Deck 63: Interactive Media
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Deck 63: Interactive Media
1
Interactive media combine digital audio,2D graphics,and photos.
False
2
_____ media are unique in that the audience is not composed of passive viewers.
A) Engaged
B) Embedded
C) Interactive
D) Indexed
A) Engaged
B) Embedded
C) Interactive
D) Indexed
C
3
_____ virtual reality refers to a user experience where you may feel like you are actually part of the experience generated by the computer.
A) Bioreal
B) Dynamic
C) Hyper-engaging
D) Immersive
A) Bioreal
B) Dynamic
C) Hyper-engaging
D) Immersive
D
4
Smart phone apps that make use of augmented reality are available.
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5
The introduction of _____ on cell phones was the first step toward realizing augmented reality.
A) instant messaging
B) text messaging
C) voice messaging
D) geographic positioning systems
A) instant messaging
B) text messaging
C) voice messaging
D) geographic positioning systems
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6
Virtual reality's primary market is education.
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7
The _____ was one of the first game controllers to use a player's motions and gestures as input.
A) PSP
B) Wii
C) Xbox 360
D) all of the above
A) PSP
B) Wii
C) Xbox 360
D) all of the above
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8
Users can interact in a virtual reality environment through the use of _____.
A) stakeholders
B) avatars
C) augmented players
D) icons
A) stakeholders
B) avatars
C) augmented players
D) icons
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9
The Nintendo Wii was the first game console to support a wireless,motion-sensitive game controller.
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10
The most popular use of interactive media is in medical science.
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11
_____ make up a large portion of the interactive media market.
A) Video games
B) Virtual objects
C) Educational tools
D) Controllers
A) Video games
B) Virtual objects
C) Educational tools
D) Controllers
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12
Augmented reality applications will contribute greatly to the development of the semantic web.
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13
Adding surround sound to a virtual,interactive experience is distracting and unrealistic.
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14
_____ media refers to digital media that involve user interaction for education,training,or entertainment.
A) Hyper
B) Animated
C) 3D
D) Interactive
A) Hyper
B) Animated
C) 3D
D) Interactive
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15
Geographical technology advances to the iPhone such as user location and _____ software have improved augmented reality.
A) virtual
B) directional
C) environmental
D) immersive
A) virtual
B) directional
C) environmental
D) immersive
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16
Interactive media are most prominent in the _____ industry.
A) business
B) entertainment
C) financial
D) education
A) business
B) entertainment
C) financial
D) education
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17
A game console relies on a fast _____ to handle the lively animations in a video game.
A) hard drive
B) microprocessor
C) display
D) joystick
A) hard drive
B) microprocessor
C) display
D) joystick
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