Deck 1: Introduction to Computers and Programming

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Question
The compact disk (CD) and digital versatile disk (DVD) are known as ____________ devices.

A) optical
B) binary
C) legacy
D) encoded
Use Space or
up arrow
down arrow
to flip the card.
Question
____________ are small devices that plug into the computer's USB port and appear to the system as disk drives.

A) Virtual disk drives
B) Universal serial bus (USB) drives
C) Floppy disk drives
D) External disk drives
Question
When a computer is performing the tasks that a program tells it to do, we say that the computer is running, or ____________ the program.

A) compiling
B) processing
C) executing
D) reading
Question
____________ is any data the computer produces for people or for other devices.

A) Output
B) Software
C) Firmware
D) Media
Question
When the computer is turned off, the contents of ____________ are erased.

A) secondary storage
B) RAM
C) software
D) hardware
Question
____________ is a type of memory that can hold data for long periods of time, even when there is no power to the computer.

A) RAM
B) Secondary storage
C) Application software
D) Main memory
Question
The ____________ is the part of a computer that actually runs programs.

A) CPU
B) software
C) main memory
D) programming language
Question
Data produced by the computer is sent to a(n) ____________, which formats and presents it.

A) input device
B) output device
C) storage device
D) program
Question
A programmer, or software developer, is a person with the training and skills necessary to ____________ computer programs.

A) design
B) create
C) test
D) All of the above
Question
A(n) ____________ stores data by magnetically encoding it onto a circular disk.

A) CPU
B) output device
C) program
D) disk drive
Question
The component that collects the data and sends it to the computer is called a(n) ____________.

A) storage device
B) output device
C) sending unit
D) input device
Question
A ____________ records data onto a small floppy disk, which can be removed from the drive.

A) USB drive
B) hard drive
C) floppy disk drive
D) DVD
Question
____________ is any data the computer collects from people and from other devices.

A) Telemetry
B) Input
C) Information
D) Storage
Question
Main memory is commonly known as ____________, or RAM.

A) random-access memory
B) read-append memory
C) random-asynchronous memory
D) readily-available memory
Question
____________ is where the computer stores a program while the program is running, as well as the data that the program is working with.

A) Main memory
B) Software
C) The CPU
D) Secondary storage
Question
Today, CPUs are small chips known as ____________.

A) parallel processors
B) microprocessors
C) mini-CPUs
D) super computers
Question
A(n) ____________ is a set of instructions that a computer follows to perform a task.

A) algorithm
B) program
C) formula
D) method
Question
Programs are commonly referred to as ____________.

A) applications
B) simulations
C) software
D) firmware
Question
____________ refers to all the physical devices, or components, of which a computer is made.

A) Hardware
B) Workstation
C) Machine
D) System
Question
The ____________ is considered by many to be the world's first programmable electronic computer.

A) UNIVAC
B) ENIAC
C) Apple II
D) Harvard MARK I
Question
Before the computer can store a real number in memory, it must be encoded in ____________.

A) floating-point notation
B) hexadecimal
C) EBCDIC
D) decimal mode
Question
The software tools that programmers use to create, modify, and test software are referred to as ____________.

A) utility programs
B) software development tools
C) device drivers
D) application software
Question
A(n) ____________ is the most fundamental set of programs on a computer.

A) kernel
B) device driver
C) operating system
D) Web browser
Question
One ____________ is enough memory to store only a letter of the alphabet or a small number.

A) bit
B) byte
C) sector
D) cell
Question
____________ is data that is stored in binary.

A) Bitwise data
B) Electronic information
C) Digital data
D) Biometric data
Question
A(n) ____________ performs a specialized task that enhances the computer's operation or safeguards data.

A) utility program
B) secondary storage device
C) USB drive
D) operating system
Question
The term bit stands for ____________.

A) binary digit
B) basic integer
C) Boolean type
D) big-endian format
Question
_____________ is an extensive encoding scheme that is compatible with ASCII and can also represent the characters of many of the world's languages.

