best defines

A) corporate net.
B) collaboration network.
C) extranet.
D) relational network.
Question
Dell collaborating electronically with its partners and providing customer service online is an example of

A) B2C.
B) e-CRM.
C) C2B.
D) B2B2C.
Question
Electronic commerce applications include

A) direct marketing.
B) online banking.
C) m-commerce.
D) all of the above.
Question
Support areas for EC include each of the following except

A) infrastructure.
B) people.
C) public policy.
D) business partnerships.
Question
The e-commerce model in which a business provides some product or service to a client business that maintains its own customers is called

A) business-to-consumer.
B) business-to-business.
C) business-to-business-to-consumer.
D) consumer-to-consumer.
Question
Ebay auctions are mostly

A) business-to-employees.
B) consumer-to-business.
C) business-to-consumer.
D) consumer-to-consumer.
Question
Yub.com is an example of a

A) social network service.
B) business-to-business network.
C) business-oriented network.
D) intranet.
Question
Using Web 2.0 tools, companies can

A) encourage consumers to rate and comment on products.
B) allow consumers to create their own topic areas and build communities.
C) provide incentives such as sweepstakes and contests for customers to get involved in new product or service design and marketing campaigns.
D) do all of the above.
Question
A user-defined world in which people can interact, play, and do business best describes

A) virtual world.
B) virtual business.
C) virtual model.
D) cyberspace.
Question
Web 2.0 tools include

A) wikis.
B) RSS feeds.
C) blogs.
D) all of the above.
Question
Which of the following is not a major revenue model?

A) attributive fee
B) sales
C) transaction fees
D) subscription fees
Question
Benefits of e-commerce to customers include

A) ubiquity.
B) instant delivery.
C) no sales tax.
D) all of the above.
Question
________ refers to old-economy organizations or corporations that perform their primary business offline, selling physical products by means of physical agents.
Question
________ describes the hardware, software, and networks used in EC.
Question
The e-commerce model in which individuals use the Internet to sell products or services to organizations or individuals who seek sellers to bid on products or services they need is called ________.
Question
The e-commerce model in which an organization delivers services, information, or products to its individual employees is ________.
Question
A ________ is a service that builds online communities by providing an online space for people to build free homepages and that provides basic communication and support tools for conducting different activities in the social network.
Question
________ are social networks whose primary objective is to facilitate business.
Question
A ________ is a user-defined world in which people can interact, play, and do business.
Question
A ________ can be a reaction to a specific business pressure already in existence, or it can be an initiative that will defend an organization against future business pressures.
Question
________ refers to the benefits a company can derive from using EC.
Question
A ________ is a model in which a buyer requests would-be sellers to submit bids; the lowest bidder wins.
Question
According to the Harmony Hollow Software 2006 study mentioned in the textbook, the major barriers to EC are ________, ________, ________, ________, ________, and ________.
Question
List and briefly explain three of the five support services in the electronic commerce framework.
Question
Identify the 10 major types of EC transactions.
Question
Define digital economy. Identify six major characteristics of the digital economy.
Question
List the five typical EC business models.
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Deck 1: Overview of Electronic Commerce
1
Every company needs a business model describing how the company operates, how it generates sales, and how it provides value to the customers and eventually profit to its owners.
True
2
The terms e-commerce and e-business can be used interchangeably.
True
3
The form EC takes depends on the degree of digitization of the product sold, the process, and the delivery method.
True
4
In order for a situation to be considered as electronic commerce, the product, process, and delivery method should all be digital.
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k this deck
5
Purchasing a computer from Dell's Web site is partial EC because the merchandise is physically delivered.
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6
Amazon.com can be classified as a click-and-mortar organization.
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7
A person purchasing a pair of shoes from Zappos is an example of B2B.
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8
Online publishing is an electronic commerce application.
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9
According to Mockler, over 85 percent of EC volume is B2B.
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10
Transactions conducted on Priceline.com are examples of collaborative commerce.
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11
The introduction of the World Wide Web was a major milestone in electronic commerce development.
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12
The development of new networks, protocols, and EC software is one reason for the rapid expansion of electronic commerce applications.
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k this deck
13
Electronic commerce is an interdisciplinary field.
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14
Collaborative computing is an approach aimed at making the human-computer interface more natural.
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k this deck
15
The structure of a social network is often very simple.
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16
Enterprise social networks are privately owned by corporations and operate inside them.
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17
Facebook is an example of an enterprise social network.
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18
Digital economy refers to an economy based on digital communication networks, computers, software, and other related information technologies that provide a global platform over which people and organizations interact, communicate, collaborate, and search for information.
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19
Many companies use a corporate portal, which is a gateway for customers, employees, and partners to reach corporate information and communicate with the company.
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k this deck
20
Strong competition and increased power of consumers are two of the major market and economic pressures in today's business environment.
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Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
21
Which of the following EC mechanisms are used by Zappos to foster its relationship with customers?

