Deck 14: Art Experiences Through Technology

Full screen (f)
exit full mode
Question
Children's access to computers in the classroom should be closely supervised by adults.
Use Space or
up arrow
down arrow
to flip the card.
Question
Research tells us that, when working on the computer, children with special needs make gains in:

A) fine motor skill development.
B) cognitive development.
C) socio-emotional development.
D) verbal-linguistic development.
Question
Young children ideally work at the computer with a partner or in a small group. At what age should children begin to work independently?

A) three years
B) four years
C) five years
D) nine years
Question
Rather than engaging in adult problem solving in the computer center, teachers should:

A) take an observational role.
B) facilitate peer tutoring.
C) scaffold children's problem solving.
D) provide direct instruction.
Question
Children can more easily use a mouse than a stylus.
Question
Appropriate use of the computer has been found to facilitate which area of the development of young children?

A) cognitive
B) psychomotor
C) logical-mathematical
D) socio-emotional
Question
Computers are one of many tools in a developmentally appropriate classroom.
Question
Before allowing children to use computers, adults should assess their:

A) ego- and socio-centric thinking.
B) symbolic thinking.
C) fine motor dexterity.
D) understanding of real-world relationships.
Question
Computers provide opportunities for children to use their multiple intelligences.
Question
Which of the following types of software allows children to produce and receive written and verbal communication?

A) open-ended
B) drill-and-practice
C) voice-to-text
D) tutorial
Question
Which of the following is not a role for teachers to play in young children's use of computers?

A) an expert on the classroom computer and software in the classroom
B) an expert problem solver for the children
C) an expert on the children's previous experiences with computers
D) a monitor and facilitator of children's computer use
Question
For young children, which of the following is best for drawing on a computer screen?

A) voice-to-text command
B) a mouse
C) a touch screen
D) up and down arrow keys
Question
Text is easier to work with in a painting program.
Question
Brain research tells us that technology experiences can help children learn about society and themselves.
Question
Research indicates that drill-and-practice software can help children:

A) develop creative thinking and problem solving.
B) understand logical-mathematical relationships.
C) with memorized skills such as counting and sorting.
D) develop self-confidence.
Question
Social interaction is not a part of computer center activities in the early childhood curriculum.
Question
Jean Piaget developed a computer programming language for children called Logo.
Question
Sharing professional photographs with children is likely to inhibit their creativity and originality.
Question
Adult participation, support, and guidance are critical to children's successful computer experiences.
Question
Children should be introduced to computers around the age of:

A) three years.
B) 18 months.
C) six to seven years.
D) eight years.
Question
In computer art, the___________ qualities of the media are missing.
Question
Screen time is defined as the:

A) time of day when most children watch TV.
B) amount of time children spend watching TV.
C) amount of time children spend on the computer.
D) amount of time children spend using electronic devices.
Question
List seven suggested rules for the computer center.
Question
Typically, children are ready to be introduced to computers at age:

A) 5 years.
B) 2 years.
C) 7 years.
D) 3 years.
Question
List three suggestions for teachers and parents who want to provide appropriate computer experiences for young children.
Question
Seymour Papert's LOGO is also called:

A) Seymour's software.
B) Leap Frog Geometry.
C) Turtle Geometry.
D) A++.
Question
Word-processing software can appropriately be introduced to children at what level?

A) three years
B) third grade
C) kindergarten and the primary grades
D) middle school
Question
Which of the following would be an appropriate use of technology for an 18-month-old child?

A) watching a Baby Einstein video
B) Skyping with a traveling parent
C) listening to an audiobook
D) playing Angry Birds
Question
Restricting children's computer use to drill-and-practice software is likely to reduce their___________ .
Question
Basic instruction on the use of the digital camera by young children is best done by the teacher:

A) with individual children.
B) with the whole group.
C) as the children are taking pictures.
D) in small groups.
Question
How many digital cameras would be needed in the early childhood classroom for children's use in art projects?

A) 1
B) 3
C) 5
D) 10
Question
Too much free exploration of software on the computer can result in children's ___________.
Question
A recent report from NAEYC and the Fred Rogers Center for Early Learning and Children's Media at St. Vincent College recommends that children age two and younger:

A) do not engage in passive screen time.
B) have less than one hour of passive screen time daily.
C) have less than three hours of passive screen time per week.
D) have less than five hours of passive screen time per week.
Question
In a___________ program, the cursor can be inserted into text for editing or making corrections.
Question
Seymour Papert, the creator of the programming language Logo, was a student of____________ .
Question
Which of the following is not an example of an adaptive peripheral?