A) Baudot code
B) EBCDIC
C) ANSEL
D) Unicode
Question
A(n) ____________ is any device that works with binary data.

A) electronic module
B) digital device
C) binary machine
D) computational tool
Question
____________ is a set of 128 numeric codes that represent the English letters, various punctuation marks, and other characters.

A) ANSI
B) Unicode
C) ASCII
D) IEEE
Question
In the ____________ numbering system, all numeric values are written as sequences of 0s and 1s.

A) hexadecimal
B) decimal
C) octal
D) binary
Question
Each byte is divided into eight smaller storage locations known as ____________.

A) nibbles
B) pixels
C) bits
D) words
Question
The programs that control and manage the basic operations of a computer are generally referred to as ____________.

A) application software
B) RAM
C) system software
D) output devices
Question
The term ____________ can be used to describe anything that uses binary numbers.

A) electronic
B) digital
C) organic
D) computer
Question
Computers are able to store negative numbers in memory by using a technique known as ____________.

A) ASCII
B) two's complement
C) bit block transfer
D) Unicode
Question
In computer systems, a bit that is turned off represents the number ____________ and a bit that is turned on represents the number 1.

A) -1
B) 0
C) 255
D) 10
Question
A digital song is broken into small pieces known as ____________.

A) tones
B) samples
C) pentameters
D) waves
Question
Programs that make a computer useful for everyday tasks are known as ____________.

A) operating systems
B) utility programs
C) application software
D) system software
Question
Digital images are composed of tiny dots of color known as ____________.

A) halftone cells
B) pixels
C) light-emitting diodes
D) raster elements
Question
A computer's memory is divided into tiny storage locations known as ____________.

A) sectors
B) arrays
C) cells
D) bytes
Question
Instead of using binary numbers for instructions, assembly language uses short words that are known as ____________.

A) mnemonics
B) keywords
C) operators
D) terms
Question
When a CPU executes the instructions in a program, it is engaged in a process that is known as the ____________.

A) fetch-decode-execute cycle
B) ready-set-go phase
C) code assembly process
D) compilation sequence
Question
The statements that a programmer writes in a high-level language are called ____________, or simply code.

A) source code
B) high-level text
C) program font
D) simple script
Question
A special program known as a(n) ____________ is used to translate an assembly language program to a machine language program.

A) compiler
B) assembler
C) translator
D) codex
Question
A(n) ____________ allows you to create powerful and complex programs without knowing how the CPU works and without writing large numbers of low-level instructions.

A) assembler
B) interpreter
C) high-level language
D) virtual language
Question
A computer's CPU can only understand instructions that are written in ____________.

A) main memory
B) mnemonics
C) assembly language
D) machine language
Question
A computer's ____________ is the part of the computer with which the user interacts.

A) operating system
B) monitor
C) Input device
D) user interface
Question
Programmers commonly use the term ____________ to describe any hypothetical person that might be using a computer and its programs.

A) user
B) customer
C) patient
D) client
Question
Each programming language has its own ____________, which is a set of rules that must be strictly followed when writing a program.

A) syntax
B) convention
C) grammar
D) structure
Question
Because assembly language is so close in nature to machine language, it is referred to as a ____________.

A) high-level language
B) low-level language
C) machine-like language
D) linked language
Question
A(n) ____________, or GUI, allows the user to interact with the operating system and application programs through graphical elements on the screen.

A) general-purpose interface
B) graphical user interface
C) generic unified interface
D) graphics utility interface
Question
A(n) _____________ is a program that both translates and executes the instructions in a high-level language program.

A) compiler
B) interpreter
C) assembler
D) lexical analyzer
Question
The individual instructions that you use to write a program in a high-level programming language are called ____________.

A) directives
B) commands
C) statements
D) orders
Question
The words that make up a high-level language are known as ____________ or reserved words.

