Deck 16: Computer Graphics and Entertainment: Movies, Games, and Virtual Communities
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Deck 16: Computer Graphics and Entertainment: Movies, Games, and Virtual Communities
1
In an MMOG, the system must simply ensure that all users adhere to the rules of the game, not the legality of the operations.
False
2
A point or axis used to control the motion of an object is called a(n) key point._________________________
False
- control point, control
- control point, control
3
On March 31, 1952, Remington Rand delivered its first machine to the ____.
A) U.S.Army
B) U.S.Census Bureau
C) Atomic Energy Commission
D) General Electric
A) U.S.Army
B) U.S.Census Bureau
C) Atomic Energy Commission
D) General Electric
B
4
By the mid-1990s, computer hardware could handle the computational demands required to create realistic three-dimensional images.
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5
Rotation is the lateral (up, down, right, left, in, out) movement of every point in an object by the same amount and in the same direction._________________________
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6
In 1952, a UNIVAC I cost $100 million.
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7
Atari released its first product in 1974, an arcade game called ____.
A) Ping
B) Tetris
C) Pong
D) Frogger
A) Ping
B) Tetris
C) Pong
D) Frogger
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8
Culls are fully modeled and fully rendered objects stored in a video libraryin video memory._________________________
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9
The process of "move the model, shoot a frame" was repeated thousands of times when filming King Kong,
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10
Using information technology to amuse, fascinate, and frighten is still viewed as a waste of time by most people.
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11
Stop-motion special effects were first used in fantasy, adventure, and science-fiction movies of the 1970s.
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12
CBS used the UNIVAC I to predict the outcome of the 1952 presidential election.
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13
Since a(n) GPU does not have to do general-purpose computing, only image processing, its instruction set can be optimized to perform the specific operations needed by CGI._________________________
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14
The first commercially marketed computer was the ____, manufactured by Remington Rand.
A) ENIAC
B) VAX
C) IBM System I
D) UNIVAC I
A) ENIAC
B) VAX
C) IBM System I
D) UNIVAC I
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15
Using computers for entertainment had by the late 1970s become an important, not to mention financially lucrative, industry and that growth has continued unabated.
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16
With a GPU, all imaging responsibilities are offloaded from the GPU to the CPU.
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17
The server software that creates the MMOG world is always running and always available, and it always remembers the current state of every player._________________________
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18
Conditions in the computing environment changed dramatically in the late ____ due to the development of transistors and integrated circuits.
A) 1950s
B) 1960s
C) 1970s
D) 1980s
A) 1950s
B) 1960s
C) 1970s
D) 1980s
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19
A movie is an interactive environment.
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20
In 1965 Digital Equipment Corp.(DEC) rolled out the PDP-8, the world's first "____."
A) mainframe
B) microcomputer
C) minicomputer
D) picocomputer
A) mainframe
B) microcomputer
C) minicomputer
D) picocomputer
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21
____ games allow a large number of players, often thousands or tens of thousands, to interact, form groups, and compete against one another within a simulated virtual world.
A) MMPRG
B) MMRPG
C) MMORG
D) MMOG
A) MMPRG
B) MMRPG
C) MMORG
D) MMOG
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22
In the technique known as ____, first it is determined which planes can be seen from the user's point of view, based on location and opaqueness, and then only those objects visible in the next frame are rendered, omitting all operations on hidden surfaces.
A) culling
B) clicking
C) slicing
D) striping
A) culling
B) clicking
C) slicing
D) striping
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23
The sequence of operations that must be completed successfully to produce a realistic three-dimensional image sequence is termed the ____.
A) graphics streamline
B) graphics pipeline
C) graphics mode
D) graphics perspective
A) graphics streamline
B) graphics pipeline
C) graphics mode
D) graphics perspective
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24
In stop-motion animation, a single photograph is called a ____.
A) frame
B) block
C) unit
D) cell
A) frame
B) block
C) unit
D) cell
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25
Users log on to the MMOG game server whenever they wish, using ____ software running on their home computer or laptop.
