Deck 9: Teams: Face-To-Face and Virtual
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Unlock Deck
Sign up to unlock the cards in this deck!
Unlock Deck
Unlock Deck
1/26
Play
Full screen (f)
Deck 9: Teams: Face-To-Face and Virtual
1
Which of the following is an assumption of the functional perspective of groups?
A) Groups members are not motivated to make the best choices possible.
B) The choice to be made is obvious.
C) Groups members have access to information necessary for successful task completion.
D) Group members individually possess the cognitive skills necessary for problem-solving.
A) Groups members are not motivated to make the best choices possible.
B) The choice to be made is obvious.
C) Groups members have access to information necessary for successful task completion.
D) Group members individually possess the cognitive skills necessary for problem-solving.
C
2
Which of the following is an example of a work team?
A) committees
B) task forces
C) focus groups
D) All of the above
A) committees
B) task forces
C) focus groups
D) All of the above
D
3
According to research, digital natives
A) include those born prior to the 1980s.
B) are overexposed to face-to-face social interaction.
C) have exceptional people skills.
D) have never known a world without computers.
A) include those born prior to the 1980s.
B) are overexposed to face-to-face social interaction.
C) have exceptional people skills.
D) have never known a world without computers.
D
4
According to research, which of the following is true of those who multitask?
A) They tend to be more efficient at completing tasks.
B) They tend to be more accurate in completing tasks correctly.
C) They tend to be more efficient in completing tasks.
D) Those who think they are the best tend to be the worst.
A) They tend to be more efficient at completing tasks.
B) They tend to be more accurate in completing tasks correctly.
C) They tend to be more efficient in completing tasks.
D) Those who think they are the best tend to be the worst.
Unlock Deck
Unlock for access to all 26 flashcards in this deck.
Unlock Deck
k this deck
5
Digital __________ represent people who were born before the advent of digital technology.
A) natives
B) immigrants
C) advocates
D) synergists
A) natives
B) immigrants
C) advocates
D) synergists
Unlock Deck
Unlock for access to all 26 flashcards in this deck.
Unlock Deck
k this deck
6
Digital __________ often need to fine-tune their interpersonal social skills.
A) natives
B) immigrants
C) advocates
D) both a and b
A) natives
B) immigrants
C) advocates
D) both a and b
Unlock Deck
Unlock for access to all 26 flashcards in this deck.
Unlock Deck
k this deck
7
Which of the following is a likely reason that Southwest has been successful?
A) Customers come first, before employees.
B) Employees come first, before customers.
C) The company implemented more structure.
D) Employees are not expected to work hard.
A) Customers come first, before employees.
B) Employees come first, before customers.
C) The company implemented more structure.
D) Employees are not expected to work hard.
Unlock Deck
Unlock for access to all 26 flashcards in this deck.
Unlock Deck
k this deck
8
Job design theory states that teams are most effective when they possess more skill variety, task identity, autonomy, significance, and
A) feedback.
B) loyalty.
C) trust.
D) cohesion.
A) feedback.
B) loyalty.
C) trust.
D) cohesion.
Unlock Deck
Unlock for access to all 26 flashcards in this deck.
Unlock Deck
k this deck
9
Sarah's team is allowed to make its own decisions about its process. This falls under the __________ category of job design theory.
A) skill variety
B) task identity
C) autonomy
D) significance
A) skill variety
B) task identity
C) autonomy
D) significance
Unlock Deck
Unlock for access to all 26 flashcards in this deck.
Unlock Deck
k this deck
10
__________ is often defined as a sense of unity.
A) Cohesiveness
B) Loyalty
C) Trust
D) Synergy
A) Cohesiveness
B) Loyalty
C) Trust
D) Synergy
Unlock Deck
Unlock for access to all 26 flashcards in this deck.
Unlock Deck
k this deck
11
Leaders should use fantasies or frames to help team members feel a sense of
A) involvement.
B) identification.
C) shared understanding.
D) all of the above
A) involvement.
B) identification.
C) shared understanding.
D) all of the above
Unlock Deck
Unlock for access to all 26 flashcards in this deck.
