Deck 1: An Overview of Computers and Programming Languages
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Unlock Deck
Sign up to unlock the cards in this deck!
Unlock Deck
Unlock Deck
1/40
Play
Full screen (f)
Deck 1: An Overview of Computers and Programming Languages
1
The devices that feed data and programs into computers are called output devices.
False
2
____ represent information with a sequence of 0s and 1s.
A) Analog signals
B) Application programs
C) Digital signals
D) System programs
A) Analog signals
B) Application programs
C) Digital signals
D) System programs
C
3
Several categories of computers exist, such as ____.
A) microframe, midframe, and miniframe
B) midsize, microframe, and mainframe
C) mainsize, midsize, and microsize
D) mainframe, midsize, and micro
A) microframe, midframe, and miniframe
B) midsize, microframe, and mainframe
C) mainsize, midsize, and microsize
D) mainframe, midsize, and micro
D
4
Main memory is called ____.
A) read only memory
B) random access memory
C) read and write memory
D) random read only memory
A) read only memory
B) random access memory
C) read and write memory
D) random read only memory
Unlock Deck
Unlock for access to all 40 flashcards in this deck.
Unlock Deck
k this deck
5
The command that does the linking on Visual C++ Express (2013 or 2016) and Visual Studio 2015 is Make or Remake.
Unlock Deck
Unlock for access to all 40 flashcards in this deck.
Unlock Deck
k this deck
6
The ____ is the brain of the computer and the single most expensive piece of hardware in your personal computer.
A) MM
B) ROM
C) RAM
D) CPU
A) MM
B) ROM
C) RAM
D) CPU
Unlock Deck
Unlock for access to all 40 flashcards in this deck.
Unlock Deck
k this deck
7
When you compile your program, the compiler identifies the logic errors and suggests how to correct them.
Unlock Deck
Unlock for access to all 40 flashcards in this deck.
Unlock Deck
k this deck
8
The basic commands that a computer performs are ____, and performance of arithmetic and logical operations.
A) input, file, list
B) output, folder, storage
C) input, output, storage
D) storage, directory, log
A) input, file, list
B) output, folder, storage
C) input, output, storage
D) storage, directory, log
Unlock Deck
Unlock for access to all 40 flashcards in this deck.
Unlock Deck
k this deck
9
When the computer is turned off, everything in secondary memory is lost.
Unlock Deck
Unlock for access to all 40 flashcards in this deck.
Unlock Deck
k this deck
10
The devices that the computer uses to display results are called ____ devices.
A) exit
B) entry
C) output
D) input
A) exit
B) entry
C) output
D) input
Unlock Deck
Unlock for access to all 40 flashcards in this deck.
Unlock Deck
k this deck
11
Information stored in main memory must be transferred to some other device for permanent storage.
Unlock Deck
Unlock for access to all 40 flashcards in this deck.
Unlock Deck
k this deck
12
Main memory is an ordered sequence of items, called ____.
A) pixels
B) registers
C) memory cells
D) addresses
A) pixels
B) registers
C) memory cells
D) addresses
Unlock Deck
Unlock for access to all 40 flashcards in this deck.
Unlock Deck
k this deck
13
Main memory is directly connected to the CPU.
Unlock Deck
Unlock for access to all 40 flashcards in this deck.
Unlock Deck
k this deck
14
To develop a program to solve a problem, you start by analyzing the problem.
Unlock Deck
Unlock for access to all 40 flashcards in this deck.
Unlock Deck
k this deck
15
The device that stores information permanently (unless the device becomes unusable or you change the information by rewriting it) is called primary storage.
Unlock Deck
Unlock for access to all 40 flashcards in this deck.
Unlock Deck
k this deck
16
The devices that feed data and programs into computers are called ____ devices.
A) entry
B) input
C) output
D) secondary
A) entry
B) input
C) output
D) secondary
Unlock Deck
Unlock for access to all 40 flashcards in this deck.
Unlock Deck
k this deck
17
____ programs perform a specific task.
A) Application
B) System
C) Operating
D) Service
A) Application
B) System
C) Operating
D) Service
Unlock Deck
Unlock for access to all 40 flashcards in this deck.
Unlock Deck
k this deck
18
The basic commands that a computer performs are input (get data), output (display result), storage, and performance of arithmetic and logical operations.
Unlock Deck
Unlock for access to all 40 flashcards in this deck.
Unlock Deck
k this deck
19
The ____ handles the overall activity of the computer and provides services.
A) central processing unit
B) operating system
C) arithmetic logic unit
D) control unit
A) central processing unit
B) operating system
C) arithmetic logic unit
D) control unit
Unlock Deck
Unlock for access to all 40 flashcards in this deck.
Unlock Deck
k this deck
20
C++ programs have always been portable from one compiler to another.
Unlock Deck
Unlock for access to all 40 flashcards in this deck.
