Deck 14: Simulation, Graphics, Gaming, and Other Applications

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Question
Which of the following best describes a model that represents a real environment, such as a flight simulator?

A) Discrete-event
B) Time-driven
C) Concrete
D) Abstract
E) Continuous
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Question
Which of the following represents the direction in which a mirror points?

A) Normal vector
B) Light vector
C) View vector
D) Reflection vector
E) Transposition vector
Question
Continuous simulations reflect changes in terms of particular events that occur between objects.
Question
A model applied to a moving target is called a relocatable model.
Question
The techniques used in computational biology include model building, computer simulation, and graphics.
Question
Computational biology encompasses numerous other fields, including bioinformatics, computational biomodeling, computational genomics, molecular modeling, and protein structure prediction.
Question
In computer graphics, knit cloth and woven cloth should move and drape in the same way.
Question
A(n) _______________ simulation creates a model using entities, attributes, and events.
Question
Standing in line at a bank is an example of a(n) _______________ system.
Question
In computer graphics, color bleeding is handled by a technique called _______________, in which light is treated as energy.
Question
A(n) _______________ is a software system within which games can be created.
Question
A(n) _______________ is an abstraction of a real system.
Question
What are the two primary parts of a simulation?
Question
What phenomena do queuing systems investigate?
Question
What variables are manipulated during the simulation of a queuing model?
Question
What are specular highlights?
Question
What is the common theme in the various definitions of the word "system"?
Question
A system suitable for simulation must be dynamic. Explain.
Question
What are relocatable models? Give an example.
Question
What is CAD?
Question
Which of the following best describes a model represented by objects in a computer program?

A) Discrete-event
B) Time-driven
C) Concrete
D) Abstract
E) Continuous
Question
Which of the following is the development of a model and the experimental manipulation of that model to observe the results?

A) Simulation
B) Gaming
C) Game looping
D) Rendering
E) Beta testing
Question
Which of the following describes the direction at which light bounces off a mirror?

A) Normal vector
B) Light vector
C) View vector
D) Reflection vector
E) Transposition vector
Question
All of the following characterize the renderer in a game engine, except:

A) the renderer uses 50% of the CPU's processing.
B) the renderer puts the environment up on the screen for the user to view.
C) the renderer keeps 3D objects as vertices in a 3D world.
D) the renderer shows the computer where to fill images on the screen.
E) some game genres do not require the insertion a renderer in a game engine to work properly.
Question
Which of the following is responsible for managing the game world, regardless of whether the user has any input?

A) Simulation
B) Game play
C) Game loop
D) Physics engine
E) Beta testing
Question
Which of the following describes a system that allows engineers to specify new components using geometric modeling techniques?

A) Graphical user interface
B) Normalized vector
C) Computer-aided design
D) Light simulation
E) Fractals
Question
Which of the following best describes a simulation that expresses change in terms of a set of differential equations?

A) Discrete-event
B) Time-driven
C) Concrete
D) Abstract
E) Continuous
Question
Which of the following best describes a model that represents interacting objects?

A) Discrete-event
B) Time-driven
C) Concrete
D) Abstract
E) Continuous
Question
A model is an abstraction of a real system.
Question
A continuous simulation models features of a system that are understood mathematically.
Question
Standing in line to ride a roller coaster is an example of a queuing system.
Question
A picture on the screen that represents a file or a folder is called a pixel.
Question
The process of using an illumination model to determine the appearance of an entire object is called rendering.
Question
A physics engine simulates models based on Newtonian physics.
Question
The target game platform largely determines which application programming interfaces (APIs) and libraries to use.
Question
Which of the following is not a game genre or a game subgenre?

A) Action games
B) Strategy games
C) Life-simulation games
D) Role-playing games
E) Console games
Question
Which of the following describes the angle at which a human looks at a mirror?

A) Normal vector
B) Light vector
C) View vector
D) Reflection vector
E) Transposition vector
Question
Which of the following best describes a simulation in which the model is viewed at uniform time intervals?

A) Discrete-event
B) Time-driven
C) Concrete
D) Abstract
E) Continuous
Question
A model whose realization is within the computer is called a concrete model.
Question
In a computer simulation, a random-number generator can be used to introduce chance events.
Question
In a discrete-event simulation, an event is an interaction between objects in the system.
Question
A small error in any of the input variables of a meteorological (or other continuous) simulation can cause an increasing error in the values as the equations are reintegrated over time.
Question
The most common application of computer graphics in modern operating systems is the graphical user interface.
Question
Computer simulations are said to be concrete models.
Question
Running a simulation once is usually sufficient to provide insightful results.
Question
Meteorologists often use multiple simulated models, which make different assumptions, to predict the weather.
Question
An illumination model deals with light interacting at one point on an object.
Question
A fractal model uses a base shape of a rectangle to model terrain.
Question
The coding process is the single smallest endeavor in game production.
Question
The equations and models for numerous important systems were developed years ago, but before the mid-1990s the models could not be simulated in time for the answers to be useful.
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Deck 14: Simulation, Graphics, Gaming, and Other Applications
1
Which of the following best describes a model that represents a real environment, such as a flight simulator?