Unlock Deck
k this deck
12
__________ implies that group members are reliable and predictable.
A) Cohesiveness
B) Loyalty
C) Trust
D) Synergy
A) Cohesiveness
B) Loyalty
C) Trust
D) Synergy
Unlock Deck
Unlock for access to all 26 flashcards in this deck.
Unlock Deck
k this deck
13
Which of the following is true of teams?
A) Teams tend to work faster than individuals.
B) Teams tend to have difficultly solving complex problems.
C) Teams tend to be more creative than individuals.
D) Teams generate less acceptance.
A) Teams tend to work faster than individuals.
B) Teams tend to have difficultly solving complex problems.
C) Teams tend to be more creative than individuals.
D) Teams generate less acceptance.
Unlock Deck
Unlock for access to all 26 flashcards in this deck.
Unlock Deck
k this deck
14
Helen talks of her drive to accomplish tasks at work. This is an example of
A) efficiency.
B) motivation.
C) synergy.
D) feedback.
A) efficiency.
B) motivation.
C) synergy.
D) feedback.
Unlock Deck
Unlock for access to all 26 flashcards in this deck.
Unlock Deck
k this deck
15
__________ employees who work together can create synergy.
A) Motivated
B) Efficient
C) Fair
D) all of the above
A) Motivated
B) Efficient
C) Fair
D) all of the above
Unlock Deck
Unlock for access to all 26 flashcards in this deck.
Unlock Deck
k this deck
16
The concept of __________ refers to transforming knowledge and information in a way that promotes skill development and new understanding.
A) feedback
B) norms
C) team learning
D) groupthink
A) feedback
B) norms
C) team learning
D) groupthink
Unlock Deck
Unlock for access to all 26 flashcards in this deck.
Unlock Deck
k this deck
17
Groupthink tends to occur when
A) group members risk harming the group by speaking up.
B) groups have ample time for discussion.
C) groups have become very cohesive.
D) group members question the ideas of others.
A) group members risk harming the group by speaking up.
B) groups have ample time for discussion.
C) groups have become very cohesive.
D) group members question the ideas of others.
Unlock Deck
Unlock for access to all 26 flashcards in this deck.
Unlock Deck
k this deck
18
A __________ is defined as an abusive or insulting message.
A) flame
B) nonverbal cue
C) verbal cue
D) norm
A) flame
B) nonverbal cue
C) verbal cue
D) norm
Unlock Deck
Unlock for access to all 26 flashcards in this deck.
Unlock Deck
k this deck
19
The mental state whereby an individual is paying simultaneous attention to a number of different communication sources but only at a superficial level is called
A) multitasking.
B) continuous partial attention.
C) flaming.
D) netiquette.
A) multitasking.
B) continuous partial attention.
C) flaming.
D) netiquette.
Unlock Deck
Unlock for access to all 26 flashcards in this deck.
Unlock Deck
k this deck
20
Which of the following is an example of a polychromic culture?
A) Germany
B) North America
C) Latin America
D) Northern Europe
A) Germany
B) North America
C) Latin America
D) Northern Europe
Unlock Deck
Unlock for access to all 26 flashcards in this deck.
Unlock Deck
k this deck
21
What is a digital native?
Unlock Deck
Unlock for access to all 26 flashcards in this deck.
Unlock Deck
k this deck
22
What is the functional perspective of groups?
Unlock Deck
Unlock for access to all 26 flashcards in this deck.
Unlock Deck
k this deck
23
What are the five factors of job design theory, and why are they important?
Unlock Deck
Unlock for access to all 26 flashcards in this deck.
Unlock Deck
k this deck
24
Describe the conditions under which groupthink is likely to occur.
Unlock Deck
Unlock for access to all 26 flashcards in this deck.
Unlock Deck
k this deck
25
Describe some of the major differences between the interaction of members in traditional face-to-face and virtual teams.
Unlock Deck
Unlock for access to all 26 flashcards in this deck.
Unlock Deck
k this deck
26
Identify how voicemail, teleconferencing and videoconferencing, and social networks influence team and organizational interactions.
Unlock Deck
Unlock for access to all 26 flashcards in this deck.
Unlock Deck
k this deck