Unlock Deck
k this deck
21
In C++, the mechanism that allows you to combine data and operations on the data into a single unit is called a(n) ____________________.
Unlock Deck
Unlock for access to all 40 flashcards in this deck.
Unlock Deck
k this deck
22
____________________ languages include FORTRAN, COBOL, Pascal, C, C++, Java, and Python.
Unlock Deck
Unlock for access to all 40 flashcards in this deck.
Unlock Deck
k this deck
23
A program that loads an executable program into main memory is called a(n) ____.
A) compiler
B) loader
C) linker
D) assembler
A) compiler
B) loader
C) linker
D) assembler
Unlock Deck
Unlock for access to all 40 flashcards in this deck.
Unlock Deck
k this deck
24
The term GB refers to ____.
A) giant byte
B) gigabyte
C) group byte
D) great byte
A) giant byte
B) gigabyte
C) group byte
D) great byte
Unlock Deck
Unlock for access to all 40 flashcards in this deck.
Unlock Deck
k this deck
25
The programming language C++ evolved from ____.
A) BASIC
B) assembly
C) C
D) C+
A) BASIC
B) assembly
C) C
D) C+
Unlock Deck
Unlock for access to all 40 flashcards in this deck.
Unlock Deck
k this deck
26
In object-oriented design, the first step in the problem-solving process is to identify the components called ____________________, which form the basis of the solution, and to determine how they interact with one another.
Unlock Deck
Unlock for access to all 40 flashcards in this deck.
Unlock Deck
k this deck
27
The ASCII data set consists of ____________________ characters.
Unlock Deck
Unlock for access to all 40 flashcards in this deck.
Unlock Deck
k this deck
28
A program called a(n) ____ translates instructions written in high-level languages into machine code.
A) assembler
B) decoder
C) compiler
D) linker
A) assembler
B) decoder
C) compiler
D) linker
Unlock Deck
Unlock for access to all 40 flashcards in this deck.
Unlock Deck
k this deck
29
In ____________________ design, the final program is a collection of interacting objects.
Unlock Deck
Unlock for access to all 40 flashcards in this deck.
Unlock Deck
k this deck
30
Dividing a problem into smaller subproblems is called ____ design.
A) OOD
B) top-down refinement
C) structured
D) analog
A) OOD
B) top-down refinement
C) structured
D) analog
Unlock Deck
Unlock for access to all 40 flashcards in this deck.
Unlock Deck
k this deck
31
____________________ signals represent information with a sequence of 0s and 1s.
Unlock Deck
Unlock for access to all 40 flashcards in this deck.
Unlock Deck
k this deck
32
A(n) ____ consists of data and the operations on those data.
A) disk
B) compiler
C) interpreter
D) object
A) disk
B) compiler
C) interpreter
D) object
Unlock Deck
Unlock for access to all 40 flashcards in this deck.
Unlock Deck
k this deck
33
Assembly language uses easy-to-remember instructions called ____________________.
Unlock Deck
Unlock for access to all 40 flashcards in this deck.
Unlock Deck
k this deck
34
The digit 0 or 1 is called a binary digit, or ____.
A) bit
B) bytecode
C) Unicode
D) hexcode
A) bit
B) bytecode
C) Unicode
D) hexcode
Unlock Deck
Unlock for access to all 40 flashcards in this deck.
Unlock Deck
k this deck
35
____ consists of 65,536 characters.
A) ASCII-8
B) ASCII
C) Unicode
D) EBCDIC
A) ASCII-8
B) ASCII
C) Unicode
D) EBCDIC
Unlock Deck
Unlock for access to all 40 flashcards in this deck.
Unlock Deck
k this deck
36
In a C++ program, statements that begin with the symbol # are called ____________________ directives.
Unlock Deck
Unlock for access to all 40 flashcards in this deck.
Unlock Deck
k this deck
37
A sequence of eight bits is called a ____.
A) binary digit
B) byte
C) character
D) double
A) binary digit
B) byte
C) character
D) double
Unlock Deck
Unlock for access to all 40 flashcards in this deck.
Unlock Deck
k this deck
38
A step-by-step problem-solving process in which a solution is arrived at in a finite amount of time is called a(n) ____.
A) algorithm
B) linker
C) analysis
D) design
A) algorithm
B) linker
C) analysis
D) design
Unlock Deck
Unlock for access to all 40 flashcards in this deck.
Unlock Deck
k this deck
39
A program called a(n) ____ combines the object program with the programs from libraries.
A) assembler
B) decoder
C) linker
D) compiler
A) assembler
B) decoder
C) linker
D) compiler
Unlock Deck
Unlock for access to all 40 flashcards in this deck.
Unlock Deck
k this deck
40
The ____________________ handles the overall activity of the computer and provides services such as memory management, input/output activities, and storage management.
Unlock Deck
Unlock for access to all 40 flashcards in this deck.
Unlock Deck
k this deck