Deck 27: Game Programming With Ogre
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Deck 27: Game Programming With Ogre
1
The area of the screen used to display the Camera's contents is called the:
A) Viewport
B) Viewfinder
C) Viewing area
D) Camera display
A) Viewport
B) Viewfinder
C) Viewing area
D) Camera display
A
2
Ogre keeps rendering frames until .
A) frameEnded returns true
B) keyPressed returns false
C) frameStarted returns false
D) the window is closed
A) frameEnded returns true
B) keyPressed returns false
C) frameStarted returns false
D) the window is closed
C
3
Visual Studio Express Editions require that be installed to run Ogre.
A) Service Pack 1.
B) Microsoft Platform SDK.
C) Ogre SDK.
D) all of the above.
A) Service Pack 1.
B) Microsoft Platform SDK.
C) Ogre SDK.
D) all of the above.
D
4
The location of a SceneNode is relative to the:
A) origin
B) parent node
C) top-left corner of the screen
D) root node
A) origin
B) parent node
C) top-left corner of the screen
D) root node
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5
The area Ogre renders graphics in is called the:
A) graphics area
B) render window
C) screen
D) viewport
A) graphics area
B) render window
C) screen
D) viewport
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6
Any SceneNode can be retrieved using the member function of class SceneM?anager.
A)getChildSceneNode
B)getNode
C)getRootSceneNode
D)getSceneNode
A)getChildSceneNode
B)getNode
C)getRootSceneNode
D)getSceneNode
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7
A Light in Ogre has a specified position and direction.
A) Point
B) Radiant
C) Spot
D) Directional
A) Point
B) Radiant
C) Spot
D) Directional
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8
Ogre usually uses an) to display text.
A) text box
B) material
C) text field
D) overlay
A) text box
B) material
C) text field
D) overlay
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9
By default, SceneNode translations are done in space.
A) world
B) screen
C) local
D) parent
A) world
B) screen
C) local
D) parent
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10
It's common to use a statement to respond to KeyEvents.
A)switch
B)for
C)while
D)do while
A)switch
B)for
C)while
D)do while
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11
The object is used to create SceneNodes.
A) Root
B) SceneManager
C) ResourceManager
D) SceneNodeFactory
A) Root
B) SceneManager
C) ResourceManager
D) SceneNodeFactory
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12
A class that receives notification of KeyEvents must inherit from the class.
A) KeyHandler
B) KeyListener
C) EventListener
D) KeyEvent
A) KeyHandler
B) KeyListener
C) EventListener
D) KeyEvent
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13
OgreAL uses an) object to represent an audio clip.
A)Effect
B)SoundEffect
C)Audio
D)Sound
A)Effect
B)SoundEffect
C)Audio
D)Sound
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14
Use the SceneNode member function to retrieve the location of an object in the scene.
A)getLocation
B)getVector3
C)getPosition
D)getSceneNode
A)getLocation
B)getVector3
C)getPosition
D)getSceneNode
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15
Attach sounds to a SceneNode using the function.
A)attachSound
B)attachObject
C)setSound
D)createSound
A)attachSound
B)attachObject
C)setSound
D)createSound
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16
The first element in an overlay must be an) .
A) PanelOverlayElement
B) TextAreaOverlayElement
C) OverlayElement
D) OverlayContainer
A) PanelOverlayElement
B) TextAreaOverlayElement
C) OverlayElement
D) OverlayContainer
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17
Color depth determines:
A) how many colors can be displayed
B) how bright colors are
C) how transparent colors are
D) how dark colors are
A) how many colors can be displayed
B) how bright colors are
C) how transparent colors are
D) how dark colors are
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18
Which of type of light in 3D graphics determines how shiny an object appears?
A) ambient
B) specular
C) diffuse
D) emissive
A) ambient
B) specular
C) diffuse
D) emissive
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19
Resources managed by a ResourceManager include
A) material scripts
B) overlay scripts
C) 3D models
D) all of the above
A) material scripts
B) overlay scripts
C) 3D models
D) all of the above
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20
A color value of 1, 1, 1) represents the color:
A) black
B) yellow
C) aqua
D) white
A) black
B) yellow
C) aqua
D) white
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21
The object is used to begin rendering frames.
A)SceneManager
B)Root
C)SceneNode
D)ResourceManager
A)SceneManager
B)Root
C)SceneNode
D)ResourceManager
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22
Resources are loaded into the program using the function.
A)loadResources
B)initialiseAllResourceGroups
C)initialiseResources
D)loadScripts
A)loadResources
B)initialiseAllResourceGroups
C)initialiseResources
D)loadScripts
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23
The function has Ogre begin rendering frames.
A)startRendering
B)beginRendering
C)run
D)begin
A)startRendering
B)beginRendering
C)run
D)begin
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