A) user-contributed videos
B) Tweets
C) discussion forums
D) All of the above are used by Zappos.
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k this deck
22
The type of EC transactions used by Zappos are

A) business-to-business.
B) business-to-business-to-consumer.
C) business-to-consumer.
D) consumer-to-business.
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Unlock for access to all 52 flashcards in this deck.
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23
The process of buying, selling, or exchanging products, services, or information via the computer best defines

A) electronic collaboration.
B) electronic commerce.
C) Tweeting.
D) cyber sales.
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Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
24
EC can take several forms depending on the degree of digitization of the following three dimensions:

A) the product or service sold, the process, and the delivery method.
B) the business process, the collaboration, and the transaction.
C) the payment method, the delivery method, and the production method.
D) the marketing channel, the agent, and the collaboration method.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
25
Old-economy organizations that perform their primary business offline, selling physical products by means of physical agents best defines

A) click-and-mortar organizations.
B) pure-play organizations.
C) classic commerce organizations.
D) brick-and-mortar organizations.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
26
A network that uses the Internet to link multiple intranets best defines

A) corporate net.
B) collaboration network.
C) extranet.
D) relational network.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
27
Dell collaborating electronically with its partners and providing customer service online is an example of

A) B2C.
B) e-CRM.
C) C2B.
D) B2B2C.
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Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
28
Electronic commerce applications include

A) direct marketing.
B) online banking.
C) m-commerce.
D) all of the above.
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Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
29
Support areas for EC include each of the following except

A) infrastructure.
B) people.
C) public policy.
D) business partnerships.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
30
The e-commerce model in which a business provides some product or service to a client business that maintains its own customers is called

A) business-to-consumer.
B) business-to-business.
C) business-to-business-to-consumer.
D) consumer-to-consumer.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
31
Ebay auctions are mostly

A) business-to-employees.
B) consumer-to-business.
C) business-to-consumer.
D) consumer-to-consumer.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
32
Yub.com is an example of a

A) social network service.
B) business-to-business network.
C) business-oriented network.
D) intranet.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
33
Using Web 2.0 tools, companies can

A) encourage consumers to rate and comment on products.
B) allow consumers to create their own topic areas and build communities.
C) provide incentives such as sweepstakes and contests for customers to get involved in new product or service design and marketing campaigns.
D) do all of the above.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
34
A user-defined world in which people can interact, play, and do business best describes

A) virtual world.
B) virtual business.
C) virtual model.
D) cyberspace.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
35
Web 2.0 tools include

A) wikis.
B) RSS feeds.
C) blogs.
D) all of the above.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
36
Which of the following is not a major revenue model?

A) attributive fee
B) sales
C) transaction fees
D) subscription fees
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
37
Benefits of e-commerce to customers include

A) ubiquity.
B) instant delivery.
C) no sales tax.
D) all of the above.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
38
________ refers to old-economy organizations or corporations that perform their primary business offline, selling physical products by means of physical agents.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
39
________ describes the hardware, software, and networks used in EC.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
40
The e-commerce model in which individuals use the Internet to sell products or services to organizations or individuals who seek sellers to bid on products or services they need is called ________.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
41
The e-commerce model in which an organization delivers services, information, or products to its individual employees is ________.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
42
A ________ is a service that builds online communities by providing an online space for people to build free homepages and that provides basic communication and support tools for conducting different activities in the social network.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
43
________ are social networks whose primary objective is to facilitate business.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
44
A ________ is a user-defined world in which people can interact, play, and do business.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
45
A ________ can be a reaction to a specific business pressure already in existence, or it can be an initiative that will defend an organization against future business pressures.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
46
________ refers to the benefits a company can derive from using EC.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
47
A ________ is a model in which a buyer requests would-be sellers to submit bids; the lowest bidder wins.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
48
According to the Harmony Hollow Software 2006 study mentioned in the textbook, the major barriers to EC are ________, ________, ________, ________, ________, and ________.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
49
List and briefly explain three of the five support services in the electronic commerce framework.
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50
Identify the 10 major types of EC transactions.
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51
Define digital economy. Identify six major characteristics of the digital economy.
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52
List the five typical EC business models.
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