Deck 12: Application Design IU: The User Interface
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Deck 12: Application Design IU: The User Interface
1
The ________ is where the interaction between the user and the application takes place.
A) requirements phase
B) user interface
C) system level
D) application
A) requirements phase
B) user interface
C) system level
D) application
user interface
2
The user interface is primarily ________ that makes the interaction between two different worlds of human and machine possible.
A) an interpreter
B) a device
C) a use case
D) an information system
A) an interpreter
B) a device
C) a use case
D) an information system
an interpreter
3
The graphical user interface translates the binary language of the computer into ________ of the real world.
A) a symbolic language
B) the java language
C) the metaphors
D) xml
A) a symbolic language
B) the java language
C) the metaphors
D) xml
the metaphors
4
It is the responsibility of the ________ to translate the computer language to metaphors that human understands.
A) UI designer
B) system analyst
C) system programmer
D) system user
A) UI designer
B) system analyst
C) system programmer
D) system user
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5
The messages that are received by the user interface layer and transmitted to the application are classified as ________.
A) GUI
B) output
C) input
D) DOS
A) GUI
B) output
C) input
D) DOS
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6
The messages sent from an application to a user are classified as ________.
A) output
B) input
C) GUI
D) DOS
A) output
B) input
C) GUI
D) DOS
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7
Which of the following is one of the UI responsibilities?
A) accepting and editing user input
B) producing human-intelligible output
C) guiding users to accomplish tasks
D) all of the above
A) accepting and editing user input
B) producing human-intelligible output
C) guiding users to accomplish tasks
D) all of the above
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8
The manner in which the user interface guides users through the flow of the application is called ________.
A) navigation
B) the layout
C) workflow
D) a guideline
A) navigation
B) the layout
C) workflow
D) a guideline
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9
The ________ interface is the type of interface where the user types instructions to the computer in a special language.
A) interactive
B) real-time
C) user friendly
D) command-line
A) interactive
B) real-time
C) user friendly
D) command-line
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10
The ________ approach enables users to interact with the computer through real-world metaphors.
A) user friendly
B) Graphical User Interface (GUI)
C) real-time
D) applet programming
A) user friendly
B) Graphical User Interface (GUI)
C) real-time
D) applet programming
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11
The user interface is a layer of ________ objects that manage interaction with the user.
A) control
B) boundary
C) utility
D) virtual
A) control
B) boundary
C) utility
D) virtual
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12
Each metaphor in the vocabulary of user interface can signify ________ role(s).
A) multiple
B) a single
C) two or less
D) Metaphors have nothing to do with roles.
A) multiple
B) a single
C) two or less
D) Metaphors have nothing to do with roles.
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13
Which of the following is an example of interface containers?
A) Web pages
B) forms
C) frames
D) all of the above
A) Web pages
B) forms
C) frames
D) all of the above
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14
Containers organize and present visual controls for a ________ purpose.
A) specific
B) general purpose
C) future
D) visual
A) specific
B) general purpose
C) future
D) visual
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15
Displayers provide ________ information.
A) textual
B) textual and pictorial
C) pictorial
D) input and output
A) textual
B) textual and pictorial
C) pictorial
D) input and output
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16
The main window of a word-processing application is an example of a(n) ________.
A) displayer
B) visual control
C) editor
D) container
A) displayer
B) visual control
C) editor
D) container
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17
A slider that controls the sound level and the balance of various devices connected to the sound card is an example of a(n) ________.
A) editor
B) displayer
C) container
D) selector
A) editor
B) displayer
C) container
D) selector
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18
A Find button is an example of a(n)________.
A) executor
B) editor
C) displayer
D) selector
A) executor
B) editor
C) displayer
D) selector
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19
Object signifiers point toward anything that can be represented as a distinct entity such as ________.
A) a document
B) a Web site
C) an application
D) all of the above
A) a document
B) a Web site
C) an application
D) all of the above
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20
Hyperlinks are widely used as ________.
A) selectors
B) navigators
C) containers
D) editors
A) selectors
B) navigators
C) containers
D) editors
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21
________ represent objects, their properties, and/or their methods.
A) Object signifiers
B) Navigators
C) Displayers
D) Containers
A) Object signifiers
B) Navigators
C) Displayers
D) Containers
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22
________ are an example of manipulators.
A) Icons
B) Scroll bars
C) Menus
D) Buttons
A) Icons
B) Scroll bars
C) Menus
D) Buttons
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23
________ in the user interface is achieved when the user can predict what kinds of actions produce what kinds of results.
A) Multifunction
B) Consistency
C) Credibility
D) Navigation
A) Multifunction
B) Consistency
C) Credibility
D) Navigation
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24
________ must be adapted to the problem at hand.
A) Patterns
B) Consistency
C) Manipulation
D) Buttons
A) Patterns
B) Consistency
C) Manipulation
D) Buttons
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25
User interface design must map ________ into UI metaphors.
A) messages
B) parameters
C) return values
D) all of the above
A) messages
B) parameters
C) return values
D) all of the above
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26
Each metaphor in the user interface can signify multiple ________.
A) names
B) colors
C) directions
D) roles
A) names
B) colors
C) directions
D) roles
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27
A pattern is the core of the solution to a problem that occurs ________ in an environment.
A) seldom
B) repeatedly
C) occasionally
D) the least often
A) seldom
B) repeatedly
C) occasionally
D) the least often
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28
A form is an example of a(n)________.
A) container
B) executor
C) displayer
D) editor
A) container
B) executor
C) displayer
D) editor
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29
Text boxes are examples of ________.
