Another rising method of health education is using games, even though they have been used in therapeutic health since the 1980s, when commercial video games were used as a form of distraction, which showed therapeutic benefits for reducing nausea in child cancer patients, and anxiety reduction.
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Q10: Setting goals and objectives focuses the direction
Q11: Messages that are stereotypical about populations may
Q12: The final product of health education material
Q13: Clear graphics can make a complex idea
Q14: Deciding the story the data is supposed
Q16: Back translations, decentering, and extensive pretesting are
Q17: Partnerships with community groups (e.g., senior centers,
Q18: If possible, incentives for reviewing materials-whether it
Q19: When utilizing web materials it is good
Q20: The material development process almost always takes
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