Deck 13: Bringing Technology Into Childs Play
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Deck 13: Bringing Technology Into Childs Play
1
One of the challenges for future early learning teachers is to:
A) Learn and keep up to date on all of the latest technology trends
B) Learn how to effectively weave technology into early learning environments in playful ways
C) Ensure that the early learning environments are technology-free
D) Provide technology-rich environments for learning and mastery
A) Learn and keep up to date on all of the latest technology trends
B) Learn how to effectively weave technology into early learning environments in playful ways
C) Ensure that the early learning environments are technology-free
D) Provide technology-rich environments for learning and mastery
Learn how to effectively weave technology into early learning environments in playful ways
2
Early learning programs are now influenced by and integrate the following essential skills for the twenty-first century:
A) Social skills, creative skills, cognitive skills, computational skills
B) Communication skills, collaboration skills, STEM skills, inquiry skills
C) Thinking skills, fine motor skills, collaboration skills, adaptability skills
D) Thinking skills, communication skills, inquiry skills, collaboration skills
A) Social skills, creative skills, cognitive skills, computational skills
B) Communication skills, collaboration skills, STEM skills, inquiry skills
C) Thinking skills, fine motor skills, collaboration skills, adaptability skills
D) Thinking skills, communication skills, inquiry skills, collaboration skills
Thinking skills, communication skills, inquiry skills, collaboration skills
3
Many early learning teachers oppose the use of computers in early learning environments because:
A) They themselves do not know how to use them
B) They believe children should be playing
C) They believe there is a correlation of computers to obesity and aggressive behaviour
D) Parents prefer that their children not be exposed to them
A) They themselves do not know how to use them
B) They believe children should be playing
C) They believe there is a correlation of computers to obesity and aggressive behaviour
D) Parents prefer that their children not be exposed to them
They believe there is a correlation of computers to obesity and aggressive behaviour
4
Salonius-Pasternak and Gelfond (2005) indicate that the advancement of technology in play:
A) Is the first qualitatively different play since before the turn of the twentieth century
B) Is violating quality play experiences
C) Reduces opportunities for children to interact with peers
D) Does not address diversity and expansion to children's play
A) Is the first qualitatively different play since before the turn of the twentieth century
B) Is violating quality play experiences
C) Reduces opportunities for children to interact with peers
D) Does not address diversity and expansion to children's play
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5
Technology is defined as:
A) The use of computers, tablets, robotics, and electronic toys
B) Any electronic device that assists a child's ability to play, explore, and discover new learning
C) Computers and related electronic devices
D) Being technically savvy
A) The use of computers, tablets, robotics, and electronic toys
B) Any electronic device that assists a child's ability to play, explore, and discover new learning
C) Computers and related electronic devices
D) Being technically savvy
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6
The following are outputs from devices that can be integrated into early learning programs:
A) Games, e-books, websites, digital stories
B) Playing, creating, dramatizing, social interactions
C) Computers, whiteboards, tablets, cellphones
D) Communicating, inquiring, reading, learning
A) Games, e-books, websites, digital stories
B) Playing, creating, dramatizing, social interactions
C) Computers, whiteboards, tablets, cellphones
D) Communicating, inquiring, reading, learning
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7
According to Piaget's theory, when exposed to new information, children try to reduce the tension of disequilibrium by:
A) Self-regulating
B) Developing new schemes and adapting the old ones
C) Naturally engaging in scientific experiments
D) Asking adults "why" questions
A) Self-regulating
B) Developing new schemes and adapting the old ones
C) Naturally engaging in scientific experiments
D) Asking adults "why" questions
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8
Bredekamp and Copple (1997) indicate that if children learn to use the computer in developmentally appropriate ways:
A) Their social skills will be advanced
B) They will gain similar learning to that of traditional objects
C) Their fine motor skills will be enhanced
D) They will want to use the computer more than other areas of the early learning centre
A) Their social skills will be advanced
B) They will gain similar learning to that of traditional objects
C) Their fine motor skills will be enhanced
D) They will want to use the computer more than other areas of the early learning centre
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9
Haugland and Wright (1997) indicate that children pass through the following stages of using a computer:
A) Solitary, parallel, cooperative, and group learning
B) Individual, partners, and group learning
C) Peer learning and zone of proximal development
D) Discovery, involvement, self-confidence, and creativity learning
A) Solitary, parallel, cooperative, and group learning
B) Individual, partners, and group learning
C) Peer learning and zone of proximal development
D) Discovery, involvement, self-confidence, and creativity learning
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10
Vygotsky's constructivist perspective identifies that children's knowledge is created when:
A) Children explore their environments freely
B) Children's knowledge is created socially by interaction with others
C) Computers are placed in the centre of the learning environment
D) Children are given specific tasks to complete
A) Children explore their environments freely
B) Children's knowledge is created socially by interaction with others
C) Computers are placed in the centre of the learning environment
D) Children are given specific tasks to complete
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11
Freeman and Somerindyke indicate that there are three categories of children's social play that occurs on the computer. These are:
A) Solitary, parallel, and group navigators
B) Consolidated, mouse, and program navigators
C) Active, vicarious, and spectator navigators
D) Consolidated, parallel, and mouse navigators
A) Solitary, parallel, and group navigators
B) Consolidated, mouse, and program navigators
C) Active, vicarious, and spectator navigators
D) Consolidated, parallel, and mouse navigators
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12
Software that requires children to use a variety of thinking and problem-solving skills increases the:
A) Frustration levels of the children
B) Need for teacher guidance
C) Likelihood that children will work with a peer
D) Likelihood that the software is inappropriate for the children
A) Frustration levels of the children
B) Need for teacher guidance
C) Likelihood that children will work with a peer
D) Likelihood that the software is inappropriate for the children
