In comparison to the data regarding the influence of televised violence, what conclusions can be drawn from the preliminary evidence regarding the impact of violent content in video games?
A) Games have very little impact, because they are interactive, rather than passive.
B) Games have a negligible impact, because children understand that the games do not represent real-life situations.
C) Games cultivate aggressive habits in much the same way as televised violence does, but the competitive aspect of games adds an additional element for increased risk.
D) Games are less harmful, because children are more likely to identify with the hero or heroine, rather than with the aggressor.
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