Deck 7: Traditional Training Methods
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Deck 7: Traditional Training Methods
1
Which of the following methods allows employees to take responsibility for all aspects of learning, including when it is conducted and who will be involved in it?
A) Self-directed learning
B) Adult learning
C) Apprenticeship
D) Informal learning
A) Self-directed learning
B) Adult learning
C) Apprenticeship
D) Informal learning
A
2
Which of the following is a presentation method of training?
A) On-the-job training
B) Lecture
C) Simulation
D) Case study
A) On-the-job training
B) Lecture
C) Simulation
D) Case study
B
3
Which of the following statements is most true of on-the-job training (OJT)?
A) It is formal because it should be planned.
B) OJT cannot be used for training newly hired employees.
C) Skills learned through OJT are easily transferred to the job.
D) OJT results in higher audiovisual costs.
A) It is formal because it should be planned.
B) OJT cannot be used for training newly hired employees.
C) Skills learned through OJT are easily transferred to the job.
D) OJT results in higher audiovisual costs.
C
4
_____ learning focuses on well-defined competencies typically trained via lecture and online methods.
A) Guided competency
B) Social competency learning
C) Guided contextual learning
D) Social contextual learning
A) Guided competency
B) Social competency learning
C) Guided contextual learning
D) Social contextual learning
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5
Which of the following is the first stage of an experiential learning training program?
A) Take part in a behavioral simulation
B) Analyze the activity
C) Gain conceptual knowledge and theory
D) Connect the theory and activity with on-the-job or real-life situations
A) Take part in a behavioral simulation
B) Analyze the activity
C) Gain conceptual knowledge and theory
D) Connect the theory and activity with on-the-job or real-life situations
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6
_____ refers to the training that a team manager receives that focuses on ways to resolve conflict within the team.
A) Guided team self-correction
B) Scenario-based training
C) Team leader training
D) Cross training
A) Guided team self-correction
B) Scenario-based training
C) Team leader training
D) Cross training
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7
Vicarious reinforcement is most relevant to _____.
A) simulations
B) behavior modeling
C) case studies
D) lectures
A) simulations
B) behavior modeling
C) case studies
D) lectures
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8
_____ is based on the principles of social learning theory.
A) Behavior modification
B) Simulation
C) Behavior modeling
D) Social media learning
A) Behavior modification
B) Simulation
C) Behavior modeling
D) Social media learning
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9
Lecture as a presentation method _____.
A) emphasizes active trainee involvement and feedback
B) is an expensive and time-consuming way to communicate information
C) can be easily employed with large groups of trainees
D) allows for strong connection to the work environment and easy transfer of training
A) emphasizes active trainee involvement and feedback
B) is an expensive and time-consuming way to communicate information
C) can be easily employed with large groups of trainees
D) allows for strong connection to the work environment and easy transfer of training
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10
A case study _____.
A) is a training method that replicates the physical equipment
B) is a description about how employees or an organization dealt with a difficult situation
C) involves assisting a certified tradesperson
D) involves observing peers performing a case and then trying to imitate their behavior
A) is a training method that replicates the physical equipment
B) is a description about how employees or an organization dealt with a difficult situation
C) involves assisting a certified tradesperson
D) involves observing peers performing a case and then trying to imitate their behavior
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11
Which of the following training methods involve assisting a certified tradesperson at a work site?
A) Apprenticeships
B) Simulations
C) Business games
D) Role plays
A) Apprenticeships
B) Simulations
C) Business games
D) Role plays
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12
_____ is an example of a context-based learning method that is guided by companies.
A) Lecture
B) Mentoring
C) Coaching
D) A simulation
A) Lecture
B) Mentoring
C) Coaching
D) A simulation
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13
Which of the following requires the least amount of participation from trainees?
A) Apprenticeship
B) Case study
C) Simulation
D) Audiovisual instruction
A) Apprenticeship
B) Case study
C) Simulation
D) Audiovisual instruction
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14
Development of effective self-directed learning typically begins with _____.
A) writing trainee-centered learning objectives directly related to the tasks
B) conducting a job analysis to identify the tasks that must be covered
C) developing content for the learning package
D) developing an evaluation package
A) writing trainee-centered learning objectives directly related to the tasks
B) conducting a job analysis to identify the tasks that must be covered
C) developing content for the learning package
D) developing an evaluation package
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15
Which of the following is not characteristic of case studies?
A) They often depict realistic situations
B) They allow trainees to analyze situations and make recommendations
C) They allow trainees to act out skills
D) Trainees' recommendations are hypothetical
A) They often depict realistic situations
B) They allow trainees to analyze situations and make recommendations
C) They allow trainees to act out skills
D) Trainees' recommendations are hypothetical
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16
_____ involves training teams how to share information and make decisions.
A) Cross training
B) Team sharing training
C) Coordination training
D) Guided team self-correction
A) Cross training
B) Team sharing training
C) Coordination training
D) Guided team self-correction
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17
Which of the following statements is true of business games?