A) client
B) server
C) servlet
D) hosting
A) client
B) server
C) servlet
D) hosting
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26
Typically, a ____ has its own dedicated random access memory where it stores its image data and which is separate from primary memory.
A) CPU
B) PPU
C) GPU
D) MPU
A) CPU
B) PPU
C) GPU
D) MPU
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27
The world in which the MMOG action takes place is created and managed by special computers called ____.
A) game hosts
B) game servers
C) game clients
D) game servlets
A) game hosts
B) game servers
C) game clients
D) game servlets
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28
____ are fully modeled and fully rendered objects stored in a video library in video memory.
A) Cut-outs
B) Cut-ins
C) Block-ins
D) Block-outs
A) Cut-outs
B) Cut-ins
C) Block-ins
D) Block-outs
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29
Using a CGI technique called ____, a human animator only needs to produce the first frame, containing the starting location of the object; the last frame, containing the final location of the object; and the elapsed time.
A) blocking
B) stop-framing
C) keyframing
D) mid-framing
A) blocking
B) stop-framing
C) keyframing
D) mid-framing
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30
____________________ is an important feature ofMMOGs, which must keep track of each user's activity to ensure thathis or her actions do not incorrectly or inappropriately affect the actionsof other players.
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31
The branch of computer graphics that studies methods for creating images at a rate matching that of the real world is called ____.
A) just-in-time graphics
B) real-time graphics
C) new world graphics
D) real-world graphics
A) just-in-time graphics
B) real-time graphics
C) new world graphics
D) real-world graphics
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32
____________________algorithmsfollow millions(or billions) of light rays from their source to an object's surface and anysubsequent reflections can produce truly lifelike images, can take minutes or hours to render a single frame.
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33
____ is a rapidly growing area of computer and biological science research in which computers and graphics software are used to produce highly accurate two- and three-dimensional images of the human body.
A) Medical processing
B) Medical imaging
C) Virtual medicine
D) Visual medicine
A) Medical processing
B) Medical imaging
C) Virtual medicine
D) Visual medicine
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34
A noncompetitive MMOG is sometimes called a ____.
A) nanoverse
B) metaverse
C) miniverse
D) microverse
A) nanoverse
B) metaverse
C) miniverse
D) microverse
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35
The most widely used and well-known metaverse is ____, a virtual world created by Linden Labs in 2003.
A) World of Warcraft
B) Voodoo Chat
C) Worlds
D) Second Life
A) World of Warcraft
B) Voodoo Chat
C) Worlds
D) Second Life
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36
In a(n) ____________________, there are thousands or millions of users simultaneously accessing dozens or hundreds of game servers across multiple communication channels.
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37
King Kong's movements in the 1933 film were created using a manual technique called ____.
A) CGI
B) film overlay
C) skip-motion animation
D) stop-motion animation
A) CGI
B) film overlay
C) skip-motion animation
D) stop-motion animation
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38
____________________ means taking an object stored as a mathematical model and converting it into a fully formed, visually pleasing three-dimensional image.
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39
In CGI, the abstract concept of motion is defined in terms of matrix ____________________, an algorithmic operation easily programmed on a computer.
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40
A ____ executes instructions in parallel with the CPU, the main processor, and carries out all graphics operations including modeling, motion, rendering, and display.
A) GPU
B) NPU
C) PGU
D) GIPU
A) GPU
B) NPU
C) PGU
D) GIPU
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41
What is the operative principal in producing video game images?
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42
What are three examples of issues addressed during the rendering process?
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43
Explain the animation technique used in the 1933 film King Kong.
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44
What is an MMOG?
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45
What is the first step in generating a realistic three-dimensional image?
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46
Explain in detail what medical imaging is and what is empowers physicians to do.
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47
Distinguish movies from video games in terms of their interactive environments.
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48
List at least three of the technical problems that must be solved by the designers of MMOGs.
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49
How are graphics operations handled in the absence of a GPU?
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50
What is rigid motion, and what are the types of rigid motion?
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