Deck 15: The Video Game Industry
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Unlock Deck
Sign up to unlock the cards in this deck!
Unlock Deck
Unlock Deck
1/34
Play
Full screen (f)
Deck 15: The Video Game Industry
1
A casual gamer is most likely to play which genre of video game?
A) Simulation
B) Strategy
C) Puzzle
D) Action
A) Simulation
B) Strategy
C) Puzzle
D) Action
C
Explanation: Casual gamers prefer to player for shorter periods of time, though the gameplay itself isn't necessarily easier than other games.
Explanation: Casual gamers prefer to player for shorter periods of time, though the gameplay itself isn't necessarily easier than other games.
2
The text-based Dungeons and Dragons is an example of a
A) Console game
B) Bulletin boards
C) Multi-user dungeon
D) Massively multiplayer online roleplaying game
A) Console game
B) Bulletin boards
C) Multi-user dungeon
D) Massively multiplayer online roleplaying game
C
Explanation: A multi-user dungeon combined elements of chat rooms and role-playing
Explanation: A multi-user dungeon combined elements of chat rooms and role-playing
3
The Wii appeals to which type of gamers because of its less intense kinds of games?
A) casual gamers
B) hardcore gamers
C) MMORPGers
D) online gamers
A) casual gamers
B) hardcore gamers
C) MMORPGers
D) online gamers
A
Explanation: While no less challenging, the Wii games offer more chances to play games with shorter challenges and more puzzles.
Explanation: While no less challenging, the Wii games offer more chances to play games with shorter challenges and more puzzles.
4
The Big Brain Academy and Mavis Beacon Teaches Typing are examples of which video game subgenre?
A) Casual Games
B) Edutainment
C) Simulation Games
D) Platform games
A) Casual Games
B) Edutainment
C) Simulation Games
D) Platform games
Unlock Deck
Unlock for access to all 34 flashcards in this deck.
Unlock Deck
k this deck
5
In a racing game you are driving a new Chevy muscle car and pass a billboard for Pepsi. These companies' names appearing in the game is called
A) Embedded ads
B) Product placement
C) Branded entertainment
D) Location-based advertising
A) Embedded ads
B) Product placement
C) Branded entertainment
D) Location-based advertising
Unlock Deck
Unlock for access to all 34 flashcards in this deck.
Unlock Deck
k this deck
6
Which of the following is not recognized as one of the three popular subtypes of action games?
A) platform games
B) competitive fighting games
C) driving games
D) shooter games
A) platform games
B) competitive fighting games
C) driving games
D) shooter games
Unlock Deck
Unlock for access to all 34 flashcards in this deck.
Unlock Deck
k this deck
7
Table 14.1 in the text lists the ESRB ratings of top-rated video games. Which of the following ratings is the most common among the games on that list?
A) teen
B) mature
C) everyone 10+
D) everyone
A) teen
B) mature
C) everyone 10+
D) everyone
Unlock Deck
Unlock for access to all 34 flashcards in this deck.
Unlock Deck
k this deck
8
Teaching-oriented video games that are designed to have educational outcomes for specific groups of learners are called what?
A) infotainment
B) learning games
C) teaching games
D) edutainment
A) infotainment
B) learning games
C) teaching games
D) edutainment
Unlock Deck
Unlock for access to all 34 flashcards in this deck.
Unlock Deck
k this deck
9
The Federal Trade Commission (FTC) suggests four "fair information practice principles" (FIPPs) concerning privacy with websites. Which of the following is not one of those four broad areas?
A) security
B) choice (or consent)
C) access
D) truth
A) security
B) choice (or consent)
C) access
D) truth
Unlock Deck
Unlock for access to all 34 flashcards in this deck.
Unlock Deck
k this deck
10
A character that represents the user within a virtual world is known by what name?
A) character
B) role-play
C) avatar
D) token
A) character
B) role-play
C) avatar
D) token
Unlock Deck
Unlock for access to all 34 flashcards in this deck.
Unlock Deck
k this deck
11
In the abbreviation MMORPG, what does the first letter "M" stand for?
A) massively
B) massive
C) multiuser
D) multiplayer
A) massively
B) massive
C) multiuser
D) multiplayer
Unlock Deck
Unlock for access to all 34 flashcards in this deck.
Unlock Deck
k this deck
12
According to the timeline of the Video Games Industry, which of these was the first video game created?
A) Auto Race
B) Pong
C) Spacewar!
D) Galaxy Game
A) Auto Race
B) Pong
C) Spacewar!
D) Galaxy Game
Unlock Deck
Unlock for access to all 34 flashcards in this deck.
Unlock Deck
k this deck
13
When examining video game content and self-regulation, which of the following ratings is the most restrictive and is geared for adult audiences?
A) EC
B) E
C) T
D) AO
A) EC
B) E
C) T
D) AO
Unlock Deck
Unlock for access to all 34 flashcards in this deck.