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13
Children using a computer and related technology, regardless of age or disability status, exhibit more positive social interactions when:
A) The computer is placed in a computer lab
B) The environment is effectively facilitated with early learning teachers
C) Large groups of children play at the centre
D) Directed instruction on software is given by the early learning teachers
A) The computer is placed in a computer lab
B) The environment is effectively facilitated with early learning teachers
C) Large groups of children play at the centre
D) Directed instruction on software is given by the early learning teachers
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14
Visual literary refers to:
A) The ability to visually represent information
B) Reading by way of computer symbols
C) The preliterate stage of language
D) Mastery of visual arts
A) The ability to visually represent information
B) Reading by way of computer symbols
C) The preliterate stage of language
D) Mastery of visual arts
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15
Children with autism may benefit from using computers in the early learning centre because:
A) They learn new skills when working with large groups of children
B) Many children who are autistic are visual learners; they think in pictures
C) They can get the directed instruction needed from the facilitator
D) They prefer computers to other play options
A) They learn new skills when working with large groups of children
B) Many children who are autistic are visual learners; they think in pictures
C) They can get the directed instruction needed from the facilitator
D) They prefer computers to other play options
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16
Plowman and Stephen suggest that there are three broad categories of adult involvement in computer play. They are:
A) Authoritative, laissez-faire, authoritarian participation
B) Structured, limited involvement, ongoing involvement
C) Reactive, guided, and a hybrid approach
D) Active, semi-active, and nonactive involvement
A) Authoritative, laissez-faire, authoritarian participation
B) Structured, limited involvement, ongoing involvement
C) Reactive, guided, and a hybrid approach
D) Active, semi-active, and nonactive involvement
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17
Early learning teachers should choose software or applications that are scaffolded to support each child's needs including the:
A) Software or applications that parents request
B) Software or applications that early learning teachers know how to use
C) Child's play interests
D) Child's phase of development, interests, and culture
A) Software or applications that parents request
B) Software or applications that early learning teachers know how to use
C) Child's play interests
D) Child's phase of development, interests, and culture
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18
When reading e-books on tablets with young children, Paciga and Quest (2017) recommend that early learning teachers:
A) Gather the most up-to-date e-books to present to the child
B) Ensure that children also read e-books at home for consistency
C) Sit in close proximity and place the tablet on a stable surface
D) Ensure that they are enthusiastic and confident when using the tablet device
A) Gather the most up-to-date e-books to present to the child
B) Ensure that children also read e-books at home for consistency
C) Sit in close proximity and place the tablet on a stable surface
D) Ensure that they are enthusiastic and confident when using the tablet device
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19
The twenty-first century is often referred to as the information age, which has a large focus on science, technology, engineering, arts, and mathematics.
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20
Technology brings inequalities into early learning environments.
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21
According to Hrannar (2014), learning environments without Wi-Fi (wireless internet) could be considered obsolete in present and future education.
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22
All young children are "digital natives."
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23
All up-to-date early learning teachers believe that technology is essential in early learning centres.
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24
Early learning teachers examine technology with the same merits as other forms of play:
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25
Many early learning teachers oppose the use of computers in early learning environments because of its correlation to the lack of physical activity.
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26
Some experts question whether children need to be exposed to electronic play during the early years.
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27
Most quality early learning programs do not include computers and technology in their program or their environment.
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28
Technology with young children reduces their learning opportunities.
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29
An early learning teacher's philosophy about play and learning influences how computers and technology are used in the early learning environment.
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30
When there is technology in the early learning environment, it reduces the opportunities for exploratory learning to evolve.
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31
Constructivists who support computers in the early learning environment indicate that the more abstract play experiences a child has, the more opportunity for learning.
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32
Computer rooms being separate from the learning environment is the most effective way to ensure children engage in computer play.
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33
The research indicates that technology limits social interaction and hinders social skills development.
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34
Shared problem space is a way to organize the technology resources available to children that support their curiosity and exploration.
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35
Based on the information in the chapter, discuss the benefits of using developmentally appropriate technology with young children.
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36
Describe how technology supports child development.
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37
Explain how technology may lead to inequality in an early learning centre.
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38
Describe the 5 literacies for the twenty-first century and discuss how early learning teachers can facilitate the development of these literacies interweaving play with technology.
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39
Discuss why training and development with technology is essential for early learning teachers.
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40
Describe how technology supports inclusivity and how early learning teachers can facilitate skill development for children with language or other impairments, using technology devices.
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