Deck 8: When Other Firms React
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Deck 8: When Other Firms React
1
A prisoner's dilemma is
A)stable.
B)the best equilibrium possible.
C)inefficient.
D)efficient.
A)stable.
B)the best equilibrium possible.
C)inefficient.
D)efficient.
inefficient.
2
The two types of games include
A)fast and slow.
B)sequential and simultaneous.
C)price and quantity.
D)real and nominal.
A)fast and slow.
B)sequential and simultaneous.
C)price and quantity.
D)real and nominal.
sequential and simultaneous.
3
In a sequential game
A)a player has to look forward and reason forward.
B)a player has to look forward and reason back.
C)a player has to look back and reason forward.
D)a player has to look back and reason back.
A)a player has to look forward and reason forward.
B)a player has to look forward and reason back.
C)a player has to look back and reason forward.
D)a player has to look back and reason back.
a player has to look forward and reason back.
4
In a sequential game
A)players try to figure out an opponent's future response in making their own moves.
B)all players make decisions at the same time.
C)players draw lots and take turns.
D)players figure out their own moves and then forecast their following moves.
A)players try to figure out an opponent's future response in making their own moves.
B)all players make decisions at the same time.
C)players draw lots and take turns.
D)players figure out their own moves and then forecast their following moves.
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5
The purpose of convention is
A)to create a Nash game.
B)to determine one equilibrium out of a multi-equilibrium situation.
C)to offer multiple choices to players.
D)all of these choices.
A)to create a Nash game.
B)to determine one equilibrium out of a multi-equilibrium situation.
C)to offer multiple choices to players.
D)all of these choices.
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6
If a player has a strategy where one course of action under-performs all others no matter what other players do, that strategy is
A)a prisoner's dilemma.
B)dominated.
C)dominant.
D)a loser.
A)a prisoner's dilemma.
B)dominated.
C)dominant.
D)a loser.
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7
When a game is played repeatedly
A)only customers learn.
B)customers and firms are both able to learn.
C)firms end up colluding.
D)a prisoner's dilemma will be the equilibrium.
A)only customers learn.
B)customers and firms are both able to learn.
C)firms end up colluding.
D)a prisoner's dilemma will be the equilibrium.
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8
Strategic behavior
A)is found in competitive markets.
B)is a form of product differentiation.
C)involves the interdependence of actions.
D)is only present when there are price fixing agreements.
A)is found in competitive markets.
B)is a form of product differentiation.
C)involves the interdependence of actions.
D)is only present when there are price fixing agreements.
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9
A prisoner's dilemma exists when
A)all parties are as well off as possible.
B)all parties are worse off than would be the case if the parties could agree to another set of behaviors.
C)all but one party is worse off.
D)there are no benefits at all from any strategy.
A)all parties are as well off as possible.
B)all parties are worse off than would be the case if the parties could agree to another set of behaviors.
C)all but one party is worse off.
D)there are no benefits at all from any strategy.
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10
When outcomes are uncertain
A)people always look for the sure thing.
B)people are willing to pay risk premiums.
C)people often need to be paid a risk premium before they take a certain course.
D)none of these choices.
A)people always look for the sure thing.
B)people are willing to pay risk premiums.
C)people often need to be paid a risk premium before they take a certain course.
D)none of these choices.
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11
Often, when no player has a dominant strategy
A)there is a dominated strategy.
B)there is a chance for circular reasoning.
C)then another player is needed.
D)then there is a competitive market.
A)there is a dominated strategy.
B)there is a chance for circular reasoning.
C)then another player is needed.
D)then there is a competitive market.
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12
The ways to escape a prisoner's dilemma is to
A)make commitments and play the game repeatedly.
B)collude.
C)find a dominant strategy.
D)give up the game.
A)make commitments and play the game repeatedly.
B)collude.
C)find a dominant strategy.
D)give up the game.
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13
A commitment
A)is a promise.
B)is a contractual arrangement between parties.
C)is when one party states that they will not play a game that ends in a prisoner's dilemma.
D)is when a party states that they will engage in a certain type of behavior regardless of what others do.
A)is a promise.
B)is a contractual arrangement between parties.
C)is when one party states that they will not play a game that ends in a prisoner's dilemma.
D)is when a party states that they will engage in a certain type of behavior regardless of what others do.
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14
The components of a game include
A)the number of players.
B)a set of implicit rules.
C)perceptions and boundaries.
D)all of these choices are included.
A)the number of players.
B)a set of implicit rules.
C)perceptions and boundaries.
D)all of these choices are included.
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15
In a simultaneous game,
A)players have the benefit of seeing the moves of others before they make their moves.
B)every player is looking forward and reasoning forward.
C)one player has to go first.
D)players do not have the benefit of observing the moves of other players before making their own.
A)players have the benefit of seeing the moves of others before they make their moves.
B)every player is looking forward and reasoning forward.
C)one player has to go first.
D)players do not have the benefit of observing the moves of other players before making their own.
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16
Given that the world is filled with uncertainty
A)managers need to assess the probabilities of certain outcomes.
B)managers need to avoid using game theory, as it is too complex to be of any help.
C)managers need to hire statisticians to calculate expected values.
D)none of these choices.
A)managers need to assess the probabilities of certain outcomes.
B)managers need to avoid using game theory, as it is too complex to be of any help.
C)managers need to hire statisticians to calculate expected values.
D)none of these choices.
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17
If a player has a strategy where one course of action outperforms all others no matter what other players do, that strategy is
A)a prisoner's dilemma.
B)dominated.
C)dominant.
D)a winner.
A)a prisoner's dilemma.
B)dominated.
C)dominant.
D)a winner.
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18
Forms of commitments include
A)warranties.
B)guarantees.
C)advertising expenditures.
D)all of these choices are forms of commitments.
A)warranties.
B)guarantees.
C)advertising expenditures.
D)all of these choices are forms of commitments.
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19
"Tit-for-tat" is
A)a form of prisoner's dilemma.
B)the process in which games find equilibrium.
C)a way to enforce a cooperative game.
D)a child's game.
A)a form of prisoner's dilemma.
B)the process in which games find equilibrium.
C)a way to enforce a cooperative game.
D)a child's game.
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20
If there is a combination of strategies in which each player's action is the best response to the actions of other players, then there is
A)a Boyes equilibrium.
B)an unstable equilibrium.
C)a complementary equilibrium.
D)a Nash equilibrium.
A)a Boyes equilibrium.
B)an unstable equilibrium.
C)a complementary equilibrium.
D)a Nash equilibrium.
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21
In a simultaneous game, players look forward and think back.
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22
Dominant strategies are often difficult to take because a better alternative could exist.
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23
Sunk costs can be commitments.
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24
Firms still have the incentive to cheat even after a game leads to cooperation.
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25
Sequential games provide the opportunity to use real options.
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26
In a Nash equilibrium no player wants to change his or her strategy.
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27
When an outcome is weighted by a probability, it becomes an expected value.
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28
Strategic behavior is the result of an interdependent world.
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29
Repeated games often lead to cooperation.
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30
A commitment is a form of strategy.
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31
Firms look for dominated strategies in order to gain the upper hand on competitors.
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32
Companies cannot avoid prisoner dilemmas.
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33
As the number of players grows, the costs of game playing fall.
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34
Game theory assumes rational behavior on the part of the players.
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35
"Tit-for-tat" prevents cheating.
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