Deck 1: Introduction to Alice and Objects

Full screen (f)
exit full mode
Question
The only language a computer can understand is

A) Basic
B) Machine language
C) The Alice programming language
D) Java
E) None of these
Use Space or
up arrow
down arrow
to flip the card.
Question
You can create 3D animations in Alice.
Question
When an Alice world is first created, it must contain the following objects:

A) World only
B) Camera only
C) World and camera
D) World, camera, and Alice
E) None of these
Question
Which of the following is used to edit a method associated with an object?

A) Method editor
B) Scene editor
C) Alice editor
D) Object editor
E) None of these
Question
What would you use to add a snowman to an Alice world?

A) Method editor
B) Scene editor
C) Alice editor
D) Object editor
E) None of these
Question
An object can have:

A) Properties and characteristics
B) Properties and methods
C) Methods and players
D) Methods only
E) None of these
Question
When an object is rotated, it turns around its

A) Viewpoint
B) Center point
C) Middle point
D) Rotation point
E) None of these
Question
Which property would be used to show the location of an object in relation to the center of the world?

A) Color
B) Opacity
C) PointOfView
D) Location
E) None of these
Question
Which property would be used to make an object invisible?

A) Color
B) Opacity
C) PointOfView
D) Invisibility
E) None of these
Question
A sequence of steps that must be taken to perform a task is called a(n):

A) Algorithm
B) Program
C) Binary
D) Computer
E) None of these
Question
A file containing machine language instructions that can be directly executed by the computer is called a(n):

A) Executable program
B) Application
C) Source file
D) Instruction set
E) None of these
Question
Most people prefer to program directly in machine language.
Question
The following button is used to run an Alice program.

A) Go
B) Play
C) Run
D) Start
E) None of these
Question
Because of Alice's drag-and-drop interface, Alice programs cannot contain

A) Syntax errors
B) Runtime errors
C) Logical errors
D) Errors
E) None of these
Question
Because the computer's operations are so basic in nature, a meaningful task can only be accomplished if the computer performs many operations.
Question
Which of the following is used to add objects to an Alice world?

A) Method editor
B) Scene editor
C) Alice editor
D) Object editor
E) None of these
Question
Machine language instructions are written in

A) English
B) Decimal
C) Binary
D) Assembly
E) None of these
Question
The Alice galleries contain:

A) Objects
B) Properties
C) Programs
D) Classes
E) None of these
Question
Which property would be used to make an object purple?

A) Color
B) Opacity
C) PointOfView
D) Invisibility
E) None of these
Question
Syntax errors are easy to create in Alice.
Question
A computer ___________________ is merely a command for the computer to perform on of the operations that it knows how to do.
Question
The opacity property could be used to make an object red.
Question
An object can be made up of other objects.
Question
The ___________________ button is used to run an Alice program.
Question
A computer ___________________ is a set of instructions that a computer follows to perform a task.
Question
Machine language instructions are written in ___________________.
Question
Programming languages use words instead of numbers to represent instructions.
Question
A(n) ___________________ is a sequence of steps that must be taken to perform a task.
Question
Misspelled keywords, missing punctuation characters, and other such errors are called ___________________ errors.
Question
___________________ is the only language that computers understand.
Question
The invisible property is used to make an object invisible.
Question
The Go button is used to run an Alice program.
Question
If an Alice world contains three instances of a chicken, then the chickens must all face the same direction.
Question
Properties are used to specify characteristics of an object.
Question
The instructions in a program must be carefully written so they follow a logical sequence.
Question
The camera is an object that is automatically placed in every Alice world.
Question
The speed slider is used to alter the speed of a program as it is running.
Question
An algorithm is a set of instructions that a programmer can translate into a programming language.
Question
A binary number is a number that has only 1s and 0s.
Question
The ___________________ Editor is used to create and edit methods.
Question
A(n) ___________________ is a set of programming statements associated with an object.
Question
When an object is rotated, it turns around its ___________________ point.
Question
The ___________________ mode is used to add objects to an Alice world.
Question
Objects in an Alice world can be moved in ___________________ directions.
Question
The ___________________ property would be used to make an object invisible.
Question
The position of the camera, including the direction in which it points is called the camera's ___________________.
Question
___________________ are used to specify an object's characteristics.
Question
The ___________________ property would be used to make an object red.
Question
In programming terminology, an object is said to be a(n) ___________________ of a class.
Question
An Alice world is created by placing items in the world.These items are called ___________________.
Question
The Alice galleries contain ___________________, which are used to create an Alice world.
Question
An object's ___________________ property shows the location of the object in relation to the center of the Alice world.
Unlock Deck
Sign up to unlock the cards in this deck!
Unlock Deck
Unlock Deck
1/52
auto play flashcards
Play
simple tutorial
Full screen (f)
exit full mode
Deck 1: Introduction to Alice and Objects
1
The only language a computer can understand is

A) Basic
B) Machine language
C) The Alice programming language
D) Java
E) None of these
B
2
You can create 3D animations in Alice.
True
3
When an Alice world is first created, it must contain the following objects:

A) World only
B) Camera only
C) World and camera
D) World, camera, and Alice
E) None of these
C
4
Which of the following is used to edit a method associated with an object?

