Deck 9: Interaction Design and Evaluation Techniques

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Question
Which of the following instances illustrates 'cognitive walkthrough'?

A)talk to the users about their needs
B)consult the experts
C)imagine yourself as the user and think from their perspective
D)none of the above
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Question
Which of the following could be an example of a question in task analysis?

A)what is your occupation?
B)under what situations will you use an app like this?
C)have you used a similar app?
D)how would you change your profile picture in this app?
Question
What is an ideal composition of tasks in a task analysis?

A)all easy tasks
B)all difficult tasks
C)a mix of easy, moderate and difficult tasks
D)more easy tasks and less difficult tasks
Question
Identify the main goal of interaction design

A)to assess the effect of interface on system
B)to assess the extend of design functionality
C)to sketch the system layout from user\s perspective
D)to assess the extend and accessibility of system functionality
Question
Identify the evaluation technique that is useful to evaluate early design such as prototype and storyboard

A)heuristic evaluation
B)cognitive walkthrough
C)model-based evaluation
D)review-based evaluation
Question
Select the heuristic principle to describe the given statement below: Always keep user informed about what is going on, through appropriate feedback within reasonable time.

A)error prevention
B)help and documentation
C)visibility of system status
D)consistency and standard
Question
Choose the suitable method to apply the criteria below: Data can be collected in database for analysis Present result clearly Responses are usually received quickly

A)interview
B)questionnaire
C)research
D)observation
Question
"Using model of how a human would use a proposed system to obtain predict usability measure by calculation orsimulation."Choose the evaluation technique to describe the above statement

A)heuristic evaluation
B)cognitive walkthrough
C)model-based evaluation
D)review-based evaluation
Question
Which problem that might occur in a group-experimental studies
i. Analysis
ii. Subject group
iii. Data assembly
iv. Choice of task

A)i, ii and iii
B)i, ii and iv
C)i, iii and iv
D)ii, iii and iv
Question
Identify the evaluation technique that evaluates design on how well it support user in learning task

A)heuristic evaluation
B)cognitive walktrough
C)model-based evaluation
D)review-based evaluation
Question
Advantages:question can be varied to suit context DisadvantagesTime consuming

A)questionnaire
B)protocol analysis
C)interview
D)review-based evaluation
Question
Error rate will increase as font size decrease" The above statement is

A)participants
B)hypothesis
C)dependent variables
D)independent variables
Question
Independent variables is characteristic changed to produce different condition.Choose the example of Independent variables
i. Gender
ii. Interface style

A)i, ii and iii
B)i, ii and iv
C)i, iii and iv
D)ii, iii and iv
Question
Which is the best definition of an interaction paradigm?

A)in broad terms, the kind of technical and software framework within which human system interaction takes place (e.g., wimp, mobile, tangible)
B)is used in the interface to help the user understand what to do (e.g., click on tabs to change window contents, use shopping cart
C)inputs and receive information from the system (e.g., click and drag an object, talk to an object, move self closer to an object, converse with
D)the conceptual model used to guide the design of the interface.
Question
Which is the best definition of an interaction mode?

A)in broad terms, the kind of technical and software framework within which human system interaction takes place (e.g., wimp, mobile, tangible)
B)is used in the interface to help the user understand what to do (e.g., click on tabs to change window contents, use shopping cart
C)inputs and receive information from the system (e.g., click and drag an object, talk to an object, move self closer to an object, converse with
D)the conceptual model used to guide the design of the interface.
Question
What is an "affordance" according to Norman (1999):

A)property of an object that indicates to people how to use the object.
B)the return on investment of the user­centred design process.
C)the opportunity cost of not using user­centred design.
D)an instruction on an interface signalling how to use the interface.
Question
According to Rogers et al. (2011) what was the primary reason for the success of the iPod?

A)powerful functionality
B)user experience
C)access to content
D)conceptual design
Question
Which of the following is a design implication of our understanding of human attention?

