Deck 14: Art Experiences Through Technology
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Deck 14: Art Experiences Through Technology
1
Children's access to computers in the classroom should be closely supervised by adults.
False
2
Research tells us that, when working on the computer, children with special needs make gains in:
A) fine motor skill development.
B) cognitive development.
C) socio-emotional development.
D) verbal-linguistic development.
A) fine motor skill development.
B) cognitive development.
C) socio-emotional development.
D) verbal-linguistic development.
C
3
Young children ideally work at the computer with a partner or in a small group. At what age should children begin to work independently?
A) three years
B) four years
C) five years
D) nine years
A) three years
B) four years
C) five years
D) nine years
C
4
Rather than engaging in adult problem solving in the computer center, teachers should:
A) take an observational role.
B) facilitate peer tutoring.
C) scaffold children's problem solving.
D) provide direct instruction.
A) take an observational role.
B) facilitate peer tutoring.
C) scaffold children's problem solving.
D) provide direct instruction.
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5
Children can more easily use a mouse than a stylus.
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6
Appropriate use of the computer has been found to facilitate which area of the development of young children?
A) cognitive
B) psychomotor
C) logical-mathematical
D) socio-emotional
A) cognitive
B) psychomotor
C) logical-mathematical
D) socio-emotional
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7
Computers are one of many tools in a developmentally appropriate classroom.
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8
Before allowing children to use computers, adults should assess their:
A) ego- and socio-centric thinking.
B) symbolic thinking.
C) fine motor dexterity.
D) understanding of real-world relationships.
A) ego- and socio-centric thinking.
B) symbolic thinking.
C) fine motor dexterity.
D) understanding of real-world relationships.
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9
Computers provide opportunities for children to use their multiple intelligences.
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10
Which of the following types of software allows children to produce and receive written and verbal communication?
A) open-ended
B) drill-and-practice
C) voice-to-text
D) tutorial
A) open-ended
B) drill-and-practice
C) voice-to-text
D) tutorial
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11
Which of the following is not a role for teachers to play in young children's use of computers?
A) an expert on the classroom computer and software in the classroom
B) an expert problem solver for the children
C) an expert on the children's previous experiences with computers
D) a monitor and facilitator of children's computer use
A) an expert on the classroom computer and software in the classroom
B) an expert problem solver for the children
C) an expert on the children's previous experiences with computers
D) a monitor and facilitator of children's computer use
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12
For young children, which of the following is best for drawing on a computer screen?
A) voice-to-text command
B) a mouse
C) a touch screen
D) up and down arrow keys
A) voice-to-text command
B) a mouse
C) a touch screen
D) up and down arrow keys
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13
Text is easier to work with in a painting program.
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14
Brain research tells us that technology experiences can help children learn about society and themselves.
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15
Research indicates that drill-and-practice software can help children:
A) develop creative thinking and problem solving.
B) understand logical-mathematical relationships.
C) with memorized skills such as counting and sorting.
D) develop self-confidence.
A) develop creative thinking and problem solving.
B) understand logical-mathematical relationships.
C) with memorized skills such as counting and sorting.
D) develop self-confidence.
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16
Social interaction is not a part of computer center activities in the early childhood curriculum.
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17
Jean Piaget developed a computer programming language for children called Logo.
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18
Sharing professional photographs with children is likely to inhibit their creativity and originality.
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19
Adult participation, support, and guidance are critical to children's successful computer experiences.
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20
Children should be introduced to computers around the age of:
A) three years.
B) 18 months.
C) six to seven years.
D) eight years.
A) three years.
B) 18 months.
C) six to seven years.
D) eight years.
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21
In computer art, the___________ qualities of the media are missing.
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22
Screen time is defined as the:
A) time of day when most children watch TV.
B) amount of time children spend watching TV.
C) amount of time children spend on the computer.
D) amount of time children spend using electronic devices.
A) time of day when most children watch TV.
B) amount of time children spend watching TV.
C) amount of time children spend on the computer.
D) amount of time children spend using electronic devices.
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23
List seven suggested rules for the computer center.
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24
Typically, children are ready to be introduced to computers at age:
A) 5 years.
B) 2 years.
C) 7 years.
D) 3 years.
A) 5 years.
B) 2 years.
C) 7 years.
D) 3 years.
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25
List three suggestions for teachers and parents who want to provide appropriate computer experiences for young children.
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26
Seymour Papert's LOGO is also called:
A) Seymour's software.
B) Leap Frog Geometry.
C) Turtle Geometry.
D) A++.
A) Seymour's software.
B) Leap Frog Geometry.
C) Turtle Geometry.
D) A++.
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27
Word-processing software can appropriately be introduced to children at what level?
A) three years
B) third grade
C) kindergarten and the primary grades
D) middle school
A) three years
B) third grade
C) kindergarten and the primary grades
D) middle school
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28
Which of the following would be an appropriate use of technology for an 18-month-old child?
A) watching a Baby Einstein video
B) Skyping with a traveling parent
C) listening to an audiobook
D) playing Angry Birds
A) watching a Baby Einstein video
B) Skyping with a traveling parent
C) listening to an audiobook
D) playing Angry Birds
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29
Restricting children's computer use to drill-and-practice software is likely to reduce their___________ .
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30
Basic instruction on the use of the digital camera by young children is best done by the teacher:
A) with individual children.
B) with the whole group.
C) as the children are taking pictures.
D) in small groups.
A) with individual children.
B) with the whole group.
C) as the children are taking pictures.
D) in small groups.
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31
How many digital cameras would be needed in the early childhood classroom for children's use in art projects?
A) 1
B) 3
C) 5
D) 10
A) 1
B) 3
C) 5
D) 10
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32
Too much free exploration of software on the computer can result in children's ___________.
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33
A recent report from NAEYC and the Fred Rogers Center for Early Learning and Children's Media at St. Vincent College recommends that children age two and younger:
A) do not engage in passive screen time.
B) have less than one hour of passive screen time daily.
C) have less than three hours of passive screen time per week.
D) have less than five hours of passive screen time per week.
A) do not engage in passive screen time.
B) have less than one hour of passive screen time daily.
C) have less than three hours of passive screen time per week.
D) have less than five hours of passive screen time per week.
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34
In a___________ program, the cursor can be inserted into text for editing or making corrections.
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35
Seymour Papert, the creator of the programming language Logo, was a student of____________ .
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36
Which of the following is not an example of an adaptive peripheral?
A) touch screen
B) voice-to-text software
C) Braille keyboard
D) wireless mouse
A) touch screen
B) voice-to-text software
C) Braille keyboard
D) wireless mouse
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37
Computer art should be viewed as:
A) one component of the early childhood art program.
B) the core of the early childhood art program.
C) an activity that should not be a part of the art program until children are in the primary grades.
D) a replacement activity in the art curriculum.
A) one component of the early childhood art program.
B) the core of the early childhood art program.
C) an activity that should not be a part of the art program until children are in the primary grades.
D) a replacement activity in the art curriculum.
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38
A___________ is a tiny unit of color in a digital photograph.
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39
In Logo, _________________is a futuristic-looking object that beeps, walks, and turns on typed commands from the keyboard.
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40
Computer activities should be accompanied by ___________activities in the classroom.
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41
Discuss the issues and benefits of including technology in the early childhood art program.
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42
List the basic criteria for a digital camera purchased for children's use in an early childhood classroom.
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