Deck 16: Organizational Culture
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Unlock Deck
Sign up to unlock the cards in this deck!
Unlock Deck
Unlock Deck
1/127
Play
Full screen (f)
Deck 16: Organizational Culture
1
Organizations that have mercenary cultures are likely to be very political.
True
2
Physical structures say a lot about a culture.
True
3
Strong cultures take a very long time to develop but are easy to change.
False
4
Ceremonies are the daily planned routines that occur in an organization.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
5
Organizations that have cultures in which employees think alike but are not friendly to one another can be considered communal cultures.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
6
When the values of subcultures do not match those of the larger organization, they are known as fragmented cultures.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
7
Whatever a company's underlying assumptions are, its hidden beliefs are those that are the most likely to dictate employee behavior and affect employee attitudes.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
8
It is easy to stay Trueto espoused values in times of economic downturns.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
9
Employees transfer knowledge about a company's culture to other employees through explicit communication, simple observation, and other less obvious means.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
10
Creativity cultures affect the quality, but not the quantity, of creative ideas within an organization.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
11
Subcultures unite a smaller subset of the organization's employees.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
12
As companies grow, they tend to move toward a networked culture because solidarity is harder to foster when groups get really large.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
13
When a company holds to its espoused values over time and regardless of the situations it operates in, the values become less believable to employees.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
14
Subcultures are more likely to exist in small companies.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
15
When asked about the company where she works, Jena responds by discussing how well they get along and like each other and how, although there is, of course, some conflict, in general the employees think alike about most of the important company values and concerns. Jena is discussing her company in terms of two general culture types: affability and consensus.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
16
Espoused values can range from published documents, such as a company's vision or mission statement, to verbal statements made to employees by executives and managers.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
17
Strong cultures are always good cultures as they guide their employees toward the most successful organizational outcomes.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
18
Symbols, rituals, and espoused values are three major types of observable artifacts.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
19
Organizational culture shapes and reinforces certain employee attitudes and behaviors by creating a system of control over employees.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
20
A positive service culture has been shown to reduce accidents and increase safety-based citizenship behaviors.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
21
An outsider can fully grasp or understand the culture of an organization simply by looking at artifacts visible from outside the company.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
22
The goal of an organization's socialization efforts should be to minimize reality shock as much as possible.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
23
One of the main disadvantages of realistic job previews is that they are very expensive.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
24
Mergers often result in the creation of the strong culture that managers hope will appear when they make the decision to merge.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
25
The anticipatory stage of socialization begins the day an employee starts work.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
26
Formal mentoring programs have always existed in companies, but their use is increasing.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
27
The shared social knowledge within an organization regarding the rules, norms, and values that shape the attitudes and behaviors of its employees refers to organizational:
A) structure.
B) chart.
C) strength.
D) culture.
E) rituals.
A) structure.
B) chart.
C) strength.
D) culture.
E) rituals.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
28
Attraction and selection processes do not always align employees' personalities with organizational culture.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
29
As a college senior, Mason researched many companies before deciding on those he wanted to apply to. He searched particularly for those where the company's values were in agreement with his personal values and didn't apply to those where they weren't. Recruiters for the companies he did apply to recommended hiring him partly because they saw Mason's values as a good fit with the company's values. When he made his selection, Mason was sure he would enjoy working for the company because it seemed like a perfect fit for him. Mason's job search reflects the attraction, selection, attrition framework.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
30
When employees feel they fit with their organization's culture, they are much more likely to develop an emotional attachment to the company.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
31
Realistic job previews occur during the anticipatory stage of socialization during the recruitment process.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
32
Marie, the department manager at Verve, Inc., has been working in the position for five years. Marie starts every Monday morning with a 60-minute department meeting where each member in the department gets five minutes to report progress; share stories of success and failure; and seek general input, advice, and information. Jeremy is responsible for sharing an anecdote, an account, or a legend about the company for every first Monday of the month to keep everyone reminded of where they work and what is important. Marie has created the workplace for her department in a totally open forum. There are no walls or cubicles, and everyone-including Marie-is in one open room. Marie has created a skull with a victory flag on its forehead as her department's corporate logo, representing the "victory or die trying" motto for her group. The group has succeeded in achieving some exceptional results in the past two years.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
33
One of the major reasons that one company purchases another is simply to acquire the technology that it has. In such cases, the acquired company is usually expected to change to fit the buyer's culture.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
34
Marie is the department manager at Verve, Inc. She has been working in the position for five years. Marie starts every Monday morning with a 60-minute department meeting where each member in the department gets five minutes to report progress; share stories of success and failure; and seek general input, advice, and information. Jeremy is responsible for sharing an anecdote, an account, or a legend about the company for every first Monday of the month to keep everyone reminded of where they work and what is important. Marie has created the workplace for her department in a totally open forum. There are no walls or cubicles, and everyone-including Marie-is in one open room. Marie has created a skull with a victory flag on its forehead as her department's corporate logo, representing the "victory or die trying" motto for her group. The group has succeeded in achieving some exceptional results in the past two years.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
35
In general, person-organization fit is more closely related to citizenship behavior than to task performance.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
36
Job satisfaction is higher and stress is lower when there is a good person-organization fit.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
37
The socialization process ends once the employee starts handling the job all by him- or herself.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
38
The length of the socialization process depends solely on the characteristics of the company.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
39
Socialization happens in five relatively distinct stages.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
40
Orientation programs provide social knowledge, resources, and psychological support to the protégé both at the beginning of employment and as the protégé continues his or her career with the company.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
