Deck 1: An Overview of Computers and Programming Languages

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Question
The devices that the computer uses to display results are called ____ devices.

A) exit
B) entry
C) output
D) input
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Question
To develop a program to solve a problem, you start by analyzing the problem.
Question
____ represent information with a sequence of 0s and 1s.

A) Analog signals
B) Application programs
C) Digital signals
D) System programs
Question
When you compile your program, the compiler identifies the logic errors and suggests how to correct them.
Question
Information stored in main memory must be transferred to some other device for permanent storage.
Question
The command that does the linking on Visual C++ Express (2013 or 2016) and Visual Studio 2015 is Make or Remake.
Question
The basic commands that a computer performs are ____, and performance of arithmetic and logical operations.

A) input, file, list
B) output, folder, storage
C) input, output, storage
D) storage, directory, log
Question
The devices that feed data and programs into computers are called output devices.
Question
Main memory is an ordered sequence of items, called ____.

A) pixels
B) registers
C) memory cells
D) addresses
Question
____ programs perform a specific task.

A) Application
B) System
C) Operating
D) Service
Question
When the computer is turned off, everything in secondary memory is lost.
Question
Several categories of computers exist, such as ____.

A) microframe, midframe, and miniframe
B) midsize, microframe, and mainframe
C) mainsize, midsize, and microsize
D) mainframe, midsize, and micro
Question
Main memory is directly connected to the CPU.
Question
The devices that feed data and programs into computers are called ____ devices.

A) entry
B) input
C) output
D) secondary
Question
The basic commands that a computer performs are input (get data), output (display result), storage, and performance of arithmetic and logical operations.
Question
The ____ handles the overall activity of the computer and provides services.

A) central processing unit
B) operating system
C) arithmetic logic unit
D) control unit
Question
The device that stores information permanently (unless the device becomes unusable or you change the information by rewriting it) is called primary storage.
Question
Main memory is called ____.

A) read only memory
B) random access memory
C) read and write memory
D) random read only memory
Question
The ____ is the brain of the computer and the single most expensive piece of hardware in your personal computer.

A) MM
B) ROM
C) RAM
D) CPU
Question
C++ programs have always been portable from one compiler to another.
Question
A program called a(n) ____ combines the object program with the programs from libraries.

A) assembler
B) decoder
C) linker
D) compiler
Question
The programming language C++ evolved from ____.

A) BASIC
B) assembly
C) C
D) C+
Question
In C++, the mechanism that allows you to combine data and operations on the data into a single unit is called a(n) ____________________.
Question
A program that loads an executable program into main memory is called a(n) ____.

A) compiler
B) loader
C) linker
D) assembler
Question
In object-oriented design, the first step in the problem-solving process is to identify the components called ____________________, which form the basis of the solution, and to determine how they interact with one another.
Question
In ____________________ design, the final program is a collection of interacting objects.
Question
A sequence of eight bits is called a ____.

A) binary digit
B) byte
C) character
D) double
Question
The term GB refers to ____.

A) giant byte
B) gigabyte
C) group byte
D) great byte
Question
A program called a(n) ____ translates instructions written in high-level languages into machine code.

A) assembler
B) decoder
C) compiler
D) linker
Question
The digit 0 or 1 is called a binary digit, or ____.

A) bit
B) bytecode
C) Unicode
D) hexcode
Question
A(n) ____ consists of data and the operations on those data.

A) disk
B) compiler
C) interpreter
D) object
Question
Dividing a problem into smaller subproblems is called ____ design.

A) OOD
B) top-down refinement
C) structured
D) analog
Question
The ASCII data set consists of ____________________ characters.
Question
A step-by-step problem-solving process in which a solution is arrived at in a finite amount of time is called a(n) ____.

A) algorithm
B) linker
C) analysis
D) design
Question
Assembly language uses easy-to-remember instructions called ____________________.
Question
The ____________________ handles the overall activity of the computer and provides services such as memory management, input/output activities, and storage management.
Question
In a C++ program, statements that begin with the symbol # are called ____________________ directives.
Question
____________________ signals represent information with a sequence of 0s and 1s.
Question
____________________ languages include FORTRAN, COBOL, Pascal, C, C++, Java, and Python.
Question
____ consists of 65,536 characters.

A) ASCII-8
B) ASCII
C) Unicode
D) EBCDIC
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Deck 1: An Overview of Computers and Programming Languages
1
The devices that the computer uses to display results are called ____ devices.