A) Method editor
B) Scene editor
C) Alice editor
D) Object editor
E) None of these
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
5
What would you use to add a snowman to an Alice world?

A) Method editor
B) Scene editor
C) Alice editor
D) Object editor
E) None of these
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
6
An object can have:

A) Properties and characteristics
B) Properties and methods
C) Methods and players
D) Methods only
E) None of these
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
7
When an object is rotated, it turns around its

A) Viewpoint
B) Center point
C) Middle point
D) Rotation point
E) None of these
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
8
Which property would be used to show the location of an object in relation to the center of the world?

A) Color
B) Opacity
C) PointOfView
D) Location
E) None of these
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
9
Which property would be used to make an object invisible?

A) Color
B) Opacity
C) PointOfView
D) Invisibility
E) None of these
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
10
A sequence of steps that must be taken to perform a task is called a(n):

A) Algorithm
B) Program
C) Binary
D) Computer
E) None of these
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
11
A file containing machine language instructions that can be directly executed by the computer is called a(n):

A) Executable program
B) Application
C) Source file
D) Instruction set
E) None of these
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
12
Most people prefer to program directly in machine language.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
13
The following button is used to run an Alice program.

A) Go
B) Play
C) Run
D) Start
E) None of these
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
14
Because of Alice's drag-and-drop interface, Alice programs cannot contain

A) Syntax errors
B) Runtime errors
C) Logical errors
D) Errors
E) None of these
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
15
Because the computer's operations are so basic in nature, a meaningful task can only be accomplished if the computer performs many operations.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
16
Which of the following is used to add objects to an Alice world?

A) Method editor
B) Scene editor
C) Alice editor
D) Object editor
E) None of these
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
17
Machine language instructions are written in

A) English
B) Decimal
C) Binary
D) Assembly
E) None of these
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
18
The Alice galleries contain:

A) Objects
B) Properties
C) Programs
D) Classes
E) None of these
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
19
Which property would be used to make an object purple?

A) Color
B) Opacity
C) PointOfView
D) Invisibility
E) None of these
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
20
Syntax errors are easy to create in Alice.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
21
A computer ___________________ is merely a command for the computer to perform on of the operations that it knows how to do.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
22
The opacity property could be used to make an object red.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
23
An object can be made up of other objects.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
24
The ___________________ button is used to run an Alice program.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
25
A computer ___________________ is a set of instructions that a computer follows to perform a task.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
26
Machine language instructions are written in ___________________.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
27
Programming languages use words instead of numbers to represent instructions.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
28
A(n) ___________________ is a sequence of steps that must be taken to perform a task.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
29
Misspelled keywords, missing punctuation characters, and other such errors are called ___________________ errors.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
30
___________________ is the only language that computers understand.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
31
The invisible property is used to make an object invisible.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
32
The Go button is used to run an Alice program.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
33
If an Alice world contains three instances of a chicken, then the chickens must all face the same direction.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
34
Properties are used to specify characteristics of an object.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
35
The instructions in a program must be carefully written so they follow a logical sequence.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
36
The camera is an object that is automatically placed in every Alice world.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
37
The speed slider is used to alter the speed of a program as it is running.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
38
An algorithm is a set of instructions that a programmer can translate into a programming language.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
39
A binary number is a number that has only 1s and 0s.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
40
The ___________________ Editor is used to create and edit methods.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
41
A(n) ___________________ is a set of programming statements associated with an object.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
42
When an object is rotated, it turns around its ___________________ point.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
43
The ___________________ mode is used to add objects to an Alice world.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
44
Objects in an Alice world can be moved in ___________________ directions.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
45
The ___________________ property would be used to make an object invisible.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
46
The position of the camera, including the direction in which it points is called the camera's ___________________.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
47
___________________ are used to specify an object's characteristics.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
48
The ___________________ property would be used to make an object red.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
49
In programming terminology, an object is said to be a(n) ___________________ of a class.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
50
An Alice world is created by placing items in the world.These items are called ___________________.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
51
The Alice galleries contain ___________________, which are used to create an Alice world.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
52
An object's ___________________ property shows the location of the object in relation to the center of the Alice world.
Unlock Deck
Unlock for access to all 52 flashcards in this deck.
Unlock Deck
k this deck
locked card icon
Unlock Deck
Unlock for access to all 52 flashcards in this deck.