41
_____ are the manifestations of an organizational culture that everyone can see or talk about.
A) Basic underlying assumptions
B) Observable artifacts
C) Espoused values
D) Safety cultures
E) Service cultures
A) Basic underlying assumptions
B) Observable artifacts
C) Espoused values
D) Safety cultures
E) Service cultures
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
42
Nike's "swoosh" is an example of a:
A) language.
B) belief.
C) value.
D) ritual.
E) symbol.
A) language.
B) belief.
C) value.
D) ritual.
E) symbol.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
43
Every year, 7 Days, a large retail chain, organizes a large annual function in which it gives an "Employee of the Year" award to a deserving employee, along with a $5,000 cash prize and an opportunity to launch the retail chain's new product. This is an example of which of the following components of organizational culture?
A) Stories
B) Symbols
C) Espoused values
D) Basic underlying assumptions
E) Ceremonies
A) Stories
B) Symbols
C) Espoused values
D) Basic underlying assumptions
E) Ceremonies
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
44
At Rolce Technologies, the core design team of 10 employees has daily "stand-up" meetings. All the core design team members gather standing up for a rapid-fire update on current projects. These stand-up meetings are representative of which of the following components of the organization's culture?
A) Stories
B) Ceremonies
C) Enacted values
D) Rituals
E) Symbols
A) Stories
B) Ceremonies
C) Enacted values
D) Rituals
E) Symbols
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
45
_____ represent the deepest and least observable part of a culture.
A) Espoused values
B) Stories
C) Basic underlying assumptions
D) Rituals
E) Observable artifacts
A) Espoused values
B) Stories
C) Basic underlying assumptions
D) Rituals
E) Observable artifacts
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
46
Formal events that are generally performed in front of an audience of organizational members are known as:
A) rituals.
B) stories.
C) ceremonies.
D) language.
E) symbols.
A) rituals.
B) stories.
C) ceremonies.
D) language.
E) symbols.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
47
The physical layout of workspaces, dress codes, and the level of technology used are all examples of _____ that are represented by the organization's culture.
A) basic underlying assumptions
B) espoused values
C) observable artifacts
D) mnemonics
E) subcultures
A) basic underlying assumptions
B) espoused values
C) observable artifacts
D) mnemonics
E) subcultures
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
48
Walker International recently published its vision statement. This is an example of:
A) observable artifacts.
B) stories.
C) basic underlying assumptions.
D) rituals.
E) espoused values.
A) observable artifacts.
B) stories.
C) basic underlying assumptions.
D) rituals.
E) espoused values.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
49
The daily or weekly planned routines that occur in an organization are called:
A) rituals.
B) stories.
C) values.
D) representations.
E) symbols.
A) rituals.
B) stories.
C) values.
D) representations.
E) symbols.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
50
_____ are the taken-for-granted beliefs and philosophies that are so ingrained that employees simply act on them rather than questioning the validity of their behavior in a given situation.
A) Espoused values
B) Stories
C) Basic underlying assumptions
D) Rituals
E) Observable artifacts
A) Espoused values
B) Stories
C) Basic underlying assumptions
D) Rituals
E) Observable artifacts
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
51
Which of the following are the beliefs, philosophies, and norms that a company explicitly states?
A) Rituals
B) Stories
C) Ceremonies
D) Espoused values
E) Observable artifacts
A) Rituals
B) Stories
C) Ceremonies
D) Espoused values
E) Observable artifacts
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
52
During her stay at the Renaissance Hotel, Ginny noticed that all the staff wore the same color and style of clothes. Which of the following layers of organizational culture would such a dress code represent?
A) Espoused values
B) Enacted values
C) Observable artifacts
D) Mnemonics
E) Basic underlying assumptions
A) Espoused values
B) Enacted values
C) Observable artifacts
D) Mnemonics
E) Basic underlying assumptions
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
53
Which of the following supply the primary means of transmitting an organization's culture to its workforce?
