Findings of researchers tend to ______________the popular belief that playing violent video games increased aggression, particularly for those young people with mental health problems.
A) Confirm
B) Contradict
C) Establish
D) Show that
Correct Answer:
Verified
Q38: All threat messages do become risk factors
Q39: Examining risk factors from both inside and
Q40: The FBI in its school violence study
Q41: The American Academy of Child and Adolescent
Q42: A study, carried out by professors Christopher
Q44: Elson and Ferguson in 2014 reported on
Q45: Since violent video games may not be
Q46: The Catalyst Model suggests that a genetic
Q47: Ferguson and his colleagues in the Catalyst
Q48: The Catalyst Model states that the environment
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