Deck 63: Interactive Media

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Question
Interactive media combine digital audio,2D graphics,and photos.
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Question
_____ media are unique in that the audience is not composed of passive viewers.

A) Engaged
B) Embedded
C) Interactive
D) Indexed
Question
_____ virtual reality refers to a user experience where you may feel like you are actually part of the experience generated by the computer.

A) Bioreal
B) Dynamic
C) Hyper-engaging
D) Immersive
Question
Smart phone apps that make use of augmented reality are available.
Question
The introduction of _____ on cell phones was the first step toward realizing augmented reality.

A) instant messaging
B) text messaging
C) voice messaging
D) geographic positioning systems
Question
Virtual reality's primary market is education.
Question
The _____ was one of the first game controllers to use a player's motions and gestures as input.

A) PSP
B) Wii
C) Xbox 360
D) all of the above
Question
Users can interact in a virtual reality environment through the use of _____.

A) stakeholders
B) avatars
C) augmented players
D) icons
Question
The Nintendo Wii was the first game console to support a wireless,motion-sensitive game controller.
Question
The most popular use of interactive media is in medical science.
Question
_____ make up a large portion of the interactive media market.

A) Video games
B) Virtual objects
C) Educational tools
D) Controllers
Question
Augmented reality applications will contribute greatly to the development of the semantic web.
Question
Adding surround sound to a virtual,interactive experience is distracting and unrealistic.
Question
_____ media refers to digital media that involve user interaction for education,training,or entertainment.

A) Hyper
B) Animated
C) 3D
D) Interactive
Question
Geographical technology advances to the iPhone such as user location and _____ software have improved augmented reality.

A) virtual
B) directional
C) environmental
D) immersive
Question
Interactive media are most prominent in the _____ industry.

A) business
B) entertainment
C) financial
D) education
Question
A game console relies on a fast _____ to handle the lively animations in a video game.

A) hard drive
B) microprocessor
C) display
D) joystick
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Deck 63: Interactive Media
1
Interactive media combine digital audio,2D graphics,and photos.
False
2
_____ media are unique in that the audience is not composed of passive viewers.

A) Engaged
B) Embedded
C) Interactive
D) Indexed
C
3
_____ virtual reality refers to a user experience where you may feel like you are actually part of the experience generated by the computer.

A) Bioreal
B) Dynamic
C) Hyper-engaging
D) Immersive
D
4
Smart phone apps that make use of augmented reality are available.
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k this deck
5
The introduction of _____ on cell phones was the first step toward realizing augmented reality.

A) instant messaging
B) text messaging
C) voice messaging
D) geographic positioning systems
Unlock Deck
Unlock for access to all 17 flashcards in this deck.
Unlock Deck
k this deck
6
Virtual reality's primary market is education.
Unlock Deck
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Unlock Deck
k this deck
7
The _____ was one of the first game controllers to use a player's motions and gestures as input.

A) PSP
B) Wii
C) Xbox 360
D) all of the above
Unlock Deck
Unlock for access to all 17 flashcards in this deck.
Unlock Deck
k this deck
8
Users can interact in a virtual reality environment through the use of _____.

A) stakeholders
B) avatars
C) augmented players
D) icons
Unlock Deck
Unlock for access to all 17 flashcards in this deck.
Unlock Deck
k this deck
9
The Nintendo Wii was the first game console to support a wireless,motion-sensitive game controller.
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Unlock for access to all 17 flashcards in this deck.
Unlock Deck
k this deck
10
The most popular use of interactive media is in medical science.
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k this deck
11
_____ make up a large portion of the interactive media market.

A) Video games
B) Virtual objects
C) Educational tools
D) Controllers
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Unlock Deck
k this deck
12
Augmented reality applications will contribute greatly to the development of the semantic web.
Unlock Deck
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Unlock Deck
k this deck
13
Adding surround sound to a virtual,interactive experience is distracting and unrealistic.
Unlock Deck
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Unlock Deck
k this deck
14
_____ media refers to digital media that involve user interaction for education,training,or entertainment.

A) Hyper
B) Animated
C) 3D
D) Interactive
Unlock Deck
Unlock for access to all 17 flashcards in this deck.
Unlock Deck
k this deck
15
Geographical technology advances to the iPhone such as user location and _____ software have improved augmented reality.

A) virtual
B) directional
C) environmental
D) immersive
Unlock Deck
Unlock for access to all 17 flashcards in this deck.
Unlock Deck
k this deck
16
Interactive media are most prominent in the _____ industry.

A) business
B) entertainment
C) financial
D) education
Unlock Deck
Unlock for access to all 17 flashcards in this deck.
Unlock Deck
k this deck
17
A game console relies on a fast _____ to handle the lively animations in a video game.

A) hard drive
B) microprocessor
C) display
D) joystick
Unlock Deck
Unlock for access to all 17 flashcards in this deck.
Unlock Deck
k this deck
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Unlock Deck
Unlock for access to all 17 flashcards in this deck.