A) mnemonics
B) pseudonyms
C) keywords
D) semantics
Question
A(n) ____________, which is also known as a console interface, requires the user to type commands.

A) command prompt
B) console
C) command line interface
D) terminal
Question
____________ was created in the early days of computing as an alternative to machine language.

A) FORTRAN
B) COBOL
C) assembly language
D) Pascal
Question
A(n) ____________ is a mistake such as a misspelled keyword, a missing punctuation character, or the incorrect use of an operator.

A) parsed anomaly
B) syntax error
C) code bug
D) illegal operation
Question
A(n) ____________ is a program that translates a high-level language program into a separate machine language program.

A) parser
B) interpreter
C) compiler
D) assembler
Question
The entire set of instructions that a CPU can execute is known as the CPU's ____________.

A) instruction set
B) command list
C) mnemonic dictionary
D) logic glossary
Question
Programming languages have ____________ that perform various operations on data.

A) keywords
B) mnemonics
C) states
D) operators
Question
In a flowchart, the ____________ symbol marks the program's starting point.

A) input
B) output
C) processing
D) Start terminal
Question
When you use a(n) ____________ language, you create programs by putting together a collection of objects.

A) object-oriented
B) object-based
C) collective
D) high-level
Question
The data stored in an object are commonly called fields, or ____________.

A) attributes
B) characteristics
C) properties
D) values
Question
Objects that are visible in a program's graphical user interface are commonly referred to as ____________.

A) opaque
B) interactive
C) controls
D) components
Question
The ovals, which appear at the top and bottom of a flowchart, are called ____________.

A) input symbols
B) processing symbols
C) terminal symbols
D) output symbols
Question
When beginning a new programming project, it is essential that you ____________.

A) design the program's logic
B) correct syntax errors
C) write the program's code
D) understand the program's purpose
Question
A ____________ is a diagram that graphically depicts the steps of an algorithm.

A) flowchart
B) billboard
C) schematic
D) formulaic hierarchy chart
Question
A ____________ is code that describes a particular type of object.

A) class
B) specification
C) blueprint
D) diagram
Question
A ____________object appears on a form as a button with a caption written across its face.

A) Button
B) Banner
C) Checkbox
D) Frame
Question
The ____________ symbol marks the program's ending point in a flowchart.

A) output
B) processing
C) End terminal
D) Input
Question
A ____________ object appears as a rectangular region that can accept keyboard input from the user.

A) True-type
B) Textbox
C) Rectangle
D) Notepad
Question
A ____________ object displays text on a form.

A) Text
B) Font
C) Character
D) Label
Question
A(n) ____________ is a set of well-defined, logical steps that must be taken to perform a task.

A) flowchart
B) schematic
C) algorithm
D) outline
Question
An algorithm that is written out in plain English statements is called ____________.

A) prototyping
B) pseudocode
C) outlining
D) quick-code
Question
In object-oriented programming, a window that is displayed on the screen is called a ____________.

A) window object
B) screen object
C) form object
D) frame object
Question
The operations that an object can perform are called ____________.

A) actions
B) events
C) behaviors
D) methods
Question
The entire process of creating a program is known as the ____________.

A) art of software development
B) program development cycle
C) computer science sequence
D) code-test-debug cycle
Question
Once you clearly understand what the program is supposed to do, you can ____________.

A) test the program and correct logic errors
B) correct syntax errors
C) design the program's GUI
D) design the program's logic
Question
The ____________ is a collection of classes and other code that can be used, along with a programming language such as C#, to create programs for the Windows operating system.

A) MSDN Library
B) .NET Framework
C) Sync Framework
D) Windows SDK
Question
Because GUI programs must respond to the actions of the user, they are said to be ____________.

A) response-based
B) drag-and-drop
C) open-ended
D) event-driven
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Deck 1: Introduction to Computers and Programming
1
The compact disk (CD) and digital versatile disk (DVD) are known as ____________ devices.

A) optical
B) binary
C) legacy
D) encoded
A
2
____________ are small devices that plug into the computer's USB port and appear to the system as disk drives.