A) Underlying assumptions
B) Observable artifacts
C) Espoused values
D) Competitive responses
E) Norms
A) Underlying assumptions
B) Observable artifacts
C) Espoused values
D) Competitive responses
E) Norms
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
54
The three major components to any organizational culture are:
A) observable artifacts, espoused values, and basic underlying assumptions.
B) observable artifacts, hidden artifacts, and semi-public artifacts.
C) internal values, espoused values, and external values.
D) symbols, physical structures, and ceremonies.
E) language, stories, and rituals.
A) observable artifacts, espoused values, and basic underlying assumptions.
B) observable artifacts, hidden artifacts, and semi-public artifacts.
C) internal values, espoused values, and external values.
D) symbols, physical structures, and ceremonies.
E) language, stories, and rituals.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
55
At the annual holiday party, ABC Airlines gives awards to employees to recognize examples of "going above and beyond" to serve customers. Almost all the employees who possibly can, attend. This is an example of:
A) a story.
B) a symbol.
C) a ritual.
D) a ceremony.
E) an unobservable artifact.
A) a story.
B) a symbol.
C) a ritual.
D) a ceremony.
E) an unobservable artifact.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
56
_____ is(are) the jargon, slang, and slogans used within the walls of an organization.
A) Rituals
B) Beliefs
C) Values
D) Language
E) Symbols
A) Rituals
B) Beliefs
C) Values
D) Language
E) Symbols
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
57
_____ consist(s) of anecdotes, accounts, legends, and myths that are passed down from cohort to cohort within an organization.
A) Rituals
B) Stories
C) Values
D) Language
E) Symbols
A) Rituals
B) Stories
C) Values
D) Language
E) Symbols
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
58
The published mission statement in any organization is an example of:
A) espoused values.
B) stories.
C) basic underlying assumptions.
D) rituals.
E) observable artifacts.
A) espoused values.
B) stories.
C) basic underlying assumptions.
D) rituals.
E) observable artifacts.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
59
Quest, Inc., has a sign hanging in every employee's cubicle that reads: "Together we are greater than any one of us." This is an example of a(n):
A) ritual.
B) espoused value.
C) enacted value.
D) basic underlying assumption.
E) physical structure.
A) ritual.
B) espoused value.
C) enacted value.
D) basic underlying assumption.
E) physical structure.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
60
At Delta Diamonds, Inc., managers start every week with a two-hour meeting, focusing on goals for that week and open communication among team members in their department and ways to achieve the goals. This routine describes:
A) a ritual.
B) a story.
C) the company's values.
D) the company's language.
E) a symbol.
A) a ritual.
B) a story.
C) the company's values.
D) the company's language.
E) a symbol.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
61
_____ is(are) the degree to which group members think and act alike, and _____ represent(s) how friendly employees are to one another.
A) Espoused values; basic underlying assumptions
B) Solidarity; sociability
C) Basic underlying assumptions; observable artifacts
D) Sociability; solidarity
E) Observable artifacts; espoused values
A) Espoused values; basic underlying assumptions
B) Solidarity; sociability
C) Basic underlying assumptions; observable artifacts
D) Sociability; solidarity
E) Observable artifacts; espoused values
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
62
In organizations with networked cultures, we tend to find _____ sociability and _____ solidarity.
A) low; low
B) low; moderate
C) high; low
D) moderate; high
E) moderate; low
A) low; low
B) low; moderate
C) high; low
D) moderate; high
E) moderate; low
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
63
In organizations with communal cultures, there is _____ sociability and _____ solidarity.
A) low; low
B) moderate; high
C) moderate; low
D) high; high
E) low; moderate
A) low; low
B) moderate; high
C) moderate; low
D) high; high
E) low; moderate
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
64
In organizations with fragmented cultures, there is _____ sociability and _____ solidarity.
A) low; low
B) moderate; high
C) high; moderate
D) high; high
E) moderate; moderate
A) low; low
B) moderate; high
C) high; moderate
D) high; high
E) moderate; moderate
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
65
_____ cultures are those where all employees are friendly to one another, but everyone thinks differently and does his or her own thing.
A) Communal
B) Mercenary
C) Networked
D) Fragmented
E) Complex
A) Communal
B) Mercenary
C) Networked
D) Fragmented
E) Complex
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
66
Organizations with friendly employees who all think alike are _____ cultures.
A) communal
B) mercenary
C) networked
D) fragmented
E) individualistic
A) communal
B) mercenary
C) networked
D) fragmented
E) individualistic
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
67
To encourage innovation at the organization, MicroTrac allows its engineers to spend 20 percent of their working time pursuing projects that they are passionate about. This describes which of the following cultures?
A) Creativity culture
B) Customer service culture
C) Safety culture
D) Diversity culture
E) Communal culture
A) Creativity culture
B) Customer service culture
C) Safety culture
D) Diversity culture
E) Communal culture
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
68
Manufacturing and medical companies have a tendency to create which of the following specific culture types?
