Deck 7: Sex and Violence Take Center Stage
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Deck 7: Sex and Violence Take Center Stage
1
According to the ESA, the age of the average U.S. video game player in 2016 was:
A) 25 years old
B) 30 years old
C) 35 years old
D) 40 years old
A) 25 years old
B) 30 years old
C) 35 years old
D) 40 years old
C
2
U.S. video gamers consist of approximately:
A) 59% male and 41% female
B) 69% male and 31% female
C) 50% male and 50% female
D) none of the above
A) 59% male and 41% female
B) 69% male and 31% female
C) 50% male and 50% female
D) none of the above
A
3
Which of the following was not a reason that sexual themes in video games became more popular in the U.S. during the 1990s?
A) Improved graphics
B) CD-ROM technology
C) Revocation of the IDSA
D) Advancements in FMV
A) Improved graphics
B) CD-ROM technology
C) Revocation of the IDSA
D) Advancements in FMV
C
4
One of the first titles known for strong sexual content was this text-only adventure in 1981 by On-Line Systems where the player is out win the affections of three women:
A) Custer's Revenge
B) The Guy Game
C) Leisure Suit Larry
D) Softporn Adventure
A) Custer's Revenge
B) The Guy Game
C) Leisure Suit Larry
D) Softporn Adventure
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5
This company created three adult video games for the Atari 2600, including Custer's Revenge, Beat 'Em & Eat 'Em, and Bachelor Party:
A) On-Line Systems
B) Mystique
C) Martech
D) Vivid Interactive
A) On-Line Systems
B) Mystique
C) Martech
D) Vivid Interactive
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6
Companies such as Koei, Enix, Square and Nihon Falcom helped create the early demand for Japanese erotic games known as __________ games:
A) eroge
B) mahjong
C) pachinko
D) none of the above
A) eroge
B) mahjong
C) pachinko
D) none of the above
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7
This graphical adventure series was first released in 1987 and follows a story of a 38 year-old virgin on a quest to get lucky in the fictional city of Lost Wages:
A) Custer's Revenge
B) The Guy Game
C) Leisure Suit Larry
D) Softporn Adventure
A) Custer's Revenge
B) The Guy Game
C) Leisure Suit Larry
D) Softporn Adventure
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8
One of the first CD-ROM games to garner public attention in the U.S., about a group of females having a slumber party who are under attack by vampire-like beings:
A) Duke Nukem
B) Fear Effect
C) Night Trap
D) Phantasmagoria
A) Duke Nukem
B) Fear Effect
C) Night Trap
D) Phantasmagoria
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9
This 2004 trivia game hosted by Matt Sadler was controversial for nudity and a lawsuit from one of the contestants who was only 17 years old when the footage was recorded:
A) Dead or Alive
B) The Guy Game
C) Softporn Adventure
D) You Don't Know Jack
A) Dead or Alive
B) The Guy Game
C) Softporn Adventure
D) You Don't Know Jack
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10
This "sandbox" style series game became instantly controversial by placing the player in the role of a criminal-with the ability to pay prostitutes for "services" to recover health, in addition to killing innocent civilians, police officers, and military personnel:
A) Dead or Alive
B) Duke Nukem
C) Fear Effect
D) Grand Theft Auto
A) Dead or Alive
B) Duke Nukem
C) Fear Effect
D) Grand Theft Auto
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11
Female video game characters have been commonly depicted as:
A) Damsels in distress
B) Oversexualized
C) Sex objects
D) All of the above
A) Damsels in distress
B) Oversexualized
C) Sex objects
D) All of the above
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12
Characters of color and LBGT have often been ________________ in video games:
A) excluded
B) underrepresented
C) limited to non-playable characters
D) all of the above
A) excluded
B) underrepresented
C) limited to non-playable characters
D) all of the above
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13
The vast numbers of video games on the market tend to be presented through the:
A) Asian, male perspective
B) Black, male perspective
C) Caucasian, female perspective
D) Caucasian, male perspective
A) Asian, male perspective
B) Black, male perspective
C) Caucasian, female perspective
D) Caucasian, male perspective
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14
An early arcade game that attracted the attention of the media where the object of game is to run over stick figure beings called "gremlins" using a steering wheel and gas pedal:
A) Death Race
B) Outrun
C) Nitro
D) X-terminator
A) Death Race
B) Outrun
C) Nitro
D) X-terminator
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15
Midway's Mortal Kombat was developed by:
A) John Carmack and John Romero
B) Ed Boon and John Tobias
C) Doug Lowenstein and Arthur Pober
D) Joseph Lieberman and Herb Kohl
A) John Carmack and John Romero
B) Ed Boon and John Tobias
C) Doug Lowenstein and Arthur Pober
D) Joseph Lieberman and Herb Kohl
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16
Mortal Kombat and Night Trap led to hearings on video game marketing by Senators:
A) John Carmack and John Romero
B) Ed Boon and John Tobias
C) Doug Lowenstein and Arthur Pober
D) Joseph Lieberman and Herb Kohl
A) John Carmack and John Romero
B) Ed Boon and John Tobias
C) Doug Lowenstein and Arthur Pober
D) Joseph Lieberman and Herb Kohl
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17
These id Software developers made the first-person shooter genre popular with Wolfenstein 3D and Doom:
A) John Carmack and John Romero
B) Ed Boon and John Tobias
C) Doug Lowenstein and Arthur Pober
D) Joseph Lieberman and Herb Kohl
A) John Carmack and John Romero
B) Ed Boon and John Tobias
C) Doug Lowenstein and Arthur Pober
D) Joseph Lieberman and Herb Kohl
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18
Of the following, who has not blamed violent video games for influencing real acts of violence in society?
A) American Psychological Association
B) Dave Grossman
C) Henry Jenkins
D) Jack Thompson
A) American Psychological Association
B) Dave Grossman
C) Henry Jenkins
D) Jack Thompson
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19
Introduced a bill called the Family Entertainment Protection Act (FEPA) in 2005, which called for a federal mandate to enforce the ESRB ratings system for video games:
A) Arnold Schwarzenegger
B) Hillary Clinton
C) Joe Baca
D) Leland Yee
A) Arnold Schwarzenegger
B) Hillary Clinton
C) Joe Baca
D) Leland Yee
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20
California bill AB1179 was introduced by Senator ______________ and approved by Governor ______________ in October of 2005.
A) Leland Yee and Arnold Schwarzenegger
B) Hillary Clinton and Arnold Schwarzenegger
C) Joe Baca and Arnold Schwarzenegger
D) None of the above
A) Leland Yee and Arnold Schwarzenegger
B) Hillary Clinton and Arnold Schwarzenegger
C) Joe Baca and Arnold Schwarzenegger
D) None of the above
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21
The hypothesis known as _____________ is the belief that playing violent video games is a form of stress release that allows people to vent their aggression.
A) catharsis theory
B) desensitization
C) prosocial motive
D) short term aggression theory
A) catharsis theory
B) desensitization
C) prosocial motive
D) short term aggression theory
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22
In the video game business, FMV stands for "Frequently Modded Video Game."
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23
Grand Theft Auto: San Andreas (2004) was pulled from store shelves and repackaged with an AO (Adults Only) because of its "Hot Coffee" minigame mod.
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24
While the oversexualization of female heroines may have declined in the U.S., these over-exaggerations continue to be prevalent in many Japanese-developed games.
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