Of effects, meshes, envelopes, and blends, meshes and envelopes are the broadest in scope, offering powerful options for adding color, shape, depth, and perspective to an illustration.
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Q28: In the Pucker & Bloat dialog box,
Q29: Once a blend has been created, you
Q30: You can manipulate anchor points' direction lines
Q31: You can alter an object's color using
Q32: The Blend tool pointer turns black when
Q34: When the path of a blend is
Q35: You can blend between objects filled with
Q36: The fewer the number of steps in
Q37: Mesh objects contain anchor points within the
Q38: When creating mesh objects, its better to
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