Deck 10: The Sixth Generation
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Deck 10: The Sixth Generation
1
Arcades declined in the United States for all of the following reasons, except:
A) Arcade games became more expensive
B) Console games became nearly equal in quality
C) Not enough arcade games were being made
D) Game rentals became more popular
A) Arcade games became more expensive
B) Console games became nearly equal in quality
C) Not enough arcade games were being made
D) Game rentals became more popular
C
2
Venues like Chuck E. Cheese's and Dave & Buster's have been successful from their:
A) emphasis on food and beverage service
B) inclusion of various redemption games
C) super large screens, unique game controllers, and motion-controlled cabinets
D) all of the above
A) emphasis on food and beverage service
B) inclusion of various redemption games
C) super large screens, unique game controllers, and motion-controlled cabinets
D) all of the above
D
3
Sega's Dreamcast began as two separate projects. In the end, the company went with:
A) U.S. based project "Blackbelt" led by IBM veteran Tatsuo Yamamoto
B) the internal "Katana" project by longtime Sega console designer Hideki Sato
C) the "Emotion Engine" by Ken Kutaragi
D) the "Gekko" CPU developed by computer giant IBM
A) U.S. based project "Blackbelt" led by IBM veteran Tatsuo Yamamoto
B) the internal "Katana" project by longtime Sega console designer Hideki Sato
C) the "Emotion Engine" by Ken Kutaragi
D) the "Gekko" CPU developed by computer giant IBM
B
4
Which format did Dreamcast use for its game media?
A) CD-ROM (700MB)
B) GD-ROM (Gigabyte Disc, 1.2GB)
C) MiniDVD (1.5,GB)
D) DVD (up to 8.5GB)
A) CD-ROM (700MB)
B) GD-ROM (Gigabyte Disc, 1.2GB)
C) MiniDVD (1.5,GB)
D) DVD (up to 8.5GB)
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5
This third-party developer decided not to develop games for the Dreamcast:
A) Electronic Arts
B) Capcom
C) Namco
D) Visual Concepts
A) Electronic Arts
B) Capcom
C) Namco
D) Visual Concepts
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6
The central processing unit for the PlayStation 2:
A) 128-bit Hitachi SH-4 processor
B) Intel Pentium III processor
C) 128-bit "Emotion" RISC processor
D) IBM Power PC "Gekko" processor
A) 128-bit Hitachi SH-4 processor
B) Intel Pentium III processor
C) 128-bit "Emotion" RISC processor
D) IBM Power PC "Gekko" processor
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7
The PS2's CPU took some time for programmers to grasp, since it operated best in tandem with the console's:
A) Nvidia NV2A GPU
B) Flipper GPU
C) Vector processing units (VPU0 and VPU1)
D) None of the above
A) Nvidia NV2A GPU
B) Flipper GPU
C) Vector processing units (VPU0 and VPU1)
D) None of the above
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8
This compact, portable, friendly-looking system included a curved handle for easy carrying:
A) Xbox
B) GameCube
C) PlayStation 2 Slim
D) Dreamcast
A) Xbox
B) GameCube
C) PlayStation 2 Slim
D) Dreamcast
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9
Introduced the earliest first-party wireless controller with the WaveBird:
A) Xbox
B) GameCube
C) PlayStation 2 Slim
D) Dreamcast
A) Xbox
B) GameCube
C) PlayStation 2 Slim
D) Dreamcast
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10
Chose Toys "R" Us in the heart of Times Square for its launch party, handing out Krispy Kreme donuts as customers waited in line:
A) Sega
B) Sony
C) Microsoft
D) Nintendo
A) Sega
B) Sony
C) Microsoft
D) Nintendo
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11
This console's version of cross-platform games typically looked sharper-often containing extra details such as lighting and bump mapping effects not included on the other systems:
A) Sega Dreamcast
B) Sony PlayStation 2
C) Nintendo GameCube
D) Microsoft Xbox
A) Sega Dreamcast
B) Sony PlayStation 2
C) Nintendo GameCube
D) Microsoft Xbox
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12
Which of the following features was not a characteristic of the Microsoft Xbox?
A) Most powerful sixth gen console powered by an Intel Pentium III processor
B) Its GPU could run eight simultaneous effects layers to a polygon
C) Built-in broadband port; set the standard for online gaming on home consoles
D) Could download game patches and rip music CDs to its built-in hard drive
A) Most powerful sixth gen console powered by an Intel Pentium III processor
B) Its GPU could run eight simultaneous effects layers to a polygon
C) Built-in broadband port; set the standard for online gaming on home consoles
D) Could download game patches and rip music CDs to its built-in hard drive
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13
This console never fully realized the importance of online gaming:
A) Nintendo GameCube
B) Sega Dreamcast
C) Sony PlayStation 2
D) Microsoft Xbox
A) Nintendo GameCube
B) Sega Dreamcast
C) Sony PlayStation 2
D) Microsoft Xbox
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14
Which systems were incapable of DVD playback?
A) PlayStation 2 and GameCube
B) GameCube and Dreamcast
C) Xbox and GameCube
D) Dreamcast and PlayStation 2
A) PlayStation 2 and GameCube
B) GameCube and Dreamcast
C) Xbox and GameCube
D) Dreamcast and PlayStation 2
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15
This company acquired game developer Bungie Studios in June 2000.
A) Sega
B) Sony
C) Microsoft
D) Nintendo
A) Sega
B) Sony
C) Microsoft
D) Nintendo
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16
Which game console totally dominated the generation in total number of units sold?
A) Sega Dreamcast
B) Microsoft Xbox
C) Sony PlayStation 2
D) Nintendo GameCube
A) Sega Dreamcast
B) Microsoft Xbox
C) Sony PlayStation 2
D) Nintendo GameCube
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17
An argument with Sega chairman Isao Okawa led to Sega of America president Bernie Stolar's termination from the company just a month before the Dreamcast's launch.
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18
The Dreamcast included a built-in modem for connecting to the Internet.
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19
One of the drawbacks of the PlayStation 2 was its inability to play DVD movies without an adapter.
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20
The original Xbox suffered from poor initial sales because its original, first-party controller was far too small for the average gamer's hands.
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