In shader architecture, __________ shaders alter the lighting, color, and surface of each pixel to help smoothen out 3D objects, while __________ shaders manipulate an object's position in 3-D space, resulting in more realistic animation and special effects such as morphing.
A) pixel (shaders) and vertex (shaders)
B) pixel (shaders) and axis (shaders)
C) spectra (shaders) and axis (shaders)
D) spectra (shaders) and vertex (shaders)
Correct Answer:
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