A) Virtual disk drives
B) Universal serial bus (USB) drives
C) Floppy disk drives
D) External disk drives
B
3
When a computer is performing the tasks that a program tells it to do, we say that the computer is running, or ____________ the program.

A) compiling
B) processing
C) executing
D) reading
C
4
____________ is any data the computer produces for people or for other devices.

A) Output
B) Software
C) Firmware
D) Media
Unlock Deck
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k this deck
5
When the computer is turned off, the contents of ____________ are erased.

A) secondary storage
B) RAM
C) software
D) hardware
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
6
____________ is a type of memory that can hold data for long periods of time, even when there is no power to the computer.

A) RAM
B) Secondary storage
C) Application software
D) Main memory
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
7
The ____________ is the part of a computer that actually runs programs.

A) CPU
B) software
C) main memory
D) programming language
Unlock Deck
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Unlock Deck
k this deck
8
Data produced by the computer is sent to a(n) ____________, which formats and presents it.

A) input device
B) output device
C) storage device
D) program
Unlock Deck
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k this deck
9
A programmer, or software developer, is a person with the training and skills necessary to ____________ computer programs.

A) design
B) create
C) test
D) All of the above
Unlock Deck
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Unlock Deck
k this deck
10
A(n) ____________ stores data by magnetically encoding it onto a circular disk.

A) CPU
B) output device
C) program
D) disk drive
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
11
The component that collects the data and sends it to the computer is called a(n) ____________.

A) storage device
B) output device
C) sending unit
D) input device
Unlock Deck
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Unlock Deck
k this deck
12
A ____________ records data onto a small floppy disk, which can be removed from the drive.

A) USB drive
B) hard drive
C) floppy disk drive
D) DVD
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
13
____________ is any data the computer collects from people and from other devices.

A) Telemetry
B) Input
C) Information
D) Storage
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
14
Main memory is commonly known as ____________, or RAM.

A) random-access memory
B) read-append memory
C) random-asynchronous memory
D) readily-available memory
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
15
____________ is where the computer stores a program while the program is running, as well as the data that the program is working with.

A) Main memory
B) Software
C) The CPU
D) Secondary storage
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
16
Today, CPUs are small chips known as ____________.

A) parallel processors
B) microprocessors
C) mini-CPUs
D) super computers
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
17
A(n) ____________ is a set of instructions that a computer follows to perform a task.

A) algorithm
B) program
C) formula
D) method
Unlock Deck
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Unlock Deck
k this deck
18
Programs are commonly referred to as ____________.

A) applications
B) simulations
C) software
D) firmware
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Unlock Deck
k this deck
19
____________ refers to all the physical devices, or components, of which a computer is made.

A) Hardware
B) Workstation
C) Machine
D) System
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
20
The ____________ is considered by many to be the world's first programmable electronic computer.

A) UNIVAC
B) ENIAC
C) Apple II
D) Harvard MARK I
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
21
Before the computer can store a real number in memory, it must be encoded in ____________.

A) floating-point notation
B) hexadecimal
C) EBCDIC
D) decimal mode
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
22
The software tools that programmers use to create, modify, and test software are referred to as ____________.

A) utility programs
B) software development tools
C) device drivers
D) application software
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
23
A(n) ____________ is the most fundamental set of programs on a computer.

A) kernel
B) device driver
C) operating system
D) Web browser
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
24
One ____________ is enough memory to store only a letter of the alphabet or a small number.

A) bit
B) byte
C) sector
D) cell
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
25
____________ is data that is stored in binary.

A) Bitwise data
B) Electronic information
C) Digital data
D) Biometric data
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
26
A(n) ____________ performs a specialized task that enhances the computer's operation or safeguards data.

A) utility program
B) secondary storage device
C) USB drive
D) operating system
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
27
The term bit stands for ____________.

