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How Does a Game Engine Keep Track of All Those

Question 2

Multiple Choice

How does a game engine keep track of all those jillions of assets it has to deal with?


A) It has some of the most complex applications written, featuring finely tuned subsystems
B) It does not use subsystems and so is able to keep the application simple
C) The elimination of subsystems ensures precise control and consistency
D) Its design is simple and less focused

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