A)tactile feedback should make the same kinds of distinctions that a
person would feel in the world (e.g. pushing vs. pulling)
B)text should be legible and distinguishable from its background under
different lighting conditions.
C)avoid cluttering the interface with more information than is needed at
the present moment for the user.
D)none of the above.
Question
A question format that collects users opinions on a verbal scale (eg. strongly disagree to strongly agree) is called what?

A)a psychometric scale
B)a likert scale
C)a questionnaire
D)an open-response questionnaire item.
Question
Sequential or series testing is

A)running the system with line data by the actual user
B)testing changes made in an existing or a new program
C)is checking the logic of one or more programs in the candidate system
D)making sure that the new programs do in fact process certain transactions according to specifications
Question
Which of these belong to the four criteria used to critique a cognitive walkthrough success or failure story:

A)will the user be trying to achieve the right effect?
B)will the user know that the correct action is available and will achieve the desired effect?
C) if the correct action is taken, will the user see that things are going ok?
D)all of above
Question
Regarding the measurement of usability attributes:

A)reliability is measured by performing common use cases
B)errors are measured by counting minor and catastrophic errors made by users.
C)learnability is determined by measuring the time it takes to explain an interface to a new user
D)users are needed to measure efficiency
Question
Which of the following techniques can teach you a few things about a thousandpeople?

A)cognitive walkthrough
B)market researchy
C)affinity diagram
D)contextual inquir
Question
question can be varied to suit contextDisadvantages Time consumingChoose the Evaluation query technique based on above statement

A)questionnaire
B)protocol analysis
C)interview
D)review-based evaluation
Question
i. Gender
Ii) Interface style
Iii) Task completion time
Iv) Background noise

A)i, ii and iii
B)i, ii and iv
C)i, iii and iv
D)ii, iii and iv
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Deck 9: Interaction Design and Evaluation Techniques
1
Which of the following instances illustrates 'cognitive walkthrough'?

A)talk to the users about their needs
B)consult the experts
C)imagine yourself as the user and think from their perspective
D)none of the above
imagine yourself as the user and think from their perspective
2
Which of the following could be an example of a question in task analysis?

A)what is your occupation?
B)under what situations will you use an app like this?
C)have you used a similar app?
D)how would you change your profile picture in this app?
how would you change your profile picture in this app?
3
What is an ideal composition of tasks in a task analysis?

A)all easy tasks
B)all difficult tasks
C)a mix of easy, moderate and difficult tasks
D)more easy tasks and less difficult tasks
a mix of easy, moderate and difficult tasks
4
Identify the main goal of interaction design

A)to assess the effect of interface on system
B)to assess the extend of design functionality
C)to sketch the system layout from user\s perspective
D)to assess the extend and accessibility of system functionality
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
5
Identify the evaluation technique that is useful to evaluate early design such as prototype and storyboard

A)heuristic evaluation
B)cognitive walkthrough
C)model-based evaluation
D)review-based evaluation
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
6
Select the heuristic principle to describe the given statement below: Always keep user informed about what is going on, through appropriate feedback within reasonable time.

A)error prevention
B)help and documentation
C)visibility of system status
D)consistency and standard
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
7
Choose the suitable method to apply the criteria below: Data can be collected in database for analysis Present result clearly Responses are usually received quickly

A)interview
B)questionnaire
C)research
D)observation
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
8
"Using model of how a human would use a proposed system to obtain predict usability measure by calculation orsimulation."Choose the evaluation technique to describe the above statement

A)heuristic evaluation
B)cognitive walkthrough
C)model-based evaluation
D)review-based evaluation
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
9
Which problem that might occur in a group-experimental studies
i. Analysis
ii. Subject group
iii. Data assembly
iv. Choice of task

A)i, ii and iii
B)i, ii and iv
C)i, iii and iv
D)ii, iii and iv
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
10
Identify the evaluation technique that evaluates design on how well it support user in learning task