A) binary digit
B) basic integer
C) Boolean type
D) big-endian format
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
28
_____________ is an extensive encoding scheme that is compatible with ASCII and can also represent the characters of many of the world's languages.

A) Baudot code
B) EBCDIC
C) ANSEL
D) Unicode
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
29
A(n) ____________ is any device that works with binary data.

A) electronic module
B) digital device
C) binary machine
D) computational tool
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
30
____________ is a set of 128 numeric codes that represent the English letters, various punctuation marks, and other characters.

A) ANSI
B) Unicode
C) ASCII
D) IEEE
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
31
In the ____________ numbering system, all numeric values are written as sequences of 0s and 1s.

A) hexadecimal
B) decimal
C) octal
D) binary
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
32
Each byte is divided into eight smaller storage locations known as ____________.

A) nibbles
B) pixels
C) bits
D) words
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
33
The programs that control and manage the basic operations of a computer are generally referred to as ____________.

A) application software
B) RAM
C) system software
D) output devices
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
34
The term ____________ can be used to describe anything that uses binary numbers.

A) electronic
B) digital
C) organic
D) computer
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
35
Computers are able to store negative numbers in memory by using a technique known as ____________.

A) ASCII
B) two's complement
C) bit block transfer
D) Unicode
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
36
In computer systems, a bit that is turned off represents the number ____________ and a bit that is turned on represents the number 1.

A) -1
B) 0
C) 255
D) 10
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
37
A digital song is broken into small pieces known as ____________.

A) tones
B) samples
C) pentameters
D) waves
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
38
Programs that make a computer useful for everyday tasks are known as ____________.

A) operating systems
B) utility programs
C) application software
D) system software
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
39
Digital images are composed of tiny dots of color known as ____________.

A) halftone cells
B) pixels
C) light-emitting diodes
D) raster elements
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
40
A computer's memory is divided into tiny storage locations known as ____________.

A) sectors
B) arrays
C) cells
D) bytes
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
41
Instead of using binary numbers for instructions, assembly language uses short words that are known as ____________.

A) mnemonics
B) keywords
C) operators
D) terms
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
42
When a CPU executes the instructions in a program, it is engaged in a process that is known as the ____________.

A) fetch-decode-execute cycle
B) ready-set-go phase
C) code assembly process
D) compilation sequence
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
43
The statements that a programmer writes in a high-level language are called ____________, or simply code.

A) source code
B) high-level text
C) program font
D) simple script
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
44
A special program known as a(n) ____________ is used to translate an assembly language program to a machine language program.

A) compiler
B) assembler
C) translator
D) codex
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
45
A(n) ____________ allows you to create powerful and complex programs without knowing how the CPU works and without writing large numbers of low-level instructions.

A) assembler
B) interpreter
C) high-level language
D) virtual language
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
46
A computer's CPU can only understand instructions that are written in ____________.

A) main memory
B) mnemonics
C) assembly language
D) machine language
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
47
A computer's ____________ is the part of the computer with which the user interacts.

A) operating system
B) monitor
C) Input device
D) user interface
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
48
Programmers commonly use the term ____________ to describe any hypothetical person that might be using a computer and its programs.

A) user
B) customer
C) patient
D) client
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
49
Each programming language has its own ____________, which is a set of rules that must be strictly followed when writing a program.

A) syntax
B) convention
C) grammar
D) structure
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
50
Because assembly language is so close in nature to machine language, it is referred to as a ____________.

A) high-level language
B) low-level language
C) machine-like language
D) linked language
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
51
A(n) ____________, or GUI, allows the user to interact with the operating system and application programs through graphical elements on the screen.

A) general-purpose interface
B) graphical user interface
C) generic unified interface
D) graphics utility interface
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
52
A(n) _____________ is a program that both translates and executes the instructions in a high-level language program.

A) compiler
B) interpreter
C) assembler
D) lexical analyzer
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
53
The individual instructions that you use to write a program in a high-level programming language are called ____________.

