Deck 1: Introduction to Alice and Objects
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Deck 1: Introduction to Alice and Objects
1
The only language a computer can understand is
A) Basic
B) Machine language
C) The Alice programming language
D) Java
E) None of these
A) Basic
B) Machine language
C) The Alice programming language
D) Java
E) None of these
B
2
You can create 3D animations in Alice.
True
3
When an Alice world is first created, it must contain the following objects:
A) World only
B) Camera only
C) World and camera
D) World, camera, and Alice
E) None of these
A) World only
B) Camera only
C) World and camera
D) World, camera, and Alice
E) None of these
C
4
Which of the following is used to edit a method associated with an object?
A) Method editor
B) Scene editor
C) Alice editor
D) Object editor
E) None of these
A) Method editor
B) Scene editor
C) Alice editor
D) Object editor
E) None of these
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5
What would you use to add a snowman to an Alice world?
A) Method editor
B) Scene editor
C) Alice editor
D) Object editor
E) None of these
A) Method editor
B) Scene editor
C) Alice editor
D) Object editor
E) None of these
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6
An object can have:
A) Properties and characteristics
B) Properties and methods
C) Methods and players
D) Methods only
E) None of these
A) Properties and characteristics
B) Properties and methods
C) Methods and players
D) Methods only
E) None of these
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7
When an object is rotated, it turns around its
A) Viewpoint
B) Center point
C) Middle point
D) Rotation point
E) None of these
A) Viewpoint
B) Center point
C) Middle point
D) Rotation point
E) None of these
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8
Which property would be used to show the location of an object in relation to the center of the world?
A) Color
B) Opacity
C) PointOfView
D) Location
E) None of these
A) Color
B) Opacity
C) PointOfView
D) Location
E) None of these
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9
Which property would be used to make an object invisible?
A) Color
B) Opacity
C) PointOfView
D) Invisibility
E) None of these
A) Color
B) Opacity
C) PointOfView
D) Invisibility
E) None of these
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10
A sequence of steps that must be taken to perform a task is called a(n):
A) Algorithm
B) Program
C) Binary
D) Computer
E) None of these
A) Algorithm
B) Program
C) Binary
D) Computer
E) None of these
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11
A file containing machine language instructions that can be directly executed by the computer is called a(n):
A) Executable program
B) Application
C) Source file
D) Instruction set
E) None of these
A) Executable program
B) Application
C) Source file
D) Instruction set
E) None of these
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12
Most people prefer to program directly in machine language.
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13
The following button is used to run an Alice program.
A) Go
B) Play
C) Run
D) Start
E) None of these
A) Go
B) Play
C) Run
D) Start
E) None of these
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14
Because of Alice's drag-and-drop interface, Alice programs cannot contain
A) Syntax errors
B) Runtime errors
C) Logical errors
D) Errors
E) None of these
A) Syntax errors
B) Runtime errors
C) Logical errors
D) Errors
E) None of these
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15
Because the computer's operations are so basic in nature, a meaningful task can only be accomplished if the computer performs many operations.
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16
Which of the following is used to add objects to an Alice world?
A) Method editor
B) Scene editor
C) Alice editor
D) Object editor
E) None of these
A) Method editor
B) Scene editor
C) Alice editor
D) Object editor
E) None of these
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17
Machine language instructions are written in
A) English
B) Decimal
C) Binary
D) Assembly
E) None of these
A) English
B) Decimal
C) Binary
D) Assembly
E) None of these
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18
The Alice galleries contain:
A) Objects
B) Properties
C) Programs
D) Classes
E) None of these
A) Objects
B) Properties
C) Programs
D) Classes
E) None of these
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19
Which property would be used to make an object purple?
A) Color
B) Opacity
C) PointOfView
D) Invisibility
E) None of these
A) Color
B) Opacity
C) PointOfView
D) Invisibility
E) None of these
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20
Syntax errors are easy to create in Alice.
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21
A computer ___________________ is merely a command for the computer to perform on of the operations that it knows how to do.
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22
The opacity property could be used to make an object red.
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23
An object can be made up of other objects.
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24
The ___________________ button is used to run an Alice program.
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25
A computer ___________________ is a set of instructions that a computer follows to perform a task.
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26
Machine language instructions are written in ___________________.
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27
Programming languages use words instead of numbers to represent instructions.
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28
A(n) ___________________ is a sequence of steps that must be taken to perform a task.
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29
Misspelled keywords, missing punctuation characters, and other such errors are called ___________________ errors.
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30
___________________ is the only language that computers understand.
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31
The invisible property is used to make an object invisible.
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32
The Go button is used to run an Alice program.
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33
If an Alice world contains three instances of a chicken, then the chickens must all face the same direction.
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34
Properties are used to specify characteristics of an object.
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35
The instructions in a program must be carefully written so they follow a logical sequence.
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36
The camera is an object that is automatically placed in every Alice world.
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37
The speed slider is used to alter the speed of a program as it is running.
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38
An algorithm is a set of instructions that a programmer can translate into a programming language.
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39
A binary number is a number that has only 1s and 0s.
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40
The ___________________ Editor is used to create and edit methods.
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41
A(n) ___________________ is a set of programming statements associated with an object.
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42
When an object is rotated, it turns around its ___________________ point.
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43
The ___________________ mode is used to add objects to an Alice world.
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44
Objects in an Alice world can be moved in ___________________ directions.
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45
The ___________________ property would be used to make an object invisible.
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46
The position of the camera, including the direction in which it points is called the camera's ___________________.
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47
___________________ are used to specify an object's characteristics.
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48
The ___________________ property would be used to make an object red.
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49
In programming terminology, an object is said to be a(n) ___________________ of a class.
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50
An Alice world is created by placing items in the world.These items are called ___________________.
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51
The Alice galleries contain ___________________, which are used to create an Alice world.
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52
An object's ___________________ property shows the location of the object in relation to the center of the Alice world.
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