A) touch screen
B) voice-to-text software
C) Braille keyboard
D) wireless mouse
Question
Computer art should be viewed as:

A) one component of the early childhood art program.
B) the core of the early childhood art program.
C) an activity that should not be a part of the art program until children are in the primary grades.
D) a replacement activity in the art curriculum.
Question
A___________ is a tiny unit of color in a digital photograph.
Question
In Logo, _________________is a futuristic-looking object that beeps, walks, and turns on typed commands from the keyboard.
Question
Computer activities should be accompanied by ___________activities in the classroom.
Question
Discuss the issues and benefits of including technology in the early childhood art program.
Question
List the basic criteria for a digital camera purchased for children's use in an early childhood classroom.
Unlock Deck
Sign up to unlock the cards in this deck!
Unlock Deck
Unlock Deck
1/42
auto play flashcards
Play
simple tutorial
Full screen (f)
exit full mode
Deck 14: Art Experiences Through Technology
1
Children's access to computers in the classroom should be closely supervised by adults.
False
2
Research tells us that, when working on the computer, children with special needs make gains in:

A) fine motor skill development.
B) cognitive development.
C) socio-emotional development.
D) verbal-linguistic development.
C
3
Young children ideally work at the computer with a partner or in a small group. At what age should children begin to work independently?

A) three years
B) four years
C) five years
D) nine years
C
4
Rather than engaging in adult problem solving in the computer center, teachers should:

A) take an observational role.
B) facilitate peer tutoring.
C) scaffold children's problem solving.
D) provide direct instruction.
Unlock Deck
Unlock for access to all 42 flashcards in this deck.
Unlock Deck
k this deck
5
Children can more easily use a mouse than a stylus.
Unlock Deck
Unlock for access to all 42 flashcards in this deck.
Unlock Deck
k this deck
6
Appropriate use of the computer has been found to facilitate which area of the development of young children?

A) cognitive
B) psychomotor
C) logical-mathematical
D) socio-emotional
Unlock Deck
Unlock for access to all 42 flashcards in this deck.
Unlock Deck
k this deck
7
Computers are one of many tools in a developmentally appropriate classroom.
Unlock Deck
Unlock for access to all 42 flashcards in this deck.
Unlock Deck
k this deck
8
Before allowing children to use computers, adults should assess their:

A) ego- and socio-centric thinking.
B) symbolic thinking.
C) fine motor dexterity.
D) understanding of real-world relationships.
Unlock Deck
Unlock for access to all 42 flashcards in this deck.
Unlock Deck
k this deck
9
Computers provide opportunities for children to use their multiple intelligences.
Unlock Deck
Unlock for access to all 42 flashcards in this deck.
Unlock Deck
k this deck
10
Which of the following types of software allows children to produce and receive written and verbal communication?

A) open-ended
B) drill-and-practice
C) voice-to-text
D) tutorial
Unlock Deck
Unlock for access to all 42 flashcards in this deck.
Unlock Deck
k this deck
11
Which of the following is not a role for teachers to play in young children's use of computers?

A) an expert on the classroom computer and software in the classroom
B) an expert problem solver for the children
C) an expert on the children's previous experiences with computers
D) a monitor and facilitator of children's computer use
Unlock Deck
Unlock for access to all 42 flashcards in this deck.
Unlock Deck
k this deck
12
For young children, which of the following is best for drawing on a computer screen?

A) voice-to-text command
B) a mouse
C) a touch screen
D) up and down arrow keys
Unlock Deck
Unlock for access to all 42 flashcards in this deck.
Unlock Deck
k this deck
13
Text is easier to work with in a painting program.
Unlock Deck
Unlock for access to all 42 flashcards in this deck.
Unlock Deck
k this deck
14
Brain research tells us that technology experiences can help children learn about society and themselves.
Unlock Deck
Unlock for access to all 42 flashcards in this deck.
Unlock Deck
k this deck
15
Research indicates that drill-and-practice software can help children:

A) develop creative thinking and problem solving.
B) understand logical-mathematical relationships.
C) with memorized skills such as counting and sorting.
D) develop self-confidence.
Unlock Deck
Unlock for access to all 42 flashcards in this deck.
Unlock Deck
k this deck
16
Social interaction is not a part of computer center activities in the early childhood curriculum.
Unlock Deck
Unlock for access to all 42 flashcards in this deck.
Unlock Deck
k this deck
17
Jean Piaget developed a computer programming language for children called Logo.
Unlock Deck
Unlock for access to all 42 flashcards in this deck.
Unlock Deck
k this deck
18
Sharing professional photographs with children is likely to inhibit their creativity and originality.
Unlock Deck
Unlock for access to all 42 flashcards in this deck.
Unlock Deck
k this deck
19
Adult participation, support, and guidance are critical to children's successful computer experiences.
Unlock Deck
Unlock for access to all 42 flashcards in this deck.
Unlock Deck
k this deck
20
Children should be introduced to computers around the age of:

A) three years.
B) 18 months.
C) six to seven years.
D) eight years.
Unlock Deck
Unlock for access to all 42 flashcards in this deck.
Unlock Deck
k this deck
21
In computer art, the___________ qualities of the media are missing.
Unlock Deck
Unlock for access to all 42 flashcards in this deck.
Unlock Deck
k this deck
22
Screen time is defined as the:

A) time of day when most children watch TV.
B) amount of time children spend watching TV.
C) amount of time children spend on the computer.
D) amount of time children spend using electronic devices.
Unlock Deck
Unlock for access to all 42 flashcards in this deck.
Unlock Deck
k this deck
23
List seven suggested rules for the computer center.
Unlock Deck
Unlock for access to all 42 flashcards in this deck.
Unlock Deck
k this deck
24
Typically, children are ready to be introduced to computers at age:

A) 5 years.
B) 2 years.
C) 7 years.
D) 3 years.
Unlock Deck
Unlock for access to all 42 flashcards in this deck.
Unlock Deck
k this deck
25
List three suggestions for teachers and parents who want to provide appropriate computer experiences for young children.
Unlock Deck
Unlock for access to all 42 flashcards in this deck.
Unlock Deck
k this deck
26
Seymour Papert's LOGO is also called:

A) Seymour's software.
B) Leap Frog Geometry.
C) Turtle Geometry.
D) A++.
Unlock Deck
Unlock for access to all 42 flashcards in this deck.
Unlock Deck
k this deck
27
Word-processing software can appropriately be introduced to children at what level?

A) three years
B) third grade
C) kindergarten and the primary grades
D) middle school
Unlock Deck
Unlock for access to all 42 flashcards in this deck.
Unlock Deck
k this deck
28
Which of the following would be an appropriate use of technology for an 18-month-old child?

A) watching a Baby Einstein video
B) Skyping with a traveling parent
C) listening to an audiobook
D) playing Angry Birds
Unlock Deck
Unlock for access to all 42 flashcards in this deck.
Unlock Deck
k this deck
29
Restricting children's computer use to drill-and-practice software is likely to reduce their___________ .
Unlock Deck
Unlock for access to all 42 flashcards in this deck.
Unlock Deck
k this deck
30
Basic instruction on the use of the digital camera by young children is best done by the teacher:

A) with individual children.
B) with the whole group.
C) as the children are taking pictures.
D) in small groups.
Unlock Deck
Unlock for access to all 42 flashcards in this deck.
Unlock Deck
k this deck
31
How many digital cameras would be needed in the early childhood classroom for children's use in art projects?

A) 1
B) 3
C) 5
D) 10
Unlock Deck
Unlock for access to all 42 flashcards in this deck.
Unlock Deck
k this deck
32
Too much free exploration of software on the computer can result in children's ___________.
Unlock Deck
Unlock for access to all 42 flashcards in this deck.
Unlock Deck
k this deck
33
A recent report from NAEYC and the Fred Rogers Center for Early Learning and Children's Media at St. Vincent College recommends that children age two and younger:

A) do not engage in passive screen time.
B) have less than one hour of passive screen time daily.
C) have less than three hours of passive screen time per week.
D) have less than five hours of passive screen time per week.
Unlock Deck
Unlock for access to all 42 flashcards in this deck.
Unlock Deck
k this deck
34
In a___________ program, the cursor can be inserted into text for editing or making corrections.
Unlock Deck
Unlock for access to all 42 flashcards in this deck.
Unlock Deck
k this deck
35
Seymour Papert, the creator of the programming language Logo, was a student of____________ .
Unlock Deck
Unlock for access to all 42 flashcards in this deck.
Unlock Deck
k this deck
36
Which of the following is not an example of an adaptive peripheral?

A) touch screen
B) voice-to-text software
C) Braille keyboard
D) wireless mouse
Unlock Deck
Unlock for access to all 42 flashcards in this deck.
Unlock Deck
k this deck
37
Computer art should be viewed as:

A) one component of the early childhood art program.
B) the core of the early childhood art program.
C) an activity that should not be a part of the art program until children are in the primary grades.
D) a replacement activity in the art curriculum.
Unlock Deck
Unlock for access to all 42 flashcards in this deck.
Unlock Deck
k this deck
38
A___________ is a tiny unit of color in a digital photograph.
Unlock Deck
Unlock for access to all 42 flashcards in this deck.
Unlock Deck
k this deck
39
In Logo, _________________is a futuristic-looking object that beeps, walks, and turns on typed commands from the keyboard.
Unlock Deck
Unlock for access to all 42 flashcards in this deck.
Unlock Deck
k this deck
40
Computer activities should be accompanied by ___________activities in the classroom.
Unlock Deck
Unlock for access to all 42 flashcards in this deck.
Unlock Deck
k this deck
41
Discuss the issues and benefits of including technology in the early childhood art program.
Unlock Deck
Unlock for access to all 42 flashcards in this deck.
Unlock Deck
k this deck
42
List the basic criteria for a digital camera purchased for children's use in an early childhood classroom.
Unlock Deck
Unlock for access to all 42 flashcards in this deck.
Unlock Deck
k this deck
locked card icon
Unlock Deck
Unlock for access to all 42 flashcards in this deck.