A) directives
B) commands
C) statements
D) orders
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
54
The words that make up a high-level language are known as ____________ or reserved words.

A) mnemonics
B) pseudonyms
C) keywords
D) semantics
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
55
A(n) ____________, which is also known as a console interface, requires the user to type commands.

A) command prompt
B) console
C) command line interface
D) terminal
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
56
____________ was created in the early days of computing as an alternative to machine language.

A) FORTRAN
B) COBOL
C) assembly language
D) Pascal
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57
A(n) ____________ is a mistake such as a misspelled keyword, a missing punctuation character, or the incorrect use of an operator.

A) parsed anomaly
B) syntax error
C) code bug
D) illegal operation
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58
A(n) ____________ is a program that translates a high-level language program into a separate machine language program.

A) parser
B) interpreter
C) compiler
D) assembler
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59
The entire set of instructions that a CPU can execute is known as the CPU's ____________.

A) instruction set
B) command list
C) mnemonic dictionary
D) logic glossary
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60
Programming languages have ____________ that perform various operations on data.

A) keywords
B) mnemonics
C) states
D) operators
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61
In a flowchart, the ____________ symbol marks the program's starting point.

A) input
B) output
C) processing
D) Start terminal
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62
When you use a(n) ____________ language, you create programs by putting together a collection of objects.

A) object-oriented
B) object-based
C) collective
D) high-level
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63
The data stored in an object are commonly called fields, or ____________.

A) attributes
B) characteristics
C) properties
D) values
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64
Objects that are visible in a program's graphical user interface are commonly referred to as ____________.

A) opaque
B) interactive
C) controls
D) components
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65
The ovals, which appear at the top and bottom of a flowchart, are called ____________.

A) input symbols
B) processing symbols
C) terminal symbols
D) output symbols
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66
When beginning a new programming project, it is essential that you ____________.

A) design the program's logic
B) correct syntax errors
C) write the program's code
D) understand the program's purpose
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67
A ____________ is a diagram that graphically depicts the steps of an algorithm.

A) flowchart
B) billboard
C) schematic
D) formulaic hierarchy chart
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68
A ____________ is code that describes a particular type of object.

A) class
B) specification
C) blueprint
D) diagram
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69
A ____________object appears on a form as a button with a caption written across its face.

A) Button
B) Banner
C) Checkbox
D) Frame
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70
The ____________ symbol marks the program's ending point in a flowchart.

A) output
B) processing
C) End terminal
D) Input
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71
A ____________ object appears as a rectangular region that can accept keyboard input from the user.

A) True-type
B) Textbox
C) Rectangle
D) Notepad
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72
A ____________ object displays text on a form.

A) Text
B) Font
C) Character
D) Label
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73
A(n) ____________ is a set of well-defined, logical steps that must be taken to perform a task.

A) flowchart
B) schematic
C) algorithm
D) outline
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74
An algorithm that is written out in plain English statements is called ____________.

A) prototyping
B) pseudocode
C) outlining
D) quick-code
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75
In object-oriented programming, a window that is displayed on the screen is called a ____________.

A) window object
B) screen object
C) form object
D) frame object
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76
The operations that an object can perform are called ____________.

A) actions
B) events
C) behaviors
D) methods
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77
The entire process of creating a program is known as the ____________.

A) art of software development
B) program development cycle
C) computer science sequence
D) code-test-debug cycle
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78
Once you clearly understand what the program is supposed to do, you can ____________.

A) test the program and correct logic errors
B) correct syntax errors
C) design the program's GUI
D) design the program's logic
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79
The ____________ is a collection of classes and other code that can be used, along with a programming language such as C#, to create programs for the Windows operating system.

A) MSDN Library
B) .NET Framework
C) Sync Framework
D) Windows SDK
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80
Because GUI programs must respond to the actions of the user, they are said to be ____________.

A) response-based
B) drag-and-drop
C) open-ended
D) event-driven
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Unlock Deck
Unlock for access to all 161 flashcards in this deck.