A) Creativity culture
B) Networked culture
C) Safety culture
D) Diversity culture
E) Communal culture
A) Creativity culture
B) Networked culture
C) Safety culture
D) Diversity culture
E) Communal culture
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
69
In organizations with mercenary cultures, we tend to find _____ sociability and _____ solidarity.
A) moderate; low
B) low; high
C) high; low
D) high; moderate
E) moderate; moderate
A) moderate; low
B) low; high
C) high; low
D) high; moderate
E) moderate; moderate
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
70
A culture that attempts to help the greater social good is a _______ culture.
A) sustainability culture
B) customer service culture
C) safety culture
D) diversity culture
E) communal culture
A) sustainability culture
B) customer service culture
C) safety culture
D) diversity culture
E) communal culture
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
71
The environment at National Studio, Inc., is very political, and employees generally are always thinking, "What's in it for me?" Such a culture can be described as which of the following?
A) Communal
B) Mercenary
C) Networked
D) Fragmented
E) Collective
A) Communal
B) Mercenary
C) Networked
D) Fragmented
E) Collective
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
72
At NoFrills Corporation, employees are distant and disconnected from one another. Based on this, the organizational culture at NoFrills can be described as:
A) communal.
B) mercenary.
C) networked.
D) fragmented.
E) collective.
A) communal.
B) mercenary.
C) networked.
D) fragmented.
E) collective.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
73
_____ exist when the overall organizational culture is supplemented by another culture governing a more specific set of employees.
A) ASA frameworks
B) Networked cultures
C) Subcultures
D) Countercultures
E) Reality shocks
A) ASA frameworks
B) Networked cultures
C) Subcultures
D) Countercultures
E) Reality shocks
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
74
A strong culture exists when it has ___________ and __________.
A) high consensus; high intensity
B) low consensus; high intensity
C) high consensus; low intensity
D) low consensus; low intensity
E) moderate consensus; moderate intensity
A) high consensus; high intensity
B) low consensus; high intensity
C) high consensus; low intensity
D) low consensus; low intensity
E) moderate consensus; moderate intensity
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
75
Which of the following is a disadvantage of a strong culture?
A) It differentiates the organization from others.
B) It allows employees to identify themselves in the organization.
C) It attracts and retains similar kinds of employees.
D) It creates stability within the organization.
E) It facilitates the desired behaviors among employees.
A) It differentiates the organization from others.
B) It allows employees to identify themselves in the organization.
C) It attracts and retains similar kinds of employees.
D) It creates stability within the organization.
E) It facilitates the desired behaviors among employees.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
76
A manager at a company where everyone always wore a dark suit and white shirt ran out of white shirts one day and decided to wear a very light blue shirt to work. Coworkers stared, pointed at him, and commented so negatively to him that at noon, he went out and bought a new white shirt and changed before going back to the office. This situation is indicative of ______.
A) a strong culture
B) a weak culture
C) lack of self-confidence
D) bullying
E) a counterculture
A) a strong culture
B) a weak culture
C) lack of self-confidence
D) bullying
E) a counterculture
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
77
Which of the following culture types reduces treatment errors in medical settings?
A) Creativity culture
B) Service culture
C) Safety culture
D) Diversity culture
E) Communal culture
A) Creativity culture
B) Service culture
C) Safety culture
D) Diversity culture
E) Communal culture
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
78
Organizations that have cultures in which employees think alike but are not friendly to one another can be considered _____ cultures.
A) communal
B) mercenary
C) networked
D) fragmented
E) collective
A) communal
B) mercenary
C) networked
D) fragmented
E) collective
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
79
Which of the following statements is False?
A) In a high consensus culture, employees agree about the way things are supposed to happen.
B) In a high intensity culture, employees' behaviors are consistent with expectations.
C) Strong cultures are always good for the organization.
D) Subcultures are more likely to exist in large organizations than in small firms.
E) Countercultures can sometimes serve a useful purpose for an organization.
A) In a high consensus culture, employees agree about the way things are supposed to happen.
B) In a high intensity culture, employees' behaviors are consistent with expectations.
C) Strong cultures are always good for the organization.
D) Subcultures are more likely to exist in large organizations than in small firms.
E) Countercultures can sometimes serve a useful purpose for an organization.
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck
80
Organizations that have successfully created a _____ culture have been shown to change employee attitudes and behaviors toward customers.
A) service
B) mercenary
C) safety
D) fragmented
E) creativity
A) service
B) mercenary
C) safety
D) fragmented
E) creativity
Unlock Deck
Unlock for access to all 127 flashcards in this deck.
Unlock Deck
k this deck

