Deck 27: Game Programming With Ogre

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Question
The area of the screen used to display the Camera's contents is called the:

A) Viewport
B) Viewfinder
C) Viewing area
D) Camera display
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Question
Ogre keeps rendering frames until .

A) frameEnded returns true
B) keyPressed returns false
C) frameStarted returns false
D) the window is closed
Question
Visual Studio Express Editions require that be installed to run Ogre.

A) Service Pack 1.
B) Microsoft Platform SDK.
C) Ogre SDK.
D) all of the above.
Question
The location of a SceneNode is relative to the:

A) origin
B) parent node
C) top-left corner of the screen
D) root node
Question
The area Ogre renders graphics in is called the:

A) graphics area
B) render window
C) screen
D) viewport
Question
Any SceneNode can be retrieved using the member function of class SceneM?anager.

A)getChildSceneNode
B)getNode
C)getRootSceneNode
D)getSceneNode
Question
A Light in Ogre has a specified position and direction.

A) Point
B) Radiant
C) Spot
D) Directional
Question
Ogre usually uses an) to display text.

A) text box
B) material
C) text field
D) overlay
Question
By default, SceneNode translations are done in space.

A) world
B) screen
C) local
D) parent
Question
It's common to use a statement to respond to KeyEvents.

A)switch
B)for
C)while
D)do while
Question
The object is used to create SceneNodes.

A) Root
B) SceneManager
C) ResourceManager
D) SceneNodeFactory
Question
A class that receives notification of KeyEvents must inherit from the class.

A) KeyHandler
B) KeyListener
C) EventListener
D) KeyEvent
Question
OgreAL uses an) object to represent an audio clip.

A)Effect
B)SoundEffect
C)Audio
D)Sound
Question
Use the SceneNode member function to retrieve the location of an object in the scene.

A)getLocation
B)getVector3
C)getPosition
D)getSceneNode
Question
Attach sounds to a SceneNode using the function.

A)attachSound
B)attachObject
C)setSound
D)createSound
Question
The first element in an overlay must be an) .

A) PanelOverlayElement
B) TextAreaOverlayElement
C) OverlayElement
D) OverlayContainer
Question
Color depth determines:

A) how many colors can be displayed
B) how bright colors are
C) how transparent colors are
D) how dark colors are
Question
Which of type of light in 3D graphics determines how shiny an object appears?

A) ambient
B) specular
C) diffuse
D) emissive
Question
Resources managed by a ResourceManager include

A) material scripts
B) overlay scripts
C) 3D models
D) all of the above
Question
A color value of 1, 1, 1) represents the color:

A) black
B) yellow
C) aqua
D) white
Question
The object is used to begin rendering frames.

A)SceneManager
B)Root
C)SceneNode
D)ResourceManager
Question
Resources are loaded into the program using the function.

A)loadResources
B)initialiseAllResourceGroups
C)initialiseResources
D)loadScripts
Question
The function has Ogre begin rendering frames.

A)startRendering
B)beginRendering
C)run
D)begin
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Deck 27: Game Programming With Ogre
1
The area of the screen used to display the Camera's contents is called the:

A) Viewport
B) Viewfinder
C) Viewing area
D) Camera display
A
2
Ogre keeps rendering frames until .

A) frameEnded returns true
B) keyPressed returns false
C) frameStarted returns false
D) the window is closed
C
3
Visual Studio Express Editions require that be installed to run Ogre.

A) Service Pack 1.
B) Microsoft Platform SDK.
C) Ogre SDK.
D) all of the above.
D
4
The location of a SceneNode is relative to the:

A) origin
B) parent node
C) top-left corner of the screen
D) root node
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5
The area Ogre renders graphics in is called the:

A) graphics area
B) render window
C) screen
D) viewport
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6
Any SceneNode can be retrieved using the member function of class SceneM?anager.

A)getChildSceneNode
B)getNode
C)getRootSceneNode
D)getSceneNode
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7
A Light in Ogre has a specified position and direction.

A) Point
B) Radiant
C) Spot
D) Directional
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8
Ogre usually uses an) to display text.

A) text box
B) material
C) text field
D) overlay
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9
By default, SceneNode translations are done in space.

A) world
B) screen
C) local
D) parent
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10
It's common to use a statement to respond to KeyEvents.

A)switch
B)for
C)while
D)do while
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11
The object is used to create SceneNodes.

A) Root
B) SceneManager
C) ResourceManager
D) SceneNodeFactory
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12
A class that receives notification of KeyEvents must inherit from the class.

A) KeyHandler
B) KeyListener
C) EventListener
D) KeyEvent
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13
OgreAL uses an) object to represent an audio clip.

A)Effect
B)SoundEffect
C)Audio
D)Sound
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14
Use the SceneNode member function to retrieve the location of an object in the scene.

A)getLocation
B)getVector3
C)getPosition
D)getSceneNode
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15
Attach sounds to a SceneNode using the function.

A)attachSound
B)attachObject
C)setSound
D)createSound
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16
The first element in an overlay must be an) .

A) PanelOverlayElement
B) TextAreaOverlayElement
C) OverlayElement
D) OverlayContainer
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17
Color depth determines:

A) how many colors can be displayed
B) how bright colors are
C) how transparent colors are
D) how dark colors are
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18
Which of type of light in 3D graphics determines how shiny an object appears?

A) ambient
B) specular
C) diffuse
D) emissive
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19
Resources managed by a ResourceManager include

A) material scripts
B) overlay scripts
C) 3D models
D) all of the above
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20
A color value of 1, 1, 1) represents the color:

A) black
B) yellow
C) aqua
D) white
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21
The object is used to begin rendering frames.

A)SceneManager
B)Root
C)SceneNode
D)ResourceManager
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22
Resources are loaded into the program using the function.

A)loadResources
B)initialiseAllResourceGroups
C)initialiseResources
D)loadScripts
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23
The function has Ogre begin rendering frames.

A)startRendering
B)beginRendering
C)run
D)begin
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