Deck 6: Text and Sound
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Deck 6: Text and Sound
1
You can show text in an Alice world by using the say and think methods to show an object's speech and thoughts.
True
2
The say and think methods can be used with every object in Alice, including inanimate objects like rocks, trees, buildings, and vehicles.
True
3
Times New Roman is a font.
False
4
Times New Roman Bold 12 pt. is a typeface.
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5
Alice does not allow users to create methods that provide special effects for 3D text.
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6
Alice allows you to create an instance of an object in a world while the world is running.
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7
In Alice, 3D text can be used to communicate with the user.
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8
The Alice Local Gallery contains a folder to create 3D text objects.
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9
Each object in an Alice world has a primitive sound method that can be used to play a sound file.
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10
Sound files are most often used in Alice worlds to add instructions.
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11
Sound files are stored as parameters of an Alice object.
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12
A sound file that is stored as part of one object should not be played by any other object in Alice.
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13
The default value for all durations in Alice is three seconds.
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14
You can use the fontSize parameter to set the typeface for the say and think methods.
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15
Every typeface that is available on your computer system, in programs such as Microsoft Word or Internet Explorer, will work with the Alice say and think methods.
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16
The say and think methods can be used to display information about an Alice world.
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17
You can print any text string as a message in the print zone.
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18
Messages and titles can be added to an Alice world as three-dimensional text.
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19
Using image and sound files in Alice raises the issue of copyrights.
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20
You can rename a sound clip by right-clicking the sound clip tile and then changing the name.
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21
You can delete a sound clip by dragging it to the Trash can.
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22
A ____ shows words that are supposed to have been spoken by an object.
A) billboard
B) dialog balloon
C) typeface
D) thought bubble
A) billboard
B) dialog balloon
C) typeface
D) thought bubble
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23
The process of giving human qualities, such as feelings, thoughts, or human-like movements, to inanimate objects is a form of ____.
A) concurrency
B) personification
C) encapsulation
D) tessellation
A) concurrency
B) personification
C) encapsulation
D) tessellation
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24
In typography, a ____ is a full range of type of the same design, such as Times New Roman or Hevetica.
A) typeface
B) font
C) thought bubble
D) billboard
A) typeface
B) font
C) thought bubble
D) billboard
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25
A(n) ____ is a set of characters of the same typeface, size, and style.
A) object
B) billboard
C) font
D) outline
A) object
B) billboard
C) font
D) outline
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26
The ____ instruction can be used to display messages or the value of variables and parameters in a special text zone at the bottom of a running Alice world.
A) print
B) more
C) show
D) say
A) print
B) more
C) show
D) say
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27
The ____ instruction is often used to show someone the value of a variable while a world is playing.
A) more
B) print
C) say
D) show
A) more
B) print
C) say
D) show
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28
A programmer can choose to display the value of a variable using the ____ instruction while debugging a world.
A) more
B) say
C) print
D) show
A) more
B) say
C) print
D) show
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29
A ____ is a spot in a computer program just before or just after some action occurs.
A) breakpoint
B) thread
C) call stack
D) code path
A) breakpoint
B) thread
C) call stack
D) code path
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30
Because 3D text is implemented as an Alice ____, methods such as move, turn, and roll can be used to animate the text.
A) property
B) namespace
C) object
D) constructor
A) property
B) namespace
C) object
D) constructor
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31
Each object in Alice has a Boolean ____ property that can be set to false to make an object invisible.
A) isVisible
B) isHidden
C) opacity
D) isShowing
A) isVisible
B) isHidden
C) opacity
D) isShowing
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32
An object's ____ property determines if the object is solid or transparent.
A) opacity
B) isVisible
C) isShowing
D) isHidden
A) opacity
B) isVisible
C) isShowing
D) isHidden
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33
A ____ is a flat, two-dimensional object with length and width, but no depth.
A) scene
B) billboard
C) frame
D) storyboard
A) scene
B) billboard
C) frame
D) storyboard
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34
____ are objects that can be manipulated with primitive methods, like move, turn, and roll, as well as with user-created methods.
A) Breakpoints
B) Billboards
C) Dialog balloons
D) Thought bubbles
A) Breakpoints
B) Billboards
C) Dialog balloons
D) Thought bubbles
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35
Titles, credits, and instructions for users can be presented in an Alice world as a ____ that was created and saved as a picture file.
A) billboard
B) breakpoint
C) dialog balloon
D) thought bubble
A) billboard
B) breakpoint
C) dialog balloon
D) thought bubble
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36
In the say and think methods, the ____ parameter determines how long, in seconds, the message will remain on the screen.
A) continuation
B) time
C) length
D) duration
A) continuation
B) time
C) length
D) duration
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37
In the say and think methods, the number for the ____ parameter refers to the point size of the text, but the actual size depends on the size of the window in which the world runs, as well as the computer's screen resolution.
A) textSize
B) fontSize
C) contentSize
D) wordSize
A) textSize
B) fontSize
C) contentSize
D) wordSize
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38
In the say and think methods, the ____ parameter is the name of the chosen font.
A) fontName
B) fontSize
C) fontHandle
D) fontMoniker
A) fontName
B) fontSize
C) fontHandle
D) fontMoniker
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39
In the say and think methods, the ____ parameter affects the background color.
A) fontName
B) fontSize
C) bubbleColor
D) duration
A) fontName
B) fontSize
C) bubbleColor
D) duration
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40
In the say and think methods, the ____ parameter affects the font color for the messages.
A) fontName
B) fontSize
C) bubbleColor
D) textColor
A) fontName
B) fontSize
C) bubbleColor
D) textColor
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41
HSB stands for ____.
A) Hue, Saturation, and Brightness
B) Hue, Shade, and Brightness
C) Hue, Shade, and Brilliance
D) Hue, Saturation, and Brilliance
A) Hue, Saturation, and Brightness
B) Hue, Shade, and Brightness
C) Hue, Shade, and Brilliance
D) Hue, Saturation, and Brilliance
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42
RGB stands for ____.
A) Red, Gold, and Blue
B) Red, Green, and Black
C) Red, Green, and Blue
D) Red, Gold, and Black
A) Red, Gold, and Blue
B) Red, Green, and Black
C) Red, Green, and Blue
D) Red, Gold, and Black
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43
You can add 3D text to a world through the ____.
A) method gallery
B) object gallery
C) Web Gallery
D) Local Gallery
A) method gallery
B) object gallery
C) Web Gallery
D) Local Gallery
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44
In Alice, you can cause a fade to occur by using the ____ property.
A) isHidden
B) isShowing
C) opacity
D) isVisible
A) isHidden
B) isShowing
C) opacity
D) isVisible
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45
A repeated pattern of an image on a surface is called a(n) ____ of the surface.
A) saturation
B) tessellation
C) personification
D) animation
A) saturation
B) tessellation
C) personification
D) animation
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46
A curious side effect of adding a picture file to an Alice world as a ____ is that the image is now available as a texture map that can be used for other objects.
A) billboard
B) breakpoint
C) thought bubble
D) dialog balloon
A) billboard
B) breakpoint
C) thought bubble
D) dialog balloon
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