A)heuristic evaluation
B)cognitive walktrough
C)model-based evaluation
D)review-based evaluation
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
11
Advantages:question can be varied to suit context DisadvantagesTime consuming

A)questionnaire
B)protocol analysis
C)interview
D)review-based evaluation
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
12
Error rate will increase as font size decrease" The above statement is

A)participants
B)hypothesis
C)dependent variables
D)independent variables
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
13
Independent variables is characteristic changed to produce different condition.Choose the example of Independent variables
i. Gender
ii. Interface style

A)i, ii and iii
B)i, ii and iv
C)i, iii and iv
D)ii, iii and iv
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
14
Which is the best definition of an interaction paradigm?

A)in broad terms, the kind of technical and software framework within which human system interaction takes place (e.g., wimp, mobile, tangible)
B)is used in the interface to help the user understand what to do (e.g., click on tabs to change window contents, use shopping cart
C)inputs and receive information from the system (e.g., click and drag an object, talk to an object, move self closer to an object, converse with
D)the conceptual model used to guide the design of the interface.
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
15
Which is the best definition of an interaction mode?

A)in broad terms, the kind of technical and software framework within which human system interaction takes place (e.g., wimp, mobile, tangible)
B)is used in the interface to help the user understand what to do (e.g., click on tabs to change window contents, use shopping cart
C)inputs and receive information from the system (e.g., click and drag an object, talk to an object, move self closer to an object, converse with
D)the conceptual model used to guide the design of the interface.
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
16
What is an "affordance" according to Norman (1999):

A)property of an object that indicates to people how to use the object.
B)the return on investment of the user­centred design process.
C)the opportunity cost of not using user­centred design.
D)an instruction on an interface signalling how to use the interface.
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
17
According to Rogers et al. (2011) what was the primary reason for the success of the iPod?

A)powerful functionality
B)user experience
C)access to content
D)conceptual design
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
18
Which of the following is a design implication of our understanding of human attention?

A)tactile feedback should make the same kinds of distinctions that a
person would feel in the world (e.g. pushing vs. pulling)
B)text should be legible and distinguishable from its background under
different lighting conditions.
C)avoid cluttering the interface with more information than is needed at
the present moment for the user.
D)none of the above.
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
19
A question format that collects users opinions on a verbal scale (eg. strongly disagree to strongly agree) is called what?

A)a psychometric scale
B)a likert scale
C)a questionnaire
D)an open-response questionnaire item.
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
20
Sequential or series testing is

A)running the system with line data by the actual user
B)testing changes made in an existing or a new program
C)is checking the logic of one or more programs in the candidate system
D)making sure that the new programs do in fact process certain transactions according to specifications
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
21
Which of these belong to the four criteria used to critique a cognitive walkthrough success or failure story:

A)will the user be trying to achieve the right effect?
B)will the user know that the correct action is available and will achieve the desired effect?
C) if the correct action is taken, will the user see that things are going ok?
D)all of above
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
22
Regarding the measurement of usability attributes:

A)reliability is measured by performing common use cases
B)errors are measured by counting minor and catastrophic errors made by users.
C)learnability is determined by measuring the time it takes to explain an interface to a new user
D)users are needed to measure efficiency
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
23
Which of the following techniques can teach you a few things about a thousandpeople?

A)cognitive walkthrough
B)market researchy
C)affinity diagram
D)contextual inquir
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
24
question can be varied to suit contextDisadvantages Time consumingChoose the Evaluation query technique based on above statement

A)questionnaire
B)protocol analysis
C)interview
D)review-based evaluation
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
25
i. Gender
Ii) Interface style
Iii) Task completion time
Iv) Background noise

A)i, ii and iii
B)i, ii and iv
C)i, iii and iv
D)ii, iii and iv
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
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Unlock for access to all 25 flashcards in this deck.