Avars are used to
A) Adjust a character's shape
B) Simulate textured surfaces
C) Locate objects in a scene graph
D) Reposition the camera
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Q34: The steps of clipping,hidden-surface removal,and shading are
Q35: The shading technique called _ produces a
Q36: The modeling process concludes with the construction
Q37: A storage area called a _ is
Q38: The _ represents the portion of the
Q40: Each of the images used to produce
Q41: Compare various approaches to shading.
Q42: Summarize the rendering pipeline.
Q43: Producing animation frames by computing the effects
Q44: Producing animation frames by simulating the movements
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