A) containers
B) executors
C) displayers
D) editors
A) containers
B) executors
C) displayers
D) editors
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30
Labels, graphs, and pictures are examples of ________.
A) containers
B) selectors
C) displayers
D) editors
A) containers
B) selectors
C) displayers
D) editors
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31
When working on the aesthetics of a user interface, the developer must consider the ________ of whoever pays the development expenses.
A) taste
B) position
C) responsibility
D) authority
A) taste
B) position
C) responsibility
D) authority
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32
In developing a user interface, presenting and organizing visual controls on containers is called ________.
A) aesthetics
B) the display
C) the layout of the interface
D) the visual aspect
A) aesthetics
B) the display
C) the layout of the interface
D) the visual aspect
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33
In developing a user interface, organizing the sequence of containers that the user must traverse to accomplish a task is called ________.
A) the layout
B) aesthetics
C) navigation
D) the path
A) the layout
B) aesthetics
C) navigation
D) the path
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34
In the movie industry, directors often resort to ________ to communicate their vision to producers, set designers, photographers, and actors.
A) scenarios
B) storyboarding
C) playwrights
D) animations
A) scenarios
B) storyboarding
C) playwrights
D) animations
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35
In developing a user interface, we need ________ to identify the units of the user interface and the services that the units must perform.
A) class diagrams
B) use cases
C) activity diagrams
D) context diagrams
A) class diagrams
B) use cases
C) activity diagrams
D) context diagrams
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36
A UML modeling tool that can be more successfully adapted to navigation is ________.
A) the context diagram
B) collaboration
C) the sequence diagram
D) a statechart
A) the context diagram
B) collaboration
C) the sequence diagram
D) a statechart
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37
A set of frames connected by navigation lines that tells a story or displays scenes from a story constitutes ________.
A) story telling
B) storyboarding
C) story writing
D) story making
A) story telling
B) storyboarding
C) story writing
D) story making
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38
Storyboards can be used to ________.
A) elicit response from domain experts
B) gather requirements
C) verify the narrative of use cases
D) all of the above
A) elicit response from domain experts
B) gather requirements
C) verify the narrative of use cases
D) all of the above
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39
The flow of the application and the contents of forms and Web pages can be presented by ________ storyboards.
A) logical
B) physical
C) visual
D) vertical
A) logical
B) physical
C) visual
D) vertical
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40
________ is the creation of a working model for testing and verification of requirements.
A) Prototyping
B) Simulation
C) Logical storyboarding
D) Physical storyboarding
A) Prototyping
B) Simulation
C) Logical storyboarding
D) Physical storyboarding
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41
The user interface is the boundary between the problem domain and the solution domain.
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42
The user interface is responsible for translating real-world messages into imaginary ones.
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43
The UI lends itself more to guidelines and rules than any other building block of the information system.
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44
An information system is useless unless human beings can interact with it.
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45
A virtual information system works on the same principles and has the same structure as the workings and the environment in which humans live.
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46
The problem domain and the solution domain of an information system perform the same task.
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47
The user interface serves three masters: the application, the programmer, and the user.
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48
Use cases provide the general outlines of how users view the system and what they expect from it.
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49
In application design, the user interface is viewed as the backbone of virtual objects.
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50
The messages that are received by the user interface layer and transmitted to the application are classified as output.
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51
The behavior of displayers can be dynamic or non-dynamic.
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52
The appropriate use of displayers is more science than art.
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53
Navigators are specialized subclasses of executors and sometimes resemble selectors.
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54
Input/Output devices are software that allows real-world users to interact with the virtual world of the information system.
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55
Decorators, such as colors, fonts, and pictures, contribute directly to the functionality of the user interface.
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56
Sounds are not part of visual interface.
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57
The design of the user interface often follows a pattern for solving similar problems repeatedly.
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58
A scroll bar is used to allow the user to select from a long list of hierarchical data and options without losing focus of the relationships between them.
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59
An option box is used to identify actions that relate to one object.
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60
The user interface is the concrete realization of messages within the system.
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61
There are hardly any constraints that apply to the user interface.
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62
The main purpose of the user interface is to enable the user and the system to exchange messages.
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63
The user interface requires models that are understood only by programmers.
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64
A dialog box that displays error messages is an example of interface composition.
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65
Storyboards cannot be used to elicit responses and gather requirements.
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66
Logical and physical storyboards are the same and convey the same kind of information.
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67
Storyboarding lacks formal notation; that is, no standards exist about frames and their relationships.
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68
Storyboarding is quite rigid and cannot adapt itself to UML.
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69
Prototyping and simulation produce the same results.
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70
A prototype is a light version of the application that implements only the most essential features of the final product.
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71
The user interface is responsible for translating real-world messages into virtual ones and virtual messages into real ones.
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72
The user interface must guide users through the steps necessary to accomplish meaningful tasks.
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73
UI objects that are visible to users are called metaphors.
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74
The language of the user interface is predominately visual, and visual controls constitute the majority of the symbols in its vocabulary.
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75
A pattern is the core of the solution to a problem that occurs repeatedly in an environment.
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76
Features that are specific to UI design are layout and navigation.
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77
A navigation diagram is an adaptation of a statechart diagram that shows what forms or Web pages are displayed in response to application events.
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78
The vocabulary of the user interface is dominated by metaphors such as buttons, menus, and scrollbars.
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79
Each metaphor in the user interface can signify only one role.
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80
The object-oriented methodology favors a component-based approach to prototyping.
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