Unlock Deck
k this deck
14
At the start of the chapter, who said the following: "I like video games, but they're really violent. I'd like to play a video game where you help the people who were shot in all the other games. It'd be called 'Really Busy Hospital'."?
A) Chris Rock
B) Demetri Martin
C) Ron White
D) Jeff Foxworthy
A) Chris Rock
B) Demetri Martin
C) Ron White
D) Jeff Foxworthy
Unlock Deck
Unlock for access to all 34 flashcards in this deck.
Unlock Deck
k this deck
15
Digital technology makes it possible for different media to
A) converge
B) track
C) adopt analog formats
D) move away from interactivity
A) converge
B) track
C) adopt analog formats
D) move away from interactivity
Unlock Deck
Unlock for access to all 34 flashcards in this deck.
Unlock Deck
k this deck
16
Early videogames appeared in
A) movie theatres
B) arcades
C) sports arenas
D) school libraries
A) movie theatres
B) arcades
C) sports arenas
D) school libraries
Unlock Deck
Unlock for access to all 34 flashcards in this deck.
Unlock Deck
k this deck
17
A MMORPG player typically uses
A) a robo-tangible
B) a cyberbot
C) a virtualismo
D) an avatar
A) a robo-tangible
B) a cyberbot
C) a virtualismo
D) an avatar
Unlock Deck
Unlock for access to all 34 flashcards in this deck.
Unlock Deck
k this deck
18
Custom games
A) are typically distributed on a cartridge or disc
B) are constructed to meet the specific needs of each player
C) are rarely associated with commercial products
D) all of these
A) are typically distributed on a cartridge or disc
B) are constructed to meet the specific needs of each player
C) are rarely associated with commercial products
D) all of these
Unlock Deck
Unlock for access to all 34 flashcards in this deck.
Unlock Deck
k this deck
19
Dynamic in-game advertising
A) is a form of embedded advertising
B) involves changing the ads depending on a player's game setting level
C) is a highly sophisticated process of targeting players
D) all of these
A) is a form of embedded advertising
B) involves changing the ads depending on a player's game setting level
C) is a highly sophisticated process of targeting players
D) all of these
Unlock Deck
Unlock for access to all 34 flashcards in this deck.
Unlock Deck
k this deck
20
Video game publishers are ones who coordinate the production of video games.
Unlock Deck
Unlock for access to all 34 flashcards in this deck.
Unlock Deck
k this deck
21
Hand-held game devices are designed primarily for game play.
Unlock Deck
Unlock for access to all 34 flashcards in this deck.
Unlock Deck
k this deck
22
A character that represents a player in virtual worlds is called an avatar.
Unlock Deck
Unlock for access to all 34 flashcards in this deck.
Unlock Deck
k this deck
23
Some of the concerns about video game content include the images of women and the extremes in violence.
Unlock Deck
Unlock for access to all 34 flashcards in this deck.
Unlock Deck
k this deck
24
Most video game players are antisocial adolescent boys.
Unlock Deck
Unlock for access to all 34 flashcards in this deck.
Unlock Deck
k this deck
25
Hyperlinks are special videogames.
Unlock Deck
Unlock for access to all 34 flashcards in this deck.
Unlock Deck
k this deck
26
Videogame hardware refers to the devices on which the video games are played.
Unlock Deck
Unlock for access to all 34 flashcards in this deck.
Unlock Deck
k this deck
27
Mobile phones have proven to be technologically unsuitable as portable gaming platforms.
Unlock Deck
Unlock for access to all 34 flashcards in this deck.
Unlock Deck
k this deck
28
The largest number of games are made by the manufacturers of consoles.
Unlock Deck
Unlock for access to all 34 flashcards in this deck.
Unlock Deck
k this deck
29
Videogame software is still so new that software companies have not yet developed specific game genres.
Unlock Deck
Unlock for access to all 34 flashcards in this deck.
Unlock Deck
k this deck
30
Unlike many other media industries, the videogame industry has not yet adopted a ratings system.
Unlock Deck
Unlock for access to all 34 flashcards in this deck.
Unlock Deck
k this deck
31
The two most prominent ways in which advertisers use video games are by creating custom games and by embedding ads in games.
Unlock Deck
Unlock for access to all 34 flashcards in this deck.
Unlock Deck
k this deck
32
Critics claimed that the E rating and the accompanying descriptors were problematic because they didn't inform parents regarding the true level of violence and sex in the game.
Unlock Deck
Unlock for access to all 34 flashcards in this deck.
Unlock Deck
k this deck
33
Discuss two strategies that advertisers use to reach young audiences through video games. Provide examples based on your knowledge of the video game market and experience.
Unlock Deck
Unlock for access to all 34 flashcards in this deck.
Unlock Deck
k this deck
34
Describe the ESRB mechanism for self-regulation in video games, and critics' objection to it.
Unlock Deck
Unlock for access to all 34 flashcards in this deck.
Unlock Deck
k this deck