A) Business games are non-competitive.
B) Trainees know for certain the consequences of their actions.
C) There are no limitations for participant behavior in business games.
D) Several alternative courses of action are available to trainees.
A) Business games are non-competitive.
B) Trainees know for certain the consequences of their actions.
C) There are no limitations for participant behavior in business games.
D) Several alternative courses of action are available to trainees.
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18
_____ is a group building method that may include customers and addresses problems such as how to change the business and develop global leaders.
A) Action learning
B) Adventure learning
C) Cross training
D) Guided team self-correction
A) Action learning
B) Adventure learning
C) Cross training
D) Guided team self-correction
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19
_____ best prepares team members to step in and take the place of a member who may temporarily leave the team.
A) Guided team self-correction
B) Cross training
C) Coordination training
D) Temporary team training
A) Guided team self-correction
B) Cross training
C) Coordination training
D) Temporary team training
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20
_____ focuses on context dependent knowledge and skills learned via social media and informal interactions through others.
A) Guided competency
B) Social competency learning
C) Guided contextual learning
D) Social contextual learning
A) Guided competency
B) Social competency learning
C) Guided contextual learning
D) Social contextual learning
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21
Competency based learning may occur through job experiences. .
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22
Which of the following statements is true?
A) There is considerable overlap between learning outcomes across the training methods.
B) Group building methods focus solely on team learning and not on individual learning.
C) Presentation methods lead to better transfer than hands-on methods.
D) Companies that have a larger budget should choose a presentation method over a hands-on method.
A) There is considerable overlap between learning outcomes across the training methods.
B) Group building methods focus solely on team learning and not on individual learning.
C) Presentation methods lead to better transfer than hands-on methods.
D) Companies that have a larger budget should choose a presentation method over a hands-on method.
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23
Behavior modeling is more appropriate for teaching factual information than interpersonal skills.
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24
Context-based learning is unique to an employee's needs.
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25
Six Sigma and Kaizen, black belt training programs, involve principles of _____.
A) adventure learning
B) action learning
C) vicarious reinforcement
D) social learning theory
A) adventure learning
B) action learning
C) vicarious reinforcement
D) social learning theory
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26
According to the 70-20-10 model, approximately 20 percent of learning occurs through formal classroom experiences.
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27
In a role play, trainees practice their technical skills.
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28
On-the-job training is typically more passive than classroom training.
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29
Apprenticeships provide guarantees that jobs will be available to trainees when a program is completed.
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30
A case study is inappropriate for developing higher-order intellectual skills such as analysis, synthesis, and evaluation.
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31
Which of the following training methods is best suited for attitudinal learning outcomes?
A) On-the-job training
B) Self-directed learning
C) Apprenticeship
D) Role play
A) On-the-job training
B) Self-directed learning
C) Apprenticeship
D) Role play
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32
If companies have a limited budget for developing new training methods, the most appropriate hands-on training method would be _____.
A) simulation
B) team training
C) on-the-job training (OJT)
D) action learning
A) simulation
B) team training
C) on-the-job training (OJT)
D) action learning
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33
On-the-job training is considered informal because it does not occur as part of a formal classroom program.
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34
Presentation methods promote active participation among trainees.
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35
Business games mimic the competitive nature of business.
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36
The first and the most important step in choosing a training method is to identify the _____.
A) cost
B) type of learning outcome
C) effectiveness
D) time required to complete training
A) cost
B) type of learning outcome
C) effectiveness
D) time required to complete training
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37
In self-directed learning, trainers do not control or disseminate instruction.
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38
Social contextual learning consists of formal training activities designed and developed by a company.
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39
According to the 70-20-10 model, the majority of learning should be guided by the employee as opposed to the organization.
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40
A potential disadvantage of a panel is that trainees who are relatively naive about a topic may have difficulty understanding important points.
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41
Behavior modelling should be the basis for developing case studies.
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42
Identify strategies to enhance role plays.
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43
Presentation methods are generally more effective than hands-on methods.
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44
In behavior modeling, key behaviors are typically performed in a specific order for a task to be completed.
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45
It is generally considered best practice for role plays to be unstructured to enhance contextual learning.
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46
Group building methods focus on individual as well as team learning.
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47
Adventure learning likely results in high transfer of training.
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48
Identify the characteristics of effective modelling displays.
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49
Describe the 70-20-10 model and its implications for training.
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50
Typically, on-the-job training (OJT) is unstructured and inconsistent. Identify best practices to structure OJT to enhance its effectiveness.
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51
Elaborate on the process used for developing cases.
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