A) exit
B) entry
C) output
D) input
C
2
To develop a program to solve a problem, you start by analyzing the problem.
True
3
____ represent information with a sequence of 0s and 1s.

A) Analog signals
B) Application programs
C) Digital signals
D) System programs
C
4
When you compile your program, the compiler identifies the logic errors and suggests how to correct them.
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5
Information stored in main memory must be transferred to some other device for permanent storage.
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6
The command that does the linking on Visual C++ Express (2013 or 2016) and Visual Studio 2015 is Make or Remake.
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7
The basic commands that a computer performs are ____, and performance of arithmetic and logical operations.

A) input, file, list
B) output, folder, storage
C) input, output, storage
D) storage, directory, log
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8
The devices that feed data and programs into computers are called output devices.
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9
Main memory is an ordered sequence of items, called ____.

A) pixels
B) registers
C) memory cells
D) addresses
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10
____ programs perform a specific task.

A) Application
B) System
C) Operating
D) Service
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11
When the computer is turned off, everything in secondary memory is lost.
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12
Several categories of computers exist, such as ____.

A) microframe, midframe, and miniframe
B) midsize, microframe, and mainframe
C) mainsize, midsize, and microsize
D) mainframe, midsize, and micro
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13
Main memory is directly connected to the CPU.
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14
The devices that feed data and programs into computers are called ____ devices.

A) entry
B) input
C) output
D) secondary
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k this deck
15
The basic commands that a computer performs are input (get data), output (display result), storage, and performance of arithmetic and logical operations.
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k this deck
16
The ____ handles the overall activity of the computer and provides services.

A) central processing unit
B) operating system
C) arithmetic logic unit
D) control unit
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k this deck
17
The device that stores information permanently (unless the device becomes unusable or you change the information by rewriting it) is called primary storage.
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18
Main memory is called ____.

A) read only memory
B) random access memory
C) read and write memory
D) random read only memory
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19
The ____ is the brain of the computer and the single most expensive piece of hardware in your personal computer.

A) MM
B) ROM
C) RAM
D) CPU
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20
C++ programs have always been portable from one compiler to another.
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21
A program called a(n) ____ combines the object program with the programs from libraries.

A) assembler
B) decoder
C) linker
D) compiler
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k this deck
22
The programming language C++ evolved from ____.

A) BASIC
B) assembly
C) C
D) C+
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k this deck
23
In C++, the mechanism that allows you to combine data and operations on the data into a single unit is called a(n) ____________________.
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24
A program that loads an executable program into main memory is called a(n) ____.

A) compiler
B) loader
C) linker
D) assembler
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k this deck
25
In object-oriented design, the first step in the problem-solving process is to identify the components called ____________________, which form the basis of the solution, and to determine how they interact with one another.
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k this deck
26
In ____________________ design, the final program is a collection of interacting objects.
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k this deck
27
A sequence of eight bits is called a ____.

A) binary digit
B) byte
C) character
D) double
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k this deck
28
The term GB refers to ____.

A) giant byte
B) gigabyte
C) group byte
D) great byte
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k this deck
29
A program called a(n) ____ translates instructions written in high-level languages into machine code.

A) assembler
B) decoder
C) compiler
D) linker
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k this deck
30
The digit 0 or 1 is called a binary digit, or ____.

A) bit
B) bytecode
C) Unicode
D) hexcode
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k this deck
31
A(n) ____ consists of data and the operations on those data.

A) disk
B) compiler
C) interpreter
D) object
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k this deck
32
Dividing a problem into smaller subproblems is called ____ design.

A) OOD
B) top-down refinement
C) structured
D) analog
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k this deck
33
The ASCII data set consists of ____________________ characters.
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34
A step-by-step problem-solving process in which a solution is arrived at in a finite amount of time is called a(n) ____.

A) algorithm
B) linker
C) analysis
D) design
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35
Assembly language uses easy-to-remember instructions called ____________________.
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36
The ____________________ handles the overall activity of the computer and provides services such as memory management, input/output activities, and storage management.
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k this deck
37
In a C++ program, statements that begin with the symbol # are called ____________________ directives.
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k this deck
38
____________________ signals represent information with a sequence of 0s and 1s.
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k this deck
39
____________________ languages include FORTRAN, COBOL, Pascal, C, C++, Java, and Python.
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Unlock Deck
k this deck
40
____ consists of 65,536 characters.

A) ASCII-8
B) ASCII
C) Unicode
D) EBCDIC
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Unlock Deck
k this deck
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