A) Discrete-event
B) Time-driven
C) Concrete
D) Abstract
E) Continuous
C
2
Which of the following represents the direction in which a mirror points?

A) Normal vector
B) Light vector
C) View vector
D) Reflection vector
E) Transposition vector
A
3
Continuous simulations reflect changes in terms of particular events that occur between objects.
False
4
A model applied to a moving target is called a relocatable model.
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5
The techniques used in computational biology include model building, computer simulation, and graphics.
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6
Computational biology encompasses numerous other fields, including bioinformatics, computational biomodeling, computational genomics, molecular modeling, and protein structure prediction.
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7
In computer graphics, knit cloth and woven cloth should move and drape in the same way.
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8
A(n) _______________ simulation creates a model using entities, attributes, and events.
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9
Standing in line at a bank is an example of a(n) _______________ system.
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10
In computer graphics, color bleeding is handled by a technique called _______________, in which light is treated as energy.
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11
A(n) _______________ is a software system within which games can be created.
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12
A(n) _______________ is an abstraction of a real system.
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13
What are the two primary parts of a simulation?
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14
What phenomena do queuing systems investigate?
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15
What variables are manipulated during the simulation of a queuing model?
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16
What are specular highlights?
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17
What is the common theme in the various definitions of the word "system"?
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18
A system suitable for simulation must be dynamic. Explain.
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19
What are relocatable models? Give an example.
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20
What is CAD?
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21
Which of the following best describes a model represented by objects in a computer program?

A) Discrete-event
B) Time-driven
C) Concrete
D) Abstract
E) Continuous
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22
Which of the following is the development of a model and the experimental manipulation of that model to observe the results?

A) Simulation
B) Gaming
C) Game looping
D) Rendering
E) Beta testing
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23
Which of the following describes the direction at which light bounces off a mirror?

A) Normal vector
B) Light vector
C) View vector
D) Reflection vector
E) Transposition vector
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k this deck
24
All of the following characterize the renderer in a game engine, except:

A) the renderer uses 50% of the CPU's processing.
B) the renderer puts the environment up on the screen for the user to view.
C) the renderer keeps 3D objects as vertices in a 3D world.
D) the renderer shows the computer where to fill images on the screen.
E) some game genres do not require the insertion a renderer in a game engine to work properly.
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k this deck
25
Which of the following is responsible for managing the game world, regardless of whether the user has any input?

A) Simulation
B) Game play
C) Game loop
D) Physics engine
E) Beta testing
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k this deck
26
Which of the following describes a system that allows engineers to specify new components using geometric modeling techniques?

A) Graphical user interface
B) Normalized vector
C) Computer-aided design
D) Light simulation
E) Fractals
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k this deck
27
Which of the following best describes a simulation that expresses change in terms of a set of differential equations?

A) Discrete-event
B) Time-driven
C) Concrete
D) Abstract
E) Continuous
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k this deck
28
Which of the following best describes a model that represents interacting objects?

A) Discrete-event
B) Time-driven
C) Concrete
D) Abstract
E) Continuous
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29
A model is an abstraction of a real system.
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30
A continuous simulation models features of a system that are understood mathematically.
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31
Standing in line to ride a roller coaster is an example of a queuing system.
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32
A picture on the screen that represents a file or a folder is called a pixel.
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33
The process of using an illumination model to determine the appearance of an entire object is called rendering.
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34
A physics engine simulates models based on Newtonian physics.
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35
The target game platform largely determines which application programming interfaces (APIs) and libraries to use.
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36
Which of the following is not a game genre or a game subgenre?

A) Action games
B) Strategy games
C) Life-simulation games
D) Role-playing games
E) Console games
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37
Which of the following describes the angle at which a human looks at a mirror?

A) Normal vector
B) Light vector
C) View vector
D) Reflection vector
E) Transposition vector
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k this deck
38
Which of the following best describes a simulation in which the model is viewed at uniform time intervals?

A) Discrete-event
B) Time-driven
C) Concrete
D) Abstract
E) Continuous
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39
A model whose realization is within the computer is called a concrete model.
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40
In a computer simulation, a random-number generator can be used to introduce chance events.
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41
In a discrete-event simulation, an event is an interaction between objects in the system.
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42
A small error in any of the input variables of a meteorological (or other continuous) simulation can cause an increasing error in the values as the equations are reintegrated over time.
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k this deck
43
The most common application of computer graphics in modern operating systems is the graphical user interface.
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44
Computer simulations are said to be concrete models.
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45
Running a simulation once is usually sufficient to provide insightful results.
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46
Meteorologists often use multiple simulated models, which make different assumptions, to predict the weather.
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47
An illumination model deals with light interacting at one point on an object.
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48
A fractal model uses a base shape of a rectangle to model terrain.
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49
The coding process is the single smallest endeavor in game production.
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50
The equations and models for numerous important systems were developed years ago, but before the mid-1990s the models could not be simulated in time for the answers to be useful.
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